IEEE Transactions on Games

Papers
(The TQCC of IEEE Transactions on Games is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Win Prediction in Multiplayer Esports: Live Professional Match Prediction42
Automated Video Game Testing Using Synthetic and Humanlike Agents34
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning32
Real-Time Prediction of Simulator Sickness in Virtual Reality Games24
Generating Role-Playing Game Quests With GPT Language Models20
Prediction of Player Churn and Disengagement Based on User Activity Data of a Freemium Online Strategy Game18
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation18
Game Strategies for Physical Robot Soccer Players: A Survey16
What Causes Wrong Sentiment Classifications of Game Reviews?16
Interpretable Real-Time Win Prediction for Honor of Kings—A Popular Mobile MOBA Esport15
Does Winning or Losing Change Players’ Engagement in Competitive Games? Experiments in Virtual Reality15
A Novel Evolutionary Algorithm With Column and Sub-Block Local Search for Sudoku Puzzles15
Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game15
A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation15
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints15
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame14
AI World Cup: Robot-Soccer-Based Competitions14
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition14
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories13
Video-Based Engagement Estimation of Game Streamers: An Interpretable Multimodal Neural Network Approach13
Video Game Automated Testing Approaches: An Assessment Framework13
Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change12
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games12
Explainable AI for Cheating Detection and Churn Prediction in Online Games12
Designing Game Feel: A Survey11
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations11
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game11
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market11
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces11
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation11
“Bad Vibrations”: Sensing Toxicity From In-Game Audio Features11
Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone11
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned11
WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning10
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search10
Method for Constructing Artificial Intelligence Player With Abstractions to Markov Decision Processes in Multiplayer Game ofMahjong10
Open-Ended Evolution for Minecraft Building Generation9
GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home9
Development of an Indoor Exergame Based on Moving-Target Hitting Task for COVID-19 Epidemic: A Comparison Between AR and VR Mode9
Increasing Engagement With Engineering Escape Rooms9
A Game AI Competition to Foster Collaborative AI Research and Development8
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players8
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning8
On Mixed-Initiative Content Creation for Video Games8
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation8
Requirements for Location-Based Games for Social Interaction8
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning8
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 28
Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG7
Machine Learning Methods for Predicting League of Legends Game Outcome7
Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity7
Modeling Player Knowledge in a Parallel Programming Educational Game7
Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients7
On the Robustness of Stealth Assessment7
More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search7
Play With One’s Feelings: A Study on Emotion Awareness for Player Experience7
Beyond Genre: Classifying Virtual Reality Experiences7
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling7
Balancing Turn-Based Games With Chained Strategy Generation6
Mobile Networks for Computer Go6
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions6
Rolling Horizon Evolutionary Algorithms for General Video Game Playing6
SuSketch: Surrogate Models of Gameplay as a Design Assistant6
EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning6
Operationalizing Intentionality to Play Hanabi With Human Players6
Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum6
Toward Designer Modeling Through Design Style Clustering6
An Augmented Reality Implementation of the Pong Game6
Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media6
Cultural Insights in Souls-like Games: Analyzing Player Behaviors, Perspectives, and Emotions Across a Multicultural Context6
Procedural Level Generation for Sokoban via Deep Learning: An Experimental Study5
CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning5
Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning5
Danesh: Interactive Tools for Understanding Procedural Content Generators5
Student-Initiated Action Advising via Advice Novelty5
Winning Rate Prediction Model Based on Monte Carlo Tree Search for Computer Dou Dizhu5
User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare5
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning5
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune5
Optimistic Temporal Difference Learning for 20485
The Influence of Social Ties on Performance in Team-Based Online Games5
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games5
Attention-Based Intrinsic Reward Mixing Network for Credit Assignment in Multiagent Reinforcement Learning4
A Comparison of Self-Play Algorithms Under a Generalized Framework4
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games4
Using Evolutionary Algorithms to Target Complexity Levels in Game Economies4
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning4
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework4
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators4
Trading Behind-the-Scene: Analysis of Online Gold Farming Network in the Auction House System4
Opening the Black Box of Team Performance With Open-Source Games: A Review and Recommendations4
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study4
Generating Stable Building Block Structures From Sketches3
Utilizing Players’ Playtime Records for Churn Prediction: Mining Playtime Regularity3
Go-Explore Complex 3-D Game Environments for Automated Reachability Testing3
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games3
Mouse Sensitivity in First-Person Targeting Tasks3
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning Toward Asynchronous Commercial Games3
Evolutionary Optimization of Cooperative Strategies for the Iterated Prisoner's Dilemma3
Measuring Control to Dynamically Induce Flow in Tetris3
Reinforcement Learning With Dual-Observation for General Video Game Playing3
Toward Stress Detection During Gameplay: A Survey3
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations3
Procedural Generation of Narrative Worlds3
Static Rectangle Expansion A*Algorithm for Pathfinding3
Subjective and Objective Analysis of Streamed Gaming Videos3
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer3
A Deep Learning-Based Multidimensional Aesthetic Quality Assessment Method for Mobile Game Images3
DIJS: Methodology for the Design and Development of Digital Educational Serious Games3
Peer Incentive Reinforcement Learning for Cooperative Multiagent Games3
Conceptual Game Expansion3
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games3
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games3
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection3
Gamification of Online Surveys: A Systematic Mapping3
Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials3
Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices3
The 1st ChatGPT4PCG Competition3
Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game3
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