IEEE Transactions on Games

Papers
(The H4-Index of IEEE Transactions on Games is 15. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-10-01 to 2024-10-01.)
ArticleCitations
Win Prediction in Multiplayer Esports: Live Professional Match Prediction42
Automated Video Game Testing Using Synthetic and Humanlike Agents34
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning32
Real-Time Prediction of Simulator Sickness in Virtual Reality Games24
Generating Role-Playing Game Quests With GPT Language Models20
Gaming Beyond the Novelty Effect of Immersive Virtual Reality for Physical Rehabilitation18
Prediction of Player Churn and Disengagement Based on User Activity Data of a Freemium Online Strategy Game18
Game Strategies for Physical Robot Soccer Players: A Survey16
What Causes Wrong Sentiment Classifications of Game Reviews?16
A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation15
An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints15
Interpretable Real-Time Win Prediction for Honor of Kings—A Popular Mobile MOBA Esport15
Does Winning or Losing Change Players’ Engagement in Competitive Games? Experiments in Virtual Reality15
A Novel Evolutionary Algorithm With Column and Sub-Block Local Search for Sudoku Puzzles15
Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game15
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