Games for Health Journal

Papers
(The H4-Index of Games for Health Journal is 16. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Exergames as Coping Strategies for Anxiety Disorders During the COVID-19 Quarantine Period86
The Effects of Casual Videogames on Anxiety, Depression, Stress, and Low Mood: A Systematic Review62
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames40
The Effects of Physical Activity and Exergaming on Motor Skills and Executive Functions in Children with Autism Spectrum Disorder37
Health Benefits of Digital Videogames for the Aging Population: A Systematic Review37
Exergaming as a Supportive Tool for Home-Based Rehabilitation in the COVID-19 Pandemic Era36
Design Features Associated with User Engagement in Digital Games for Healthy Lifestyle Promotion in Youth: A Systematic Review of Qualitative and Quantitative Studies34
Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change33
The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge31
The Effectiveness of a Virtual Reality-Based Intervention on Cognitive Functions in Older Adults with Mild Cognitive Impairment: A Single-Blind, Randomized Controlled Trial25
Comparison of College Students' Blood Pressure, Perceived Exertion, and Psychosocial Outcomes During Virtual Reality, Exergaming, and Traditional Exercise: An Exploratory Study25
Evaluation of Patient Motivation and Satisfaction During Technology-Assisted Rehabilitation: An Experiential Review23
Effects of Nintendo Ring Fit Adventure Exergame on Pain and Psychological Factors in Patients with Chronic Low Back Pain22
The Effect of Adding Virtual Reality Training on Traditional Exercise Program on Balance and Gait in Unilateral, Traumatic Lower Limb Amputee21
A Game-Based, Physical Activity Coaching Application for Older Adults: Design Approach and User Experience in Daily Life21
The Effect of Virtual Reality Exercises on Pain, Functionality, Cardiopulmonary Capacity, and Quality of Life in Fibromyalgia Syndrome: A Randomized Controlled Study19
Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in Elderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial16
Exergames and Depressive Symptoms in Older Adults: A Systematic Review16
Exergaming in Youth and Young Adults: A Narrative Overview16
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