IEEE Transactions on Learning Technologies

Papers
(The TQCC of IEEE Transactions on Learning Technologies is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework114
Augmented Reality and Engineering Education: A Systematic Review50
A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials37
Affordances and Core Functions of Smart Learning Environments: A Systematic Literature Review36
Taxonomy of Virtual and Augmented Reality Applications in Education35
Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse33
Metaverse in Education: Contributors, Cooperations, and Research Themes33
Analyzing Large Collections of Open-Ended Feedback From MOOC Learners Using LDA Topic Modeling and Qualitative Analysis31
LD–LP Generation of Personalized Learning Path Based on Learning Diagnosis26
Into the Brave New Metaverse: Envisaging Future Language Teaching and Learning25
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering25
Automating Gamification Personalization to the User and Beyond24
Architecting Analytics Across Multiple E-Learning Systems to Enhance Learning Design24
Evaluating the Quality of Learning Resources: A Learnersourcing Approach23
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review23
Introducing Algorithmic Thinking and Sequencing Using Tangible Robots23
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?23
Wearable Technology in Education: A Systematic Review22
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education22
CMKT: Concept Map Driven Knowledge Tracing21
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks21
Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues21
Student Perceptions of ChatGPT Use in a College Essay Assignment: Implications for Learning, Grading, and Trust in Artificial Intelligence21
Serious Game Design in Health Education: A Systematic Review20
Perception Engineering Learning With Virtual Reality20
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms20
Leveraging Class Balancing Techniques to Alleviate Algorithmic Bias for Predictive Tasks in Education20
Capacity Tracing-Enhanced Course Recommendation in MOOCs19
Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study18
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile17
An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems16
Automatic Content Analysis of Online Discussions for Cognitive Presence: A Study of the Generalizability Across Educational Contexts16
Logistic Knowledge Tracing: A Constrained Framework for Learner Modeling16
A Study of Strategies for Developing Online Laboratories15
Learning to Rank for Educational Search Engines15
Differentiated Teaching With Adaptive Learning Systems and Teacher Dashboards: The Teacher Still Matters Most15
Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments14
Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children With Autism Spectrum Disorder in Collaborative Puzzle Games14
Automated Educative Nudges to Reduce Missed Assignments in College14
Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses14
Engaging Students in Distance Learning of Science With Remote Labs 2.014
An Infrastructure to Deliver Synchronous Remote Programming Labs13
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs13
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training13
Adaptive Learning Support System Based on Automatic Recommendation of Personalized Review Materials12
The Descriptive Features and Quantitative Aspects of Students’ Observed Online Learning: How Are They Related to Self-Reported Perceptions and Learning Outcomes?12
MOOC-BERT: Automatically Identifying Learner Cognitive Presence From MOOC Discussion Data12
Effects of an Ambient Learning Display on Noise Levels and Perceived Learning in a Secondary School12
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data12
Gea2: A Serious Game for Technology-Enhanced Learning in STEM12
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement12
Data-Driven Artificial Intelligence in Education: A Comprehensive Review12
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration12
The Future of Educational Technologies for Engineering Education11
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges11
Learning Automated Essay Scoring Models Using Item-Response-Theory-Based Scores to Decrease Effects of Rater Biases11
Mining Sequential Learning Trajectories With Hidden Markov Models For Early Prediction of At-Risk Students in E-Learning Environments11
Classifying and Solving Arithmetic Math Word Problems—An Intelligent Math Solver10
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning10
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting10
Understanding Depth of Reflective Writing in Workplace Learning Assessments Using Machine Learning Classification10
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming10
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning10
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping10
Improving Spatial Visualization and Mental Rotation Using FORSpatial Through Shapes and Letters in Virtual Environment10
Toward Automatic Classification of Online Discussion Messages for Social Presence10
Vocational Training With Microlearning—How Low-Immersive 360-Degree Learning Environments Support Work-Process-Integrated Learning10
Adaptive Immediate Feedback for Block-Based Programming: Design and Evaluation10
Cyber Range for Research-Inspired Learning of “Attack Defense by Pretense” Principle and Practice9
Designing a Transferable Predictive Model for Online Learning Using a Bayesian Updating Approach9
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers9
Early Prediction of Students at Risk of Failing a Face-to-Face Course in Power Electronic Systems9
A Knowledge Diffusion Model in Autonomous Learning Under Multiple Networks for Personalized Educational Resource Allocation9
Developing “Learningverse”—A 3-D Metaverse Platform to Support Teaching, Social, and Cognitive Presences9
Robobo SmartCity: An Autonomous Driving Model for Computational Intelligence Learning Through Educational Robotics9
Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players9
Dynamic Cognitive Diagnosis: An Educational Priors-Enhanced Deep Knowledge Tracing Perspective9
Reputation Systems Impact on Help Seeking in MOOC Discussion Forums9
Early Prediction of Students’ Final Grades in a Gamified Course9
Using Process Mining to Analyze Time Distribution of Self-Assessment and Formative Assessment Exercises on an Online Learning Tool8
Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students8
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery8
Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology Affordances8
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking8
LOsMonitor: A Machine Learning Tool for Analyzing and Monitoring Cognitive Levels of Assessment Questions8
Predicting Student Performance in Future Exams via Neutrosophic Cognitive Diagnosis in Personalized E-Learning Environment7
An Immersive Virtual Field Experience Structuring Method for Geoscience Education7
Generation of Multiple-Choice Questions From Textbook Contents of School-Level Subjects7
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia7
An AI-based Approach for Grading Students’ Collaboration7
edCrumble, a Data-Enriched Visual Authoring Design Tool for Blended Learning7
Should Learning Analytics Models Include Sensitive Attributes? Explaining the Why7
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy7
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum7
On Using Conversational Frameworks to Support Natural Language Interaction in Intelligent Tutoring Systems7
Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-Analysis6
The State-of-the-Art on Collective Intelligence in Online Educational Technologies6
Robotics in the Context of Primary and Preschool Education: A Scoping Review6
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation6
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education6
Hybrid Models for Knowledge Tracing: A Systematic Literature Review6
Educational Process Mining for Discovering Students' Problem-Solving Ability in Computer Programming Education6
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis6
Reconceptualizing Self-Directed Learning in the Era of Generative AI: An Exploratory Analysis of Language Learning6
Introducing Massive Open Metaverse Course and Its Enabling Technology6
Stable Knowledge Tracing Using Causal Inference6
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings6
Using ChatGPT for Science Learning: A Study on Pre-service Teachers' Lesson Planning6
Metaverse for Education: Technical Framework and Design Criteria6
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation6
The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment6
Automatic Creativity Measurement in Scratch Programs Across Modalities6
Framing Professional Learning Analytics as Reframing Oneself6
The Extent of AI Applications in EFL Learning and Teaching6
Immersive Learning Frameworks: A Systematic Literature Review6
Collaborative Programming for Work-Relevant Learning: Comparing Programming Practice With Example-Based Reflection for Student Learning and Transfer Task Performance6
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential6
0.045157194137573