Computational Visual Media

Papers
(The H4-Index of Computational Visual Media is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Geometry-aware 3D pose transfer using transformer autoencoder2263
Ultra-High Resolution Facial Texture Reconstruction from a Single Image2171
MA2Net: Multi-Scale Adaptive Mixed Attention Network for Image Demoiréing885
Front Cover217
Towards harmonized regional style transfer and manipulation for facial images106
3D face recognition: A comprehensive survey in 202286
PE Loss: Perception-Enhanced Distortion-Oriented Loss for Image Restoration83
3D Indoor Scene Geometry Estimation from a Single Omnidirectional Image: A Comprehensive Survey80
Heuristic Weakly Supervised 3D Human Pose Estimation76
A Biophysical-Based Skin Model for Heterogeneous Volume Rendering70
Front Cover64
Recent advances in glinty appearance rendering55
Controllable multi-domain semantic artwork synthesis45
FRNeRF: Fusion and Regularization Fields for Dynamic View Synthesis45
Real-Time Woven Fabric Rendering Using SGGX Fitting38
A causal convolutional neural network for multi-subject motion modeling and generation32
Towards robustness and generalization of point cloud representation: A geometry coding method and a large-scale object-level dataset28
Temporal vectorized visibility for direct illumination of animated models27
Neural Scene Baking for Permutation Invariant Transparency Rendering with Real-Time Global Illumination26
Anchor-Regularized GAN Priors26
See More, Know More: Richer Prior Knowledge for Novel Class Discovery26
Central similarity consistency hashing for asymmetric image retrieval26
Multi-granularity sequence generation for hierarchical image classification22
Image-guided color mapping for categorical data visualization22
Practical construction of globally injective parameterizations with positional constraints22
Neural Reconstruction and Super-Resolution for Foveated Real-Time Rendering22
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