Dynamic Games and Applications

Papers
(The TQCC of Dynamic Games and Applications is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-12-01 to 2025-12-01.)
ArticleCitations
Dynamic Fishing with Endogenous Habitat Damage52
Dynamic Resource Allocation Networks in Marketing: Comparing the Effectiveness of Control Methods25
Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Games23
A Dynamic Game of Strategic Carbon Taxation and Energy Pricing with Green Technology Innovation17
Patch Retention Times for the Ideal Free Distribution17
The $$\Pi$$-Strategy for Guidance Problem16
Optimality and Robustness in Path-Planning Under Initial Uncertainty15
Unmanned Aerial Vehicle for Multi-target Tracking Using Pursuit-Evasion Game Model and Deep Reinforcement Learning13
Emergent Collaboration in Social Purpose Games13
Exploring Centrality Dynamics for Epidemic Control in Complex Networks: An Asymmetrical Centralities Game Approach11
Learning Decision Criteria from Play11
Numerical Analysis of the Projection Dynamics and Their Associated Mean Field Control11
Correction to: Efficiency and Stability in a Process of Teams Formation11
Optimal Positional Strategies in Differential Games for Neutral-Type Systems9
A Fully-Discrete Semi-Lagrangian Scheme for a Price Formation MFG Model8
A Two-Step Evading Strategy Against Three Cooperative Pursuers8
The Emergence of Chaos in Population Game Dynamics Induced by Comparisons8
Science, Technology and Institutional Change in Knowledge Production: An Evolutionary Game Theoretic Framework8
A Novel Bio-inspired Optimised Algorithm with Deep Learning in the Pursuit-Evasion Framework for Task Assessment8
Blockchain Technology and Physical Oracles in the Collectibles Industry: A Dynamic Game Approach8
Coalition Formation in Games with Externalities7
Insights into the Structured Coordination Game with Neutral Options Through Simulation7
Does Spending More Always Ensure Higher Cooperation? An Analysis of Institutional Incentives on Heterogeneous Networks7
Dynamically Unstable ESS in Matrix Games Under Time Constraints7
Generalized Pair-Wise Logit Dynamic and Its Connection to a Mean Field Game: Theoretical and Computational Investigations Focusing on Resource Management7
Mixed Zero-Sum Stochastic Differential Game and Doubly Reflected BSDEs with a Specific Generator7
Distributed Dynamics and Stable Outcomes in Coalitional Games and B-Matchings6
Resource Mobility and Market Performance6
The emergence and maintenance of cooperation in the public goods game under stochastic strategy updating rule with preference6
Dynamic Game of International Pollution Control with General Oligopolistic Equilibrium: Neary Meets Dockner and Long6
Approximate Capture in Gromov–Hausdorff Close Spaces6
Dynamic Games Among Teams with Delayed Intra-Team Information Sharing6
Preface to Special Issue on Dynamic Games for Modeling and Control of Epidemics6
Nash Equilibria in Bounded-Control Symmetrical Scalar Infinite-Horizon Linear Quadratic Differential Games5
Multi-Agent Natural Actor-Critic Reinforcement Learning Algorithms5
How Do Coalitions Break Down? An Alternative View5
Gossip: Perspective Taking to Establish Cooperation5
Cluster Formation in Iterated Mean Field Games5
Evolution of Risk-Taking Behaviour and Status Preferences in Anti-coordination Games5
Systemic-Risk and Evolutionary Stable Strategies in a Financial Network5
Scale-Free Networks Enhance the Spread of Better Strategy5
Impact of Utilities on the Structures of Stable Networks with Ordered Group Partitioning5
A Game-theoretic Investigation of the Thucydides Trap4
Evolution of Aggression in Consumer-Resource Models4
Suboptimality of Constrained Action Adversarial Cyber-Physical Games4
Deterministic Approximation of a Stochastic Imitation Dynamics with Memory4
Non-exchangeable Evolutionary and Mean Field Games and Their Applications4
On the Quadratic Convergence of Newton’s Method for Mean Field Games with Non-separable Hamiltonian4
Preface: Special issue of Dynamic Games and Applications in Memory of Professor Ngo Van Long4
Chasing a Drunk Robber in Many Classes of Graphs4
Generic Properties of First-Order Mean Field Games4
Q-Learning in Regularized Mean-field Games4
Dynamic Network Formation with Ordered Partitioning and Incomplete Information4
Preface: Ross Cressman Septuaginta Quinque Annorum4
Evolution, Investment, and Bargaining4
Epidemic Spreading and Equilibrium Social Distancing in Heterogeneous Networks4
A Comparison Study of Supervised Learning Techniques for the Approximation of High Dimensional Functions and Feedback Control4
Robust Strategy Optimization of Networked Evolutionary Games with Disturbance Inputs3
Equilibrium Indifference Pricing of Defaultable Claims Under Relative Performance Concerns3
An Optimal Group Decision-Making Approach for Cyber Security Using Improved Selection-Drift Dynamics3
Continuous-Time Zero-Sum Games for Markov Decision Processes Under the Risk-Sensitive First Passage Discounted Cost Criterion3
Transient Impact from the Nash Equilibrium of a Permanent Market Impact Game3
Limited Farsightedness in R &D Network Formation3
Strategy Complexity of Reachability in Countable Stochastic 2-Player Games3
Coalition Formation Under Dominance Invariance3
Revenue Management for Strategic Buyers with Time-Inconsistency3
Robustness and Sample Complexity of Model-Based MARL for General-Sum Markov Games3
Assortative Matching with Externalities and Farsighted Agents3
Noise-Induced Quasi-Heteroclinic Cycle in a Rock–Paper–Scissors Game with Random Payoffs3
Stackelberg Stochastic Differential Games in Feedback Information Pattern with Applications3
Pure Pursuit with an Effector3
Robust Integration of Electric Vehicles Charging Load in Smart Grid’s Capacity Expansion Planning3
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