IEEE Transactions on Learning Technologies

Papers
(The TQCC of IEEE Transactions on Learning Technologies is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-12-01 to 2025-12-01.)
ArticleCitations
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints207
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent127
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course112
A Tutorial-Generating Method for Autonomous Online Learning100
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data95
Impact of Gamified Learning Experience on Online Learning Effectiveness92
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets89
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems85
Portable Joint Attention Skill Training Platform for Children With Autism79
IEEE Education Society Information73
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach70
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact66
Embedding Educational Narrative Scripts in a Social Media Environment65
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning50
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education48
Exploring Intergenerational Interactions Through an Online Storytelling Experience48
Data-Driven Artificial Intelligence in Education: A Comprehensive Review45
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training45
IEEE Education Society Information42
Audio Augmented Reality in Smart Learning Environments42
IEEE Transactions on Learning Technologies40
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study40
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences39
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification39
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites39
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study37
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education35
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks33
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays33
Process Mining Insights From a Student-Generated Questions Tool: Lower Workload and Higher Perceived Usefulness Improve the Learning Process32
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation30
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge30
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies30
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education29
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model29
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques29
IEEE Transactions on Learning Technologies Publication Information29
Learning Object-Oriented Programming Concepts Through Visual Analogies28
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese28
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions27
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models27
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example27
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore26
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy26
Building Compliant Pocket Labs With IEEE STD 1876-2019: A Step Forward26
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement26
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda25
Contrastive Personalized Exercise Recommendation With Reinforcement Learning25
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course24
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education24
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development23
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning21
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance21
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles21
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices21
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge21
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs21
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning20
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice20
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning20
Front Cover20
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering19
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children19
AI-Powered University Admission Counseling: A Use Case of Large Language Models in Student Guidance19
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving19
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials19
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments19
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System18
Table of Contents18
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects18
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course18
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning18
IEEE Transactions on Learning Technologies Publication Information17
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator17
Cover 217
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems17
Front Cover16
An Intelligent Tutoring System to Support Code Maintainability Skill Development16
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education16
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support16
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models16
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation16
CHEST: An Application to Support Teachers in the Use of Linked Open Data for Ubiquitous Learning16
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning16
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review16
Balancing Performance and Explainability in Academic Dropout Prediction16
Student Action Recognition for Improving Teacher Feedback During Tele-Education16
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage16
T-VLC: A Trust Model for Virtual Learning Communities16
Exploring the Use of Multiagent Systems in Educational Robotics Activities15
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment15
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform15
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”15
Forecasting Gender in Open Education Competencies: A Machine Learning Approach15
Addressing Student Fatigue in Computer Architecture Courses15
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods15
A Web-Based Educational System for Teaching Compilers15
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings15
RCKTE: Toward Global Optimal Causal Explanations for Deep Knowledge Tracing14
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs14
Measuring Cognitive Load in Virtual Reality Training via Pupillometry14
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation14
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children14
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics14
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs14
Quantum Algorithm Design and Its Implementation for Solving Test Sheet Composition Optimization Using a Quantum Annealing Approach14
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education14
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform13
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience13
Front Cover13
Framing Professional Learning Analytics as Reframing Oneself13
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System13
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?13
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning13
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study13
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