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Supporting the Digital Safety of At-Risk Users: Lessons Learned from 9+ Years of Research and Training
ACM Transactions on Computer-Human Interaction
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Transphobia is in the Eye of the Prompter: Trans-Centered Perspectives on Large Language Models
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Prompt2Task: Automating UI Tasks on Smartphones from Textual Prompts
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eSPACE: Leveraging Theoretical Foundations for the End-User Development of Cross-Device and IoT Applications
ACM Transactions on Computer-Human Interaction
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Reflexive co-design: A participatory design protocol for socially responsible information technology based on responsible research and innovation
International Journal of Human-Computer Studies
2025-06-16
HCI, Disability and Sport: A Literature Review
ACM Transactions on Computer-Human Interaction
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Exploring the design and evaluation of social exergames for older adults: a systematic review
Universal Access in the Information Society
2025-06-23
“Having it physical is a different story”: Physicalizing personal data publicly to motivate physical activity
International Journal of Human-Computer Studies
2025-06-05
Comic-Shelf vectors: Convoluting the co-occurrence among comics on the bookshelf
Entertainment Computing
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Testing positive mood effects of playing Gris, a eudaimonic video game
Entertainment Computing
2025-06-06
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