IEEE Transactions on Games

Papers
(The TQCC of IEEE Transactions on Games is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Deep Learning for Video Game Playing104
A Mobile Game for Automatic Emotion-Labeling of Images46
Automated Video Game Testing Using Synthetic and Humanlike Agents31
Win Prediction in Multiplayer Esports: Live Professional Match Prediction29
Procedural Puzzle Generation: A Survey27
Toward Personalized Adaptive Gamification: A Machine Learning Model for Predicting Performance27
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning25
Profit Optimizing Churn Prediction for Long-Term Loyal Customers in Online Games21
Winning Is Not Everything: Enhancing Game Development With Intelligent Agents18
Adaptive Music Composition for Games16
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes15
Real-Time Prediction of Simulator Sickness in Virtual Reality Games14
Game Strategies for Physical Robot Soccer Players: A Survey14
Prediction of Player Churn and Disengagement Based on User Activity Data of a Freemium Online Strategy Game13
Generating Role-Playing Game Quests With GPT Language Models13
Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game13
A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation13
Interpretable Real-Time Win Prediction for Honor of Kings—A Popular Mobile MOBA Esport12
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition12
Does Winning or Losing Change Players’ Engagement in Competitive Games? Experiments in Virtual Reality12
“Are You Playing a Shooter Again?!” Deep Representation Learning for Audio-Based Video Game Genre Recognition12
Self-Adaptive Monte Carlo Tree Search in General Game Playing11
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation11
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games11
What Causes Wrong Sentiment Classifications of Game Reviews?11
Video Game Development in a Rush: A Survey of the Global Game Jam Participants11
AI World Cup: Robot-Soccer-Based Competitions10
Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces10
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation10
Analysis, Design, and Prototypical Implementation of a Serious Game Reha@Stroke to Support Rehabilitation of Stroke Patients With the Help of a Mobile Phone9
Video Game Automated Testing Approaches: An Assessment Framework9
Solving Sudoku With Ant Colony Optimization9
Staying Motivated During Difficult Times: A Snapshot of Serious Games for Paediatric Cancer Patients8
Increasing Engagement With Engineering Escape Rooms8
A Game Design Plot: Exploring the Educational Potential of History-Based Video Games8
A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned8
Dual Indicators to Analyze AI Benchmarks: Difficulty, Discrimination, Ability, and Generality8
Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change8
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations8
Explainable AI for Cheating Detection and Churn Prediction in Online Games8
Method for Constructing Artificial Intelligence Player With Abstractions to Markov Decision Processes in Multiplayer Game ofMahjong7
REAL: Reality-Enhanced Applied Games7
GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home7
Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame7
Designing Game Feel: A Survey7
Automated Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories7
A Novel Evolutionary Algorithm with Column and Sub-Block Local Search for Sudoku Puzzles7
On the Robustness of Stealth Assessment7
Requirements for Location-Based Games for Social Interaction6
Crawling in Rogue's Dungeons With Deep Reinforcement Techniques6
“Bad Vibrations”: Sensing Toxicity From In-Game Audio Features6
More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search6
Play With One’s Feelings: A Study on Emotion Awareness for Player Experience6
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game6
SuSketch: Surrogate Models of Gameplay as a Design Assistant6
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 26
Multi-attribute decision-making in wargames leveraging the Entropy-Weight method in conjunction with deep reinforcement learning6
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search6
Rolling Horizon Evolutionary Algorithms for General Video Game Playing6
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market6
Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity6
An Augmented Reality Implementation of the Pong Game5
A Game AI Competition to Foster Collaborative AI Research and Development5
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players5
Open-Ended Evolution for Minecraft Building Generation5
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions5
WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning5
Development of an Indoor Exergame Based on Moving-Target Hitting Task for COVID-19 Epidemic: A Comparison Between AR and VR Mode5
Operationalizing Intentionality to Play Hanabi With Human Players5
The Influence of Social Ties on Performance in Team-Based Online Games5
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints5
Modeling Player Knowledge in a Parallel Programming Educational Game4
Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG4
User-Centered Design of a Scenario-Based Serious Game: Game-Based Teaching of Future Healthcare4
Procedural Generation of Multistory Buildings With Interior4
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games4
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study4
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework4
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune4
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling4
Balancing Turn-Based Games With Chained Strategy Generation4
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning4
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games4
Mobile Networks for Computer Go4
Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning4
On Mixed-Initiative Content Creation for Video Games4
Trading Behind-the-Scene: Analysis of Online Gold Farming Network in the Auction House System4
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning3
Construction of Strongly Mutually Distinct Sudoku Tables and Solid Sudoku Cubes by Cyclotomic Cosets3
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection3
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning Towards Asynchronous Commercial Games3
Learning the Game of Go by Scalable Network Without Prior Knowledge of Komi3
EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning3
AutoRhythm: A Music Game With Automatic Hit-Timing Generation and Percussion Identification3
Evolutionary Optimization of Cooperative Strategies for the Iterated Prisoner's Dilemma3
Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum3
Generating Stable Building Block Structures From Sketches3
A Comparison of Self-Play Algorithms Under a Generalized Framework3
Toward Designer Modeling Through Design Style Clustering3
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer3
Manipulating Narrative Salience in Interactive Stories Using Indexter's Pairwise Event Salience Hypothesis3
Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components3
Beyond Genre: Classifying Virtual Reality Experiences3
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning3
Procedural Generation of Narrative Worlds3
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games3
Static Rectangle Expansion A*Algorithm for Pathfinding3
Opening the Black Box of Team Performance With Open-Source Games: A Review and Recommendations3
Subjective and Objective Analysis of Streamed Gaming Videos3
Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials3
Winning Rate Prediction Model Based on Monte Carlo Tree Search for Computer Dou Dizhu3
Game or Watch: The Effect of Interactivity on Arousal and Engagement in Video Game Media3
Reinforcement Learning to Create Value and Policy Functions Using Minimax Tree Search in Hex3
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