IEEE Transactions on Learning Technologies

Papers
(The median citation count of IEEE Transactions on Learning Technologies is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints212
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course136
A Tutorial-Generating Method for Autonomous Online Learning118
Impact of Gamified Learning Experience on Online Learning Effectiveness102
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems98
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data93
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets93
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent86
Portable Joint Attention Skill Training Platform for Children With Autism79
IEEE Education Society Information74
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach73
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning66
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact56
Embedding Educational Narrative Scripts in a Social Media Environment52
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education51
Exploring Intergenerational Interactions Through an Online Storytelling Experience47
Data-Driven Artificial Intelligence in Education: A Comprehensive Review47
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training46
IEEE Education Society Information44
IEEE Transactions on Learning Technologies43
Audio Augmented Reality in Smart Learning Environments43
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences41
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study40
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study39
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites39
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies37
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays36
Process Mining Insights From a Student-Generated Questions Tool: Lower Workload and Higher Perceived Usefulness Improve the Learning Process34
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification34
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education33
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks33
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge32
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques30
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation30
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model30
IEEE Transactions on Learning Technologies Publication Information30
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese29
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions29
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models29
Building Compliant Pocket Labs With IEEE STD 1876-2019: A Step Forward28
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore28
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy27
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example27
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education26
Learning Object-Oriented Programming Concepts Through Visual Analogies26
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement26
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course25
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education25
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice23
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices23
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance23
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs22
Contrastive Personalized Exercise Recommendation With Reinforcement Learning21
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles21
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge21
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development21
Front Cover20
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning20
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning20
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda20
Exploring Augmented Reality's Influence on Cognitive Load and Emotional Dynamics Within AAV Training Environments19
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning19
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System19
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children19
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects18
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning18
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving18
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering18
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials18
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course18
AI-Powered University Admission Counseling: A Use Case of Large Language Models in Student Guidance18
Cover 217
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support17
T-VLC: A Trust Model for Virtual Learning Communities17
IEEE Transactions on Learning Technologies Publication Information17
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator17
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models17
Table of Contents17
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems17
CHEST: An Application to Support Teachers in the Use of Linked Open Data for Ubiquitous Learning17
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning17
Exploring the Use of Multiagent Systems in Educational Robotics Activities16
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review16
Front Cover16
An Intelligent Tutoring System to Support Code Maintainability Skill Development16
Balancing Performance and Explainability in Academic Dropout Prediction16
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation15
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”15
Quantum Algorithm Design and Its Implementation for Solving Test Sheet Composition Optimization Using a Quantum Annealing Approach15
Addressing Student Fatigue in Computer Architecture Courses15
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods15
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education15
A Web-Based Educational System for Teaching Compilers15
Will Virtual Reality Transform Online Synchronous Learning? Evidence From a Quality of Experience Subjective Assessment15
Student Action Recognition for Improving Teacher Feedback During Tele-Education15
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage15
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings15
Front Cover14
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs14
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform14
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education14
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children14
Forecasting Gender in Open Education Competencies: A Machine Learning Approach14
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs14
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation14
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics14
RCKTE: Toward Global Optimal Causal Explanations for Deep Knowledge Tracing14
Measuring Cognitive Load in Virtual Reality Training via Pupillometry14
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students’ Mathematics Learning13
A Modular Serious Game Development Framework for Virtual Laboratory Courses13
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study13
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience13
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review13
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System13
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems13
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform12
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning12
Using GenAI to Assess Design Patterns in Student-Written Code12
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities12
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments12
Framing Professional Learning Analytics as Reframing Oneself12
ARISE: Enhanced Capability and Privacy for Interdisciplinary Course Performance Prediction in Higher Education12
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement12
EQGG: Automatic Question Group Generation12
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers11
Reinforcement Learning-Driven Optimization of Picture Book Paths for Aesthetic Perception Enhancement11
Extended Reality as a Training Approach for Visual Real-Time Feedback in Golf11
Editorial Technologies for Data-Driven Interventions in Smart Learning Environments11
OrientaTree: A Mobile Tool for Geolocated Educational Orienteering11
Empowering Instructors With AI: Evaluating the Impact of an AI-Driven Feedback Tool in Learning Analytics11
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?11
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile11
HGCR: A Heterogeneous Graph-Enhanced Interactive Course Recommendation Scheme for Online Learning11
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases10
Can Autograding of Student-Generated Questions Quality by ChatGPT Match Human Experts?10
IEEE Education Society Information10
On the Supervision of Peer Assessment Tasks: An Efficient Instructor Guidance Technique10
Building Trust in AI Through Dialogues With Eastern Ethics: Toward Ethical Partnerships in Education10
How to Design Immersive Virtual Learning Environments Based on Real-World Processes for the Edu-Metaverse—A Design Process Framework10
IEEE Transactions on Learning Technologies10
ProgTutor: A Robotic-Based Framework to Support Teaching and Learning of Programming Fundamentals10
Investigating the Efficacy of ChatGPT-3.5 for Tutoring in Chinese Elementary Education Settings10
Reconceptualizing Self-Directed Learning in the Era of Generative AI: An Exploratory Analysis of Language Learning10
CoSKT: A Collaborative Self-Supervised Learning Method for Knowledge Tracing10
Dynamic Cognitive Diagnosis: An Educational Priors-Enhanced Deep Knowledge Tracing Perspective10
The Impact of Mobile-Assisted Social Language Learning Activities on Speaking Skills and Self-Efficacy Development9
Exploring the Impact of the Metaverse on Promoting Students’ Access to Quality Education: A Meta-Analysis9
Front Cover9
Facilitating the Learning Engineering Process for Educational Conversational Modules Using Transformer-Based Language Models9
MOOC-BERT: Automatically Identifying Learner Cognitive Presence From MOOC Discussion Data9
Pilot Study Using Decision Trees to Diagnose the Efficacy of Virtual Offshore Egress Training9
Design and Application of Automatic Feedback Scaffolding in Forums to Promote Learning9
Microlearning in Immersive Virtual Reality: A User-Centered Analysis of Learning Interfaces9
Multimodality of AI for Education: Toward Artificial General Intelligence9
Automated Program Repair for Introductory Programming Assignments9
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces9
Navigating the Textual Maze: Enhancing Textual Analytical Skills Through an Innovative GAI Prompt Framework9
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis9
KnowSTU: Diagnosing Students’ Problem Behaviors Using Fine-Tuned LLM and RAG9
Characteristic Behaviors of Elementary Students in a Low Attention State During Online Learning Identified Using Electroencephalography8
Exploring ChatGPT's Ability to Classify the Structure of Literature Reviews in Engineering Research Articles8
Hybrid Models for Knowledge Tracing: A Systematic Literature Review8
Effective and Efficient Strategies and Their Technological Implementations to Reduce Plagiarism and Collusion in Nonproctored Online Exams8
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia8
New Scenarios and Trends in Nontraditional Laboratories From 2000 to 20208
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges8
Exploring Manifestations of Learners’ Self-Regulated Tactics and Strategies Across Blended Learning Courses8
A Dual-Mode Grade Prediction Architecture for Identifying At-Risk Students8
Peer Grading Eliciting Truthfulness Based on Autograder8
Co-Design and Field Testing of a Platform to Support the Screening of Learning Difficulties8
The Impact of Artificial General Intelligence-Assisted Project-Based Learning on Students’ Higher Order Thinking and Self-Efficacy8
A Gamified Platform to Support Educational Activities About Fake News in Social Media8
Front Cover8
Future Changes in Teachers’ Professional Roles Under the Impact of Artificial Intelligence: A Study in English as a Foreign Language Education8
Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum8
A Digital Learning Ecosystem to Scaffold Teachers’ Learning8
ChatPRCS: A Personalized Support System for English Reading Comprehension Based on ChatGPT8
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures8
Attention Level Evaluation in Children With Autism: Leveraging Head Pose and Gaze Parameters From Videos for Educational Intervention8
A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges, and Potential8
Engaging Online Learners in Blended Synchronous Learning: A Systematic Literature Review7
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills7
Benchmarking In-Context Learning Strategies of Large Language Models for Math Reasoning Tasks7
A Comprehensive Survey on Large-Language-Model-Based Agents for Education7
Design and Implementation Framework of Game Activity Generators for Declarative Knowledge Training7
A Framework for Designing Student-Facing Learning Analytics to Support Self-Regulated Learning7
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum7
Design and Evaluation of a Set of Methodological Strategies for Learning a Second Language in Students With Down Syndrome Using Computer-Based Instruction7
Fostering Balanced Contributions Among Children Through Dialogue Visualization7
Robotics in the Context of Primary and Preschool Education: A Scoping Review7
Embeddings for Automatic Short Answer Grading: A Scoping Review7
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training7
XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills7
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming7
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly7
Development of a Computer-Aided Education System Inspired by Face-to-Face Learning by Incorporating EEG-Based Neurofeedback Into Online Video Lectures7
Introducing Massive Open Metaverse Course and Its Enabling Technology7
Serious Video Games for Agricultural Learning: Scoping Review7
Guest Editorial: Special Issue Intelligence Augmentation and the Future of Education: Transforming Learning Landscapes Across Modalities and Lifecycles7
Collaborative Human–AI Research Practices: Identifying Critical Touchpoints for Human Intervention in Educational Research7
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study7
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills7
Front Cover7
Predicting Student Performance in Future Exams via Neutrosophic Cognitive Diagnosis in Personalized E-Learning Environment6
Editorial An Update and A Reflection on TLT's Year of 20236
Front Cover6
AAKT: Enhancing Knowledge Tracing With Alternate Autoregressive Modeling6
Understanding Depth of Reflective Writing in Workplace Learning Assessments Using Machine Learning Classification6
Investigating Culture and Resource-Sensitive Technology-Enabled Learning6
Adopting Coding in Early Childhood Education: Teachers’ Perspectives6
A Study on the Adoption of Virtual Reality in Industrial Design Education6
Implementing Artificial Intelligence in Physiotherapy Education: A Case Study on the Use of Large Language Models (LLM) to Enhance Feedback6
An Immersive Virtual Field Experience Structuring Method for Geoscience Education6
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A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration6
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology6
Metaverse for Education: Technical Framework and Design Criteria6
Interpretable Cognitive State Prediction via Temporal Fuzzy Cognitive Map6
GAI Versus Teacher Scoring: Which is Better for Assessing Student Performance?6
Front Cover6
Automatic Evaluation of Instructional Videos Based on Video Features and Student Watching Experience6
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion6
A Qualitative Case Study on the Validation of Automatically Generated Multiple-Choice Questions From Science Textbooks6
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery6
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