IEEE Transactions on Games

Papers
(The H4-Index of IEEE Transactions on Games is 20. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
IEEE Transactions on Games Publication Information62
Towards Real-time G-buffer-Guided Style Transfer in Computer Games45
Rediscovering the Past: Serious Games for Archaeology44
IEEE Transactions on Games Publication Information39
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games37
Modeling Game Mechanics With Ceptre37
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning29
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection29
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning28
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games27
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games27
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping26
GPT for Games: An Updated Scoping Review (2020-2024)23
PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends22
Elastic Monte Carlo Tree Search22
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess22
Reinforcement Learning With Dual-Observation for General Video Game Playing22
Procedural Generation of Rollercoasters22
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market21
Hierarchically Composing Level Generators for the Creation of Complex Structures20
Improving Conditional Level Generation Using Automated Validation in Match-3 Games20
A Quantum Adaptation for the Morra Game and Some of Its Variants20
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