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ACM Transactions on Computer-Human Interaction
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Beyond Intrinsic Motivation: The Role of Autonomous Motivation in User Experience
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Stress in Esports: A Qualitative Study on The Interplay of Player Experiences and Organizational Systems
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A scoping review on serious games as rehabilitation technologies for ankle rehabilitation: game genres, game accessibility, and game usability
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Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants
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Effect of Social Identification on Esports Viewers Behaviours
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MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback
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