Psychology of Popular Media

Papers
(The median citation count of Psychology of Popular Media is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Mimetic representations of the COVID-19 pandemic: An analysis of objectification, anchoring, and identification processes in coronavirus memes.36
What babies, infants, and toddlers hear on Fox/Disney BabyTV: An exploratory study.31
What does the Cat in the Hat know about that? An analysis of the educational and unrealistic content of children’s narrative science media.25
Supplemental Material for The Effects of Awe-Inspiring Nature Videos on Connectedness to Nature and Proenvironmental Intentions24
Supplemental Material for Strange New Worlds: Social Content in Popular Star Trek Fanfiction Versus Commercial Novels24
Supplemental Material for Who Finds Media Violence Funny? Testing the Effects of Media Violence Exposure and Dark Personality Traits23
Supplemental Material for Development and Validation of the Female Gamer Stereotypes Scale21
Select your character: Individual needs and avatar choice.17
Supplemental Material for Sensing the Media Character: The Experience of Parasocial Interaction, But Not Identification, as a Real Physical Occurrence16
Supplemental Material for Maternal Technology Distraction and Its Associations With Stress and Parenting During the COVID-19 Pandemic16
Supplemental Material for Crime in Your Area: Use of Neighborhood Apps Is Associated With Inaccurate Perceptions of Higher Local Crime Rates16
Deconstructing age-related messages in the Billboard Hot 100.16
Sexism and racism negatively predict preference for diverse characters in Star Wars fans.16
Psychology of Popular Media is, well, popular.15
Situational and personal determinants of adolescents’ attitudes toward online celebrity bashing.14
Binge-watching to feel better: Mental health gratifications sought and obtained through binge-watching.13
Narrative persuasion across the aisle: Mechanisms of engagement with discordant characters.13
Other-focus versus self-focus: The power of self-transcendent TV shows.12
The role of different screen media devices, child dysregulation, and parent screen media use in children’s self-regulation.12
Using comics and tweets to raise awareness about gender biases in STEM.12
Inspired to mask up: The effect of uplifting media messages on attitudes about wearing face masks among Democrats and Republicans.11
Pressure, preoccupation, and porn: The relationship between internet pornography, gendered attitudes, and sexual coercion in young adults.11
Following up on #fitspiration: A comparative content analysis and thematic analysis of social media content aiming to inspire fitness from 2014 and 2021.10
Qualitative and quantitative investigations of Office fans’ connections with fictional and celebrity couples: Identification, parasocial relationships, and beyond.10
Twitch in the time of quarantine: The role of engagement in needs fulfillment.9
Supplemental Material for The Effect of Short-Form Video Usage on Self-Expansion9
Strange new worlds: Social content in popular Star Trek fanfiction versus commercial novels.9
The psychology of likes: Relevance of feedback on Instagram and relationship to self-esteem and social status.8
Intergroup contact with a virtual refugee: Reducing prejudice through a cooperative game.8
The effect of TikTok body neutrality content on young women’s self-compassion.8
Rolling minds: A conversational media to promote intergroup contact by countering racial misinformation through socioanalytic processing in adolescence.7
South African university students’ use of mental health content on Instagram.7
Me, myself, and my avatar: Self-discrepancy, embodiment, and narrative involvement in gaming experiences.7
Alone and online: Understanding the relationships between social media, solitude, and psychological adjustment.7
Young love on the big screen: A content analysis of romantic ideals, challenges, hookups, and long-term relationships in teen romantic drama movies.7
“Ur a freakin goddess!”: Examining appearance commentary on Instagram.7
Self-simming while Black: Examining a petition to improve black representation in Sims 4.7
Predicting the use of YouTube and content exposure among 10–12-year-old children: Dispositional, developmental, and social factors.7
Cross-sectional and longitudinal relationships between young student women’s experiences of everyday sexual harassment on social media and self-objectification, body shame, and personal safety anxiety6
Disappearing in the age of hypervisibility: Definition, context, and perceived psychological consequences of social media ghosting.6
Random app of kindness: Evaluating the potential of a smartphone intervention to impact adolescents’ empathy, prosocial behavior, and aggression.6
Do social media experiments prove a link with mental health: A methodological and meta-analytic review.6
Activism through fandom for the Black Lives Matter movement.6
Reducing social media use improves appearance and weight esteem in youth with emotional distress.5
The role of different characters on story-consistent attitudes and self-reported mental health-related behavior change among viewers of 13 Reasons Why.5
From filters to body positivity: Opposing social media messages and adolescent body image.5
Online communities and identity: Experiences of LGBTQIA+ emerging adults engaging with LGBTQIA+ online content during the COVID-19 pandemic.5
A content analysis method for coding movie content using movie trailers.5
Recognizing the similarities and appreciating the differences? Content choices and perceived (dis)similarity with TV show characters among youth.5
Binging on the heartbreak: The effect of binge-watching on narrative engagement and parasocial breakups.5
Patterns of child and adolescent digital media use: Associations with school support, engagement, and cybervictimization.5
Time travels on Instagram: A longitudinal investigation of parasocial interaction with a historical person and the impact on followers’ morality.5
Ariel, Aurora, or Anna? Disney princess body size as a predictor of body esteem and gendered play in early childhood.5
Perceptions of health changes and support for self-limiting social media use among young adults in Finland—A qualitative study.5
Exploring the motives for watching horror movies: A replication and extension.5
Interactive decision-making in entertainment movies: A mixed-methods approach.5
From inglorious basterds, aliens, and hobbits: The structure of fictional film genre preferences and its relationship with time perspective and individual time span orientation.5
Personal comedy that resonates? Gun control, Uvalde, and identification with Jimmy Kimmel.5
Extensions of the proteus effect on intergroup aggression in the real world.4
Better than scrolling: Digital detox in the search for the ideal self.4
Supplemental Material for Problematic Video Gaming Is Associated With Poor Sleep Quality, Diet Quality, and Personal Hygiene4
Supplemental Material for “To Be Yourself or Your Selfies, That Is the Question”: The Moderation Role of Gender, Nationality, and Privacy Settings in the Relationship Between Selfie-Engagement and Bod4
Linking adolescents’ exposure to and identification with reality TV to materialism, narcissism, and entitlement.4
Supplemental Material for Qualitative and Quantitative Investigations of Office Fans’ Connections With Fictional and Celebrity Couples: Identification, Parasocial Relationships, and Beyond4
Supplemental Material for The Big Five and Beyond: Which Personality Traits Do Predict Movie and Reading Preferences?4
Supplemental Material for Other-Focus Versus Self-Focus: The Power of Self-Transcendent TV Shows4
Supplemental Material for Navigating a Muscular and Sexualized Instagram Feed: An Experimental Study Examining How Instagram Affects Both Heterosexual and Nonheterosexual Men’s Body Image4
Supplemental Material for The Role of Different Screen Media Devices, Child Dysregulation, and Parent Screen Media Use in Children’s Self-Regulation4
Supplemental Material for Parasocial Relationships as Functional Social Alternatives During Pandemic-Induced Social Distancing4
Supplemental Material for Postexposure Engagement With More and Less Eudaimonic Films: 10-Year Patterns of Response and the Role of Parasocial Relationship and Retrospective Imaginative Involvement4
Supplemental Material for Subtle Threat Cues in Marketing Horror and Children’s Entertainment4
A moderated mediation model of the relationship between passive social network usages and life satisfaction.3
The association between social media use and body dissatisfaction: Exploring a potential mechanism of action in an experimental design.3
Can the social network bridge social distancing? Social media use during the COVID-19 pandemic.3
Social media usage is associated with lower knowledge about anxiety and indiscriminate use of anxiety coping strategies.3
Coping with COVID-19 stress: The role of media consumption in emotion- and problem-focused coping.3
Spoilers ahead, proceed with caution: How engagement, enjoyment, and FoMO predict avoidance of spoilers.3
Fear of missing out and compulsive social media use as mediators between OCD symptoms and social media fatigue.3
The impacts of cinematic portrayal of human virtues.3
“You have to know how to live with it without getting to the addiction part”: British young adult experiences of smartphone overreliance and disconnectivity.3
The role of envy in linking active and passive social media use to memory functioning.3
Further tests of the media violence–aggression link: Replication and extension of the 7 Nations Project with multiple Latinx samples.3
That’s disgusting! Why disgust increases enjoyment of crime dramas.3
“Using Comics and tweets to raise awareness about gender biases in STEM.” Correction to Freedman, Green, Kaufman, and Flanagan (2022).3
The costs of sexualization: Examining viewers’ perceptions of sexualized profile owners in online dating.3
Perceptions of fake news, misinformation, and disinformation amid the COVID-19 pandemic: A qualitative exploration.3
Correction to “limiting social media use decreases depression, anxiety, and fear of missing out in youth with emotional distress: A randomized controlled trial” by Davis and Goldfield (2024).3
The portrayal of mental illness in popular children's programs on Netflix: A content and thematic analysis.3
Correction to “online communities and identity: Experiences of LGBTQIA+ emerging adults engaging with LGBTQIA+ online content during the COVID-19 pandemic” by Penfold et al. (2024).3
An unsafe space: Sexualization, dehumanization, and the harassment of women on social media.3
The effects of awe-inspiring nature videos on connectedness to nature and proenvironmental intentions.3
Self-compassion and women's experience of social media content portraying body positivity and appearance ideals.3
Supplemental Material for Are Fatigued Users Fleeing Social Media? A Three-Level Meta-Analysis on the Association Between Social Media Fatigue and Social Media Use2
"Belongingness needs mediate the link between attachment anxiety and parasocial relationship strength": Correction.2
Unsatisfied needs as a predictor of obsessive passion for videogame play.2
Problematic smartphone use versus “technoference”: Examining their unique predictive power on relational and life satisfaction.2
Black lives matter, Black stories matter, Black voices matter: Black Lives Matter protests, COVID-19, and streaming services.2
Navigating the social landscape of Instagram: Exploring the experiences, motivations, and perceptions of eating disorder recovery content creators.2
Rating heroes, antiheroes, and villains: Machiavellianism, grandiose narcissism, psychopathy, and sadism predict admiration for and perceived similarity to morally questionable characters.2
That bygone feeling: Controller ergonomics and nostalgia in video game play.2
The fairest of them all: Representations of bodies across Disney animated films from 1937 to 2019.2
Interventions to reduce the negative impact of online highly visual social networking site use on mental health outcomes: A scoping review.2
Character immersion in video games as a form of acting.2
Adolescents’ perceptions of nicotine vaping-related social media content.2
Associations between intentions for affective social media content choices and depressive symptoms in adolescence: A cross-sectional investigation of media response styles as moderators.2
Influences of online computer-mediated activities on the development of aggressive behavior: A systematic literature review comparing Eurasian regions.2
Supplemental Material for Random App of Kindness: Evaluating the Potential of a Smartphone Intervention to Impact Adolescents’ Empathy, Prosocial Behavior, and Aggression2
How sex is referenced in Netflix original, adolescent-directed series: A content analysis of subtitles.2
Is that a real woman? Reality TV viewing and black viewers’ beliefs about femininity.2
Loving Shuang Ju: Chinese audiences’ entertainment experience of retribution narratives.2
Playing with privilege: Examining demographics in choosing player-characters in video games.2
Parasocial relationships as functional social alternatives during pandemic-induced social distancing.2
Tension in attention: Hypervigilance helps explain why marginalization leads to doomscrolling.2
Big data, actually: Examining systematic messaging in 188 romantic comedies using unsupervised machine learning.2
“I need to just have a couple of White claws and play animal crossing tonight”: Parents coping with video games during the COVID-19 pandemic.2
Social comparison and state–trait dynamics: Viewing image-conscious Instagram accounts affects college students’ mood and anxiety.2
Let us sweat it out in virtual reality: The effects of virtual reality exercise contexts on physical activity outcomes through social presence and audience responses.2
Exploring the association between Twitch use and well-being.2
Longitudinal dynamics of self-presentation in face-to-face and messenger-based communication.2
Looking to the stars: Validating the existence of para-couple relationships among emerging adults.2
Television awards and integrative complexity: A preliminary linguistic examination.2
Black college students navigating digital environments: A qualitative analysis of peer racial socialization.2
Wine mom culture: Investigating social media influence on mothers’ alcohol norms.2
Whose bed have your boots been under? People's expected responses toward celebrities’ romantic relationship infidelity.2
Women in fandom: Participation patterns and perceived authenticity.2
Exploring the effect of organization–employee relationships on employee communication behaviors on social media: The moderating role of position level.2
Code of honor: Honor ideology as a predictor of liking for popular films.2
Gotta catch ‘em all: Exploring the use of Pokémon Go to enhance cognition and affect.2
Not all media multitasking is the same: The frequency of media multitasking depends on cognitive and affective characteristics of media combinations.2
Supplemental Material for The Impact of RuPaul’s Drag Race on Cisgender, Heterosexual Individuals’ Understanding of LGBTQ+ Experiences2
It's a “pattern” of time: Exploring flow experience in autonomous sensory meridian response videos.1
Understanding the attraction to music containing violent themes: A qualitative analysis.1
Supplemental Material for A Qualitative Study Exploring Behaviors Which Underpin Different Types of Social Media Use1
Who finds media violence funny? Testing the effects of media violence exposure and dark personality traits.1
The additive effects of interactivity, immersion, and eudaimonia for stress reduction and mood management: A randomized controlled study on games and virtual reality.1
Selfie appearance investment and peer feedback concern: Multimethod investigation of adolescent selfie practices and adjustment.1
Looking through a filtered lens: Negative social comparison on social media and suicidal ideation among young adults.1
Supplemental Material for Rage in Video Gaming, Characteristics of Loss of Control Among Gamers: A Qualitative Study1
Supplemental Material for Narrative Persuasion Across the Aisle: Mechanisms of Engagement With Discordant Characters1
The woman in the (rearview) mirror: Viewers’ attitudes toward objectified car selfies of Black and White women.1
Supplemental Material for Women’s Exposure to Sexualized TV, Self-Objectification, and Consideration of Cosmetic Surgery: The Role of Age1
I’ll see your beautified photo and raise you one: An experimental investigation of the effect of edited social media photo exposure.1
Examining the postpartum period through social media: A content and thematic analysis of #postpartum Instagram posts.1
Navigating a muscular and sexualized Instagram feed: An experimental study examining how Instagram affects both heterosexual and nonheterosexual men’s body image.1
Physiological stress responses to mental illness narratives.1
Love, desire, and problematic behaviors: Exploring young adults’ smartphone use from a uses and gratifications perspective.1
Be positive? The interplay of Instagram influencers’ body type and favorable user comments on young women’s perceptions, affective well-being, and exercise intentions.1
Supplemental Material for Antecedents and Consequences of Smartphone Self-Extension1
Fitspiration, related risks, and coping strategies: Recent trends and future directions.1
Supplemental Material for Physiological Stress Responses to Mental Illness Narratives1
Supplemental Material for Amplify or Suppress the Inspiration? Comment Valence Influences the Reception of Inspirational COVID-19 Videos1
Hetero-(sex)pectations: Exploring the link between compulsive pornography consumption, heterosexual script endorsement, and hookups among emerging adults.1
Reviewer Acknowledgments 20221
The dark triad of personality and hero/villain status as predictors of parasocial relationships with comic book characters.1
Straw men, bogus claims, and misinformation about media violence: Reply to comment by Devilly et al. (2023).1
Consuming memes during the COVID pandemic: Effects of memes and meme type on COVID-related stress and coping efficacy.1
Excited for eudaimonia? An emergent thematic analysis of player expectations of upcoming video games.1
The role of pornography in shaping young adults’ sexual scripts and sexual behavior: A longitudinal study with university students.1
Why lurk, why join, and why post? The uses and gratifications of lurkers, infrequent posters, and frequent posters in the brand community context.1
Supplemental Material for Media Multitasking, Interference Management Under Uncertainty, and Fluid Intelligence: Indicators of Performance and Flexibility Under Chosen Versus Forced Task Interference1
Supplemental Material for Content of Social Media Fitspiration and Its Effect on Physical Activity-Related Behavior: A Systematic Review1
Supplemental Material for Self-Compassion and Women's Experience of Social Media Content Portraying Body Positivity and Appearance Ideals1
Fiction and morality: Investigating the associations between reading exposure, empathy, morality, and moral judgment.1
Supplemental Material for Fear of Missing Out and Compulsive Social Media Use as Mediators Between OCD Symptoms and Social Media Fatigue1
Supplemental Material for Self-Esteem, But Not Age, Moderates the Influence of Viewing Social Media on Body Image in Adult Females1
From fun to fantasy: Gaming experiences, perceived presence, and adolescent romantic parasocial attachments in romantic video games.1
Prejudice norms in online gaming: Game context and gamer identification as predictors of the acceptability of prejudice.0
Editorial.0
“His fight or flight kicked in and here we are”: Investigating the construction of a perpetrator within a dark fandom.0
“Makes me feel like I was born in the wrong era”: Gamer self-efficacy and appreciation, rather than controller type, correlate with historical nostalgia when playing a retrogame.0
A network analysis of Facebook use and well-being in relation to key psychological variables: Replication and extension.0
Stuck in the DMs: The association between introversion/extraversion and self-confidence through text-based communication.0
Seeking a stable connection: Consequences of live stream social surrogacy following ostracism.0
Development and validation of the Female Gamer Stereotypes Scale.0
Exploring identity and coping among Black viewers of Marvel’s Black Panther.0
Women’s exposure to sexualized TV, self-objectification, and consideration of cosmetic surgery: The role of age.0
Supplemental Material for “I Expect It as Part of the Kind of Package Deal When You Sign Up to These Things”—Motivations and Experiences of Ghosting0
Parenting and tweens’ media use during the COVID-19 pandemic.0
Disparaged dads? A content analysis of depictions of fathers in U.S. sitcoms over time.0
“I expect it as part of the kind of package deal when you sign up to these things”—Motivations and experiences of ghosting.0
Supplemental Material for Loving Shuang Ju: Chinese Audiences’ Entertainment Experience of Retribution Narratives0
Connecting the pro-recovery eating disorder community: An analysis of the language on science, Twitter, and Reddit.0
Supplemental Material for Predicting the Use of YouTube and Content Exposure Among 10–12-Year-Old Children: Dispositional, Developmental, and Social Factors0
Supplemental Material for One Fit(Spiration) for All? Gender Differences in Body Satisfaction0
Predicting internet addiction with the dark triad: Beyond the five-factor model.0
Editors' introduction to the special issue: “This is (not) fine”: The psychology of popular media during 2020 crises.0
Supplemental Material for The Costs of Sexualization: Examining Viewers’ Perceptions of Sexualized Profile Owners in Online Dating0
Rage in video gaming, characteristics of loss of control among gamers: A qualitative study.0
The impact of RuPaul’s Drag Race on cisgender, heterosexual individuals’ understanding of LGBTQ+ experiences.0
Weird reactions to weird Twitter: How expectation and intention relate to appreciation for absurd humor.0
Being asked to dance: Evidence of racial bias in audience voting behavior on the television show Strictly Come Dancing.0
Supplemental Material for Escaping the Pandemic Present: The Relationship Between Nostalgic Media Use, Escapism, and Well-Being During the COVID-19 Pandemic0
Reactions to romantic relationship announcements in parasocial love and unrequited love.0
Exercising empowerment: Mediated fitness technology fostered social connections and personal growth during social isolation.0
Supplemental Material for Mimetic Representations of the COVID-19 Pandemic: An Analysis of Objectification, Anchoring, and Identification Processes in Coronavirus Memes0
Into the purple ocean: The formation and dynamics of a transcultural fandom as a result of cultural diffusion through K-pop.0
Supplemental Material for Female-Oriented Dating Sims in China: Players’ Parasocial Relationships, Gender Attitudes, and Romantic Beliefs0
The associations between parents’ technoference, their problematic use of digital technology, and the psychological state of their children.0
Self-esteem, but not age, moderates the influence of viewing social media on body image in adult females.0
Upward social comparisons and suicidal ideation on Facebook: Moderating role of thwarted belongingness.0
Viewing before and after weight loss transformation images online: The impact on young women’s mood, body satisfaction, self-objectification, and the role of appearance comparison.0
Swiping right for “Mr Right”: An investigation into the relationship between tinder use and relationship attitudes and behaviors in Australian female emerging adults.0
Solving the puzzle of null violent media effects.0
Entertainment and social media use during social distancing: Examining trait differences in transportability and need for social assurance.0
Escaping the pandemic present: The relationship between nostalgic media use, escapism, and well-being during the COVID-19 pandemic.0
Seeing characters in a different light: Psychological consequences of actor–character mismatches for viewers’ involvement in fictitious characters.0
Social media use and body image concerns for midlife and older women.0
Living for the likes: Social media use, fear of missing out, and body and life satisfaction in women.0
Young Indians, social media, and COVID-19: Study on the relation between engagements on social media and mental well-being during the pandemic.0
A continuous-space description of video games: A preliminary investigation.0
Supplemental Material for “Makes Me Feel Like I Was Born in the Wrong Era”: Gamer Self-Efficacy and Appreciation, Rather Than Controller Type, Correlate With Historical Nostalgia When Playing a Retrog0
Who are GamerGate? A descriptive study of individuals involved in the GamerGate controversy.0
Unemployment rate predicts anger in popular music lyrics: Evidence from top 10 songs in the United States and Germany from 1980 to 2017.0
The role of cliffhangers in serial entertainment: An experiment on cliffhangers’ effects on enjoyment, arousal, and intention to continue watching.0
Supplemental Material for Influences of Online Computer-Mediated Activities on the Development of Aggressive Behavior: A Systematic Literature Review Comparing Eurasian Regions0
Do you “like” me? The roles of Facebook reassurance seeking and attachment style on depression.0
The green side of parasocial romantic relationships: An exploratory investigation of parasocial jealousy.0
The Big Five and beyond: Which personality traits do predict movie and reading preferences?0
Identification with characters in parasocial relationships predicts sharing their personality traits.0
One of us or one of them? How “peripheral” adverts on social media affect the social categorization of sociopolitical message givers.0
“I see dead people”: Exploring the associations between watching horror and belief in the paranormal.0
Supplemental Material for The Effect of Types of Language Mistakes on the Persuasiveness of User-Generated Content on Facebook0
A qualitative study exploring behaviors which underpin different types of social media use.0
Supplemental Material for Personality Perception in Game of Thrones: Character Consensus and Assumed Similarity0
Feeling better or worse? Women’s social comparison to romantic ideal and challenge content.0
Measurement and correlates of celebrity culture hate.0
College students’ media habits, concern for themselves and others, and mental health in the era of COVID-19.0
Postexposure engagement with more and less eudaimonic films: 10-year patterns of response and the role of parasocial relationship and retrospective imaginative involvement.0
One fit(spiration) for all? Gender differences in body satisfaction.0
Content of social media fitspiration and its effect on physical activity-related behavior: A systematic review.0
Celebrity hate: Credibility and belief in a just world in prediction of celebrity hate.0
The effect of gender stereotype content, program congruity, and liking on unconventional French television advertisement recall and purchase intention.0
The effect of types of language mistakes on the persuasiveness of user-generated content on Facebook.0
The thin-ideal across two cultural contexts: The role of body image inflexibility and the fear of negative evaluation.0
Effects of self-objectification on viewers’ narrative engagement.0
Supplemental Material for Online Communities and Identity: Experiences of LGBTQIA+ Emerging Adults Engaging With LGBTQIA+ Online Content During the COVID-19 Pandemic0
Supplemental Material for Weird Reactions to Weird Twitter: How Expectation and Intention Relate to Appreciation for Absurd Humor0
Shared screens: Scripted television's communal space in a polarized nation.0
Limiting social media use decreases depression, anxiety, and fear of missing out in youth with emotional distress: A randomized controlled trial.0
Supplemental Material for Unraveling the Links Between Maternal and Paternal Parenting Practices and Adolescent Problematic Gaming: The Mediating Role of Satisfaction and Frustration of Psychological 0
Preference for violent video games: The role of emotion regulation, alexithymia, affect intensity, and sensation seeking in a population of French video gamers.0
Supplemental Material for Using Narrative Media to Satisfy Intrinsic Needs: Connecting Parasocial Relationships, Retrospective Imaginative Involvement, and Self-Determination Theory0
Facebook, Twitter, and Instagram: Simultaneously examining the association between three social networking sites and relationship stress and satisfaction.0
Supplemental Material for Seeking a Stable Connection: Consequences of Live Stream Social Surrogacy Following Ostracism0
Supplemental Material for Understanding the Attraction to Music Containing Violent Themes: A Qualitative Analysis0
Personality perception in Game of Thrones: Character consensus and assumed similarity.0
Stop the stigma: TED Talk reduces negative attitudes about mental health treatment.0
Supplemental Material for Tension in Attention: Hypervigilance Helps Explain Why Marginalization Leads to Doomscrolling0
Queer on TV: Using the minority stress model to explore the role of LGBQ+ television exposure in LGBQ+ audiences’ psychological well-being and identity status.0
Supplemental Material for Exploring the Effect of Organization–Employee Relationships on Employee Communication Behaviors on Social Media: The Moderating Role of Position Level0
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