ACM Transactions on Computing Education

Papers
(The median citation count of ACM Transactions on Computing Education is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Automated Assessment in Computer Science Education: A State-of-the-Art Review75
The Impact of Gamification on Learning Outcomes of Computer Science Majors34
Black Women Speak: Examining Power, Privilege, and Identity in CS Education30
Metacognition and Self-Regulation in Programming Education: Theories and Exemplars of Use29
A Review of Peer Code Review in Higher Education28
People, Ideas, Milestones: A Scientometric Study of Computational Thinking27
Exploration of Intersectionality and Computer Science Demographics24
Applying a Transformative Justice Approach to Encourage the Participation of Black and Latina Girls in Computing21
SQL Education20
Methods in Teaching Computer Networks19
Interactive Stitch Sampler16
A Theory of Robust API Knowledge15
The Effects of Computer Science Stereotypes and Interest on Middle School Boys’ Career Intentions14
Counter-hegemonic Computing: Toward Computer Science Education for Value Generation and Emancipation14
Gamification and SQL13
Cognitive Load Theory in Computing Education Research: A Review12
A Systematic Literature Review of Empiricism and Norms of Reporting in Computing Education Research Literature12
Coding with Minecraft: The Development of Middle School Students’ Computational Thinking12
Introduction to the Special Section on Justice-Centered Computing Education, Part 111
Elementary Computational Thinking Instruction and Assessment: A Learning Trajectory Perspective11
Understanding the Motivations of Final-year Computing Undergraduates for Considering Accessibility11
“What Happens to the Raspado man in a Cash-free Society?”: Teaching and Learning Socially Responsible Computing10
High School Teachers’ Self-efficacy in Teaching Computer Science10
Educating Students about Programming Plagiarism and Collusion via Formative Feedback10
Impact of UX Internships on Human-computer Interaction Graduate Students: A Qualitative Analysis of Internship Reports9
Extending Computational Thinking into Information and Communication Technology Literacy Measurement9
Gender Differences in Hackathons as a Non-traditional Educational Experience9
Investigating K-12 Computing Education in Four African Countries (Botswana, Kenya, Nigeria, and Uganda)8
High School Calculus and Computer Science Course Taking as Predictors of Success in Introductory College Computer Science8
Informal Technology Education for Women Transitioning from Incarceration8
Event-driven Programming in Programming Education8
A Review of Worked Examples in Programming Activities8
Rules of Program Behavior8
What Do CS Students Value in Industry Internships?8
Hiring CS Graduates: What We Learned from Employers7
An Empirical Study of Students’ Perceptions on the Setup and Grading of Group Programming Assignments7
“Los Programadores Debieron Pensarse Como Dos Veces”: Exploring the Intersections of Language, Power, and Technology with Bi/Multilingual Students7
Development and Use of Domain-specific Learning Theories, Models, and Instruments in Computing Education7
Toward a Framework for Teaching Artificial Intelligence to a Higher Education Audience7
Knowledge, Skills, and Abilities for Specialized Curricula in Cyber Defense7
Elementary Students’ Understanding of CS Terms7
CSF: Formative Feedback in Autograding7
How do Computer Science Students Make Decisions in Ethical Situations? Implications for Teaching Computing Ethics based on a Grounded Theory Study7
Can Computing Be Diversified on “Principles” Alone? Exploring the Role of AP Computer Science Courses in Students’ Major and Career Intentions6
Coding Boot Camps6
Grand Theories or Design Guidelines? Perspectives on the Role of Theory in Computing Education Research6
In the Black Mirror: Youth Investigations into Artificial Intelligence6
Creativity in CS1: A Literature Review6
“Go[ing] Hard...as a Woman of Color”: A Case Study Examining Identity Work within a Performative Dance and Computing Learning Environment6
A Real-world Approach to Motivate Students on the First Class of a Computer Science Course6
A Qualitative Study of Emotions Experienced by First-year Engineering Students during Programming Tasks6
Self-evaluation Interventions: Impact on Self-efficacy and Performance in Introductory Programming6
Shifting Beliefs in Computer Science: Change in CS Student Mindsets5
Novice Use of the Java Programming Language5
Through (Tracking) Their Eyes: Abstraction and Complexity in Program Comprehension5
On the Role of Design in K-12 Computing Education5
How Do Educational Experiences Predict Computing Identity?5
Making Apps5
Are They Learning or Playing? Moderator Conditions of Gamification’s Success in Programming Classrooms5
Intercultural Computing Education: Toward Justice Across Difference5
“CodePlus”—Measuring Short-Term Efficacy in a Non-Formal, All-Female CS Outreach Programme5
Learning Theories Use and Relationships in Computing Education Research4
A Sociocultural Perspective on Computer Science Capital and Its Pedagogical Implications in Computer Science Education4
The Association of High School Computer Science Content and Pedagogy with Students’ Success in College Computer Science4
Expert Perspectives on Student Errors in SQL4
Parental Involvement in Computer Science Education and Computing Attitudes and Behaviours in the Home: Model and Scale Development4
Student Leadership, Systems Change: Opportunities and Tensions for Youth Impact on District-Wide Computer Science Initiatives4
Study Behavior in Computing Education—A Systematic Literature Review4
Crossing the Bridge to STEM4
Beyond Programming: A Computer-Based Assessment of Computational Thinking Competency4
Alignment among Normative, Prescriptive, and Descriptive Models of Computer Science Curriculum: The Effect of ABET Accreditation on CS Education4
Effect of Implementing Subgoals in Code.org's Intro to Programming Unit in Computer Science Principles4
The Impact of Pair Programming on College Students’ Interest, Perceptions, and Achievement in Computer Science4
Editorial: Conceptualizing and Using Theory in Computing Education Research3
Identifying Non-Technical Skill Gaps in Software Engineering Education: What Experts Expect But Students Don’t Learn3
Analysis of Software Engineering Skills Gap in the Industry3
Forging a Path: Faculty Interviews on the Present and Future of Computer Science Education in the United States3
Re-Entering Computing through Emerging Technology3
Introduction to the Special Issue on Justice-Centered Computing Education, Part 23
Arising of Informal Women's Learn-to-code Communities3
Disrupting Computing Education: Teen-Led Participatory Design in Libraries3
“Regular” CS × Inclusive Design = Smarter Students and Greater Diversity3
CISing Up Service Learning: A Systematic Review of Service Learning Experiences in Computer and Information Science3
Designing IDE Interventions to Promote Social Interaction and Improved Programming Outcomes in Early Computing Courses3
From One Language to the Next: Applications of Analogical Transfer for Programming Education2
Coding with Purpose: Learning AI in Rural California2
The TACS Model: Understanding Primary School Teachers’ Adoption of Computer Science Pedagogical Content2
Responsible Computing: A Longitudinal Study of a Peer-led Ethics Learning Framework2
GPU Programming Productivity in Different Abstraction Paradigms2
Characterizing Student Proficiency in Software Modeling in Terms of Functions, Structures, and Behaviors2
Examining the What, Why, and How of Multilingual Student Identity Development in Computer Science2
Equity-based CS Case Study: An Approach to Exploring White Teachers’ Conceptions of Race and Racism in a Professional Development Setting2
Interest Development Theory in Computing Education: A Framework and Toolkit for Researchers and Designers2
Equity and Inclusion through UDL in K-6 Computer Science Education: Perspectives of Teachers and Instructional Coaches2
Psychometric Evaluation of the Cybersecurity Concept Inventory2
Teacher Perceptions of Equity in High School Computer Science Classrooms2
Combining Learning and Engagement Strategies in a Software Testing Learning Environment2
Adaptive Assessment and Content Recommendation in Online Programming Courses: On the Use of Elo-rating2
Classifying the Characteristics of Effective Continuing Professional Development (CPD) for Computer Science Teachers in the 16-18 Sector2
Gender Diversity in Computer Science at a Large Public R1 Research University: Reporting on a Self-study2
Teacher Attitudes & Beliefs in Computer Science (T-ABC): Development & Validation of a Teacher Survey Instrument2
Can Students without Prior Knowledge Use ChatGPT to Answer Test Questions? An Empirical Study2
A Think-Aloud Study of Novice Debugging2
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