IEEE Transactions on Games

Papers
(The H4-Index of IEEE Transactions on Games is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Deep Learning for Video Game Playing104
A Mobile Game for Automatic Emotion-Labeling of Images46
Automated Video Game Testing Using Synthetic and Humanlike Agents31
Win Prediction in Multiplayer Esports: Live Professional Match Prediction29
Procedural Puzzle Generation: A Survey27
Toward Personalized Adaptive Gamification: A Machine Learning Model for Predicting Performance27
Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning25
Profit Optimizing Churn Prediction for Long-Term Loyal Customers in Online Games21
Winning Is Not Everything: Enhancing Game Development With Intelligent Agents18
Adaptive Music Composition for Games16
Infinite Loot Box: A Platform for Simulating Video Game Loot Boxes15
Game Strategies for Physical Robot Soccer Players: A Survey14
Real-Time Prediction of Simulator Sickness in Virtual Reality Games14
A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation13
Prediction of Player Churn and Disengagement Based on User Activity Data of a Freemium Online Strategy Game13
Generating Role-Playing Game Quests With GPT Language Models13
Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game13
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