IEEE Transactions on Games

Papers
(The H4-Index of IEEE Transactions on Games is 15. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
IEEE Transactions on Games Publication Information44
TOAD-GAN: A Flexible Framework for Few-Shot Level Generation in Token-Based Games35
IEEE Transactions on Games34
IEEE Computational Intelligence Society26
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games24
Explainable AI for Cheating Detection and Churn Prediction in Online Games23
Deep Game Location Acquisition for Pokemon GO on Mobile Devices19
Dynamically Interrupting Deadlocks in Game Learning Using Multisampling Multiarmed Bandits18
Automated Video Game Testing Using Synthetic and Humanlike Agents17
Modeling Game Mechanics With Ceptre16
The Professional Go Annotation Dataset16
IEEE Computational Intelligence Society Information16
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection15
IEEE Transactions on Games Publication Information15
Development of Classifiers to Determine Factors Associated With Older Adult's Cognitive Functions and Game User Experience in VR Using Head Kinematics15
PreGLAM: A Predictive Gameplay-Based Layered Affect Model15
Partial Advantage Estimator for Proximal Policy Optimization15
Piecing Together Performance: Collaborative, Participatory Research-Through-Design for Better Diversity in Games15
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