Psychology of Popular Media

Papers
(The TQCC of Psychology of Popular Media is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Every (Insta)Gram counts? Applying cultivation theory to explore the effects of Instagram on young users’ body image.43
Are there two types of escapism? Exploring a dualistic model of escapism in digital gaming and online streaming.33
Alone and online: Understanding the relationships between social media, solitude, and psychological adjustment.31
Consuming memes during the COVID pandemic: Effects of memes and meme type on COVID-related stress and coping efficacy.25
Solving the puzzle of null violent media effects.24
A closer look at appearance and social media: Measuring activity, self-presentation, and social comparison and their associations with emotional adjustment.24
Escaping the pandemic present: The relationship between nostalgic media use, escapism, and well-being during the COVID-19 pandemic.24
The impact of fitspiration content on body satisfaction and negative mood: An experimental study.21
Coping with COVID-19 stress: The role of media consumption in emotion- and problem-focused coping.21
“My smartphone is an extension of myself”: A holistic qualitative exploration of the impact of using a smartphone.21
Disappearing in the age of hypervisibility: Definition, context, and perceived psychological consequences of social media ghosting.17
Perceptions of fake news, misinformation, and disinformation amid the COVID-19 pandemic: A qualitative exploration.16
The psychology of likes: Relevance of feedback on Instagram and relationship to self-esteem and social status.16
Social comparison and state–trait dynamics: Viewing image-conscious Instagram accounts affects college students’ mood and anxiety.16
Unsatisfied needs as a predictor of obsessive passion for videogame play.16
The relationship between social short-form videos and youth’s well-being: It depends on usage types and content categories.15
Dark personality traits and anger in cyber aggression perpetration: Is moral disengagement to blame?14
Using narrative media to satisfy intrinsic needs: Connecting parasocial relationships, retrospective imaginative involvement, and self-determination theory.13
Reducing social media use improves appearance and weight esteem in youth with emotional distress.13
Binge-watching in times of COVID-19: A longitudinal examination of changes in affect and TV series consumption patterns during lockdown.12
Not all media multitasking is the same: The frequency of media multitasking depends on cognitive and affective characteristics of media combinations.12
A new avenue to reach out for the stars: The association of celebrity worship with problematic and nonproblematic social media use.12
Who are GamerGate? A descriptive study of individuals involved in the GamerGate controversy.12
Fiction and morality: Investigating the associations between reading exposure, empathy, morality, and moral judgment.12
“To be yourself or your selfies, that is the question”: The moderation role of gender, nationality, and privacy settings in the relationship between selfie-engagement and body shame.11
Looking through a filtered lens: Negative social comparison on social media and suicidal ideation among young adults.11
Self-control and need satisfaction in primetime: Television, social media, and friends can enhance regulatory resources via perceived autonomy and competence.10
“Get out of my selfie!” Narcissism, gender, and motives for self-photography among emerging adults.10
Selfie appearance investment and peer feedback concern: Multimethod investigation of adolescent selfie practices and adjustment.10
The effects of daily Instagram use on state self-objectification, well-being, and mood for young women.9
Inspired to mask up: The effect of uplifting media messages on attitudes about wearing face masks among Democrats and Republicans.9
College students’ media habits, concern for themselves and others, and mental health in the era of COVID-19.8
Fear of missing out and compulsive social media use as mediators between OCD symptoms and social media fatigue.8
The role of need satisfaction in explaining intentions to purchase and play in Pokémon Go and the moderating role of prior experience.8
Who finds media violence funny? Testing the effects of media violence exposure and dark personality traits.8
Is it painful? Playing violent video games affects brain responses to painful pictures: An event-related potential study.7
Adolescents’ perceptions of nicotine vaping-related social media content.7
Queer folklore: Examining the influence of fandom on sexual identity development and fluidity acceptance among Taylor Swift fans.7
The effects of interaction fidelity on game experience in virtual reality.7
“Ur a freakin goddess!”: Examining appearance commentary on Instagram.7
Parenting and tweens’ media use during the COVID-19 pandemic.7
“I need to just have a couple of White claws and play animal crossing tonight”: Parents coping with video games during the COVID-19 pandemic.7
Mimetic representations of the COVID-19 pandemic: An analysis of objectification, anchoring, and identification processes in coronavirus memes.7
Navigating a muscular and sexualized Instagram feed: An experimental study examining how Instagram affects both heterosexual and nonheterosexual men’s body image.6
Twitch in the time of quarantine: The role of engagement in needs fulfillment.6
Predicting internet addiction with the dark triad: Beyond the five-factor model.6
Gotta catch ‘em all: Exploring the use of Pokémon Go to enhance cognition and affect.6
Loving to hate the Kardashians: Examining the interaction of character liking and hate-watching on the social influence of a reality TV show.6
When comedy goes to extremes: The influence of ideology and social identity on source liking, credibility, and counterarguing.6
Disparaged dads? A content analysis of depictions of fathers in U.S. sitcoms over time.5
Development and validation of the Female Gamer Stereotypes Scale.5
Social norms and social identity explain the selection and anticipated enjoyment of in-group versus out-group films.5
Mirror, mirror on the wall: The effect of listening to body positive music on implicit and explicit body esteem.5
Extensions of the proteus effect on intergroup aggression in the real world.5
Women’s exposure to sexualized TV, self-objectification, and consideration of cosmetic surgery: The role of age.5
Empathy, narcissism, alexithymia, and social media use.5
The woman in the (rearview) mirror: Viewers’ attitudes toward objectified car selfies of Black and White women.5
The role of envy in linking active and passive social media use to memory functioning.5
What does the Cat in the Hat know about that? An analysis of the educational and unrealistic content of children’s narrative science media.5
The dark side of antiheroes: Antisocial tendencies and affinity for morally ambiguous characters.5
Ontological insecurity, nostalgia, and social media: Viewing YouTube videos of old TV commercials reestablishes continuity of the self over time.5
Conjuring up the departed in virtual reality: The good, the bad, and the potentially ugly.5
Love, desire, and problematic behaviors: Exploring young adults’ smartphone use from a uses and gratifications perspective.5
Further tests of the media violence–aggression link: Replication and extension of the 7 Nations Project with multiple Latinx samples.5
What babies, infants, and toddlers hear on Fox/Disney BabyTV: An exploratory study.5
Celebrity hate: Credibility and belief in a just world in prediction of celebrity hate.4
Achieving the ideal-self while harming my relationship: Examining associations between self-discrepancy, instagram photo manipulation, and romantic relationship outcomes.4
The costs of sexualization: Examining viewers’ perceptions of sexualized profile owners in online dating.4
Celebrity worship in the United Arab Emirates: An examination of its association with problematic internet use, maladaptive daydreaming, and desire for fame.4
Facebook, Twitter, and Instagram: Simultaneously examining the association between three social networking sites and relationship stress and satisfaction.4
Digital media impacts multiple aspects of self-representation: An investigation of flow, agency, presence, character identification, and time perception.4
Problematic video gaming is associated with poor sleep quality, diet quality, and personal hygiene.4
Playing with privilege: Examining demographics in choosing player-characters in video games.4
Pressure, preoccupation, and porn: The relationship between internet pornography, gendered attitudes, and sexual coercion in young adults.4
Personality perception in Game of Thrones: Character consensus and assumed similarity.4
Female-oriented dating sims in China: Players’ parasocial relationships, gender attitudes, and romantic beliefs.4
Examining the postpartum period through social media: A content and thematic analysis of #postpartum Instagram posts.4
Predicting the use of YouTube and content exposure among 10–12-year-old children: Dispositional, developmental, and social factors.4
Do social media experiments prove a link with mental health: A methodological and meta-analytic review.3
Entertainment and social media use during social distancing: Examining trait differences in transportability and need for social assurance.3
Identification with characters in parasocial relationships predicts sharing their personality traits.3
The associations between parents’ technoference, their problematic use of digital technology, and the psychological state of their children.3
Whose bed have your boots been under? People's expected responses toward celebrities’ romantic relationship infidelity.3
If your girl only knew: The effects of infidelity-themed song lyrics on cognitions related to infidelity.3
Problematic smartphone use versus “technoference”: Examining their unique predictive power on relational and life satisfaction.3
Interactive decision-making in entertainment movies: A mixed-methods approach.3
The Big Five and beyond: Which personality traits do predict movie and reading preferences?3
Unfulfilled romantic needs: Effects of relationship status, presence of romantic partners, and relationship satisfaction on romantic parasocial phenomena.3
Directional is the new null? A comment on Bushman and Anderson (2021).3
Laughing about a health risk? Alcohol in comedy series and its connection to humor.3
Just my imagination: The influence of celebrities’ romantic relationship announcements on romance fans and friendship fans.3
Is that a real woman? Reality TV viewing and black viewers’ beliefs about femininity.3
Recognizing the similarities and appreciating the differences? Content choices and perceived (dis)similarity with TV show characters among youth.3
Unemployment rate predicts anger in popular music lyrics: Evidence from top 10 songs in the United States and Germany from 1980 to 2017.3
Prejudice norms in online gaming: Game context and gamer identification as predictors of the acceptability of prejudice.3
The dark triad of personality and hero/villain status as predictors of parasocial relationships with comic book characters.3
#Instabod versus #BoPo: An experimental study of the effects of viewing idealized versus body-positive content on collegiate males’ and females’ body satisfaction.3
Self-compassion and women's experience of social media content portraying body positivity and appearance ideals.3
Women in fiction: Bechdel-Wallace Test results for the highest-grossing movies of the last four decades.3
Better than scrolling: Digital detox in the search for the ideal self.3
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