IEEE Transactions on Games

Papers
(The median citation count of IEEE Transactions on Games is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-03-01 to 2025-03-01.)
ArticleCitations
IEEE Transactions on Games Publication Information46
Asynchronous controlled Single-Channel EOG-Based Puzzle Solver Robot42
IEEE Transactions on Games40
IEEE Computational Intelligence Society29
IEEE Computational Intelligence Society Information28
IEEE Transactions on Games Publication Information26
Information for Authors22
IEEE Women in Engineering22
IEEE Transactions on Games Publication Information20
Automated Video Game Testing Using Synthetic and Humanlike Agents19
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints19
The Professional Go Annotation Dataset18
Multiagent Systems on Virtual Games: A Systematic Mapping Study18
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games18
Explainable AI for Cheating Detection and Churn Prediction in Online Games18
Deep Game Location Acquisition for Pokemon GO on Mobile Devices18
Trading Behind-the-Scene: Analysis of Online Gold Farming Network in the Auction House System18
Towards Real-time G-buffer-Guided Style Transfer in Computer Games17
Dynamically Interrupting Deadlocks in Game Learning Using Multisampling Multiarmed Bandits17
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning17
Optimal Decision Strategies for the Generalized Cuckoo Card Game16
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games15
Do Mistakes Provoke New Mistakes? Evidence From Chess15
VESPA: A General System for Vision-Based Extrasensory Perception Anticheating in Online FPS Games15
Modeling Game Mechanics With Ceptre15
Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology14
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games14
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition14
Implicit Coordination Dynamics: A Synchrony-based Study on Team Positioning and Performance in Competitive Dota 214
Balancing Turn-Based Games With Chained Strategy Generation13
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games13
Know Your Game, From in-Real Life Experts to Video Game Experts: Discriminating in-Real Life Experts From Non-Experts Using Blinks and EAR-Derived Features13
Development of Classifiers to Determine Factors Associated With Older Adult's Cognitive Functions and Game User Experience in VR Using Head Kinematics12
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning11
Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games11
Static Rectangle Expansion A*Algorithm for Pathfinding11
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games10
Open-Ended Evolution for Minecraft Building Generation10
Development of an Indoor Exergame Based on Moving-Target Hitting Task for COVID-19 Epidemic: A Comparison Between AR and VR Mode10
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection10
More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search10
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms10
Cooperative Multiagent Transfer Learning With Coalition Pattern Decomposition9
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues9
Simulation-Driven Balancing of Competitive Game Levels With Reinforcement Learning9
Leveraging Joint-Action Embedding in Multiagent Reinforcement Learning for Cooperative Games9
PreGLAM: A Predictive Gameplay-Based Layered Affect Model9
Grammar-based Game Description Generation using Large Language Models9
Partial Advantage Estimator for Proximal Policy Optimization9
CuDA2: An Approach for Incorporating Traitor Agents into Cooperative Multi-Agent Systems9
Table of Contents9
IEEE Transactions on Games Publication Information8
IEEE Computational Intelligence Society8
Measuring Diversity of Game Scenarios8
IEEE Computational Intelligence Society Information8
IEEE Computational Intelligence Society8
IEEE Transactions on Games Information for Authors8
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games8
2021 IEEE Conference on Games7
IEEE Computational Intelligence Society Information7
Table of Contents7
Table of Contents7
IEEE Transactions on Games Publication Information7
Table of Contents7
Table of Contents7
IEEE Computational Intelligence Society Information7
AdvMap: Crafting Adversarial Maps to Counter AI Aimbot in First-Person Shooter Games6
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 26
A Comparison of Self-Play Algorithms Under a Generalized Framework6
Procedural Content Generation for Cooperative Games - A Systematic Review6
ARTigo: Lessons from Social Image Tagging in an Art-historical Game With a Purpose6
Table of Contents6
Investigating the Relation Between Playing Style and National Culture6
Table of Contents6
IEEE Computational Intelligence Society Information6
A Genetic Algorithm for Solving Sudoku Based on Multi-Armed Bandit Selection6
Guest Editorial Special Issue on User Experience of AI in Games6
Win Prediction in Multiplayer Esports: Live Professional Match Prediction6
Developing Agents for Complete DouDizhu Game Enhanced With Concurrent and Multi-Stage Training Methods6
Playtesting Box Art: Player Perceptions and Expectations6
Danesh: Interactive Tools for Understanding Procedural Content Generators5
Prediction of Player Churn and Disengagement Based on User Activity Data of a Freemium Online Strategy Game5
Toward Designer Modeling Through Design Style Clustering5
Learning the Rules of the Game: An Interpretable AI for Learning How to Play5
Tension Space Analysis for Emergent Narrative5
Turing Completeness andSid Meier’s Civilization5
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games5
Procedural Generation of Narrative Worlds5
Hybrid Encoding for Generating Large Scale Game Level Patterns With Local Variations4
Transfer Dynamics in Emergent Evolutionary Curricula4
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach4
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping4
Procedural Generation of Rollercoasters4
Full DouZero+: Improving DouDizhu AI by Opponent Modeling, Coach-Guided Training and Bidding Learning4
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players4
Relation-Aware Learning for Multi-Task Multi-Agent Cooperative Games4
Examining the Usability of the Moirai Serious Game Authoring Platform4
Elastic Monte Carlo Tree Search4
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning4
Toward Stress Detection During Gameplay: A Survey4
Learning Individual Potential-Based Rewards in Multi-Agent Reinforcement Learning4
Procedural Level Generation in Educational Games From Natural Language Instruction4
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration4
Designing a Motion-Onset Visual-Evoked Potential-Based Brain–Computer Interface to Control a Computer Game3
Neural Correlates of Cognitive Load While Playing an Emergency Simulation Game: A Functional Near-Infrared Spectroscopy (fNIRS) Study3
Utilizing Players’ Playtime Records for Churn Prediction: Mining Playtime Regularity3
A Local-Pattern Related Look-Up Table3
GAILPG: Multi-Agent Policy Gradient with Generative Adversarial Imitation Learning3
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess3
IEEE Transactions on Games3
IEEE Computational Intelligence Society Information3
Physics-Based Novel Task Generation through Disrupting and Constructing Causal Interactions3
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning3
Rinascimento: Playing Splendor-Like Games With Event-Value Functions3
Large Language Models and Games: A Survey and Roadmap3
Optimizing Camera Setup for In-Home First-Person Rendering Mixed-Reality Gaming System3
IEEE Computational Intelligence Society3
Give a Gift of an IEEE Membership3
Information for Authors3
Mini Honor of Kings: A Lightweight Environment for Multi-Agent Reinforcement Learning3
TechRxiv: Share Your Preprint Research with the World!3
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation3
Go-Explore Complex 3-D Game Environments for Automated Reachability Testing3
Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game3
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games3
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi3
More Human-Like Gameplay by Blending Policies From Supervised and Reinforcement Learning3
IEEE Computational Intelligence Society3
Table of Contents3
Image-based video game asset generation and evaluation using deep learning: a systematic review of methods and applications3
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning2
On Solving Link-a-Pix Picture Puzzles2
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market2
A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation2
Table of Contents2
Table of Contents2
Playtesting: What is Beyond Personas2
Multi-Armed Bandits for Minesweeper: Profiting From Exploration–Exploitation Synergy2
GCMA: An Adaptive Multiagent Reinforcement Learning Framework With Group Communication for Complex and Similar Tasks Coordination2
Improving Deep Reinforcement Learning With Mirror Loss2
Hierarchically Composing Level Generators for the Creation of Complex Structures2
Solving Nonograms Using Integer Programming Without Coloring2
The Influence of Social Ties on Performance in Team-Based Online Games2
Impact of Multiple Sensory Cues in Immersive Virtual Reality: Evidence from a Full-Body Haptic Suit2
Increasing Engagement With Engineering Escape Rooms2
GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home2
A Quantum Adaptation for the Morra Game and Some of Its Variants2
Multigoal Reinforcement Learning via Exploring Entropy-Regularized Successor Matching2
Editorial Leveling Up!2
AI World Cup: Robot-Soccer-Based Competitions2
Conceptual Game Expansion2
IEEE Computational Intelligence Society Information2
Generating Stable Building Block Structures From Sketches2
Visualizing Multiplayer Game Spaces2
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement2
Improving Conditional Level Generation Using Automated Validation in Match-3 Games1
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation1
On Mixed-Initiative Content Creation for Video Games1
CECILIA: A Toolkit for Visual Game Content Exploration and Modification1
Personality and Emotion in Strong-Story Narrative Planning1
Connect. Support. Inspire1
Generating Interpretable Play-Style Descriptions Through Deep Unsupervised Clustering of Trajectories1
Designing Game Feel: A Survey1
SuSketch: Surrogate Models of Gameplay as a Design Assistant1
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem1
A Framework for Predicting the Impact of Game Balance Changes Through Meta Discovery1
Improved Exploration With Demonstrations in Procedurally-Generated Environments1
MDDP: Making Decisions From Different Perspectives in Multiagent Reinforcement Learning1
Revisiting of AlphaStar1
GamiDOC: The Importance of Designing Gamification in a Proper Way1
Large Language Models as Narrative Planning Search Guides1
Reinforcement Learning With Dual-Observation for General Video Game Playing1
From Pixels to Titles: Video Game Identification by Screenshots Using Convolutional Neural Networks1
Image Augmentation-Based Momentum Memory Intrinsic Reward for Sparse Reward Visual Scenes1
Investigating the Effect of Emotional Matching between Game and Background Music on Game Experience in a Valence–Arousal Space1
Learning to Generalize With Object-Centric Agents in the Open World Survival Game Crafter1
Guest Editorial: Special Issue on Evolutionary Computation for Games1
“Bad Vibrations”: Sensing Toxicity From In-Game Audio Features1
Cultural Insights in Souls-Like Games: Analyzing Player Behaviors, Perspectives, and Emotions Across a Multicultural Context1
A Multifaceted Surrogate Model for Search-Based Procedural Content Generation1
Does Winning or Losing Change Players’ Engagement in Competitive Games? Experiments in Virtual Reality1
Using Evolutionary Algorithms to Target Complexity Levels in Game Economies1
On the Robustness of Stealth Assessment1
Real-Time Prediction of Simulator Sickness in Virtual Reality Games1
Predicting Wargame Outcomes and Evaluating Player Performance From an Integrated Strategic and Operational Perspective1
An Adversarial Approach for Automated Pokémon Team Building and Metagame Balance1
A Systematic Review of Model-Driven Game Development Studies1
Unravelling Player's Insights: A Comparative Analysis of Topic Modelling Techniques on Game Reviews and Video Game Developers' Perspectives1
Goal-Oriented Interactions in Games Using LLMs1
Artificial Intelligence With Graph Neural Networks Applied to a Risk-Like Board Game1
Peer Incentive Reinforcement Learning for Cooperative Multiagent Games1
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling1
Fighting-Game Gameplay Generation Using Highlight Cues1
Zero-Shot Reasoning: Personalized Content Generation Without the Cold Start Problem1
Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games1
MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method With Minimum Split Pruning and a Single Q-Network1
Enhancing AI-Bot Strength and Strategy Diversity in Adversarial Games: A Novel Deep Reinforcement Learning Framework1
Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game1
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