IEEE Transactions on Games

Papers
(The median citation count of IEEE Transactions on Games is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
IEEE Transactions on Games Publication Information56
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning45
Towards Real-time G-buffer-Guided Style Transfer in Computer Games37
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games37
IEEE Transactions on Games Publication Information35
Rediscovering the Past: Serious Games for Archaeology29
Modeling Game Mechanics With Ceptre28
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning27
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games27
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games26
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection26
Procedural Generation of Rollercoasters24
GPT for Games: An Updated Scoping Review (2020-2024)22
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping22
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess21
Elastic Monte Carlo Tree Search20
PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends20
Hierarchically Composing Level Generators for the Creation of Complex Structures19
Reinforcement Learning With Dual-Observation for General Video Game Playing19
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem19
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market19
Improving Conditional Level Generation Using Automated Validation in Match-3 Games18
Detecting Discrepancies Between Subtitles and Audio in Gameplay Videos With EchoTest18
TechRxiv: Share Your Preprint Research with the World!18
IEEE Transactions on Games Publication Information18
A Quantum Adaptation for the Morra Game and Some of Its Variants18
A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games18
Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics17
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation17
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game16
A Systematic Review of Generative AI on Game Character Creation: Applications, Challenges, and Future Trends16
Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews15
Searching Bug Instances in Gameplay Video Repositories13
Call for Papers—IEEE Transactions on Games Special Issue on Human-Centered AI in Game Evaluation13
Opponent Exploitation Based on Bayesian Strategy Inference and Policy Tracking13
Applying Importance Sampling to MCTS for Mahjong13
The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach13
AstroBug: Automatic Game Bug Detection Using Deep Learning12
BenchING: A Benchmark for Evaluating Large Language Models in Following Structured Output Format Instruction in Text-Based Narrative Game Tasks12
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay12
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search12
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions12
Toward Immersive Computational Storytelling: Card-Framework for Enhanced Persona-Driven Dialogues11
Predictive Dead Reckoning for Online Peer-to-Peer Games11
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3-D Game Generation11
Gamification of Citizen Participation: A Systematic Mapping11
The Iceberg Profile Does Not Influence the Performance of Elite League of Legends Players, but Changes With the Events of the Game11
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer11
The Complexities of Random-Turn Hex, Square, and Triangle Games10
Evaluating the Influence of Imperfect Information in Geister Using DREAM Trained Agents10
Proof Number-Based Monte Carlo Tree Search10
Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN10
STEP: A Framework for Automated Point Cost Estimation10
Solution Density and Search Strategy in Narrative Generation9
Student-Initiated Action Advising via Advice Novelty9
Tabletop Escape Room Activities for Engaging Outreach in Engineering—A Preliminary Approach9
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study8
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms8
Explainable AI for Cheating Detection and Churn Prediction in Online Games8
Measuring Diversity of Game Scenarios8
Genetic-WFC: Extending Wave Function Collapse With Genetic Search8
Open-Ended Evolution for Minecraft Building Generation8
IEEE Transactions on Games Information for Authors8
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games8
A modular framework for automated evaluation of procedural content generation in serious games with deep reinforcement learning agents8
Deep Learning Techniques for Explainable Resource Scales in Collectible Card Games7
IEEE Computational Intelligence Society Information7
Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 27
Rinascimento: Playing Splendor-Like Games With Event-Value Functions7
Examining the Usability of the Moirai Serious Game Authoring Platform7
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning7
Transfer Dynamics in Emergent Evolutionary Curricula7
Developing Agents for Complete DouDizhu Game Enhanced With Concurrent and Multi-Stage Training Methods7
Table of Contents6
Win Prediction in Multiplayer Esports: Live Professional Match Prediction6
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach6
Utilizing Players’ Playtime Records for Churn Prediction: Mining Playtime Regularity6
A Genetic Algorithm for Solving Sudoku Based on Multiarmed Bandit Selection6
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players6
Toward Designer Modeling Through Design Style Clustering6
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning6
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration6
J-POP: Japanese Puzzles as Optimization Problems5
Personalized Feature Importance Ranking for Affect Recognition From Behavioral and Physiological Data5
On Solving Link-a-Pix Picture Puzzles5
HIFAS: A Hybrid Interactive FPS Agent System for Large Game Maps5
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement5
Tracking Early Differences in Tetris Performance Using Eye Aspect Ratio Extracted Blinks5
CreativeStone: A Creativity Booster for Hearthstone Card Decks5
WagerWin: An Efficient Reinforcement Learning Framework for Gambling Games5
Multi-Armed Bandits for Minesweeper: Profiting From Exploration–Exploitation Synergy5
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning5
Unraveling Player's Insights: A Comparative Analysis of Topic Modeling Techniques on Game Reviews and Video Game Developers' Perspectives5
Table of Contents5
Table of Contents5
Revisiting of AlphaStar5
Evaluating a VR Game Featuring Optical Illusion Challenges: A Study on Workload, VR Sickness, and User Experience5
IEEE Transactions on Games Publication Information5
IEEE Computational Intelligence Society Information5
DIJS: Methodology for the Design and Development of Digital Educational Serious Games5
IEEE Transactions on Games5
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game4
Latent Combinational Game Design4
Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG4
Call for Papers—IEEE Transactions on Games Special Issue on Computer Vision and Games4
Adaptivity of Card Recommendation Systems for Legends of Code and Magic4
Puzzle-Level Generation With Simple-Tiled and Graph-Based Wave Function Collapse Algorithms4
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic4
Clues About Bluffing in Clue: Is Conventional Wisdom Wise?4
Bidding Efficiently in Simultaneous Ascending Auctions With Budget and Eligibility Constraints Using Simultaneous Move Monte Carlo Tree Search4
Do Mistakes Provoke New Mistakes? Evidence From Chess3
Static Rectangle Expansion A*Algorithm for Pathfinding3
Simulation-Driven Balancing of Competitive Game Levels With Reinforcement Learning3
IEEE Computational Intelligence Society Information3
Bidding efficiently in Simultaneous Ascending Auctions with incomplete information using Monte Carlo Tree Search and determinization3
Heuristic Search Value Iteration for Zero-Sum Stochastic Games3
Requirements for Location-Based Games for Social Interaction3
Table of Contents3
EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning3
CuDA2: An Approach for Incorporating Traitor Agents Into Cooperative Multiagent Systems3
Bayesian Inference for Predicting the Monetization Percentage in Free-to-Play Games3
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games3
IEEE Transactions on Games Publication Information3
The Fittest Wins: A Multistage Framework Achieving New SOTA in ViZDoom Competition3
Identifying strategies in Dominion using playtrace clustering3
Video-Based Engagement Estimation of Game Streamers: An Interpretable Multimodal Neural Network Approach3
Deep Multitask Multiagent Reinforcement Learning With Knowledge Transfer3
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories3
Procedural Level Generation for Sokoban via Deep Learning: An Experimental Study3
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues3
PreGLAM: A Predictive Gameplay-Based Layered Affect Model3
Information for Authors3
An Accessible Version of the Foodbot Factory Serious Game for Nutrition Education3
Call for Papers—IEEE Transactions on Games Special Issue on Human-Centered AI in Game Evaluation3
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles3
CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning3
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning3
Learning to Generalize With Object-Centric Agents in the Open World Survival Game Crafter2
Training a Gaming Agent on Brainwaves2
DanZero+: Dominating the GuanDan Game Through Reinforcement Learning2
Call for Auxiliary Papers IEEE Conference on Games 20242
Predicting Wargame Outcomes and Evaluating Player Performance From an Integrated Strategic and Operational Perspective2
PyTAG: Tabletop Games for Multiagent Reinforcement Learning2
Fighting-Game Gameplay Generation Using Highlight Cues2
Large Language Models and Games: A Survey and Roadmap2
Procedural Generation of Narrative Worlds2
Extending Heuristic Knowledge Transfer for General Game Playing2
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints2
MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method With Minimum Split Pruning and a Single Q-Network2
Learning to Play Football From Sports Domain Perspective: A Knowledge-Embedded Deep Reinforcement Learning Framework2
Non-Euclidean Video Games: Exploring Player Perceptions and Experiences Inside Impossible Spaces2
Measuring Control to Dynamically Induce Flow in Tetris2
AI World Cup: Robot-Soccer-Based Competitions2
From Generation to Gameplay: Authoring Race Tracks With Repulsive Curves2
IEEE Computational Intelligence Society Information2
Go-Explore Complex 3-D Game Environments for Automated Reachability Testing2
Physics-Based Novel Task Generation Through Disrupting and Constructing Causal Interactions2
Procedural Content Generation for Cooperative Games - A Systematic Review2
Editorial Leveling Up!2
Playtesting Box Art: Player Perceptions and Expectations2
Personality and Emotion in Strong-Story Narrative Planning2
Seeding for Success: Skill and Stochasticity in Tabletop Games2
Find Your Organization in MMORPGs2
Goal-Oriented Interactions in Games Using LLMs2
Impact of Multiple Sensory Cues in Immersive Virtual Reality: Evidence from a Full-Body Haptic Suit2
Connect. Support. Inspire2
Toward Stress Detection During Gameplay: A Survey2
Relation-Aware Learning for Multitask Multiagent Cooperative Games2
Turing Completeness andSid Meier’s Civilization2
Optimizing Camera Setup for In-Home First-Person Rendering Mixed-Reality Gaming System2
CovLBCG: A Covert Communication Framework Using Live Broadcast Bullet Comment Game1
Rolling Horizon Evolutionary Algorithms for General Video Game Playing1
The First ChatGPT4PCG Competition1
IEEE Transactions on Games Publication Information1
PokerKit: A Comprehensive Python Library for Fine-Grained Multivariant Poker Game Simulations1
Modeling Player Knowledge in a Parallel Programming Educational Game1
Ten-Scenarios of Tablet-Based Virtual Environment Game for Instrumental Activities of Daily Living in iRBD Patients1
Playtesting: What is Beyond Personas1
A Comparison of Self-Play Algorithms Under a Generalized Framework1
More Human-Like Gameplay by Blending Policies From Supervised and Reinforcement Learning1
IEEE Computational Intelligence Society Information1
A Novel BS-UCT Algorithm With Deep Reinforcement Learning for the Game EWN1
Efficient Adversarially Guided Actor–Critic1
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games1
IEEE Transactions on Games Publication Information1
Information for Authors1
Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft1
Using Reinforcement Learning to Generate Levels of Super Mario Bros. With Quality and Diversity1
A Survey on the Development of Human-Centered Artificial Agents for Fighting Games1
Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology1
IEEE Transactions on Games Publication Information1
Evolving Woodland Camouflage1
From Pixels to Titles: Video Game Identification by Screenshots Using Convolutional Neural Networks1
Investigating the Relation Between Playing Style and National Culture1
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games1
Operationalizing Intentionality to Play Hanabi With Human Players1
Generating Role-Playing Game Quests With GPT Language Models1
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games1
Deployment of Causal Effect Estimation in Live Games of Dota 21
Exploring Gameplay and Learning in a Narrative-Centered Digital Game for Elementary Science Education1
Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors1
Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game1
Multiagent Narrative Experience Management as Story Graph Pruning1
Combining Tree Search With Value Prediction Models Capable of Estimating Their Uncertainty1
Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials1
Countdown VR: A Serious Game in Virtual Reality to Develop Mental Computation Skills1
IEEE Computational Intelligence Society Information1
IEEE Computational Intelligence Society1
Predicting Events in MOBA Games: Prediction, Attribution, and Evaluation1
Image Augmentation-Based Momentum Memory Intrinsic Reward for Sparse Reward Visual Scenes1
Real-Time Player Tracking Framework on MOBA Game Video Through Object Detection1
Gamification of Online Surveys: A Systematic Mapping1
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition1
Procedural Content Generation via Knowledge Transformation (PCG-KT)1
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