IEEE Transactions on Learning Technologies

Papers
(The TQCC of IEEE Transactions on Learning Technologies is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Cover 2114
The Impact of Embedding Interactive Tasks in Augmented Reality Storybooks on Children's Reading Engagement and Reading Comprehension56
Polarity in the Classroom: A Case Study Leveraging Peer Sentiment Toward Scalable Assessment42
T-VLC: A Trust Model for Virtual Learning Communities41
Learning to Reuse Distractors to Support Multiple-Choice Question Generation in Education41
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping39
Educational Process Mining for Discovering Students' Problem-Solving Ability in Computer Programming Education38
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course36
Exploring the Use of Multiagent Systems in Educational Robotics Activities31
Student Action Recognition for Improving Teacher Feedback During Tele-Education27
Collaborative Programming for Work-Relevant Learning: Comparing Programming Practice With Example-Based Reflection for Student Learning and Transfer Task Performance26
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data25
iSnap: Evolution and Evaluation of a Data-Driven Hint System for Block-Based Programming25
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems24
Cover 224
A Clustering-Based Computational Model to Group Students With Similar Programming Skills From Automatic Source Code Analysis Using Novel Features24
Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children With Autism Spectrum Disorder in Collaborative Puzzle Games23
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting23
Front Cover23
IEEE Transactions on Learning Technologies Publication Information23
Serious Game Design in Health Education: A Systematic Review22
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data22
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia21
Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study21
Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives21
Educational Effects on the Transparency of Peer Participation Levels in Asynchronous Online Discussion Activities20
Cover 220
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator20
Are you interested in Immersive Learning?19
Toward Automatic Interpretation of Narrative Feedback in Competency-Based Portfolios18
Block-Based Object-Oriented Programming17
The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”16
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models16
Cover 216
Table of Contents15
Smart Geometry Learning in Authentic Contexts with Personalization, Contextualization, and Socialization15
Can Students With Dyslexia Learn Independently? A Seven-Week Study of Chinese Character Learning in an Informal Learning Environment15
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?15
The Descriptive Features and Quantitative Aspects of Students’ Observed Online Learning: How Are They Related to Self-Reported Perceptions and Learning Outcomes?14
Metaverse for Education: Technical Framework and Design Criteria14
Exploring the Effectiveness of a SPOC Learning Analytics System Based on Attribution Theory: Evaluation Framework and Educational Experiment14
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods14
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery14
Mining Sequential Learning Trajectories With Hidden Markov Models For Early Prediction of At-Risk Students in E-Learning Environments14
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning14
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems13
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Learning With Game-Based Learning13
How Well Can Tutoring Audio Be Autoclassified and Machine Explained With XAI: A Comparison of Three Types of Methods13
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology13
3D-Printing Virtual Simulation Lab13
Impact of Gamified Learning Experience on Online Learning Effectiveness12
A Diffusion-Based Cognitive Diagnosis Framework for Robust Learner Assessment12
Exploring ChatGPT's Ability to Classify the Structure of Literature Reviews in Engineering Research Articles12
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent12
The Impact of Artificial General Intelligence-Assisted Project-Based Learning on Students’ Higher Order Thinking and Self-Efficacy12
A Gamified Platform to Support Educational Activities About Fake News in Social Media12
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage12
New Scenarios and Trends in Nontraditional Laboratories From 2000 to 202012
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures12
Balancing Performance and Explainability in Academic Dropout Prediction12
Comparing the Effects of Instructor Manual Feedback and ChatGPT Intelligent Feedback on Collaborative Programming in China's Higher Education11
Assessing the Impact of Engagement and Real-Time Feedback in a Mobile Behavior Change Intervention for Supporting Critical Thinking in Engineering Research Projects11
Attention Level Evaluation in Children With Autism: Leveraging Head Pose and Gaze Parameters From Videos for Educational Intervention11
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support11
Adaptive Immediate Feedback for Block-Based Programming: Design and Evaluation10
Using ChatGPT for Science Learning: A Study on Pre-service Teachers' Lesson Planning10
Adopting Coding in Early Childhood Education: Teachers’ Perspectives10
Early Prediction of Students’ Final Grades in a Gamified Course10
Students' Online Laboratory Work Assessment Based on Learning Task Lists and Behavior Data10
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges10
Second Language Learning Through an Emergent Narrative in a Narrative-Rich Customizable Metaverse Platform10
Extracting the Relationships Among Students Based on Accessing Pattern of Digital Learning Attributes10
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation10
Hybrid Models for Knowledge Tracing: A Systematic Literature Review10
Leveraging Class Balancing Techniques to Alleviate Algorithmic Bias for Predictive Tasks in Education10
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education9
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential9
A Tutorial-Generating Method for Autonomous Online Learning9
A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges and Potential9
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review9
Early Prediction of Students at Risk of Failing a Face-to-Face Course in Power Electronic Systems9
Investigating Culture and Resource-Sensitive Technology-Enabled Learning9
An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems9
On Using Conversational Frameworks to Support Natural Language Interaction in Intelligent Tutoring Systems9
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms9
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets9
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation9
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education8
A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by Educators8
Using Process Mining to Analyze Time Distribution of Self-Assessment and Formative Assessment Exercises on an Online Learning Tool8
Front Cover8
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs8
Vocational Training With Microlearning—How Low-Immersive 360-Degree Learning Environments Support Work-Process-Integrated Learning8
Predicting Students’ Difficulties From a Piece of Code8
Immersive Learning Frameworks: A Systematic Literature Review7
Video-Based Learning Recommender Systems: A Systematic Literature Review7
Front Cover7
Architecting Analytics Across Multiple E-Learning Systems to Enhance Learning Design7
A Virtual Reality Training System for Automotive Engines Assembly and Disassembly7
IEEE EDUCATION SOCIETY7
Fostering Balanced Contributions Among Children Through Dialogue Visualization7
Front Cover7
Front Cover7
Table of Contents7
IEEE EDUCATION SOCIETY7
Automatically Difficulty Grading Method for English Reading Corpus With Multifeature Embedding Based on a Pretrained Language Model6
Past, Present, and Future of TLT's Journey in Publishing6
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills6
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics6
Automating the Evaluation of Education Apps With App Store Data6
Serious Video Games for Agricultural Learning: Scoping Review6
Student Perceptions of ChatGPT Use in a College Essay Assignment: Implications for Learning, Grading, and Trust in Artificial Intelligence6
Addressing Student Fatigue in Computer Architecture Courses6
An Infrastructure to Deliver Synchronous Remote Programming Labs6
IEEE Education Society Information6
Engaging Students in Distance Learning of Science With Remote Labs 2.06
The Extent of AI Applications in EFL Learning and Teaching6
Cover 26
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs6
Exploring Intergenerational Interactions Through an Online Storytelling Experience6
Characteristic Behaviors of Elementary Students in a Low Attention State During Online Learning Identified Using Electroencephalography6
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning6
Multisource Soft Labeling and Hard Negative Sampling for Retrieval Distractor Ranking6
0.60588979721069