IEEE Transactions on Games

Papers
(The H4-Index of IEEE Transactions on Games is 19. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
IEEE Transactions on Games Publication Information56
Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning45
Towards Real-time G-buffer-Guided Style Transfer in Computer Games37
Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games37
IEEE Transactions on Games Publication Information35
Rediscovering the Past: Serious Games for Archaeology29
Modeling Game Mechanics With Ceptre28
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games27
Multiattribute Decision-Making in Wargames Leveraging the Entropy–Weight Method in Conjunction With Deep Reinforcement Learning27
Call for Papers—Ieee Transactions on Games Special Issue on User Evaluation for Vr Games26
Overtaking Uncertainty With Evolutionary TORCS Controllers: Combining BLX With Decreasing $\alpha$ Operator and Grand Prix Selection26
Procedural Generation of Rollercoasters24
GPT for Games: An Updated Scoping Review (2020-2024)22
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping22
Neural Network-Based Information Set Weighting for Playing Reconnaissance Blind Chess21
Elastic Monte Carlo Tree Search20
PandaSkill - Player Performance and Skill Rating in Esports: Application to League of Legends20
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem19
RFM-LIR Feature Framework for Churn Prediction in the Mobile Games Market19
Hierarchically Composing Level Generators for the Creation of Complex Structures19
Reinforcement Learning With Dual-Observation for General Video Game Playing19
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