Psychology of Popular Media

Papers
(The H4-Index of Psychology of Popular Media is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Qualitative and quantitative investigations of Office fans’ connections with fictional and celebrity couples: Identification, parasocial relationships, and beyond.67
The influence of peripheral cues on information elaboration during credibility evaluation of Chinese social media messages: Insights from self-reports and eye-tracking experiments.43
What does the Cat in the Hat know about that? An analysis of the educational and unrealistic content of children’s narrative science media.40
Me, myself, and my avatar: Self-discrepancy, embodiment, and narrative involvement in gaming experiences.33
Supplemental Material for The Effect of Short-Form Video Usage on Self-Expansion28
Supplemental Material for Video Games as Conduits for Radicalization: Impact of Exposure to Extremist Recruitment and Authoritarianism on Sexist Attitudes and Aggression27
Random app of kindness: Evaluating the potential of a smartphone intervention to impact adolescents’ empathy, prosocial behavior, and aggression.26
Differential pathways linking social pain to internet-related addictive behaviors: The mediating roles of self-compassion and social anxiety across socioeconomic status groups.26
Supplemental Material for Other-Focus Versus Self-Focus: The Power of Self-Transcendent TV Shows23
The expansion of the chūnibyō experience in Thailand.23
Supplemental Material for Postexposure Engagement With More and Less Eudaimonic Films: 10-Year Patterns of Response and the Role of Parasocial Relationship and Retrospective Imaginative Involvement19
Looking to the stars: Validating the existence of para-couple relationships among emerging adults.16
A moderated mediation model of the relationship between passive social network usages and life satisfaction.15
Rating heroes, antiheroes, and villains: Machiavellianism, grandiose narcissism, psychopathy, and sadism predict admiration for and perceived similarity to morally questionable characters.15
The portrayal of mental illness in popular children's programs on Netflix: A content and thematic analysis.14
Can the social network bridge social distancing? Social media use during the COVID-19 pandemic.14
The effects of awe-inspiring nature videos on connectedness to nature and proenvironmental intentions.14
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