IEEE Transactions on Games

Papers
(The median citation count of IEEE Transactions on Games is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
IEEE Transactions on Games Publication Information86
IEEE Transactions on Games Publication Information53
Rediscovering the Past: Serious Games for Archaeology52
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection47
MobaQA: MOBA Games Prediction Based on Large Language Model Fine-Tuning41
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games36
Modeling Game Mechanics With Ceptre36
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning35
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games30
Toward Real-Time G-Buffer-Guided Style Transfer in Computer Games29
Refining Evaluation Functions for Game 2048 by Extended Temporal Difference Learning28
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess27
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games27
Procedural Generation of Rollercoasters26
PandaSkill—Player Performance and Skill Rating in Esports: Application to League of Legends26
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping26
Switch, Reason, and Revise: Enhancing Reasoning Capability of Video Game AI by Large Language Models25
GPT for Games: An Updated Scoping Review (2020-2024)24
Elastic Monte Carlo Tree Search24
Adapter-RL: Adaptation of Any Agent Using Reinforcement Learning24
IEEE Computational Intelligence Society Information23
Hierarchically Composing Level Generators for the Creation of Complex Structures22
A Quantum Adaptation for the Morra Game and Some of Its Variants22
Improving Conditional Level Generation Using Automated Validation in Match-3 Games21
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem21
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market20
A Comprehensive Review of Multiagent Reinforcement Learning in Video Games20
Detecting Discrepancies Between Subtitles and Audio in Gameplay Videos With EchoTest18
IEEE Transactions on Games Publication Information18
Adapting to Teammates in a Cooperative Language Game18
Reinforcement Learning With Dual-Observation for General Video Game Playing18
Multimodal Measurement of Cognitive Load in a Video Game Context: A Comparative Study Between Subjective and Objective Metrics17
Case Study of Player Behavior in a Mobile Free-to-Play Interactive Story Telling Game16
A Systematic Review of Generative AI on Game Character Creation: Applications, Challenges, and Future Trends16
Understanding Fear Responses and Coping Mechanisms in VR Horror Gaming: Insights From Semistructured Interviews16
Call for Papers—IEEE Transactions on Games Special Issue on Human-Centered AI in Game Evaluation15
Opponent Exploitation Based on Bayesian Strategy Inference and Policy Tracking15
Searching Bug Instances in Gameplay Video Repositories15
Cognition-Driven Multiagent Policy Learning Framework for Promoting Cooperation15
Beyond Playing to Win: Creating a Team of Agents With Distinct Behaviors for Automated Gameplay15
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3-D Game Generation14
Game Plot Design With an LLM-Powered Assistant: An Empirical Study With Game Designers14
Toward Immersive Computational Storytelling: Card-Framework for Enhanced Persona-Driven Dialogues14
The Complexities of Random-Turn Hex, Square, and Triangle Games13
AstroBug: Automatic Game Bug Detection Using Deep Learning13
The Effects of Social Presence on Gaze, Movement, Arousal and Blink Rate in Autism: A Cooperative Virtual Reality Game-Based Approach13
STEP: A Framework for Automated Point Cost Estimation13
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions13
Applying Importance Sampling to MCTS for Mahjong13
Evaluating the Influence of Imperfect Information in Geister Using DREAM Trained Agents13
BenchING: A Benchmark for Evaluating Large Language Models in Following Structured Output Format Instruction in Text-Based Narrative Game Tasks13
Solution Density and Search Strategy in Narrative Generation12
Match Our Cities: Cross-Location-Based Games to Enable Simultaneous Multiplayer11
Student-Initiated Action Advising via Advice Novelty11
The Iceberg Profile Does Not Influence the Performance of Elite League of Legends Players, but Changes With the Events of the Game11
Proof Number-Based Monte Carlo Tree Search11
Deep Reinforcement Learning Using Optimized Monte Carlo Tree Search in EWN10
Evaluating Mixed-Initiative Procedural Level Design Tools Using a Triple-Blind Mixed-Method User Study10
Table of Contents10
Genetic-WFC: Extending Wave Function Collapse With Genetic Search10
Tabletop Escape Room Activities for Engaging Outreach in Engineering—A Preliminary Approach9
Personality Assessment System Using Artificial Intelligence in a Game Environment9
Open-Ended Evolution for Minecraft Building Generation9
LetheVR: A First-Person Serious Game for Empathy and Public Understanding of Dementia9
Subgame Pruning: Efficiently Solving Two-Player Imperfect Information Games by Accelerated Public Tree Traversal in CFR9
Gamification of Citizen Participation: A Systematic Mapping9
Predictive Dead Reckoning for Online Peer-to-Peer Games9
Explainable AI for Cheating Detection and Churn Prediction in Online Games9
A Modular Framework for Automated Evaluation of Procedural Content Generation in Serious Games With Deep Reinforcement Learning Agents8
Measuring Diversity of Game Scenarios8
From Play to Pedagogy: A Structured Topic Modeling Analysis of Escape Rooms Research8
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach8
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms8
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games8
Rinascimento: Playing Splendor-Like Games With Event-Value Functions8
Gender, Gaming Motives, and Genre: Comparing Singaporean, German, and American Players8
More Plays than Atoms in the Universe: The Digitization of a 19th-Century Generator for One-Act Comedies8
IEEE Computational Intelligence Society Information8
Transfer Dynamics in Emergent Evolutionary Curricula8
IEEE Transactions on Games Information for Authors8
A Genetic Algorithm for Solving Sudoku Based on Multiarmed Bandit Selection7
IEEE Computational Intelligence Society Information7
Developing Agents for Complete DouDizhu Game Enhanced With Concurrent and Multistage Training Methods7
Examining the Usability of the Moirai Serious Game Authoring Platform7
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning7
Table of Contents7
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration7
Toward Designer Modeling Through Design Style Clustering7
Utilizing Players’ Playtime Records for Churn Prediction: Mining Playtime Regularity7
MCMARL: Parameterizing Value Function via Mixture of Categorical Distributions for Multi-Agent Reinforcement Learning7
HIFAS: A Hybrid Interactive FPS Agent System for Large Game Maps6
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement6
Unraveling Player's Insights: A Comparative Analysis of Topic Modeling Techniques on Game Reviews and Video Game Developers' Perspectives6
IEEE Transactions on Games Publication Information6
Evaluating a VR Game Featuring Optical Illusion Challenges: A Study on Workload, VR Sickness, and User Experience6
Emotional Design Through Visual Aesthetics in Serious Games: A Scoping Review6
Multi-Armed Bandits for Minesweeper: Profiting From Exploration–Exploitation Synergy6
Could vs Should: Exploring Prompting Strategies and Writer Perspectives Towards LLM Assistance in Storylet Authoring6
Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning6
Demystifying the Peeker's Advantage in Multiplayer First-Person Shooter Games6
Table of Contents6
REGEN: Real-Time Photorealism Enhancement in Games Via a Dual-Stage Generative Network Framework6
Adaptive Graph Coordination Strategy in Multiagent Reinforcement Learning5
J-POP: Japanese Puzzles as Optimization Problems5
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game5
Call for Papers—IEEE Transactions on Games Special Issue on Computer Vision and Games5
CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning5
Generation of Game Stages With Quality and Diversity by Reinforcement Learning in Turn-Based RPG5
Crafting Usability in Neuro-Narrative Games: The Joint Influence of Imagery Perspectives and Task Sequences in BCI–VR System5
CreativeStone: A Creativity Booster for Hearthstone Card Decks5
Revisiting of AlphaStar5
Requirements for Location-Based Games for Social Interaction5
Latent Combinational Game Design5
Adaptivity of Card Recommendation Systems for Legends of Code and Magic5
Table of Contents5
DIJS: Methodology for the Design and Development of Digital Educational Serious Games5
Tracking Early Differences in Tetris Performance Using Eye Aspect Ratio Extracted Blinks5
Personalized Feature Importance Ranking for Affect Recognition From Behavioral and Physiological Data5
Video-Based Engagement Estimation of Game Streamers: An Interpretable Multimodal Neural Network Approach5
Bidding Efficiently in Simultaneous Ascending Auctions With Budget and Eligibility Constraints Using Simultaneous Move Monte Carlo Tree Search5
WagerWin: An Efficient Reinforcement Learning Framework for Gambling Games5
Procedural Level Generation for Sokoban via Deep Learning: An Experimental Study4
IEEE Transactions on Games Publication Information4
Do Mistakes Provoke New Mistakes? Evidence From Chess4
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories4
Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic4
Identifying Strategies in Dominion Using Playtrace Clustering4
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning4
EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning4
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues4
The Fittest Wins: A Multistage Framework Achieving New SOTA in ViZDoom Competition4
Table of Contents4
Puzzle-Level Generation With Simple-Tiled and Graph-Based Wave Function Collapse Algorithms4
Deep Multitask Multiagent Reinforcement Learning With Knowledge Transfer4
A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone-Based Solvers4
IEEE Computational Intelligence Society Information4
PreGLAM: A Predictive Gameplay-Based Layered Affect Model4
Bidding Efficiently in Simultaneous Ascending Auctions With Incomplete Information Using Monte Carlo Tree Search and Determinization4
Call for Papers—IEEE Transactions on Games Special Issue on Human-Centered AI in Game Evaluation4
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles4
An Accessible Version of the Foodbot Factory Serious Game for Nutrition Education4
IEEE Transactions on Games Publication Information3
IEEE Computational Intelligence Society Information3
IEEE Transactions on Games Publication Information3
Find Your Organization in MMORPGs3
The First ChatGPT4PCG Competition3
Predicting Wargame Outcomes and Evaluating Player Performance From an Integrated Strategic and Operational Perspective3
Procedural Content Generation for Cooperative Games—A Systematic Review3
Impact of Multiple Sensory Cues in Immersive Virtual Reality: Evidence From a Full-Body Haptic Suit3
Extending Heuristic Knowledge Transfer for General Game Playing3
Simulation-Driven Balancing of Competitive Game Levels With Reinforcement Learning3
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games3
CuDA2: An Approach for Incorporating Traitor Agents Into Cooperative Multiagent Systems3
A Multidimensional Assessment of Embodied Interaction in Large-Scale Full-Body Interactive Environments3
Procedural Generation of Narrative Worlds3
Non-Euclidean Video Games: Exploring Player Perceptions and Experiences Inside Impossible Spaces3
DanZero+: Dominating the GuanDan Game Through Reinforcement Learning3
From Generation to Gameplay: Authoring Race Tracks With Repulsive Curves3
Learning to Generalize With Object-Centric Agents in the Open World Survival Game Crafter3
Large Language Models and Games: A Survey and Roadmap3
Fighting-Game Gameplay Generation Using Highlight Cues3
Relation-Aware Learning for Multitask Multiagent Cooperative Games3
Go-Explore Complex 3-D Game Environments for Automated Reachability Testing3
IEEE Computational Intelligence Society Information3
Unlocking the Metaverse: A Gateway to Multiplayer Game via 3-D Object Security Technologies3
Personality and Emotion in Strong-Story Narrative Planning3
Physics-Based Novel Task Generation Through Disrupting and Constructing Causal Interactions3
Rolling Horizon Evolutionary Algorithms for General Video Game Playing3
Using Reinforcement Learning to Generate Levels of Super Mario Bros. With Quality and Diversity3
Call for Auxiliary Papers IEEE Conference on Games 20243
Goal-Oriented Interactions in Games Using LLMs3
Optimizing Camera Setup for In-Home First-Person Rendering Mixed-Reality Gaming System3
MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method With Minimum Split Pruning and a Single Q-Network3
Playtesting Box Art: Player Perceptions and Expectations3
Toward Stress Detection During Gameplay: A Survey3
Turing Completeness andSid Meier’s Civilization3
PQDAST: Depth-Aware Arbitrary Style Transfer for Games Via Perceptual Quality-Guided Distillation3
Real-Time Player Tracking Framework on MOBA Game Video Through Object Detection2
PyTAG: Tabletop Games for Multiagent Reinforcement Learning2
Human-Like Bots for Tactical Shooters Using Compute-Efficient Sensors2
Measuring Control to Dynamically Induce Flow in Tetris2
IEEE Computational Intelligence Society Information2
CovLBCG: A Covert Communication Framework Using Live Broadcast Bullet Comment Game2
PokerKit: A Comprehensive Python Library for Fine-Grained Multivariant Poker Game Simulations2
Procedural Content Generation via Knowledge Transformation (PCG-KT)2
DPBL: Denoised Player Behavior Representation Learning2
IEEE Transactions on Games Publication Information2
Learning to Play Football From Sports Domain Perspective: A Knowledge-Embedded Deep Reinforcement Learning Framework2
Wor(l)d-GAN: Toward Natural-Language-Based PCG in Minecraft2
IEEE Transactions on Games Publication Information2
From Code to Play: Benchmarking Program Search for Games Using Large Language Models2
A Survey on the Development of Human-Centered Artificial Agents for Fighting Games2
Using Simple Design Features to Recapture the Essence of Real-Time Strategy Games2
Elysian: Building Emotionally Responsive Non-Playable Characters using Integration of FSM and Generative AI for Real-Time Dialogues in Visual Games2
Deployment of Causal Effect Estimation in Live Games of Dota 22
Seeding for Success: Skill and Stochasticity in Tabletop Games2
Educating Youth About Human Impact on Freshwater Ecosystems Using an Online Serious Game2
Exploring Gameplay and Learning in a Narrative-Centered Digital Game for Elementary Science Education2
Efficient Adversarially Guided Actor–Critic2
Bespoke Exergames for Balance Improvement and Fall Risk Reduction in Community-Dwelling Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials2
Ten-Scenarios of Tablet-Based Virtual Environment Game for Instrumental Activities of Daily Living in iRBD Patients2
Optimistic Temporal Difference Learning for 20481
More Human-Like Gameplay by Blending Policies From Supervised and Reinforcement Learning1
A Deconstruction of Expertise and Performance Through Arcade Games1
Enhanced Rolling Horizon Evolution Algorithm With Opponent Model Learning: Results for the Fighting Game AI Competition1
Maximizing the Score in “ Ticket to Ride1
IEEE Transactions on Games Publication Information1
Improving the Diversity of Bootstrapped DQN by Replacing Priors With Noise1
A Novel BS-UCT Algorithm With Deep Reinforcement Learning for the Game EWN1
Evolving Woodland Camouflage1
Peer Incentive Reinforcement Learning for Cooperative Multiagent Games1
An Examination of the Hidden Judging Criteria in the Generative Design in Minecraft Competition1
Profiling and Identifying Smurfs or Boosters on Dota 2 Using K-Means and IQR1
Leveraging the OPT Large Language Model for Sentiment Analysis of Game Reviews1
Unveiling Virtual Economic Indicators to Improve User Acquisition, Retention, and Monetization: An Application to MMOGs1
Interpretable Real-Time Win Prediction for Honor of Kings—A Popular Mobile MOBA Esport1
Video Game Automated Testing Approaches: An Assessment Framework1
Symmetric Sudoku-Type Games from Perfect Codes1
Semi-Supervised Tile Embeddings: A General, Multigame Level Representation1
IEEE Transactions on Games Publication Information1
Will GPT-4 Run DOOM?1
IEEE Computational Intelligence Society Information1
Countdown VR: A Serious Game in Virtual Reality to Develop Mental Computation Skills1
RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games1
Combining Tree Search With Value Prediction Models Capable of Estimating Their Uncertainty1
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators1
Generating Role-Playing Game Quests With GPT Language Models1
A Gospel for MOBA Game: Ranking-Preserved Hero Change Prediction in Dota 21
Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change1
Image Augmentation-Based Momentum Memory Intrinsic Reward for Sparse Reward Visual Scenes1
Exploring the Balance Between Computational Thinking and Learning Motivation in Elementary Programming Education: An Empirical Study With Game-Based Learning1
Playtesting: What is Beyond Personas1
LLM-Integrated VR NPCs to Support Social Presence and Engagement in a Viking Museum1
Olivaw: Mastering Othello Without Human Knowledge, nor a Fortune1
Machine Learning Methods for Predicting League of Legends Game Outcome1
Leveraging Privileged Information for Partially Observable Reinforcement Learning1
A Comparison of Self-Play Algorithms Under a Generalized Framework1
Qigong Master: A Qigong-Based Attention Training Game Using Action Recognition and Balance Analysis1
Novelty in Monte Carlo Tree Search1
GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters1
Considerations and Concerns of Professional Game Composers Regarding Artificially Intelligent Music Technology1
Multiagent Narrative Experience Management as Story Graph Pruning1
An Experimental Survey on Methods for Integrating Scripts Into Adversarial Search for RTS Games1
Beyond Genre: Classifying Virtual Reality Experiences1
A Hetero-Relation Transformer Network for Multiagent Reinforcement Learning1
Attention-Based Intrinsic Reward Mixing Network for Credit Assignment in Multiagent Reinforcement Learning1
From Pixels to Titles: Video Game Identification by Screenshots Using Convolutional Neural Networks1
Seeing the Invisible: A VR Approach to Radiation Attenuation Visualization for Nuclear Engineering Laboratory Practices1
Real-Time Prediction of Simulator Sickness in Virtual Reality Games1
Formal Modeling and Analysis of Slot Machines1
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