Games for Health Journal

Papers
(The median citation count of Games for Health Journal is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Exergames as Coping Strategies for Anxiety Disorders During the COVID-19 Quarantine Period86
The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review62
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames40
The Effects of Physical Activity and Exergaming on Motor Skills and Executive Functions in Children with Autism Spectrum Disorder37
Health Benefits of Digital Videogames for the Aging Population: A Systematic Review37
Exergaming as a Supportive Tool for Home-Based Rehabilitation in the COVID-19 Pandemic Era36
Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies34
Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change33
The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge31
The Effectiveness of a Virtual Reality-Based Intervention on Cognitive Functions in Older Adults with Mild Cognitive Impairment: A Single-Blind, Randomized Controlled Trial25
Comparison of College Students' Blood Pressure, Perceived Exertion, and Psychosocial Outcomes During Virtual Reality, Exergaming, and Traditional Exercise: An Exploratory Study25
Evaluation of Patient Motivation and Satisfaction During Technology-Assisted Rehabilitation: An Experiential Review23
Effects of Nintendo Ring Fit Adventure Exergame on Pain and Psychological Factors in Patients with Chronic Low Back Pain22
The Effect of Adding Virtual Reality Training on Traditional Exercise Program on Balance and Gait in Unilateral, Traumatic Lower Limb Amputee21
A Game-Based, Physical Activity Coaching Application for Older Adults: Design Approach and User Experience in Daily Life21
The Effect of Virtual Reality Exercises on Pain, Functionality, Cardiopulmonary Capacity, and Quality of Life in Fibromyalgia Syndrome: A Randomized Controlled Study19
Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in Elderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial16
Exergames and Depressive Symptoms in Older Adults: A Systematic Review16
Exergaming in Youth and Young Adults: A Narrative Overview16
Investigating the Feasibility of Exergame on Sleep and Emotion Among University Students15
The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review15
Enhancing Healthy Behaviors Through Virtual Self: A Systematic Review of Health Interventions Using Avatars15
Effects of Exergames in Women with Fibromyalgia: A Randomized Controlled Study14
Physical Activity and Exergames Among Older Adults: A Scoping Review13
Virtual Reality Balance Games Provide Little Muscular Challenge to Prevent Muscle Weakness in Healthy Older Adults12
Low-Cost Virtual Reality Headsets Reduce Perceived Pain in Healthy Adults: A Multicenter Randomized Crossover Trial12
Exergaming as an Additional Tool in Rehabilitation of Young Patients with Rheumatoid Arthritis: A Pilot Randomized Controlled Trial12
Mila Blooms: A Mobile Phone Application and Behavioral Intervention for Promoting Physical Activity and a Healthy Diet Among Adolescent Survivors of Childhood Cancer12
The Effect of Exergame Training on Physical Functioning of Healthy Older Adults: A Meta-Analysis11
The Effect of a Rehabilitation-Specific Gaming Software Platform to Achieve Individual Physiotherapy Goals in Children with Severe Spastic Cerebral Palsy: A Randomized Crossover Trial11
The Use of Videogames and Virtual Reality for the Assessment of Anxiety and Depression: A Scoping Review11
Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis10
Effect of Exergaming on Muscle Strength, Pain, and Functionality of Shoulders in Cancer Patients9
Avatar Creation in Videogaming: Between Compensation and Constraint9
Impact of Exergames on the Mental Health of Older Adults: A Systematic Review and GRADE Evidence Synthesis9
MyPlate Picks: Development and Initial Evaluation of Feasibility, Acceptability, and Impact of an Educational Exergame to Help Promote Healthy Eating and Physical Activity in Children9
Physiological Responses of Exergaming Boxing in Adults: A Systematic Review and Meta-Analysis9
Effects of Exergame-Based Dual-Task Training on Executive Function and Dual-Task Performance in Community-Dwelling Older People: A Randomized-Controlled Trial8
Impact on Executive Dysfunctions of Gamification and Nongamification in Playing Board Games in Children at Risk of Social Exclusion8
The Effect of Robot-Mediated Virtual Reality Gaming on Upper Limb Spasticity Poststroke: A Randomized-Controlled Trial7
A Health Game Targeting Children's Implicit Attitudes and Snack Choices7
Personalizing Sensor-Controlled Digital Gaming to Self-Management Needs of Older Adults with Heart Failure: A Qualitative Study7
Gamification in a Physical Activity App: What Gamification Features Are Being Used, by Whom, and Does It Make a Difference?7
The Effect of Serious Games for Nursing Students in Clinical Decision-Making Process: A Pilot Randomized Controlled Trial7
Need for Cognition, Transportability, and Engagement with Interactive Narratives7
Evaluation of Processing Speed of Different Cognitive Functions Across the Life Span Using Cognitive Mobile Games7
Effects of Gaming on Pain-Related Fear, Pain Catastrophizing, Anxiety, and Depression in Patients with Chronic Musculoskeletal Pain: A Systematic Review and Meta-Analysis7
Effects of Interactive Videogames on Postural Control and Risk of Fall Outcomes in Frail and Pre-frail Older Adults: A Systematic Review and Meta-Analysis7
Running App “Zombies, Run!” Users' Engagement with Physical Activity: A Qualitative Study7
Motor Rehabilitation of Upper Limbs Using a Gesture-Based Serious Game: Evaluation of Usability and User Experience7
Game-Based Learning Interventions to Foster Cross-Cultural Care Training: A Scoping Review6
Effects of Tabletop Games on Cognition in Older Adults: A Systematic Review and Meta-Analysis6
Current State of Serious Games in Dentistry: A Scoping Review6
Effects of the Interactive Videogame Nintendo Wii Sports on Upper Limb Motor Function of Individuals with Post-Polio Syndrome: A Randomized Clinical Trial6
The Cognitive Processes Behind Commercialized Board Games for Intervening in Mental Health and Education: A Committee of Experts6
Adaptive High-Intensity Exergaming: The More Enjoyable Alternative to Conventional Training Approaches Despite Working Harder6
The Effect of Video-Based Games on Hand Functions and Cognitive Functions in Cerebral Palsy6
The Use of Gamification in Patients Undergoing Hip Arthroplasty: Scoping Review6
The Effects of Exergames on Physical and Psychological Health in Young Adults6
The Use of Serious Gaming to Improve Sensorimotor Function and Motivation in People with Cerebral Palsy: A Systematic Review5
Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games5
Gaming Preferences and Motivations Among Bullied Sexual and Gender Minority Youth: An Interview Study5
Influence of an Exergaming Training Program on Reducing the Expression of IL-10 and TGF-β in Cancer Patients5
Effects of a Digital Game-Based Course in Building Adolescents’ Knowledge and Social-Emotional Competencies5
Health Communication in Games at the Early Stage of COVID-19 Epidemic: A Grounded Theory Study Based on Plague, Inc.5
Active Videogaming Interventions in Adults with Neuromuscular Conditions: A Scoping Review5
Validation of a Motor-Cognitive Assessment for a Stepping Exergame in Older Adults: Use of Game-Specific, Internal Data Stream5
Investigation on the Efficiency of the Closed Kinetic Chain and Video-Based Game Exercise Programs in the Rotator Cuff Rupture: A Randomized Trial5
Analysis of the Muscular Activity, Peak Torque in the Lower Limbs, and Static Balance after Virtual Rehabilitation in Women with Fibromyalgia: A Randomized Controlled Study5
Evaluating the Acceptance of Cinematic Virtual Reality-Based Applications for Rehabilitative Interventions in Schizophrenia5
Board Games on Emotional Competences for School-Age Children5
Evaluation of a Cognitive-Behavioral Game Design-Based Mobile Game on Alcohol Use for Adolescents5
The Effects of Different Exergame Intensity Training on Walking Speed in Older Women4
Exergaming for Physical Therapy in Patients with Down Syndrome: A Systematic Review and Meta-Analysis of Randomized-Controlled Trials4
Movement Training in Augmented Reality for Older Adults with Essential Hypertension: A Qualitative Study Determining Training Requirements4
The Effects of Interactive Virtual Reality in Patients with Chronic Musculoskeletal Disorders: A Systematic Review and Meta-Analysis4
A Smartphone App for Promoting Mental Well-being and Awareness of Anxious Symptoms in Adolescents: A Pilot Cluster Randomized Controlled Trial4
The Development and Feasibility of TECH: Tablet Enhancement of Cognition and Health, a Novel Cognitive Intervention for People with Mild Cognitive Impairment4
Personalized Touch-Based Exergame System for Unilateral and Bilateral Rehabilitation Training4
Impact of Pelvic Floor Muscle Training Isolated and Associated with Game Therapy on Mixed Urinary Incontinence: A Randomized Controlled Trial4
The Effect of a Virtual Reality-Mediated Gamified Rehabilitation Program on Pain, Disability, Function, and Balance in Knee Osteoarthritis: A Prospective Randomized Controlled Study4
Does Physical Dance Training with Virtual Games Change Muscle Quality of Community-Dwelling Older Women?3
The Efficacy of Guided and Unguided Game-Based Cognitive-Behavioral Therapy in Reducing Distress in College Students3
The Acute Effects of Cognitive-Based Neuromuscular Training and Game-Based Training on the Dynamic Balance and Speed Performance of Healthy Young Soccer Players: A Randomized Controlled Trial3
Feasibility, Acceptability, and Preliminary Impact of Full-Body Interaction on Computerized Cognitive Training Based on Instrumental Activities of Daily Living: A Pilot Randomized Controlled Trial wit3
Comparison of Inhibitory Control After Acute Bouts of Exergaming Between Children with Obesity and Their Normal-Weight Peers3
“GiochiAMO,” a Gaming Intervention to Prevent Smoking and Alcohol Habits Among Children: A Single-Arm Field Trial3
Effects of Augmented Reality Intervention on the Range of Motion and Muscle Strength of Upper Extremity in Children with Spastic Hemiplegic Cerebral Palsy: A Randomized Clinical Trial3
Effects and Feasibility of a Memory Exergame Training in Older Adults: A Randomized Controlled Trial3
Costs of an Off-the-Shelf Exergame Intervention in Patients with Heart Failure3
Design Elements During Development of Videogame Programs for Children with Autism Spectrum Disorder: Stakeholders' Viewpoints3
Acute Effects of Heart Rate-Controlled Exergaming on Vascular Function in Young Adults3
Effects of Virtual Reality-Based Exercise on Physical Fitness in People with Intellectual Disability: A Systematic Review of Randomized Controlled Trials3
Effects of Virtual Reality Training Using Xbox Kinect on Balance, Postural Control, and Functional Independence in Subjects with Stroke3
Differences in Physical Activity During Walking and Two Pokémon Go Playing Styles3
Cognitive Behavioral Immersion for Substance Use Disorders: A Feasibility and Pilot Study of a Peer-Based Coaching Program in the Metaverse3
Immersive Virtual Reality Fitness Games to Improve Recovery After Colorectal Surgery: A Randomized Single Blind Controlled Pilot Trial2
The Effect of Expectations on Experiences and Engagement with an Applied Game for Mental Health2
Active Videogames to Promote Traditional Active Play: Increasing the Reinforcing Value of Active Play Among Low-Active Children2
Virtual Reality Exergaming Capability to Change Muscle Strategy During the Limits of Stability Test and Reduce Fear of Falling in Primary Osteoporotic Women2
Reality and Virtual: Hemodynamic Variables and Rating of Perceived Exertion Between Dance Sessions and Active Videogame Just Dance in Women2
“STAR WARS: The first Jedi” Gamification Program: Use of a Mobile App to Improve Body Composition in College Students2
A Pilot Randomized Controlled Trial to Evaluate a Cognitive Behavioral Videogame Intervention: empowerED2
Where Exactly Is the Therapist in Virtual Reality and Game-Based Rehabilitation Applications? A Randomized Controlled Trial in Children with Specific Learning Disability2
Loss Aversion Explains Physical Activity Changes in a Behavioral Gamification Trial2
The Clinical Testing of the Serious Game Digest-Inn: A Tool to Increase Diet Adherence in Overweight Individuals2
Effectiveness of Game-Based Self-Management Interventions for Individuals with Diabetes: A Systematic Review and Meta-analysis of Randomized Controlled Trials2
Acceptability of a Game-Based Intervention to Prevent Adolescent Prescription Opioid Misuse2
Cardiovascular and Enjoyment Comparisons after Active Videogame and Running in Type-1 Diabetics: A Randomized Crossover Trial2
Immediate Effect of Augmented Reality, Virtual Reality, and Neurofunctional Physiotherapy on Postural Control and Executive Function of Individuals with Parkinson's Disease2
Comparison of the Effects of an Exergame-Based Program with Conventional Physiotherapy Protocol Based on Core Areas of the European Guideline on Postural Control, Functional Mobility, and Quality of L2
Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank Exercise2
BOXVR Versus Guided YouTube Boxing for Stress, Anxiety, and Cognitive Performance in Adolescents: A Pilot Randomized Controlled Trial2
Interactive Videogame Improved Rehabilitation Motivation and Walking Speed in Chronic Stroke Patients: A Dual-Center Controlled Trial2
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