Cyberpsychology Behavior and Social Networking

Papers
(The TQCC of Cyberpsychology Behavior and Social Networking is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Call for Special Issue Papers: Virtual Consumerism338
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses220
Co4Robots: Achieving High Levels of Coordination Between Interacting Robots and Between Humans and Robots104
Denial, Attention-Seeking, and Posting Online While Intoxicated: Three Key Predictors of Collegiate Sadfishing100
Modern Hieroglyphics and the Generation Gap: Do Emojis Need Their Own Rosetta Stone?96
VR-MEM: Harnessing Virtual Reality for Autobiographical Memory Enhancement in High School Settings81
Associations Between Searching and Sending Cyberhate: The Moderating Role of the Need of Online Popularity and Toxic Online Disinhibition73
Acknowledgment of Reviewers 202467
If Social Fitness Is the Key to Happiness, Technology Provides a Fine Workout67
A Longitudinal Study of Fitbit Usage Behavior Among College Students66
Experiencing Stress During COVID-19: A Computational Analysis of Stressors and Emotional Responses to Stress62
The Psychological Consequences of Envying Influencers on Instagram61
Call for Special Issue Papers: Predictors, Consequences, and Prevention of Hate Speech and Fake News Involvement Across the Lifespan57
A Gentle Nudge: The New Push in Digital Healthcare56
BookTok Made Me Do It: The Evolution of Reading55
How Avatar Identification Affects Enjoyment in the Metaverse: The Roles of Avatar Customization and Social Engagement53
An Analysis of Temporal Trends in Anti-Asian Hate and Counter-Hate on Twitter During the COVID-19 Pandemic52
Book Review: Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification, and Simulation51
Using Virtual Reality in E-Cigarette and Secondhand Aerosol Prevention Messages: Implications for Emotional Campaign Design49
Embodied the Healthy Arm: Virtual Reality Rehabilitation for Stroke Patients with Proprioceptive Upper-Limb Deficit44
Associations of Personality Traits with Internet Addiction: A Cross-Cultural Meta-Analysis with a Multilingual Approach42
The Artificial Face (ART-F) Project: Addressing the Problem of Interpretability, Interface, and Trust in Artificial Intelligence42
APRIL: Personal Robots at Your Service40
Why Do Bystanders Become Cyberbullies? The Effect of Perceived Reasonableness of Online Messages on Bystanders' Aggressive Tendency and Its Underlying Mechanism38
Navigating the Medical Metaverse: Using Objective Measures to Stay on Course37
How Cognitive Absorption Influences Responses to Immersive Narratives of Environmental Threats37
Correction to: College Students' Motives for In-Person Meetings with Dating Application Matches, by Harrison, et al. Cyberpsychol Behav Soc Netw 2022;25(2):130–134; doi: 10.1089/cyber.2021.003134
Correction to: How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing by Brandtner, et al. Cyberpsychol Behav Soc Netw 2022;25(9):613–619; doi: 10.1089/cyber.2032
Social Signal Processing in Affective Virtual Reality: Human-Shaped Agents Increase Electrodermal Activity in an Elicited Negative Environment31
INSIDE-OUT: An Innovative Sound Technology for Altering Interoceptive Signals30
Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game30
Zero Sales Resistance: The Dark Side of Big Data and Artificial Intelligence28
Adaptation and Psychometric Cross-Cultural Validation of a Workplace Cyberbullying Questionnaire in Spain and Germany27
Aggression and Consistency of Self in Cybertrolling Behavior27
Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review27
The Psychosocial Reality of Digital Travel: Being in Virtual Places27
Raising Resilient Children in the Age of COVID26
Digital Technology Use and Cyberbullying Among Primary School Children: Digital Literacy and Parental Mediation as Moderators26
Telehealth and the COVID-19 Pandemic: Making the Pivot from Offline to Online Therapeutic Interventions25
College Students' Motives for In-Person Meetings with Dating Application Matches24
Self-Perception of Extroversion Increases with Social Media Use: A Social Media Induction Task23
Arcadia VR: Assistance and Rehabilitation of Eating Behavior through Devices Based on Artificial Intelligence and Virtual Reality22
Predicting Post-Traumatic Stress Disorder Treatment Response Using Heart Rate Variability to Virtual Reality Environment and Modified Stroop Task: An Exploratory Study22
Jealousy and Electronic Intrusion Mediated by Relationship Uncertainty in Married and Cohabiting Couples During COVID-1922
Unraveling the Cross-Cultural Differences in Online Expression of Social Anxiety in Online Support Communities22
Instagram Stories Unveiled: Exploring Links with Psychological Distress, Personality, and Gender22
Multiple Facets of Rejections in Online Dating: Exploring Types, Reasons, and Impact21
Adolescent Digital Technology Interactions and Importance: Associations with Depression and Well-Being21
Esports Players Are Less Extroverted and Conscientious than Athletes21
Enhancing Aviation Safety through AI-Driven Mental Health Management for Pilots and Air Traffic Controllers21
Predicting Self-Reported Depression and Health Among Adolescents: Time Spent Online Mediated by Digital Skills and Digital Activities21
Keeping the Human in the Loop: Awareness and Recognition of Cybersecurity Within Cyberpsychology20
Cognitive Rehabilitation in the Metaverse: Insights from the Tele-Neurorehab Project20
Attentional State-Dependent Peripheral Electrical Stimulation During Action Observation Enhances Cortical Activations in Stroke Patients19
(Mental) Healthcare Consumerism in the Metaverse: Is There a Benefit?19
The Stories We Tell Influence the Support We Receive: Examining the Reception of Support-Seeking Messages on Reddit18
An Analysis of the Social Context of Video Games, Pathological Gaming, and Depressive Symptoms18
Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers18
Haptics: Making the Metaverse a Touching Experience18
Psychomatics—A Multidisciplinary Framework for Understanding Artificial Minds18
Can Online Patient–Provider Communication Improve Emotional Well-Being? Examining the Roles of Social Presence and Patient Empowerment18
Fear of Missing Out and Irrational Procrastination in the Mobile Social Media Environment: A Moderated Mediation Analysis18
Online Hate Speech Victimization and Depressive Symptoms Among Adolescents: The Protective Role of Resilience17
Dark Triad Personality Traits and Cyberbullying: The Mediating Role of Emotional Empathy17
Introducing Virtual Reality in a STEMI Coronary Syndrome Course: Qualitative Evaluation with Nurses and Doctors17
Linking the Pathway from Exposure to Online Vaccine Information to Cyberchondria During the COVID-19 Pandemic: A Moderated Mediation Model16
The Importance of Being Consistent: Attribution of Mental States in Strategic Human–Robot Interactions16
Cyberchondria and Chinese Adolescent Mental Health in the Age of COVID-19 Pandemic16
Adult Romantic Attachment, Electronic Messaging, and Relationship Quality16
Does Self-View Mode Generate More Videoconferencing Fatigue in Women than Men? An Experiment Using EEG Signals16
The Disinhibiting Effects of Anonymity Increase Online Trolling15
More Interactions, More Prosociality? An Investigation of the Prosocial Effect of Online Social Interactions Among Adolescents15
Zoom Fatigue, Psychological Distress, Life Satisfaction, and Academic Well-Being15
Body Dissatisfaction Directs Avatar Perception: Embodiment and Selective Visual Attention in Body Mass-Modified Self-Avatars15
Individual Responsibility Around Deepfakes: It's No Laughing Matter14
“In the Metaverse We (Mis)trust?” Third-Level Digital (In)equality, Social Phobia, Neo-Luddism, and Blockchain/Cryptocurrency Transparency in the Artificial Intelligence-Powered Metaverse14
Digital Hate Speech Experiences Across Age Groups and Their Impact on Well-Being: A Nationally Representative Survey in Switzerland14
Language Artificial Intelligences' Communicative Performance Quantified Through the Gricean Conversation Theory14
Identifying Factor Associations Emerging from an Academic Metaverse Event for Scholars in a Postpandemic World: Social Presence and Technology Self-Efficacy in Gather.Town14
Can Stress Put Digital Privacy at Risk? Evidence from a Controlled Experiment Examining the Impact of Acute Stress on Privacy Decisions on a Simulated Social Network Site13
Diverse Minds, Secure Networks: Embracing Neurodiversity in Cybersecurity13
The Association between Problematic Instagram Use, Psychological Distress, and Well-Being: A Systematic Review and Meta-Analysis13
Rosalind Franklin Society Proudly Announces the 2023 Award Recipient for Cyberpsychology, Behavior, and Social Networking13
Adolescent Sexting: The Role of Body Shame, Social Physique Anxiety, and Social Networking Site Addiction13
What Is the Draw of the Metaverse? Personality Correlates of Zepeto Use Motives and Their Associations With Psychological Well-Being12
Parental Expectation and Mobile Phone Addiction in Adolescents from Chinese Low-Income Families: The Mediating Effects of Self-Esteem and Social Anxiety12
Haunting Messages: Online Videos and Public Belief in Paranormal Phenomena12
Can Media Literacy Intervention Improve Fake News Credibility Assessment? A Meta-Analysis12
Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective12
The Re-Embodiment Project: Exploring the Role of Interoception and Embodiment in Anorexia Nervosa12
Twenty-Five Years of Social Media: A Review of Social Media Applications and Definitions from 1994 to 201912
Does Socioeconomic Status Moderate the Association Between Screen Time, Mobile Phone Use, Social Networks, Messaging Applications, and Mental Health Among Adolescents?11
Unmasking Deception: Strategies to Combat AI-Driven Disinformation11
Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human–Robot Interaction11
Negative Affect Following Dating Application Use is Predicted by Social Anxiety Symptoms and Match Rate11
A Lifeline to Fill the Silence of Homelessness: Person-Centered Analysis of Digital Coping and Links to Mental and Physical Health11
Internet Addiction and Attention in Adolescents: A Systematic Review11
Assessing Bias Toward a Black or White Simulated Patient with Obesity in a Virtual Reality-Based Genomics Encounter11
EURYKA: Understanding the Political Empowerment of Young People10
Exploring Alternative Health Facebook Groups in the COVID-19 Pandemic: An Automated Content Analysis Through Structural Topic Modeling10
An Assessment of the Structural Validity and Measurement Invariance of the Web-Use Skills Scale for Aging Internet Users10
Building and Investigating Digital Health Technologies to Promote Health Equity10
Something's Fishy About It: How Opinion Congeniality and Explainability Affect Motivated Attribution to Artificial Intelligence Versus Human Comment Moderators10
The Role of Personality, Self-Disclosure, and Envy in Maladaptive Social Media Engagement9
COVID-19 and Sinophobia: Detecting Warning Signs of Radicalization on Twitter and Reddit9
Three Virtual Reality Environments for the Assessment of Executive Functioning Using Performance Scores and Kinematics: An Embodied and Ecological Approach to Cognition9
Primary Schoolers' Response to a Multisensory Serious Game on Cartesian Plane Coordinates in Immersive Virtual Reality9
Problematic Internet Use, Anxiety, Depression, and Stress Symptoms in Adults with COVID-19 Pandemic and Earthquake Experience: Insights from Croatian Online Survey9
Role of Informal Social Control in Predicting Racist Hate Speech on Online Platforms: Collective Efficacy and the Theory of Planned Behavior9
Compassionate Goals, Facebook Use, and Subjective Well-Being: Examining the Roles of Relationship Maintenance and Connectedness9
Harmonizing Emotions: Assessing Implicit and Explicit Emotional Responses in Elderly through Music Therapy Sessions9
Nonconsensual Sexting: Are the Moral Processes the Same If Boys or Girls Appear in the Forwarded Content?9
THOMAS: Robotic Workers with Embedded Cognition for Hybrid Manufacturing Systems9
An Odyssey in Pixels: The Transformation of Travel in the Mixed Reality Era8
Impacts of Parental Technoference on Parent–Child Relationships and Child Health and Developmental Outcomes: A Scoping Review8
Self-Reported and Parental Assessments of Internet Gaming Disorder, and Their Accordance with DSM-5 Criteria in a Clinical Relevant Population8
A Message from the Editor-in-Chief8
Assessing Executive Functioning in Schizophrenia: Concurrent and Discriminative Validity of a Novel Virtual Cooking Task8
Call for Special Issue Papers: Promoting Health Equity in Digital Health Technologies and Communication8
Correction to: ‘‘Standing Up for Earth Rights’’: Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors, by Chirico, et al. Cyberpsychol Behav Soc Netw 2023;26(4):300–308; doi: 8
Parsing Platforms: Natural Language Processing and Public Mental Health8
The Hyperperception Model: When Your Partner's New Friends Inspire Jealousy and Failing to Use Social Distancing8
Presence and Flow in the Context of Virtual Reality Storytelling: What Influences Enjoyment in Virtual Environments?7
Female Users' TikTok Use and Body Image: Active Versus Passive Use and Social Comparison Processes7
Transportation as a Health Concern: How Technology Can Help7
COVID-19 Risk Perceptions Among College Students: Social Media, National News Media, and Indirect Experience7
Parent–Child Discrepancies in Reports of Exposure to Violence/Pornography on Mobile Devices and the Impact on Children's Psychosocial Adjustment7
Comparing Smartphone, WhatsApp, Facebook, Instagram, and Snapchat: Which Platform Elicits the Greatest Use Disorder Symptoms?7
Well-Being Implications of Digital Social Multitasking in Adolescent Friendship: A Latent Profile Analysis7
The Virtual Patient and You: How AI Can Enhance Both Sides of the Therapeutic Relationship7
Zoom 3.0: Is Your Avatar Ready?7
Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue7
Cyber Stalking, Cyber Harassment, and Adult Mental Health: A Systematic Review7
Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism7
Unmet Needs Discussed on Reddit by Women with Premenstrual Dysphoric Disorder7
Empathy-360°: Immersive Storytelling and Embodiment to Counter Sexual Harassment against Women7
Social Media Use and Its Link to Physical Health Indicators6
Waiting for the Boss's Blue Checkmark to Appear: Supervisor's Attentiveness, Negative Emotions, and Work Engagement During Instant Messaging at Work6
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review6
Nomophobia and Alcohol, Tobacco, and Cannabis Consumption in Adolescents in Galicia6
The Use of Virtual Reality for Managing Psychological Distress in Adolescents: Systematic Review6
Elucidating College Students' Cyberstalking Victimization Experiences6
Motives of Online Hate Speech: Results from a Quota Sample Online Survey6
Enhancing Emotion Regulation Through Arousal Modulation with Modal and Amodal Virtual Food Representations6
Other-Dehumanization Rather Than Self-Dehumanization Mediates the Relationship Between Violent Video Game Exposure and Aggressive Behavior6
Social Media and Mental Health: Weighing the Costs and Benefits6
Machine–Deep–Ensemble Learning Model for Classifying Cybersickness Caused by Virtual Reality Immersion6
International Classification of Diseases-11-Based External Assessment of Social Media Use Disorder in Adolescents: Development and Validation of the Social Media Use Disorder Scale for Parents6
Online Group Counseling for Young People Through a Customized Social Networking Platform: Phase 2 of Kids Helpline Circles6
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