Cyberpsychology Behavior and Social Networking

Papers
(The median citation count of Cyberpsychology Behavior and Social Networking is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
How Adolescents Use Social Media to Cope with Feelings of Loneliness and Anxiety During COVID-19 Lockdown290
Connecting Through Technology During the Coronavirus Disease 2019 Pandemic: Avoiding “Zoom Fatigue”275
How Parents and Their Children Used Social Media and Technology at the Beginning of the COVID-19 Pandemic and Associations with Anxiety208
COVID-19 Information Seeking on Digital Media and Preventive Behaviors: The Mediation Role of Worry189
Twenty-Five Years of Social Media: A Review of Social Media Applications and Definitions from 1994 to 2019136
Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic134
Using Social Media to Our Advantage: Alleviating Anxiety During a Pandemic93
Social Media Use During Social Distancing91
Ready or Not for Contact Tracing? Investigating the Adoption Intention of COVID-19 Contact-Tracing Technology Using an Extended Unified Theory of Acceptance and Use of Technology Model88
Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis66
What the Metaverse Is (Really) and Why We Need to Know About It66
Positive Technology and COVID-1965
Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human–Robot Interaction65
Internet-Related Behaviors and Psychological Distress Among Schoolchildren During the COVID-19 School Hiatus61
Discrimination and Well-Being Among Asians/Asian Americans During COVID-19: The Role of Social Media60
Gender Differences in Social Support on Social Network Sites: A Meta-Analysis58
Cyber Stalking, Cyber Harassment, and Adult Mental Health: A Systematic Review57
Online Social Connection as a Buffer of Health Anxiety and Isolation During COVID-1956
Preliminary Research: Virtual Reality in Residential Aged Care to Reduce Apathy and Improve Mood56
Why Are People Loyal to Live Stream Channels? The Perspectives of Uses and Gratifications and Media Richness Theories51
Positive Mental Health Mediates the Relationship Between Facebook Addiction Disorder and Suicide-Related Outcomes: A Longitudinal Approach50
Comparing Smartphone, WhatsApp, Facebook, Instagram, and Snapchat: Which Platform Elicits the Greatest Use Disorder Symptoms?49
Exergaming Executive Functions: An Immersive Virtual Reality-Based Cognitive Training for Adults Aged 50 and Older48
Digital Disinformation About COVID-19 and the Third-Person Effect: Examining the Channel Differences and Negative Emotional Outcomes47
Ready (or Not) Player One: Initial Musings on the Metaverse45
Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue45
Social Media Exposure and College Students' Mental Health During the Outbreak of COVID-19: The Mediating Role of Rumination and the Moderating Role of Mindfulness45
Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-1944
How Cyberpsychology and Virtual Reality Can Help Us to Overcome the Psychological Burden of Coronavirus43
Surviving COVID-19: The Neuroscience of Smart Working and Distance Learning42
Effects of Disinformation Using Deepfake: The Protective Effect of Media Literacy Education41
The Social Impact of Deepfakes41
Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly: A Controlled Study41
Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey40
Metaverse Games: Game Changer for Healthcare?38
Whose Tweets on COVID-19 Gain the Most Attention: Celebrities, Political, or Scientific Authorities?37
Impact of Problematic Smartphone Use on Mental Health of Adolescent Students: Association with Mood, Symptoms of Depression, and Physical Activity37
Effects of Social Grooming on Incivility in COVID-1937
The Instagram Infodemic: Cobranding of Conspiracy Theories, Coronavirus Disease 2019 and Authority-Questioning Beliefs36
Longitudinal Associations Between Early Childhood Externalizing Behavior, Parenting Stress, and Child Media Use36
Children's Screen Time During the COVID-19 Pandemic: Boundaries and Etiquette35
Does Digital Detox Work? Exploring the Role of Digital Detox Applications for Problematic Smartphone Use and Well-Being of Young Adults Using Multigroup Analysis34
Are Parents Less Responsive to Young Children When They Are on Their Phones? A Systematic Naturalistic Observation Study34
Smoking, Vaping, and Tobacco Industry During COVID-19 Pandemic: Twitter Data Analysis32
High Esteem and Hurting Others Online: Trait Sadism Moderates the Relationship Between Self-Esteem and Internet Trolling32
Relationship Between Depression Symptoms, Physical Activity, and Addictive Social Media Use31
The Effects of Viewing an Uplifting 360-Degree Video on Emotional Well-Being Among Elderly Adults and College Students Under Immersive Virtual Reality and Smartphone Conditions30
Problematic Social Media Use and Its Relationship with Depression or Anxiety: A Systematic Review30
Social Media Use and Adolescent Well-Being: A Narrative Review of Longitudinal Studies30
Prolonged Mobile Phone Use Is Associated with Poor Academic Performance in Adolescents30
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review30
Emotion Regulation Difficulties, Personality, and Problematic Smartphone Use29
Internet Use by People with Intellectual Disability: Exploring Digital Inequality—A Systematic Review28
Excessive Screen Media Use in Preschoolers Is Associated with Poor Motor Skills28
Feasibility of a Virtual Reality-Based Psychoeducational Tool (VRight) for Depressive Patients27
How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables27
Challenging the Concept of Smartphone Addiction: An Empirical Pilot Study of Smartphone Usage Patterns and Psychological Well-Being26
Effects of Violent Video Games on Aggressive Cognition and Aggressive Behavior26
Insecure Attachment and Technology Addiction Among Young Adults: The Mediating Role of Impulsivity, Alexithymia, and General Psychological Distress26
Relationship Between Family Technoference and Behavior Problems in Children Aged 4–5 Years25
Male Body Image Portrayals on Instagram25
Internet Addiction and Attention in Adolescents: A Systematic Review25
Cyberbullying in Adolescents: Resilience as a Protective Factor of Mental Health Outcomes25
Immersive Virtual Reality Therapy as a Support for Cardiac Rehabilitation: A Pilot Randomized-Controlled Trial24
An “Empathy Machine” or a “Just-for-the-Fun-of-It” Machine? Effects of Immersion in Nonfiction 360-Video Stories on Empathy and Enjoyment24
Face the Uncanny: The Effects of Doppelganger Talking Head Avatars on Affect-Based Trust Toward Artificial Intelligence Technology are Mediated by Uncanny Valley Perceptions23
Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents23
Perceptions of Techniques Used to Personalize Messages Across Media in Real Time23
Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming22
Workplace Cyberbullying and Interpersonal Deviance: Understanding the Mediating Effect of Silence and Emotional Exhaustion22
Taking a One-Week Break from Social Media Improves Well-Being, Depression, and Anxiety: A Randomized Controlled Trial21
The Real Threat of Deepfake Pornography: A Review of Canadian Policy21
A Cyberterrorism Effect? Emotional Reactions to Lethal Attacks on Critical Infrastructure20
Unique and Cumulative Effects of Intimate Partner Cybervictimization Types on Alcohol Use in Lesbian, Gay, and Bisexual Emerging Adults20
The Effect of Augmented Reality on Consumer Learning for Search and Experience Products in Mobile Commerce20
Fear of Missing Out and Consumer Happiness on Instagram: A Serial Mediation of Social Media Influencer-Related Activities19
Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch19
A Content Analysis of Coronavirus Tweets in the United States Just Prior to the Pandemic Declaration19
A Scoping Review Identifying the Need for Quality Research on the Use of Virtual Reality in Workplace Settings for Stress Management19
Online Hate Speech Victimization and Depressive Symptoms Among Adolescents: The Protective Role of Resilience19
Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers18
The Mediating Role of Impulsivity and the Moderating Role of Gender Between Fear of Missing Out and Gaming Disorder Among a Sample of Chinese University Students18
Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience18
#Coronavirus: Monitoring the Belgian Twitter Discourse on the Severe Acute Respiratory Syndrome Coronavirus 2 Pandemic17
Social Media Markers to Identify Fathers at Risk of Postpartum Depression: A Machine Learning Approach17
How Social Cues in Virtual Assistants Influence Concerns and Persuasion: The Role of Voice and a Human Name17
Investigating the Role of Health Factors and Psychological Well-Being in Gaming Disorder17
Internet Adoption in Older Adults: Findings from the Health and Retirement Study17
Deepfakes Unmasked: The Effects of Information Priming and Bullshit Receptivity on Deepfake Recognition and Sharing Intention17
A National Study of Zoom Fatigue and Mental Health During the COVID-19 Pandemic: Implications for Future Remote Work16
Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts16
Examining Associations Between Social Networking Site Alcohol-Specific Social Norms, Posting Behavior, and Drinking to Cope During the COVID-19 Pandemic16
How COVID Has Changed Online Dating—And What Lies Ahead16
How Does Parental Smartphone Addiction Affect Adolescent Smartphone Addiction?: Testing the Mediating Roles of Parental Rejection and Adolescent Depression16
Kids Will Find a Way: The Benefits of Social Video Games15
Robots Are Not All the Same: Young Adults' Expectations, Attitudes, and Mental Attribution to Two Humanoid Social Robots15
Psychosocial Correlates of Excessive Social Media Use in a Hispanic College Sample15
The Robot Made Me Do It: Human–Robot Interaction and Risk-Taking Behavior15
Parental Phubbing and Internet Gaming Addiction in Children: Mediating Roles of Parent–Child Relationships and Depressive Symptoms15
Maternal Use of Media to Regulate Child Distress: A Double-Edged Sword? Longitudinal Links to Toddlers' Negative Emotionality15
Zoom Fatigue, Psychological Distress, Life Satisfaction, and Academic Well-Being15
Sexual Harassment in the Metaverse14
A Routine Activity Approach to Understand Cybergrooming Victimization Among Adolescents from Six Countries14
Prenatal Predictors of Media Use During Infancy14
Deepfakes: Awareness, Concerns, and Platform Accountability14
Femtech: Digital Help for Women's Health Care Across the Life Span14
Presence and Flow in the Context of Virtual Reality Storytelling: What Influences Enjoyment in Virtual Environments?14
Taking a Break from Social Media Improves Wellbeing Through Sleep Quality14
Associations Between Social Anxiety, Depression, and Use of Mobile Dating Applications14
Social Media Use and Its Link to Physical Health Indicators14
Social Sharing of Emotion During the COVID-19 Pandemic13
To Believe or Not to Believe: Framing Analysis of Content and Audience Response of Top 10 Deepfake Videos on YouTube13
Successful Gamification of Cybersecurity Training13
Interpersonal Goals as Predictors of Facebook Use, Social Capital, and Envy13
Aggressive Video Games Are Not a Risk Factor for Mental Health Problems in Youth: A Longitudinal Study13
The Relationship Between Hikikomori Risk and Internet Use During COVID-19 Restrictions13
Effectiveness of Available Treatments for Gaming Disorders in Children and Adolescents: A Systematic Review13
Violent Video Games and Aggression: Stimulation or Catharsis or Both?13
Free Smiles Are Worth a Lot for Social Media Influencers: The Mediating Roles of Warmth, Competence, and Admiration13
A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression13
Anxiously Searching for Love (Among Other Things): Attachment Orientation and Mobile Dating Application Users' Motives and Outcomes12
Why Do People Browse and Post on WeChat Moments? Relationships among Fear of Missing Out, Strategic Self-Presentation, and Online Social Anxiety12
The Role of Individual Differences in Cyber Dating Abuse Perpetration12
Popular Discourse Around Deepfakes and the Interdisciplinary Challenge of Fake Video Distribution12
Social Context and Gaming Motives Predict Mental Health Better Than Time Played: An Exploratory Regression Analysis with over 13,000 Video Game Players12
Embodiment Empowers Empathy in Virtual Reality12
The Use of Virtual Reality for Managing Psychological Distress in Adolescents: Systematic Review11
Cyberintimacy: A Scoping Review of Technology-Mediated Romance in the Digital Age11
The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorde11
Social Anxiety Can Be Triggered by 360-Degree Videos in Virtual Reality: A Pilot Study Exploring Fear of Shopping11
Evaluating the Adequacy of Emoji Use in Positive and Negative Messages from Close and Distant Senders11
Instagram and TikTok Flow States and Their Association with Psychological Well-Being10
Adolescent Screen Time Associated with Risk Factor of Fear of Missing Out During Pandemic COVID-1910
Understanding the YouTube Generation: How Preschoolers Process Television and YouTube Advertising10
Digital Technology Use and Cyberbullying Among Primary School Children: Digital Literacy and Parental Mediation as Moderators10
The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal Study10
Emerging Adults' Expectations About the Next Generation of Robots: Exploring Robotic Needs Through a Latent Profile Analysis10
“Who Are the Cyka Blyat?” How Empathy, Impulsivity, and Motivations to Play Predict Aggressive Behaviors in Multiplayer Online Games10
The Space Between: Nature and Machine Heuristics in Evaluations of Organisms, Cyborgs, and Robots10
Machines Like Us and People Like You: Toward Human–Robot Shared Experience10
The Study of Perceptual Eye Position Examination and Visual Perceptual Training in Postoperative Intermittent Exotropes10
Do We Take a Robot's Needs into Account? The Effect of Humanization on Prosocial Considerations Toward Other Human Beings and Robots9
Users' Affective and Cognitive Responses to Humanoid Robots in Different Expertise Service Contexts9
The Online Hate Speech Cycle of Violence: Moderating Effects of Moral Disengagement and Empathy in the Victim-to-Perpetrator Relationship9
Internet-Risk Classes of Adolescents, Dispositional Mindfulness and Health-Related Quality of Life: A Mediational Model9
Machine–Deep–Ensemble Learning Model for Classifying Cybersickness Caused by Virtual Reality Immersion9
The Disinhibiting Effects of Anonymity Increase Online Trolling9
Uncivil Reactions to Sexual Assault Online: Linguistic Features of News Reports Predict Discourse Incivility9
Cultural Influences on Perceptions of Emotions Depicted in Emojis9
Violent Video Games and Aggression Among Young Adults: The Moderating Effects of Adverse Environmental Factors9
The Accessibility of Commercial Off-The-Shelf Virtual Reality for Low Vision Users: A Macular Degeneration Case Study9
The Impact of Social Endorsement Cues and Manipulability Concerns on Perceptions of News Credibility9
Texting at a Child Helpline: How Text Volume, Session Length and Duration, Response Latency, and Waiting Time Are Associated with Counseling Impact9
Offline and Online Social Support and Short-Form Video Addiction Among Chinese Adolescents: The Mediating Role of Emotion Suppression and Relatedness Needs9
Predicting Engagement in Electronic Surveillance in Romantic Relationships9
Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study9
Prevalence of Internet Addiction Among Iranian University Students: A Systematic Review and Meta-analysis9
Tablet and Smartphone or a Book: The Struggle Between Digital Media and Literacy Environment in Homes of Croatian Preschool Children and Its Effect on Letter Recognition9
Preschoolers' Social Cognitive Development in the Age of Screen Time Ubiquity8
Call for Special Issue Papers: HUMANE METAVERSE: Opportunities and Challenges Towards the Development of a Humane-Centered Metaverse8
Feasibility of a Virtual Reality Program in Managing Test Anxiety: A Pilot Study8
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making8
Hypocrisy Induction: Using Chatbots to Promote COVID-19 Social Distancing8
Linking the Pathway from Exposure to Online Vaccine Information to Cyberchondria During the COVID-19 Pandemic: A Moderated Mediation Model8
Individualized Visual Reality Training Improves Visual Acuity and Visual Field Defects in Patients with Glaucoma: A Preliminary Study Report8
Comparison of Visual Parameters Between Normal Individuals and People with Low Vision in a Virtual Environment8
Sharing Personal Memories on Ephemeral Social Media Facilitates Autobiographical Memory8
Feedback Sensitivity as a Mediator of the Relationship Between Attachment Anxiety and Problematic Facebook Use8
Self-Reported and Parental Assessments of Internet Gaming Disorder, and Their Accordance with DSM-5 Criteria in a Clinical Relevant Population8
The Personal Autonomous Car: Personality and the Driverless Car8
Associations of Personality Traits with Internet Addiction: A Cross-Cultural Meta-Analysis with a Multilingual Approach8
An Exploratory Analysis of Different Problematic Internet Use Profiles in Cybervictims, Cyberbullies, and Cyberbully Victims8
My Privacy and Control Matter: Understanding Motivations for Using Untact Services8
A Pilot Study of an Online Psychoeducational Program on Cyberbullying That Aims to Increase Confidence and Help-Seeking Behaviors Among Adolescents8
Purchasing in a Pandemic? Virtual Consumerism in 20218
Problematic Smartphone Use Influences the Relationship Between Experiential Avoidance and Anxiety8
How Avatar Identification Affects Enjoyment in the Metaverse: The Roles of Avatar Customization and Social Engagement8
Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli8
Group Decision-Making in Multi-User Immersive Virtual Reality8
How Virtual Reality Is Changing the Reality of Aging8
Effect of Social Anxiety on the Adoption of Robotic Training Partner7
Affecting Explicit and Implicit Body Image with Thin-Idealized Avatars in Virtual Reality: The Role of Sense of Embodiment7
Does Witnessing Racism Online Promote Individual and Institutional Anti-Racism Advocacy Among White Individuals? The Role of White Empathy, White Guilt, and White Fear of Other Races7
Adaptation and Psychometric Cross-Cultural Validation of a Workplace Cyberbullying Questionnaire in Spain and Germany7
BookTok Made Me Do It: The Evolution of Reading7
Who Is Smart with Their Smartphones? Determinants of Smartphone Security Behavior7
Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis7
Psychometric Properties of the Nine-Item Korean Internet Gaming Disorder Scale: Short Form7
COVID Feel Good: A Free VR Self-Help Solution for Providing Stress Management and Social Support During the COVID-19 Pandemic7
Adolescent Sexting: The Role of Body Shame, Social Physique Anxiety, and Social Networking Site Addiction7
Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective7
Development and Differential Item Functioning of the Internet Addiction Test-Revised (IAT-R): An Item Response Theory Approach7
How Augmented Reality Increases Engagement Through Its Impact on Risk and the Decision Process7
“I Found a More Attractive Deepfaked Self”: The Self-Enhancement Effect in Deepfake Video Exposure7
An Exploratory Study of Adolescents' Social Media Sharing of Marijuana-Related Content7
Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game7
Do Anthropomorphic Chatbots Increase Counseling Satisfaction and Reuse Intention? The Moderated Mediation of Social Rapport and Social Anxiety6
Social Interaction and Pain Threshold in Virtual Reality6
Turning to Faith and Technology During the Coronavirus Disease 2019 Crisis6
Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure6
What Is the Draw of the Metaverse? Personality Correlates of Zepeto Use Motives and Their Associations With Psychological Well-Being6
How Real Are Virtual Emotions?6
Fear of Missing Out Predicts Employee Information Security Awareness Above Personality Traits, Age, and Gender6
Examining Identity Shift Effects in Virtual Reality6
Is Artificial Intelligence Customer Service Satisfactory? Insights Based on Microblog Data and User Interviews6
A Content Analysis of Reddit Users' Perspectives on Reasons for Not Following Through with a Suicide Attempt6
Text-Message Dependency, Executive Function, and Impulsivity in College Students: A Cluster Analysis6
Persuasive Appeals Predict Credibility Judgments of Phishing Messages6
The Moderating Role of Parental Strain on the Relationship Between Child Media Use and Regulation6
How to Be Aggressive from Virtual to Reality? Revisiting the Violent Video Games Exposure-Aggression Association and the Mediating Mechanisms6
The Role of Screen Time and Screen Activity in the Nonverbal Reasoning of 5-Year-Olds: Cross-Sectional Findings from a Large Birth Cohort Study6
Social Media Use by Young People Living in Conflict-Affected Regions of Myanmar6
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses6
What Predicts Online Disinhibition? Examining Perceptions of Protection and Control Online and the Moderating Role of Social Anxiety6
Tweets and Reactions: Revealing the Geographies of Cybercrime Perpetrators and the North-South Divide6
Psychometric Properties of the Compulsive Internet Use Scale in Spain, Colombia, and Mexico5
Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy5
Teletherapy: The New Norm?5
Psychosocial Difficulties and Help-Seeking Behaviors in Singapore Adolescents Involved in Cyberbullying5
Motivations for Online Expression, Willingness of Online Help-Seeking, and the Risk of Suicide Among Hong Kong Youths: A Mixed-Methods Study5
Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence5
More Interactions, More Prosociality? An Investigation of the Prosocial Effect of Online Social Interactions Among Adolescents5
Fear of Missing Out and Irrational Procrastination in the Mobile Social Media Environment: A Moderated Mediation Analysis5
Romance and Dating in the Digital Age: Impacts of Computer-Mediated Communication and a Global Pandemic5
Exploring Workers' Subjective Experiences of Habit Formation in Cybersecurity: A Qualitative Survey5
User Experience Evaluation in Shared Interactive Virtual Reality5
Violent Video Games: Harmful Trigger or Harmless Diversion?5
Engagement in a Novel Internet Intervention for Alcohol Reduction: A Qualitative Study of User Motivations and Experiences5
Social Media and Social Organizing: From Pandemic to Protests5
Cognitive Rehabilitation in the Metaverse: Insights from the Tele-Neurorehab Project5
Beyond Zoom: The New Reality5
Is Social Media Use Changing Who We Are? Examining the Bidirectional Relationship Between Personality and Social Media Use5
Negotiating Desire and Uncertainty on Tinder During the COVID-19 Pandemic: Implications for the Transformation of Sexual Health Communication5
Exploring Links Between Online Infidelity, Mate Poaching Intentions, and the Likelihood of Meeting Offline5
The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive Individuals5
Zoom 3.0: Is Your Avatar Ready?5
Emotional Experiences of Cybersecurity Breach Victims5
If the Mask Fits: Psychological Correlates with Online Self-Presentation Experimentation in Adults5
A Longitudinal Study of Fitbit Usage Behavior Among College Students4
Disambiguating Between Privacy and Security in the Context of Health Care: New Insights on the Determinants of Health Technologies Use4
Female Users' TikTok Use and Body Image: Active Versus Passive Use and Social Comparison Processes4
Esports Players Are Less Extroverted and Conscientious than Athletes4
Aggression and Consistency of Self in Cybertrolling Behavior4
Other-Dehumanization Rather Than Self-Dehumanization Mediates the Relationship Between Violent Video Game Exposure and Aggressive Behavior4
Forging Stronger Bonds Through Technology: How Virtual Reality Can Instill Empathy4
Smartphones and Children: Relationships, Regulation, and Reasoning4
College Students' Motives for In-Person Meetings with Dating Application Matches4
The Effect of Previous Exposure on Virtual Reality Induced Public Speaking Anxiety: A Physiological and Behavioral Study4
Predictors of Players' Decisions to Help Others in Video Games4
Zero Sales Resistance: The Dark Side of Big Data and Artificial Intelligence4
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