Games for Health Journal

Papers
(The median citation count of Games for Health Journal is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames51
The Effects of Physical Activity and Exergaming on Motor Skills and Executive Functions in Children with Autism Spectrum Disorder48
Health Benefits of Digital Videogames for the Aging Population: A Systematic Review44
The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge42
The Effectiveness of a Virtual Reality-Based Intervention on Cognitive Functions in Older Adults with Mild Cognitive Impairment: A Single-Blind, Randomized Controlled Trial32
Effects of Nintendo Ring Fit Adventure Exergame on Pain and Psychological Factors in Patients with Chronic Low Back Pain31
Evaluation of Patient Motivation and Satisfaction During Technology-Assisted Rehabilitation: An Experiential Review27
Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in Elderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial24
The Effect of Virtual Reality Exercises on Pain, Functionality, Cardiopulmonary Capacity, and Quality of Life in Fibromyalgia Syndrome: A Randomized Controlled Study23
Physical Activity and Exergames Among Older Adults: A Scoping Review23
The Effect of Adding Virtual Reality Training on Traditional Exercise Program on Balance and Gait in Unilateral, Traumatic Lower Limb Amputee21
Investigating the Feasibility of Exergame on Sleep and Emotion Among University Students20
The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review20
The Effect of Exergame Training on Physical Functioning of Healthy Older Adults: A Meta-Analysis18
Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis17
Gamification in a Physical Activity App: What Gamification Features Are Being Used, by Whom, and Does It Make a Difference?17
The Effects of Interactive Virtual Reality in Patients with Chronic Musculoskeletal Disorders: A Systematic Review and Meta-Analysis14
The Use of Videogames and Virtual Reality for the Assessment of Anxiety and Depression: A Scoping Review13
Effects of Gaming on Pain-Related Fear, Pain Catastrophizing, Anxiety, and Depression in Patients with Chronic Musculoskeletal Pain: A Systematic Review and Meta-Analysis13
Effects of Exergame-Based Dual-Task Training on Executive Function and Dual-Task Performance in Community-Dwelling Older People: A Randomized-Controlled Trial12
Impact of Exergames on the Mental Health of Older Adults: A Systematic Review and GRADE Evidence Synthesis12
The Effect of Serious Games for Nursing Students in Clinical Decision-Making Process: A Pilot Randomized Controlled Trial11
The Effect of a Virtual Reality-Mediated Gamified Rehabilitation Program on Pain, Disability, Function, and Balance in Knee Osteoarthritis: A Prospective Randomized Controlled Study11
Running App “Zombies, Run!” Users' Engagement with Physical Activity: A Qualitative Study10
The Effect of Robot-Mediated Virtual Reality Gaming on Upper Limb Spasticity Poststroke: A Randomized-Controlled Trial10
Effects of Interactive Videogames on Postural Control and Risk of Fall Outcomes in Frail and Pre-frail Older Adults: A Systematic Review and Meta-Analysis10
The Use of Gamification in Patients Undergoing Hip Arthroplasty: Scoping Review9
Physiological Responses of Exergaming Boxing in Adults: A Systematic Review and Meta-Analysis9
Current State of Serious Games in Dentistry: A Scoping Review9
Impact on Executive Dysfunctions of Gamification and Nongamification in Playing Board Games in Children at Risk of Social Exclusion9
Evaluation of Processing Speed of Different Cognitive Functions Across the Life Span Using Cognitive Mobile Games9
Adaptive High-Intensity Exergaming: The More Enjoyable Alternative to Conventional Training Approaches Despite Working Harder8
The Cognitive Processes Behind Commercialized Board Games for Intervening in Mental Health and Education: A Committee of Experts8
Motor Rehabilitation of Upper Limbs Using a Gesture-Based Serious Game: Evaluation of Usability and User Experience8
The Effects of Exergames on Physical and Psychological Health in Young Adults8
Comparison of the Effects of an Exergame-Based Program with Conventional Physiotherapy Protocol Based on Core Areas of the European Guideline on Postural Control, Functional Mobility, and Quality of L7
Physical Activity Intensity, Perceived Exertion, and Enjoyment During Head-Mounted Display Virtual Reality Games7
Cognitive Behavioral Immersion for Substance Use Disorders: A Feasibility and Pilot Study of a Peer-Based Coaching Program in the Metaverse7
Movement Training in Augmented Reality for Older Adults with Essential Hypertension: A Qualitative Study Determining Training Requirements7
Effects of a Digital Game-Based Course in Building Adolescents’ Knowledge and Social-Emotional Competencies7
The Use of Serious Gaming to Improve Sensorimotor Function and Motivation in People with Cerebral Palsy: A Systematic Review7
Active Videogaming Interventions in Adults with Neuromuscular Conditions: A Scoping Review7
Impact of Pelvic Floor Muscle Training Isolated and Associated with Game Therapy on Mixed Urinary Incontinence: A Randomized Controlled Trial7
The Acute Effects of Cognitive-Based Neuromuscular Training and Game-Based Training on the Dynamic Balance and Speed Performance of Healthy Young Soccer Players: A Randomized Controlled Trial7
A Health Game Targeting Children's Implicit Attitudes and Snack Choices7
Exergaming for Physical Therapy in Patients with Down Syndrome: A Systematic Review and Meta-Analysis of Randomized-Controlled Trials7
Effects of the Interactive Videogame Nintendo Wii Sports on Upper Limb Motor Function of Individuals with Post-Polio Syndrome: A Randomized Clinical Trial7
Evaluating the Acceptance of Cinematic Virtual Reality-Based Applications for Rehabilitative Interventions in Schizophrenia6
The Effect of Video-Based Games on Hand Functions and Cognitive Functions in Cerebral Palsy6
Effects of Tabletop Games on Cognition in Older Adults: A Systematic Review and Meta-Analysis6
Gaming Preferences and Motivations Among Bullied Sexual and Gender Minority Youth: An Interview Study6
The User Experience of an Immersive and Interactive Wall Exergame in Older Adults6
Influence of an Exergaming Training Program on Reducing the Expression of IL-10 and TGF-β in Cancer Patients6
Analysis of the Muscular Activity, Peak Torque in the Lower Limbs, and Static Balance after Virtual Rehabilitation in Women with Fibromyalgia: A Randomized Controlled Study5
Effects of Virtual Reality-Based Exercise on Physical Fitness in People with Intellectual Disability: A Systematic Review of Randomized Controlled Trials5
Does Physical Dance Training with Virtual Games Change Muscle Quality of Community-Dwelling Older Women?5
Immersive Virtual Reality Fitness Games to Improve Recovery After Colorectal Surgery: A Randomized Single Blind Controlled Pilot Trial5
Effectiveness of a Game-Based Mobile Application in Educating Nursing Students on Venous Blood Specimen Collection: A Randomized Controlled Trial5
Physical and Affective Physical Literacy Domains Improved After a Six-Week Exergame Exercise Program in Older Adults: A Randomized Controlled Clinical Trial5
Investigation on the Efficiency of the Closed Kinetic Chain and Video-Based Game Exercise Programs in the Rotator Cuff Rupture: A Randomized Trial5
Effects of Augmented Reality Intervention on the Range of Motion and Muscle Strength of Upper Extremity in Children with Spastic Hemiplegic Cerebral Palsy: A Randomized Clinical Trial5
Health Communication in Games at the Early Stage of COVID-19 Epidemic: A Grounded Theory Study Based on Plague, Inc.5
A Smartphone App for Promoting Mental Well-being and Awareness of Anxious Symptoms in Adolescents: A Pilot Cluster Randomized Controlled Trial5
The Efficacy of Guided and Unguided Game-Based Cognitive-Behavioral Therapy in Reducing Distress in College Students5
Personalized Touch-Based Exergame System for Unilateral and Bilateral Rehabilitation Training4
Personalized Medical Terminology Learning Game: Guess the Term4
Acute Effects of Heart Rate-Controlled Exergaming on Vascular Function in Young Adults4
Effects and Feasibility of a Memory Exergame Training in Older Adults: A Randomized Controlled Trial4
Virtual Reality Exergaming Capability to Change Muscle Strategy During the Limits of Stability Test and Reduce Fear of Falling in Primary Osteoporotic Women4
Feasibility and Effects of Cognitive Training with the COGNIPLAT Game Platform in Elderly with Mild Cognitive Impairment: Pilot Randomized Controlled Trial4
Costs of an Off-the-Shelf Exergame Intervention in Patients with Heart Failure4
Loss Aversion Explains Physical Activity Changes in a Behavioral Gamification Trial3
Comparison of Inhibitory Control After Acute Bouts of Exergaming Between Children with Obesity and Their Normal-Weight Peers3
Feasibility, Acceptability, and Preliminary Impact of Full-Body Interaction on Computerized Cognitive Training Based on Instrumental Activities of Daily Living: A Pilot Randomized Controlled Trial wit3
Effectiveness of Game-Based Self-Management Interventions for Individuals with Diabetes: A Systematic Review and Meta-analysis of Randomized Controlled Trials3
Effects of Virtual Reality Training Using Xbox Kinect on Balance, Postural Control, and Functional Independence in Subjects with Stroke3
Effects of Exergames and Conventional Physical Therapy on Functional Physical Performance in Older Adults: A Randomized Controlled Trial3
Virtual Reality Intervention and Its Impact on Upper Extremity Function in the Stroke Population: A Scoping Review3
Effects of Virtual Reality-Based Aerobic Exercise on Perceptions of Pain and Fatigue in Individuals with Spinal Cord Injury3
Usage of RePlay as a Take-Home System to Support High-Repetition Motor Rehabilitation After Neurological Injury3
Effectiveness of Active Exergames for Improving Cognitive Function in Patients with Neurological Disabilities: A Systematic Review and Meta-Analysis3
Immediate Effect of Augmented Reality, Virtual Reality, and Neurofunctional Physiotherapy on Postural Control and Executive Function of Individuals with Parkinson's Disease3
Games for Mental Health3
The Effect of Virtual Reality on Cold Pain Sensitivity in Patients with Fibromyalgia and Pain-Free Individuals: A Randomized Crossover Study3
Differences in Physical Activity During Walking and Two Pokémon Go Playing Styles3
“STAR WARS: The first Jedi” Gamification Program: Use of a Mobile App to Improve Body Composition in College Students3
The Effect of Expectations on Experiences and Engagement with an Applied Game for Mental Health3
Therapeutic Interventions with Videogames in Treatments for Depression: A Systematic Review2
Videogame and Computer Intervention Effects on Older Adults' Mental Rotation Performance2
Acceptability Assessment of an Executive Function Training Game FISHERMAN for Older Adults2
Using Participatory Design Methods to Explore Changes in the Self-Efficacy of Students with Visual Impairments After Playing Exergames2
BOXVR Versus Guided YouTube Boxing for Stress, Anxiety, and Cognitive Performance in Adolescents: A Pilot Randomized Controlled Trial2
The Effect of Virtual Reality on Pain Experienced by School-Age Children During Venipuncture: A Randomized Controlled Study2
Gamification of Cervical Spine Physiotherapy by Virtual Reality Software: Is This Real Rehabilitation?2
A Pilot Randomized Controlled Trial to Evaluate a Cognitive Behavioral Videogame Intervention: empowerED2
Acceptability of a Game-Based Intervention to Prevent Adolescent Prescription Opioid Misuse2
The Effects of Virtual Reality Physiotherapy Interventions on Cardiopulmonary Function and Breathing Control in Cystic Fibrosis: A Systematic Review2
Virtual Reality in Improving Anticipatory Postural Adjustments to Step Initiation in Individuals with Knee Osteoarthritis: A Randomized Controlled Trial2
Motivation in Team Exergames: Testing the Köhler Discrepancy Effect with a Software-Generated Partner During Plank Exercise2
Effectiveness of Game-Based Solutions in Patients with Total Hip and Knee Arthroplasty: A Systematic Review of Randomized Controlled Trials2
Older Adults and Three-Dimensional Exergaming: Motivators and Barriers to Participation and Retention2
Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study2
Interactive Videogame Improved Rehabilitation Motivation and Walking Speed in Chronic Stroke Patients: A Dual-Center Controlled Trial2
The Effects of Stress Mindset, Manipulated Through Serious Game Intervention, on Performance and Situation Awareness of Elite Female Football Players in the Context of a Match: An Experimental Study2
Safety and Potential Usability of Immersive Virtual Reality for Brain Rehabilitation: A Pilot Study2
Where Exactly Is the Therapist in Virtual Reality and Game-Based Rehabilitation Applications? A Randomized Controlled Trial in Children with Specific Learning Disability2
Cardiovascular and Enjoyment Comparisons after Active Videogame and Running in Type-1 Diabetics: A Randomized Crossover Trial2
Feasibility and Acceptability of a Home-Based Sensory Perception Training Game for Patients with Fibromyalgia: A Pilot Study2
C-Mill Virtual Reality/Augmented Reality Treadmill Training for Reducing Risk of Fall in the Elderly: A Randomized Controlled Trial2
Reducing Stigma Toward People with Serious Mental Illness Through a Virtual Reality Intervention: A Randomized Controlled Trial2
The “STAR WARS: The First Jedi” Program—Effects of Gamification on Psychological Well-Being of College Students2
Biofeedback-Based Videogames: Fostering Emotion Regulation at a Diverse Community Summer Camp2
Reality and Virtual: Hemodynamic Variables and Rating of Perceived Exertion Between Dance Sessions and Active Videogame Just Dance in Women2
Virtual Reality-Induced Dissociative Symptoms: A Retrospective Study2
Effect of Conventional and “Dental Truth or Dare” Board Game on Oral Hygiene Knowledge and Oral Hygiene Status of Preschool Children2
Listing of Indian Folk Games for Potential Therapeutic Benefits in Children with Neurodevelopmental Disability2
Impact of Two Types of Board Games on Drug-Use Prevention in Adolescents at Senior High Schools2
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