Games for Health Journal

Papers
(The H4-Index of Games for Health Journal is 16. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames51
The Effects of Physical Activity and Exergaming on Motor Skills and Executive Functions in Children with Autism Spectrum Disorder48
Health Benefits of Digital Videogames for the Aging Population: A Systematic Review44
The Effectiveness of a Serious Game Versus Online Lectures for Improving Medical Students' Coronavirus Disease 2019 Knowledge42
The Effectiveness of a Virtual Reality-Based Intervention on Cognitive Functions in Older Adults with Mild Cognitive Impairment: A Single-Blind, Randomized Controlled Trial32
Effects of Nintendo Ring Fit Adventure Exergame on Pain and Psychological Factors in Patients with Chronic Low Back Pain31
Evaluation of Patient Motivation and Satisfaction During Technology-Assisted Rehabilitation: An Experiential Review27
Effects of an 8-Week Virtual Reality Training Program on Pain, Fall Risk, and Quality of Life in Elderly Women with Chronic Low Back Pain: Double-Blind Randomized Clinical Trial24
The Effect of Virtual Reality Exercises on Pain, Functionality, Cardiopulmonary Capacity, and Quality of Life in Fibromyalgia Syndrome: A Randomized Controlled Study23
Physical Activity and Exergames Among Older Adults: A Scoping Review23
The Effect of Adding Virtual Reality Training on Traditional Exercise Program on Balance and Gait in Unilateral, Traumatic Lower Limb Amputee21
Investigating the Feasibility of Exergame on Sleep and Emotion Among University Students20
The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review20
The Effect of Exergame Training on Physical Functioning of Healthy Older Adults: A Meta-Analysis18
Game-Based Virtual Reality System for Upper Limb Rehabilitation After Stroke in a Clinical Environment: Systematic Review and Meta-Analysis17
Gamification in a Physical Activity App: What Gamification Features Are Being Used, by Whom, and Does It Make a Difference?17
0.070969104766846