IEEE Transactions on Human-Machine Systems

Papers
(The H4-Index of IEEE Transactions on Human-Machine Systems is 33. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Present a World of Opportunity106
Present a World of Opportunity90
IEEE Systems, Man, and Cybernetics Society Information88
IEEE Systems, Man, and Cybernetics Society Information71
IEEE Systems, Man, and Cybernetics Society Information70
Table of Contents69
Activity and Stress Estimation Based on OpenPose and Electrocardiogram for User-Focused Level-4-Vehicles67
Sonified Distance in Sensory Substitution Does Not Always Improve Localization: Comparison With a 2-D and 3-D Handheld Device64
IEEE Transactions on Human-Machine Systems Information for Authors59
Nightlights for Older Adults: Enhancing Bedroom-to-Bathroom Transitions With Community Resident Feedback59
Nonauditory Schemes for Universal Information Access: Translating Braille into Vibrotactile Cues for the Blind57
An Incremental Learning Approach to Detect Muscular Fatigue in Human– Robot Collaboration53
Next Generation of Brain-Computer Interfaces: A Proposal for Spikes Detection Based on CDMA and Power Domain Nonorthogonal Multiple Access Techniques50
Evaluation of Short-Range Depth Sonifications for Visual-to-Auditory Sensory Substitution48
Talking Cars, Doubtful Users—A Population Study in Virtual Reality48
Development and Modeling of a Soft Array Actuator for Elderly Assistive Robotic Exoskeleton47
StoryExplorer : A Visualization Framework for Storyline Generation of Textual Narratives45
BGcsSENet: Bidirectional GRU With Spatial and Channel Squeeze-Excitation Network for Bundle Branch Block Detection44
To Inform or to Instruct? An Evaluation of Meaningful Vibrotactile Patterns to Support Automated Vehicle Takeover Performance42
Fixed-Time Inverse Reinforcement Learning Based Human–Machine Autonomous Game Control42
How Resource Demands of Nondriving-Related Tasks and Engagement Time Affect Drivers’ Physiological Response and Takeover Performance in Conditional Automated Driving42
SHA-SCP: A UI Element Spatial Hierarchy Aware Smartphone User Click Behavior Prediction Method41
EMG-Based Detection of Minimum Effective Load With Robotic-Resistance Leg Extensor Training41
IEEE Systems, Man, and Cybernetics Society Information40
Nested Densely Atrous Spatial Pyramid Pooling and Deep Dense Short Connection for Skeleton Detection38
Speech2Blend: A Hybrid Network for Speech-Driven 3-D Facial Animation by Learning Blendshape38
SMHNet: Self-Supervised Multiscale Hierarchical Network for High Fidelity 3-D Face Reconstruction38
Human-Like Trajectory Planning Based on Postural Synergistic Kernelized Movement Primitives for Robot-Assisted Rehabilitation36
Design and Investigation of a Suspended Backpack With Wide-Range Variable Stiffness Suspension for Reducing Energetic Cost36
Effect and Sensitivity Analysis of VR Gaming on Human Contact Force Perception35
Smartphone-Based Telerehabilitation for Low Back Pain: A Randomized Controlled Trial on Pain, Disability, Fear-Avoidance, and Trunk Muscle Endurance34
Fast Decision Making in Human–Machine Interaction Through Estimation of Human Reaching Intent33
An Educational Human Machine Interface Providing Request-to-Intervene Trigger and Reason Explanation for Enhancing the Driver’s Comprehension of ADS’s System Limitations33
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