IEEE Transactions on Learning Technologies

Papers
(The TQCC of IEEE Transactions on Learning Technologies is 10. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data175
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems75
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent69
Impact of Gamified Learning Experience on Online Learning Effectiveness65
A Tutorial-Generating Method for Autonomous Online Learning57
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets55
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course55
Portable Joint Attention Skill Training Platform for Children With Autism53
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach51
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training46
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning41
A Literature Review of Physiological-Based Mobile Educational Systems34
IEEE Education Society Information34
Predicting Students’ Difficulties From a Piece of Code33
Exploring Intergenerational Interactions Through an Online Storytelling Experience33
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning32
Embedding Educational Narrative Scripts in a Social Media Environment32
Data-Driven Artificial Intelligence in Education: A Comprehensive Review30
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education29
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study28
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks28
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences28
IEEE Education Society Information27
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study27
IEEE Transactions on Learning Technologies27
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning26
Audio Augmented Reality in Smart Learning Environments25
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays24
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites24
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education23
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies23
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education23
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge22
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation22
Learning Object-Oriented Programming Concepts Through Visual Analogies21
IEEE Transactions on Learning Technologies Publication Information21
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models19
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy19
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques19
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions19
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore19
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model19
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement18
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example18
Contrastive Personalized Exercise Recommendation With Reinforcement Learning18
The Future of Educational Technologies for Engineering Education18
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice18
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese18
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge17
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles17
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development17
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs17
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda16
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning16
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices16
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course16
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance16
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education16
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning15
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children15
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning15
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning15
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects15
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course15
Front Cover15
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving14
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System14
IEEE Transactions on Learning Technologies Publication Information14
Automatic Content Analysis of Online Discussions for Cognitive Presence: A Study of the Generalizability Across Educational Contexts14
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering14
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials14
Table of Contents14
An Intelligent Tutoring System to Support Code Maintainability Skill Development13
T-VLC: A Trust Model for Virtual Learning Communities13
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models13
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning13
Exploring the Use of Multiagent Systems in Educational Robotics Activities13
Cover 213
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods12
Student Action Recognition for Improving Teacher Feedback During Tele-Education12
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting12
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator12
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms12
Front Cover12
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems12
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support12
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation11
Table of Contents11
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage11
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform11
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education11
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review11
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings11
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data11
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs11
Balancing Performance and Explainability in Academic Dropout Prediction11
Addressing Student Fatigue in Computer Architecture Courses11
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics11
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs10
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation10
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”10
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study10
A Modular Serious Game Development Framework for Virtual Laboratory Courses10
EQGG: Automatic Question Group Generation10
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning10
Measuring Cognitive Load in Virtual Reality Training via Pupillometry10
Forecasting Gender in Open Education Competencies: A Machine Learning Approach10
Front Cover10
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile10
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?10
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems10
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children10
A Web-Based Educational System for Teaching Compilers10
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education10
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments10
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform10
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience10
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