Cyberpsychology Behavior and Social Networking

Papers
(The median citation count of Cyberpsychology Behavior and Social Networking is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
How Adolescents Use Social Media to Cope with Feelings of Loneliness and Anxiety During COVID-19 Lockdown332
How Parents and Their Children Used Social Media and Technology at the Beginning of the COVID-19 Pandemic and Associations with Anxiety231
Twenty-Five Years of Social Media: A Review of Social Media Applications and Definitions from 1994 to 2019189
Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic146
Ready or Not for Contact Tracing? Investigating the Adoption Intention of COVID-19 Contact-Tracing Technology Using an Extended Unified Theory of Acceptance and Use of Technology Model98
Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human–Robot Interaction88
What the Metaverse Is (Really) and Why We Need to Know About It84
Cyber Stalking, Cyber Harassment, and Adult Mental Health: A Systematic Review76
Online Social Connection as a Buffer of Health Anxiety and Isolation During COVID-1970
Discrimination and Well-Being Among Asians/Asian Americans During COVID-19: The Role of Social Media69
Internet-Related Behaviors and Psychological Distress Among Schoolchildren During the COVID-19 School Hiatus67
The Social Impact of Deepfakes67
Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue59
Comparing Smartphone, WhatsApp, Facebook, Instagram, and Snapchat: Which Platform Elicits the Greatest Use Disorder Symptoms?58
Effects of Disinformation Using Deepfake: The Protective Effect of Media Literacy Education57
Metaverse Games: Game Changer for Healthcare?56
Digital Disinformation About COVID-19 and the Third-Person Effect: Examining the Channel Differences and Negative Emotional Outcomes53
Surviving COVID-19: The Neuroscience of Smart Working and Distance Learning51
Social Media Exposure and College Students' Mental Health During the Outbreak of COVID-19: The Mediating Role of Rumination and the Moderating Role of Mindfulness49
The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review49
Ready (or Not) Player One: Initial Musings on the Metaverse48
Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey47
Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-1946
Problematic Social Media Use and Its Relationship with Depression or Anxiety: A Systematic Review45
The Instagram Infodemic: Cobranding of Conspiracy Theories, Coronavirus Disease 2019 and Authority-Questioning Beliefs42
Whose Tweets on COVID-19 Gain the Most Attention: Celebrities, Political, or Scientific Authorities?42
Social Media Use and Adolescent Well-Being: A Narrative Review of Longitudinal Studies40
Cyberbullying in Adolescents: Resilience as a Protective Factor of Mental Health Outcomes37
Emotion Regulation Difficulties, Personality, and Problematic Smartphone Use37
Relationship Between Depression Symptoms, Physical Activity, and Addictive Social Media Use37
Internet Use by People with Intellectual Disability: Exploring Digital Inequality—A Systematic Review35
Internet Addiction and Attention in Adolescents: A Systematic Review35
Smoking, Vaping, and Tobacco Industry During COVID-19 Pandemic: Twitter Data Analysis33
How Does It Feel to Be a Woman Victim of Sexual Harassment? The Effect of 360°-Video-Based Virtual Reality on Empathy and Related Variables32
Taking a One-Week Break from Social Media Improves Well-Being, Depression, and Anxiety: A Randomized Controlled Trial31
A National Study of Zoom Fatigue and Mental Health During the COVID-19 Pandemic: Implications for Future Remote Work30
Insecure Attachment and Technology Addiction Among Young Adults: The Mediating Role of Impulsivity, Alexithymia, and General Psychological Distress30
Immersive Virtual Reality Therapy as a Support for Cardiac Rehabilitation: A Pilot Randomized-Controlled Trial28
Online Hate Speech Victimization and Depressive Symptoms Among Adolescents: The Protective Role of Resilience28
Effects of Violent Video Games on Aggressive Cognition and Aggressive Behavior28
Zoom Fatigue, Psychological Distress, Life Satisfaction, and Academic Well-Being27
The Real Threat of Deepfake Pornography: A Review of Canadian Policy26
Face the Uncanny: The Effects of Doppelganger Talking Head Avatars on Affect-Based Trust Toward Artificial Intelligence Technology are Mediated by Uncanny Valley Perceptions26
The Mediating Role of Impulsivity and the Moderating Role of Gender Between Fear of Missing Out and Gaming Disorder Among a Sample of Chinese University Students26
Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents26
Parental Phubbing and Internet Gaming Addiction in Children: Mediating Roles of Parent–Child Relationships and Depressive Symptoms25
Sexual Harassment in the Metaverse24
Exploring Viewers' Experiences of Parasocial Interactions with Videogame Streamers on Twitch24
Unique and Cumulative Effects of Intimate Partner Cybervictimization Types on Alcohol Use in Lesbian, Gay, and Bisexual Emerging Adults23
Taking a Break from Social Media Improves Wellbeing Through Sleep Quality22
How Avatar Identification Affects Enjoyment in the Metaverse: The Roles of Avatar Customization and Social Engagement22
Investigating the Role of Health Factors and Psychological Well-Being in Gaming Disorder22
Deepfakes Unmasked: The Effects of Information Priming and Bullshit Receptivity on Deepfake Recognition and Sharing Intention22
Effect of Virtual Reality Perspective-Taking on Related and Unrelated Contexts22
Instagram and TikTok Flow States and Their Association with Psychological Well-Being21
The Effect of Augmented Reality on Consumer Learning for Search and Experience Products in Mobile Commerce21
Kids Will Find a Way: The Benefits of Social Video Games21
Facing with Collaborative Robots: The Subjective Experience in Senior and Younger Workers21
Fear of Missing Out and Consumer Happiness on Instagram: A Serial Mediation of Social Media Influencer-Related Activities21
Internet Adoption in Older Adults: Findings from the Health and Retirement Study20
How Does Parental Smartphone Addiction Affect Adolescent Smartphone Addiction?: Testing the Mediating Roles of Parental Rejection and Adolescent Depression20
How COVID Has Changed Online Dating—And What Lies Ahead20
A Content Analysis of Coronavirus Tweets in the United States Just Prior to the Pandemic Declaration20
Effectiveness of Available Treatments for Gaming Disorders in Children and Adolescents: A Systematic Review20
Robots Are Not All the Same: Young Adults' Expectations, Attitudes, and Mental Attribution to Two Humanoid Social Robots19
Deepfakes: Awareness, Concerns, and Platform Accountability19
Social Context and Gaming Motives Predict Mental Health Better Than Time Played: An Exploratory Regression Analysis with over 13,000 Video Game Players18
Presence and Flow in the Context of Virtual Reality Storytelling: What Influences Enjoyment in Virtual Environments?18
Psychosocial Correlates of Excessive Social Media Use in a Hispanic College Sample18
Successful Gamification of Cybersecurity Training18
The Virtual Cooking Task: A Preliminary Comparison Between Neuropsychological and Ecological Virtual Reality Tests to Assess Executive Functions Alterations in Patients Affected by Alcohol Use Disorde18
Offline and Online Social Support and Short-Form Video Addiction Among Chinese Adolescents: The Mediating Role of Emotion Suppression and Relatedness Needs18
Associations Between Social Anxiety, Depression, and Use of Mobile Dating Applications18
Femtech: Digital Help for Women's Health Care Across the Life Span18
Examining Associations Between Social Networking Site Alcohol-Specific Social Norms, Posting Behavior, and Drinking to Cope During the COVID-19 Pandemic18
Social Media Use and Its Link to Physical Health Indicators17
#Coronavirus: Monitoring the Belgian Twitter Discourse on the Severe Acute Respiratory Syndrome Coronavirus 2 Pandemic17
Social Sharing of Emotion During the COVID-19 Pandemic16
The Robot Made Me Do It: Human–Robot Interaction and Risk-Taking Behavior16
Violent Video Games and Aggression: Stimulation or Catharsis or Both?16
The Disinhibiting Effects of Anonymity Increase Online Trolling16
The Relationship Between Hikikomori Risk and Internet Use During COVID-19 Restrictions16
Aggressive Video Games Are Not a Risk Factor for Mental Health Problems in Youth: A Longitudinal Study15
Free Smiles Are Worth a Lot for Social Media Influencers: The Mediating Roles of Warmth, Competence, and Admiration15
To Believe or Not to Believe: Framing Analysis of Content and Audience Response of Top 10 Deepfake Videos on YouTube15
Embodiment Empowers Empathy in Virtual Reality15
How Augmented Reality Increases Engagement Through Its Impact on Risk and the Decision Process15
Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective15
The Role of Individual Differences in Cyber Dating Abuse Perpetration14
Digital Technology Use and Cyberbullying Among Primary School Children: Digital Literacy and Parental Mediation as Moderators14
Evaluating the Adequacy of Emoji Use in Positive and Negative Messages from Close and Distant Senders14
A Longitudinal Social Network Perspective on Adolescents' Exposure to Violent Video Games and Aggression14
Popular Discourse Around Deepfakes and the Interdisciplinary Challenge of Fake Video Distribution14
Group Decision-Making in Multi-User Immersive Virtual Reality13
A Content Analysis of Reddit Users' Perspectives on Reasons for Not Following Through with a Suicide Attempt13
“Who Are the Cyka Blyat?” How Empathy, Impulsivity, and Motivations to Play Predict Aggressive Behaviors in Multiplayer Online Games13
Do We Take a Robot's Needs into Account? The Effect of Humanization on Prosocial Considerations Toward Other Human Beings and Robots13
The Role of Violent Video Game Exposure, Personality, and Deviant Peers in Aggressive Behaviors Among Adolescents: A Two-Wave Longitudinal Study13
Prevalence of Internet Addiction Among Iranian University Students: A Systematic Review and Meta-analysis13
The Use of Virtual Reality for Managing Psychological Distress in Adolescents: Systematic Review13
Tweets and Reactions: Revealing the Geographies of Cybercrime Perpetrators and the North-South Divide13
The Space Between: Nature and Machine Heuristics in Evaluations of Organisms, Cyborgs, and Robots13
Adolescent Screen Time Associated with Risk Factor of Fear of Missing Out During Pandemic COVID-1913
Violent Video Games and Aggression Among Young Adults: The Moderating Effects of Adverse Environmental Factors12
The Impact of Social Endorsement Cues and Manipulability Concerns on Perceptions of News Credibility12
Associations of Personality Traits with Internet Addiction: A Cross-Cultural Meta-Analysis with a Multilingual Approach12
Emerging Adults' Expectations About the Next Generation of Robots: Exploring Robotic Needs Through a Latent Profile Analysis12
Female Users' TikTok Use and Body Image: Active Versus Passive Use and Social Comparison Processes12
The Online Hate Speech Cycle of Violence: Moderating Effects of Moral Disengagement and Empathy in the Victim-to-Perpetrator Relationship12
Machines Like Us and People Like You: Toward Human–Robot Shared Experience12
Machine–Deep–Ensemble Learning Model for Classifying Cybersickness Caused by Virtual Reality Immersion12
The BODY-FRIEND Project: Using New Technology to Learn about How People with Anorexia Feel about Their Bodies11
Is Artificial Intelligence Customer Service Satisfactory? Insights Based on Microblog Data and User Interviews11
The Study of Perceptual Eye Position Examination and Visual Perceptual Training in Postoperative Intermittent Exotropes11
Preschoolers' Social Cognitive Development in the Age of Screen Time Ubiquity11
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making11
What Is the Draw of the Metaverse? Personality Correlates of Zepeto Use Motives and Their Associations With Psychological Well-Being11
Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis11
Hypocrisy Induction: Using Chatbots to Promote COVID-19 Social Distancing11
Who Is Smart with Their Smartphones? Determinants of Smartphone Security Behavior10
Do Anthropomorphic Chatbots Increase Counseling Satisfaction and Reuse Intention? The Moderated Mediation of Social Rapport and Social Anxiety10
Uncivil Reactions to Sexual Assault Online: Linguistic Features of News Reports Predict Discourse Incivility10
Searching for the Metaverse: Neuroscience of Physical and Digital Communities10
How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing10
Effect of Social Anxiety on the Adoption of Robotic Training Partner10
Adolescent Sexting: The Role of Body Shame, Social Physique Anxiety, and Social Networking Site Addiction10
Effects of Using Artificial Intelligence on Interpersonal Perceptions of Job Applicants9
Users' Affective and Cognitive Responses to Humanoid Robots in Different Expertise Service Contexts9
Self-Reported and Parental Assessments of Internet Gaming Disorder, and Their Accordance with DSM-5 Criteria in a Clinical Relevant Population9
Linking the Pathway from Exposure to Online Vaccine Information to Cyberchondria During the COVID-19 Pandemic: A Moderated Mediation Model9
An Exploratory Analysis of Different Problematic Internet Use Profiles in Cybervictims, Cyberbullies, and Cyberbully Victims9
“I Found a More Attractive Deepfaked Self”: The Self-Enhancement Effect in Deepfake Video Exposure9
Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game9
Is Social Media Use Changing Who We Are? Examining the Bidirectional Relationship Between Personality and Social Media Use9
The Escalating Crisis in Adolescent Mental Health9
Problematic Smartphone Use Influences the Relationship Between Experiential Avoidance and Anxiety9
Adaptation and Psychometric Cross-Cultural Validation of a Workplace Cyberbullying Questionnaire in Spain and Germany9
Perceived Vulnerability As a Determinant of Increased Risk for Cybersecurity Risk Behavior8
Affecting Explicit and Implicit Body Image with Thin-Idealized Avatars in Virtual Reality: The Role of Sense of Embodiment8
The Role of Peer Support in the Growth Trajectory of Pathological Internet Use Among Youth: A Protective Factor8
Purchasing in a Pandemic? Virtual Consumerism in 20218
My Privacy and Control Matter: Understanding Motivations for Using Untact Services8
How to Be Aggressive from Virtual to Reality? Revisiting the Violent Video Games Exposure-Aggression Association and the Mediating Mechanisms8
Psychometric Properties of the Nine-Item Korean Internet Gaming Disorder Scale: Short Form8
Sharing Personal Memories on Ephemeral Social Media Facilitates Autobiographical Memory8
If the Mask Fits: Psychological Correlates with Online Self-Presentation Experimentation in Adults8
How Real Are Virtual Emotions?8
User Experience Evaluation in Shared Interactive Virtual Reality8
Call for Special Issue Papers: HUMANE METAVERSE: Opportunities and Challenges Towards the Development of a Humane-Centered Metaverse8
Virtual Reality as a Pain Distraction Modality for Experimentally Induced Pain in a Chronic Pain Population: An Exploratory Study8
Feeling Virtually Present Makes Me Happier: The Influence of Immersion, Sense of Presence, and Video Contents on Positive Emotion Induction7
Text-Message Dependency, Executive Function, and Impulsivity in College Students: A Cluster Analysis7
More Interactions, More Prosociality? An Investigation of the Prosocial Effect of Online Social Interactions Among Adolescents7
What Predicts Online Disinhibition? Examining Perceptions of Protection and Control Online and the Moderating Role of Social Anxiety7
Characterization of Cyberbullying Victimization and Perpetration Before and During the COVID-19 Pandemic in Spain7
Does Witnessing Racism Online Promote Individual and Institutional Anti-Racism Advocacy Among White Individuals? The Role of White Empathy, White Guilt, and White Fear of Other Races7
The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive Individuals7
BookTok Made Me Do It: The Evolution of Reading7
“Standing Up for Earth Rights”: Awe-Inspiring Virtual Nature for Promoting Pro-Environmental Behaviors7
Psychosocial Difficulties and Help-Seeking Behaviors in Singapore Adolescents Involved in Cyberbullying7
Promoting Emotional and Psychological Well-Being During COVID-19 Pandemic: A Self-Help Virtual Reality Intervention for University Students7
Uploading Risk: Examining the Social Profile of Young Adults Most Susceptible to Engagement in Risky Social Media Challenges7
An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses7
Psychometric Properties of the Compulsive Internet Use Scale in Spain, Colombia, and Mexico7
Negotiating Desire and Uncertainty on Tinder During the COVID-19 Pandemic: Implications for the Transformation of Sexual Health Communication7
Social Media Use by Young People Living in Conflict-Affected Regions of Myanmar7
A Dyadic Examination of Interpersonal Electronic Surveillance6
When a Chatbot Smiles at You: The Psychological Mechanism Underlying the Effects of Friendly Language Use by Product Recommendation Chatbots6
Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence6
Other-Dehumanization Rather Than Self-Dehumanization Mediates the Relationship Between Violent Video Game Exposure and Aggressive Behavior6
The Psychological Consequences of Envying Influencers on Instagram6
Influences of a Virtual Reality Experience on Dissociation, Mindfulness, and Self-Efficacy6
Motivations for Online Expression, Willingness of Online Help-Seeking, and the Risk of Suicide Among Hong Kong Youths: A Mixed-Methods Study6
Image Framing, Emoticons, and Sharing Intention for Health-Related Posts on Facebook6
The Effect of Previous Exposure on Virtual Reality Induced Public Speaking Anxiety: A Physiological and Behavioral Study6
A Longitudinal Study of Fitbit Usage Behavior Among College Students6
Esports Players Are Less Extroverted and Conscientious than Athletes6
Social Interaction and Pain Threshold in Virtual Reality6
Preliminary Study of Short-Term Visual Perceptual Training Based on Virtual Reality and Augmented Reality in Postoperative Strabismic Patients6
Emotional Experiences of Cybersecurity Breach Victims6
Beyond Zoom: The New Reality6
Zoom 3.0: Is Your Avatar Ready?5
Zero Sales Resistance: The Dark Side of Big Data and Artificial Intelligence5
Romance and Dating in the Digital Age: Impacts of Computer-Mediated Communication and a Global Pandemic5
#BeautyInspo: Unraveling the Relationships Between Nonidealized Content on Different Media Platforms, Inspiration, and a Broad Conceptualization of Beauty5
Data-Driven Digital Therapeutics: The Path Forward5
The Ascent of Social Robots5
Feasibility of Virtual Reality Exposure Therapy in the Treatment of Danish Veterans with Post-Traumatic Stress Disorder: A Mixed Method Pilot Study5
Impacts of Parental Technoference on Parent–Child Relationships and Child Health and Developmental Outcomes: A Scoping Review5
Problematic Internet Use, Anxiety, Depression, and Stress Symptoms in Adults with COVID-19 Pandemic and Earthquake Experience: Insights from Croatian Online Survey5
Jealousy and Electronic Intrusion Mediated by Relationship Uncertainty in Married and Cohabiting Couples During COVID-195
Digital Hate Speech Experiences Across Age Groups and Their Impact on Well-Being: A Nationally Representative Survey in Switzerland5
Perceived Parental Monitoring of Smartphones and Problematic Smartphone Use in Adolescents: Mediating Roles of Self-Efficacy and Self-Control5
Exploring Workers' Subjective Experiences of Habit Formation in Cybersecurity: A Qualitative Survey5
The Auxiliary Role of Virtual Reality in Enhancing the Effects of Disaster News on Empathy and Fear: The Mediating Role of Presence5
Exploring Links Between Online Infidelity, Mate Poaching Intentions, and the Likelihood of Meeting Offline5
Topics and Sentiments Influence Likes: A Study of Facebook Public Pages' Posts About COVID-19 Vaccination5
Disambiguating Between Privacy and Security in the Context of Health Care: New Insights on the Determinants of Health Technologies Use5
Experiences of Depersonalization/Derealization Among Users of Virtual Reality Applications: A Cross-Sectional Survey5
Fear of Missing Out and Irrational Procrastination in the Mobile Social Media Environment: A Moderated Mediation Analysis5
Cognitive Rehabilitation in the Metaverse: Insights from the Tele-Neurorehab Project5
The Effects of Attachment, Temperament, and Self-Esteem on Technology Addiction: A Mediation Model Among Young Adults5
Licensing Effect of Pro-Environmental Behavior in Metaverse5
Prevalence of Nomophobia and an Analysis of Its Contributing Factors in the Undergraduate Students of Pakistan5
Violent Video Games: Harmful Trigger or Harmless Diversion?5
In-Person and Virtual World Mindfulness Training: Trust, Satisfaction, and Learning5
Digital Strategies for Screen Time Reduction: A Randomized Field Experiment5
Further Understanding the Correlations Between Sexting and Mental Health: Considerations for Sex and Sexual Identity5
Intimate Partner Cyberstalking: Exploring Vulnerable Narcissism, Secondary Psychopathy, Borderline Traits, and Rejection Sensitivity4
The More COVID-19 Information We Shared; the More Anxious We Got? The Associations Among Social Media Use, Anxiety, and Coping Strategies4
Something's Fishy About It: How Opinion Congeniality and Explainability Affect Motivated Attribution to Artificial Intelligence Versus Human Comment Moderators4
Aggression and Consistency of Self in Cybertrolling Behavior4
Psychological, Communicative, and Relationship Characteristics That Relate to Social Media Users' Willingness to Denounce Fake News4
MuMMER: How Robotics Can Reboot Social Interaction and Customer Engagement in Shops and Malls4
Loneliness and Social Media Use Among Adolescents with Psychiatric Disorders4
Are You Going to Delete Me? Latent Profiles of Post-Relationship Breakup Social Media Use and Emotional Distress4
Avatars' Social Rhythms in Online Games Indicate Their Players' Depression4
The Impact of Rejection Sensitivity on Self-Disclosure Within the Context of Online Dating4
Internet-Based Mental Health Survey Research: Navigating Internet Bots on Reddit4
Mobile-Mediated Communication in Romantic Relationships: The Effects of Communication Indicators and Love Attitude on Relationship Quality4
International Classification of Diseases-11-Based External Assessment of Social Media Use Disorder in Adolescents: Development and Validation of the Social Media Use Disorder Scale for Parents4
(Mental) Healthcare Consumerism in the Metaverse: Is There a Benefit?4
College Students' Motives for In-Person Meetings with Dating Application Matches4
The Effectiveness of Binocular Virtual Reality Training on Repairing Visual Field Defect of Glaucoma4
Learning in the Metaverse: Are University Students Willing to Learn in Immersive Virtual Reality?4
Predicting Teens' Privacy Management and Attitude Toward Data Protection on Social Media4
Toward a Humane Metaverse: Challenges and Opportunities4
Exploring the Impact of ChatGPT Literacy on User Satisfaction: The Mediating Role of User Motivations4
Social Connectedness, Cyberbullying, and Well-Being: Preliminary Findings from the Longitudinal Adolescent Brain Study4
The Effect of Augmented Reality and Privacy Priming in a Fashion-Related App: An Application of Technology Acceptance Model4
Human–Robot Confluence: Toward a Humane Robotics4
Parent–Child Discrepancies in Reports of Exposure to Violence/Pornography on Mobile Devices and the Impact on Children's Psychosocial Adjustment4
Haptics: Making the Metaverse a Touching Experience4
Is Self-Control an “Angel” or a “Devil”? The Effect of Internet Game Disorder on Adolescent Subjective Well-Being4
Fear of Missing Out, Reflective Smartphone Disengagement, and Loneliness in Late Adolescents4
Influencer Worship and Self-Connection with the Promoted Brands on Social Media: Why Benign Envy and Trait Competitiveness Matter4
Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being4
Self-Disclosure Valence on Facebook: Effects on Social Attractiveness and User Reactions4
Trajectories of Emotion Recognition Training in Virtual Reality and Predictors of Improvement for People with a Psychotic Disorder4
The Effects of Nature-Based Travel in Virtual Reality: The Role of Spatial Presence and Narrative Engagement3
Mental Health Help-Seeking Behavior of Male Video Game Players: An Online Survey3
The Artificial Face (ART-F) Project: Addressing the Problem of Interpretability, Interface, and Trust in Artificial Intelligence3
360° Digital Travel to Improve Emotional State and Well-Being During the COVID-19 Pandemic: The Role of Presence and Sense of Place3
Cyberbullying Toward Māori Is Rife in New Zealand: Incidences and Demographic Differences in Experiences of Cyberbullying Among Māori3
Longitudinal Cross-Lagged Analysis Between Mobile Phone Dependence, Friendships, and Depressive Symptoms Among Korean Adolescents3
Using Virtual Reality in E-Cigarette and Secondhand Aerosol Prevention Messages: Implications for Emotional Campaign Design3
Can Deepfakes Improve Therapy?3
Trends, Limits, and Challenges of Computer Technologies in Attention Deficit Hyperactivity Disorder Diagnosis and Treatment3
Online Group Counseling for Young People Through a Customized Social Networking Platform: Phase 2 of Kids Helpline Circles3
Attentional State-Dependent Peripheral Electrical Stimulation During Action Observation Enhances Cortical Activations in Stroke Patients3
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