IEEE Transactions on Learning Technologies

Papers
(The TQCC of IEEE Transactions on Learning Technologies is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data191
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems94
Impact of Gamified Learning Experience on Online Learning Effectiveness88
A Tutorial-Generating Method for Autonomous Online Learning84
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course80
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent77
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets76
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints74
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training57
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education52
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning52
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact50
Embedding Educational Narrative Scripts in a Social Media Environment50
Data-Driven Artificial Intelligence in Education: A Comprehensive Review45
IEEE Education Society Information42
Exploring Intergenerational Interactions Through an Online Storytelling Experience41
Portable Joint Attention Skill Training Platform for Children With Autism37
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach37
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning36
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences35
IEEE Transactions on Learning Technologies34
IEEE Education Society Information34
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study30
Audio Augmented Reality in Smart Learning Environments30
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies29
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification29
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education28
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays27
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites27
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks26
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study26
IEEE Transactions on Learning Technologies Publication Information25
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge25
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation25
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese24
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques24
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model24
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions24
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example24
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models24
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore24
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy23
Learning Object-Oriented Programming Concepts Through Visual Analogies23
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education22
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement22
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course21
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice21
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs21
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices21
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning21
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles20
Contrastive Personalized Exercise Recommendation With Reinforcement Learning19
The Future of Educational Technologies for Engineering Education19
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance19
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge19
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda19
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education19
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning18
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments18
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning18
Front Cover18
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development18
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course18
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children17
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning17
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving17
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System17
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials17
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering16
AI-Powered University Admission Counseling: A Use Case of Large Language Models in Student Guidance16
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects16
Table of Contents15
IEEE Transactions on Learning Technologies Publication Information15
Front Cover15
Cover 215
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems15
T-VLC: A Trust Model for Virtual Learning Communities15
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator15
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support14
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models14
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data14
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation14
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”14
Exploring the Use of Multiagent Systems in Educational Robotics Activities14
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning14
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage14
Student Action Recognition for Improving Teacher Feedback During Tele-Education14
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings14
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods14
Balancing Performance and Explainability in Academic Dropout Prediction14
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education14
An Intelligent Tutoring System to Support Code Maintainability Skill Development14
Addressing Student Fatigue in Computer Architecture Courses14
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review14
Forecasting Gender in Open Education Competencies: A Machine Learning Approach13
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs13
A Web-Based Educational System for Teaching Compilers13
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation13
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs13
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics13
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment13
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform13
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education12
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study12
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System12
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children12
Quantum Algorithm Design and Its Implementation for Solving Test Sheet Composition Optimization Using Quantum Annealing Approach12
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?12
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities12
Measuring Cognitive Load in Virtual Reality Training via Pupillometry12
Front Cover12
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems12
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