Cyberpsychology Behavior and Social Networking

Papers
(The H4-Index of Cyberpsychology Behavior and Social Networking is 37. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
How Adolescents Use Social Media to Cope with Feelings of Loneliness and Anxiety During COVID-19 Lockdown298
Connecting Through Technology During the Coronavirus Disease 2019 Pandemic: Avoiding “Zoom Fatigue”281
How Parents and Their Children Used Social Media and Technology at the Beginning of the COVID-19 Pandemic and Associations with Anxiety211
COVID-19 Information Seeking on Digital Media and Preventive Behaviors: The Mediation Role of Worry192
Twenty-Five Years of Social Media: A Review of Social Media Applications and Definitions from 1994 to 2019143
Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic134
Using Social Media to Our Advantage: Alleviating Anxiety During a Pandemic94
Social Media Use During Social Distancing93
Ready or Not for Contact Tracing? Investigating the Adoption Intention of COVID-19 Contact-Tracing Technology Using an Extended Unified Theory of Acceptance and Use of Technology Model89
What the Metaverse Is (Really) and Why We Need to Know About It72
Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis70
Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human–Robot Interaction67
Positive Technology and COVID-1965
Internet-Related Behaviors and Psychological Distress Among Schoolchildren During the COVID-19 School Hiatus64
Discrimination and Well-Being Among Asians/Asian Americans During COVID-19: The Role of Social Media60
Gender Differences in Social Support on Social Network Sites: A Meta-Analysis59
Cyber Stalking, Cyber Harassment, and Adult Mental Health: A Systematic Review59
Online Social Connection as a Buffer of Health Anxiety and Isolation During COVID-1957
Positive Mental Health Mediates the Relationship Between Facebook Addiction Disorder and Suicide-Related Outcomes: A Longitudinal Approach51
Why Are People Loyal to Live Stream Channels? The Perspectives of Uses and Gratifications and Media Richness Theories51
Comparing Smartphone, WhatsApp, Facebook, Instagram, and Snapchat: Which Platform Elicits the Greatest Use Disorder Symptoms?49
Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue48
Digital Disinformation About COVID-19 and the Third-Person Effect: Examining the Channel Differences and Negative Emotional Outcomes47
Social Media Exposure and College Students' Mental Health During the Outbreak of COVID-19: The Mediating Role of Rumination and the Moderating Role of Mindfulness46
Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-1945
Ready (or Not) Player One: Initial Musings on the Metaverse45
Effects of Disinformation Using Deepfake: The Protective Effect of Media Literacy Education44
Surviving COVID-19: The Neuroscience of Smart Working and Distance Learning43
How Cyberpsychology and Virtual Reality Can Help Us to Overcome the Psychological Burden of Coronavirus43
The Social Impact of Deepfakes43
Loot Boxes, Gambling, and Problem Gambling Among Young People: Results from a Cross-Sectional Online Survey40
Metaverse Games: Game Changer for Healthcare?39
Whose Tweets on COVID-19 Gain the Most Attention: Celebrities, Political, or Scientific Authorities?38
Impact of Problematic Smartphone Use on Mental Health of Adolescent Students: Association with Mood, Symptoms of Depression, and Physical Activity38
Are Parents Less Responsive to Young Children When They Are on Their Phones? A Systematic Naturalistic Observation Study38
Effects of Social Grooming on Incivility in COVID-1937
Longitudinal Associations Between Early Childhood Externalizing Behavior, Parenting Stress, and Child Media Use37
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