IEEE Transactions on Learning Technologies

Papers
(The median citation count of IEEE Transactions on Learning Technologies is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Cover 2114
The Impact of Embedding Interactive Tasks in Augmented Reality Storybooks on Children's Reading Engagement and Reading Comprehension56
Polarity in the Classroom: A Case Study Leveraging Peer Sentiment Toward Scalable Assessment42
Learning to Reuse Distractors to Support Multiple-Choice Question Generation in Education41
T-VLC: A Trust Model for Virtual Learning Communities41
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping39
Educational Process Mining for Discovering Students' Problem-Solving Ability in Computer Programming Education38
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course36
Exploring the Use of Multiagent Systems in Educational Robotics Activities31
Student Action Recognition for Improving Teacher Feedback During Tele-Education27
Collaborative Programming for Work-Relevant Learning: Comparing Programming Practice With Example-Based Reflection for Student Learning and Transfer Task Performance26
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data25
iSnap: Evolution and Evaluation of a Data-Driven Hint System for Block-Based Programming25
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems24
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A Clustering-Based Computational Model to Group Students With Similar Programming Skills From Automatic Source Code Analysis Using Novel Features24
Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children With Autism Spectrum Disorder in Collaborative Puzzle Games23
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting23
Front Cover23
IEEE Transactions on Learning Technologies Publication Information23
Serious Game Design in Health Education: A Systematic Review22
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data22
Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study21
Development of Design Principles for AR Authoring Tools for Education Based on Teacher's Perspectives21
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia21
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Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator20
Educational Effects on the Transparency of Peer Participation Levels in Asynchronous Online Discussion Activities20
Are you interested in Immersive Learning?19
Toward Automatic Interpretation of Narrative Feedback in Competency-Based Portfolios18
Block-Based Object-Oriented Programming17
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models16
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The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”16
Smart Geometry Learning in Authentic Contexts with Personalization, Contextualization, and Socialization15
Can Students With Dyslexia Learn Independently? A Seven-Week Study of Chinese Character Learning in an Informal Learning Environment15
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?15
Table of Contents15
Metaverse for Education: Technical Framework and Design Criteria14
Exploring the Effectiveness of a SPOC Learning Analytics System Based on Attribution Theory: Evaluation Framework and Educational Experiment14
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods14
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery14
Mining Sequential Learning Trajectories With Hidden Markov Models For Early Prediction of At-Risk Students in E-Learning Environments14
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning14
The Descriptive Features and Quantitative Aspects of Students’ Observed Online Learning: How Are They Related to Self-Reported Perceptions and Learning Outcomes?14
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems13
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Learning With Game-Based Learning13
How Well Can Tutoring Audio Be Autoclassified and Machine Explained With XAI: A Comparison of Three Types of Methods13
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology13
3D-Printing Virtual Simulation Lab13
Exploring ChatGPT's Ability to Classify the Structure of Literature Reviews in Engineering Research Articles12
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent12
The Impact of Artificial General Intelligence-Assisted Project-Based Learning on Students’ Higher Order Thinking and Self-Efficacy12
A Gamified Platform to Support Educational Activities About Fake News in Social Media12
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage12
New Scenarios and Trends in Nontraditional Laboratories From 2000 to 202012
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures12
Balancing Performance and Explainability in Academic Dropout Prediction12
Impact of Gamified Learning Experience on Online Learning Effectiveness12
A Diffusion-Based Cognitive Diagnosis Framework for Robust Learner Assessment12
Assessing the Impact of Engagement and Real-Time Feedback in a Mobile Behavior Change Intervention for Supporting Critical Thinking in Engineering Research Projects11
Attention Level Evaluation in Children With Autism: Leveraging Head Pose and Gaze Parameters From Videos for Educational Intervention11
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support11
Comparing the Effects of Instructor Manual Feedback and ChatGPT Intelligent Feedback on Collaborative Programming in China's Higher Education11
Early Prediction of Students’ Final Grades in a Gamified Course10
Students' Online Laboratory Work Assessment Based on Learning Task Lists and Behavior Data10
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges10
Second Language Learning Through an Emergent Narrative in a Narrative-Rich Customizable Metaverse Platform10
Extracting the Relationships Among Students Based on Accessing Pattern of Digital Learning Attributes10
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation10
Hybrid Models for Knowledge Tracing: A Systematic Literature Review10
Leveraging Class Balancing Techniques to Alleviate Algorithmic Bias for Predictive Tasks in Education10
Adaptive Immediate Feedback for Block-Based Programming: Design and Evaluation10
Using ChatGPT for Science Learning: A Study on Pre-service Teachers' Lesson Planning10
Adopting Coding in Early Childhood Education: Teachers’ Perspectives10
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education9
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential9
A Tutorial-Generating Method for Autonomous Online Learning9
A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges and Potential9
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review9
Early Prediction of Students at Risk of Failing a Face-to-Face Course in Power Electronic Systems9
Investigating Culture and Resource-Sensitive Technology-Enabled Learning9
An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems9
On Using Conversational Frameworks to Support Natural Language Interaction in Intelligent Tutoring Systems9
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms9
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets9
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation9
Front Cover8
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs8
Vocational Training With Microlearning—How Low-Immersive 360-Degree Learning Environments Support Work-Process-Integrated Learning8
Predicting Students’ Difficulties From a Piece of Code8
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education8
A Novel Tangible Interaction Authoring Tool for Creating Educational Activities: Analysis of Its Acceptance by Educators8
Using Process Mining to Analyze Time Distribution of Self-Assessment and Formative Assessment Exercises on an Online Learning Tool8
Architecting Analytics Across Multiple E-Learning Systems to Enhance Learning Design7
A Virtual Reality Training System for Automotive Engines Assembly and Disassembly7
IEEE EDUCATION SOCIETY7
Fostering Balanced Contributions Among Children Through Dialogue Visualization7
Front Cover7
Front Cover7
Table of Contents7
IEEE EDUCATION SOCIETY7
Immersive Learning Frameworks: A Systematic Literature Review7
Video-Based Learning Recommender Systems: A Systematic Literature Review7
Front Cover7
Automating the Evaluation of Education Apps With App Store Data6
Serious Video Games for Agricultural Learning: Scoping Review6
Student Perceptions of ChatGPT Use in a College Essay Assignment: Implications for Learning, Grading, and Trust in Artificial Intelligence6
Addressing Student Fatigue in Computer Architecture Courses6
An Infrastructure to Deliver Synchronous Remote Programming Labs6
IEEE Education Society Information6
Engaging Students in Distance Learning of Science With Remote Labs 2.06
The Extent of AI Applications in EFL Learning and Teaching6
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Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs6
Exploring Intergenerational Interactions Through an Online Storytelling Experience6
Characteristic Behaviors of Elementary Students in a Low Attention State During Online Learning Identified Using Electroencephalography6
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning6
Multisource Soft Labeling and Hard Negative Sampling for Retrieval Distractor Ranking6
Automatically Difficulty Grading Method for English Reading Corpus With Multifeature Embedding Based on a Pretrained Language Model6
Past, Present, and Future of TLT's Journey in Publishing6
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills6
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics6
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children5
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings5
Toward Human–AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams5
A General Purpose Anomaly-Based Method for Detecting Cheaters in Online Courses5
Should Learning Analytics Models Include Sensitive Attributes? Explaining the Why5
Gamification Intensity in Web-Based Virtual Training Environments and Its Effect on Learning5
Portable Joint Attention Skill Training Platform for Children With Autism5
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform5
A Competition-Oriented Student Team Building Method5
Learning Style Identification Using Semisupervised Self-Taught Labeling5
Metaverse in Education: Contributors, Cooperations, and Research Themes5
Engaging Online Learners in Blended Synchronous Learning: A Systematic Literature Review5
Development of an Intelligent Tutoring System That Assesses Internal Visualization Skills in Engineering Using Multimodal Triangulation5
Data-Driven Artificial Intelligence in Education: A Comprehensive Review5
Generation of Multiple-Choice Questions From Textbook Contents of School-Level Subjects5
A Tool to Support Students-to-Teacher Feedback in Asynchronous Online Contexts5
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”5
A Web-Based Educational System for Teaching Compilers5
Robobo SmartCity: An Autonomous Driving Model for Computational Intelligence Learning Through Educational Robotics5
Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic Lockdown5
Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse5
Introducing Algorithmic Thinking and Sequencing Using Tangible Robots5
Experimenting With Soft Robotics in Education: A Systematic Literature Review From 2006 to 20225
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education5
A Literature Review of Physiological-Based Mobile Educational Systems5
Design and Evaluation of a Set of Methodological Strategies for Learning a Second Language in Students With Down Syndrome Using Computer-Based Instruction5
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education5
Effects of Using Immersive Virtual Reality for Science Education on Learning Outcomes: A Randomized Controlled Pilot Study4
Automated Essay Scoring and Revising Based on Open-Source Large Language Models4
Exploring Manifestations of Learners’ Self-Regulated Tactics and Strategies Across Blended Learning Courses4
Measuring Cognitive Load in Virtual Reality Training via Pupillometry4
A Modular Serious Game Development Framework for Virtual Laboratory Courses4
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education4
Adaptive Learning Support System Based on Automatic Recommendation of Personalized Review Materials4
Kung Fu Metaverse: A Movement Guidance Training System4
Designing Hybrid Human–AI Orchestration Tools for Individual and Collaborative Activities: A Technology Probe Study4
Table of Contents4
Reimagining STEM Learning: A Comparative Analysis of Traditional and Service Learning Approaches for Social Entrepreneurship4
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach4
Exploring EFL Learners’ Integration and Perceptions of ChatGPT's Text Revisions: A Three-Stage Writing Task Study4
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers4
Editorial Preface: New Leadership New Era4
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?4
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills4
Development of a Computer-Aided Education System Inspired by Face-to-Face Learning by Incorporating EEG-Based Neurofeedback Into Online Video Lectures4
Forecasting Gender in Open Education Competencies: A Machine Learning Approach4
Embedding Educational Narrative Scripts in a Social Media Environment4
Intelligent Retrieval and Comprehension of Entrepreneurship Education Resources Based on Semantic Summarization of Knowledge Graphs4
IEEE Education Society Information4
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study4
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems4
Optimizing Automatic Text Classification Approach in Adaptive Online Collaborative Discussion–A Perspective of Attention Mechanism-Based Bi-LSTM4
Multivariate Knowledge Tracking Based on Graph Neural Network in ASSISTments4
Front Cover3
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences3
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study3
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning3
Design and Implementation of the Reliable Learning Style Recognition Mechanism Based on Fusion Labels and Ensemble Classification3
Improving Ray Tracing Understanding With Immersive Environments3
Using a Chatbot to Provide Formative Feedback: A Longitudinal Study of Intrinsic Motivation, Cognitive Load, and Learning Performance3
Reputation Systems Impact on Help Seeking in MOOC Discussion Forums3
Table of Contents3
IEEE Education Society Information3
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System3
Robotics in the Context of Primary and Preschool Education: A Scoping Review3
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience3
EQGG: Automatic Question Group Generation3
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks3
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum3
Probeware for the Modern Era: IoT Dataflow System Design for Secondary Classrooms3
Modeling Student Performance Using Feature Crosses Information for Knowledge Tracing3
Effects of an Ambient Learning Display on Noise Levels and Perceived Learning in a Secondary School3
IEEE Transactions on Learning Technologies3
A High-Quality Generation Approach for Educational Programming Projects Using LLM3
Front Cover3
Open Remote Web Lab for Learning Robotics and ROS With Physical and Simulated Robots in an Authentic Developer Environment3
Embeddings for Automatic Short Answer Grading: A Scoping Review3
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites3
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments3
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review3
Audio Augmented Reality in Smart Learning Environments3
Controller Effect in Online Laboratories—An Overview3
Improving Learning Environments: Avoiding Stupidity Perspective3
A Framework for Designing Student-Facing Learning Analytics to Support Self-Regulated Learning3
Stable Knowledge Tracing Using Causal Inference3
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers3
Analysis and Prediction of Students' Performance in a Computer-Based Course Through Real-Time Events3
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly3
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study3
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study3
Framing Professional Learning Analytics as Reframing Oneself3
Analytic Study for Predictor Development on Student Participation in Generic Competence Development Activities Based on Academic Performance3
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays3
Preserving Both Privacy and Utility in Learning Analytics3
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform3
Automated Educative Nudges to Reduce Missed Assignments in College2
Perception Engineering Learning With Virtual Reality2
An AI-based Approach for Grading Students’ Collaboration2
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies2
Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-Analysis2
From the Acting Editor-in-Chief2
Table of Contents2
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge2
Integration of Prediction Scores From Various Automated Essay Scoring Models Using Item Response Theory2
HGCR: A Heterogeneous Graph-Enhanced Interactive Course Recommendation Scheme for Online Learning2
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking2
Introducing Massive Open Metaverse Course and Its Enabling Technology2
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement2
edCrumble, a Data-Enriched Visual Authoring Design Tool for Blended Learning2
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases2
Designing and Evaluating an Interactive Learning Technology to Foster Privacy Literacy2
IEEE EDUCATION SOCIETY2
Learning Automated Essay Scoring Models Using Item-Response-Theory-Based Scores to Decrease Effects of Rater Biases2
An Immersive Virtual Field Experience Structuring Method for Geoscience Education2
Predicting Student Engagement Using Sequential Ensemble Model2
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions2
Developing “Learningverse”—A 3-D Metaverse Platform to Support Teaching, Social, and Cognitive Presences2
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile2
Bring the Intelligent Tutoring Robots to Education: A Systematic Literature Review2
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models2
Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology Affordances2
Guest Editorial The Metaverse and the Future of Education2
Table of Contents2
Extended Reality as a Training Approach for Visual Real-Time Feedback in Golf2
XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills2
Fifteen Years of Metaverse in Higher Education: A Systematic Literature Review2
Leveraging Multicriteria Integer Programming Optimization for Effective Team Formation2
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