IEEE Transactions on Learning Technologies

Papers
(The TQCC of IEEE Transactions on Learning Technologies is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-10-01 to 2025-10-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data196
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints105
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent96
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets89
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems87
Impact of Gamified Learning Experience on Online Learning Effectiveness81
A Tutorial-Generating Method for Autonomous Online Learning80
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course79
Exploring Intergenerational Interactions Through an Online Storytelling Experience68
Portable Joint Attention Skill Training Platform for Children With Autism60
IEEE Education Society Information58
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach55
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact54
Embedding Educational Narrative Scripts in a Social Media Environment47
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training46
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning43
Data-Driven Artificial Intelligence in Education: A Comprehensive Review42
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning40
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education39
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences38
IEEE Education Society Information37
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays37
Audio Augmented Reality in Smart Learning Environments36
IEEE Transactions on Learning Technologies35
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study34
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies33
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites31
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study30
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification30
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education27
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge27
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks27
IEEE Transactions on Learning Technologies Publication Information26
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation26
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models26
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese25
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions25
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy25
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education25
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model25
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore25
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques25
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example24
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice24
Learning Object-Oriented Programming Concepts Through Visual Analogies24
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement24
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda23
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge23
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education23
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning23
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices21
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance21
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs20
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development20
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course20
Contrastive Personalized Exercise Recommendation With Reinforcement Learning20
The Future of Educational Technologies for Engineering Education19
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning19
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles19
Front Cover19
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning19
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects18
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course18
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children18
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System18
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving18
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials18
AI-Powered University Admission Counseling: A Use Case of Large Language Models in Student Guidance18
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments18
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering17
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning17
Cover 216
Front Cover16
IEEE Transactions on Learning Technologies Publication Information16
Table of Contents16
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems16
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator15
Balancing Performance and Explainability in Academic Dropout Prediction15
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods15
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models15
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation15
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support15
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data15
Student Action Recognition for Improving Teacher Feedback During Tele-Education15
An Intelligent Tutoring System to Support Code Maintainability Skill Development15
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage15
Exploring the Use of Multiagent Systems in Educational Robotics Activities15
T-VLC: A Trust Model for Virtual Learning Communities14
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs14
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning14
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics14
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings14
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children14
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education14
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment14
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation14
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs14
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review14
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”14
Measuring Cognitive Load in Virtual Reality Training via Pupillometry13
Quantum Algorithm Design and Its Implementation for Solving Test Sheet Composition Optimization Using a Quantum Annealing Approach13
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education13
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study13
Forecasting Gender in Open Education Competencies: A Machine Learning Approach13
A Web-Based Educational System for Teaching Compilers13
Front Cover13
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities13
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform13
Addressing Student Fatigue in Computer Architecture Courses13
Using GenAI to Assess Design Patterns in Student Written Code13
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System12
A Modular Serious Game Development Framework for Virtual Laboratory Courses12
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems12
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile12
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review12
Framing Professional Learning Analytics as Reframing Oneself12
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement12
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning12
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience12
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students’ Mathematics Learning12
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform12
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