IEEE Transactions on Learning Technologies

Papers
(The median citation count of IEEE Transactions on Learning Technologies is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework114
Augmented Reality and Engineering Education: A Systematic Review50
A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials37
Affordances and Core Functions of Smart Learning Environments: A Systematic Literature Review36
Taxonomy of Virtual and Augmented Reality Applications in Education35
Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse33
Metaverse in Education: Contributors, Cooperations, and Research Themes33
Analyzing Large Collections of Open-Ended Feedback From MOOC Learners Using LDA Topic Modeling and Qualitative Analysis31
LD–LP Generation of Personalized Learning Path Based on Learning Diagnosis26
Into the Brave New Metaverse: Envisaging Future Language Teaching and Learning25
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering25
Automating Gamification Personalization to the User and Beyond24
Architecting Analytics Across Multiple E-Learning Systems to Enhance Learning Design24
Evaluating the Quality of Learning Resources: A Learnersourcing Approach23
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review23
Introducing Algorithmic Thinking and Sequencing Using Tangible Robots23
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?23
Wearable Technology in Education: A Systematic Review22
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education22
Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues21
Student Perceptions of ChatGPT Use in a College Essay Assignment: Implications for Learning, Grading, and Trust in Artificial Intelligence21
CMKT: Concept Map Driven Knowledge Tracing21
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks21
Leveraging Class Balancing Techniques to Alleviate Algorithmic Bias for Predictive Tasks in Education20
Serious Game Design in Health Education: A Systematic Review20
Perception Engineering Learning With Virtual Reality20
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms20
Capacity Tracing-Enhanced Course Recommendation in MOOCs19
Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study18
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile17
Logistic Knowledge Tracing: A Constrained Framework for Learner Modeling16
An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems16
Automatic Content Analysis of Online Discussions for Cognitive Presence: A Study of the Generalizability Across Educational Contexts16
Differentiated Teaching With Adaptive Learning Systems and Teacher Dashboards: The Teacher Still Matters Most15
A Study of Strategies for Developing Online Laboratories15
Learning to Rank for Educational Search Engines15
Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments14
Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children With Autism Spectrum Disorder in Collaborative Puzzle Games14
Automated Educative Nudges to Reduce Missed Assignments in College14
Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses14
Engaging Students in Distance Learning of Science With Remote Labs 2.014
An Infrastructure to Deliver Synchronous Remote Programming Labs13
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs13
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training13
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration12
Adaptive Learning Support System Based on Automatic Recommendation of Personalized Review Materials12
The Descriptive Features and Quantitative Aspects of Students’ Observed Online Learning: How Are They Related to Self-Reported Perceptions and Learning Outcomes?12
MOOC-BERT: Automatically Identifying Learner Cognitive Presence From MOOC Discussion Data12
Effects of an Ambient Learning Display on Noise Levels and Perceived Learning in a Secondary School12
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data12
Gea2: A Serious Game for Technology-Enhanced Learning in STEM12
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement12
Data-Driven Artificial Intelligence in Education: A Comprehensive Review12
Mining Sequential Learning Trajectories With Hidden Markov Models For Early Prediction of At-Risk Students in E-Learning Environments11
The Future of Educational Technologies for Engineering Education11
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges11
Learning Automated Essay Scoring Models Using Item-Response-Theory-Based Scores to Decrease Effects of Rater Biases11
Improving Spatial Visualization and Mental Rotation Using FORSpatial Through Shapes and Letters in Virtual Environment10
Toward Automatic Classification of Online Discussion Messages for Social Presence10
Vocational Training With Microlearning—How Low-Immersive 360-Degree Learning Environments Support Work-Process-Integrated Learning10
Adaptive Immediate Feedback for Block-Based Programming: Design and Evaluation10
Classifying and Solving Arithmetic Math Word Problems—An Intelligent Math Solver10
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning10
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting10
Understanding Depth of Reflective Writing in Workplace Learning Assessments Using Machine Learning Classification10
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming10
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning10
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping10
Cyber Range for Research-Inspired Learning of “Attack Defense by Pretense” Principle and Practice9
Designing a Transferable Predictive Model for Online Learning Using a Bayesian Updating Approach9
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers9
Early Prediction of Students at Risk of Failing a Face-to-Face Course in Power Electronic Systems9
A Knowledge Diffusion Model in Autonomous Learning Under Multiple Networks for Personalized Educational Resource Allocation9
Developing “Learningverse”—A 3-D Metaverse Platform to Support Teaching, Social, and Cognitive Presences9
Robobo SmartCity: An Autonomous Driving Model for Computational Intelligence Learning Through Educational Robotics9
Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players9
Dynamic Cognitive Diagnosis: An Educational Priors-Enhanced Deep Knowledge Tracing Perspective9
Reputation Systems Impact on Help Seeking in MOOC Discussion Forums9
Early Prediction of Students’ Final Grades in a Gamified Course9
LOsMonitor: A Machine Learning Tool for Analyzing and Monitoring Cognitive Levels of Assessment Questions8
Using Process Mining to Analyze Time Distribution of Self-Assessment and Formative Assessment Exercises on an Online Learning Tool8
Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students8
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery8
Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology Affordances8
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking8
On Using Conversational Frameworks to Support Natural Language Interaction in Intelligent Tutoring Systems7
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy7
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum7
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia7
Predicting Student Performance in Future Exams via Neutrosophic Cognitive Diagnosis in Personalized E-Learning Environment7
An Immersive Virtual Field Experience Structuring Method for Geoscience Education7
Generation of Multiple-Choice Questions From Textbook Contents of School-Level Subjects7
Should Learning Analytics Models Include Sensitive Attributes? Explaining the Why7
An AI-based Approach for Grading Students’ Collaboration7
edCrumble, a Data-Enriched Visual Authoring Design Tool for Blended Learning7
Introducing Massive Open Metaverse Course and Its Enabling Technology6
Stable Knowledge Tracing Using Causal Inference6
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings6
Using ChatGPT for Science Learning: A Study on Pre-service Teachers' Lesson Planning6
Metaverse for Education: Technical Framework and Design Criteria6
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation6
The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment6
Automatic Creativity Measurement in Scratch Programs Across Modalities6
Framing Professional Learning Analytics as Reframing Oneself6
The Extent of AI Applications in EFL Learning and Teaching6
Immersive Learning Frameworks: A Systematic Literature Review6
Collaborative Programming for Work-Relevant Learning: Comparing Programming Practice With Example-Based Reflection for Student Learning and Transfer Task Performance6
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential6
Educational Escape Rooms Are Effective Learning Activities Across Educational Levels and Contexts: A Meta-Analysis6
The State-of-the-Art on Collective Intelligence in Online Educational Technologies6
Robotics in the Context of Primary and Preschool Education: A Scoping Review6
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation6
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education6
Hybrid Models for Knowledge Tracing: A Systematic Literature Review6
Educational Process Mining for Discovering Students' Problem-Solving Ability in Computer Programming Education6
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis6
Reconceptualizing Self-Directed Learning in the Era of Generative AI: An Exploratory Analysis of Language Learning6
Application of Competitive Activities to Improve Students’ Participation5
A Human-Centered Learning and Teaching Framework Using Generative Artificial Intelligence for Self-Regulated Learning Development Through Domain Knowledge Learning in K–12 Settings5
The Impact of Mobile-Assisted Social Language Learning Activities on Speaking Skills and Self-Efficacy Development5
Integration of Prediction Scores From Various Automated Essay Scoring Models Using Item Response Theory5
New Methods for Confusion Detection in Course Forums: Student, Teacher, and Machine5
Effects of Using Immersive Virtual Reality for Science Education on Learning Outcomes: A Randomized Controlled Pilot Study5
iSnap: Evolution and Evaluation of a Data-Driven Hint System for Block-Based Programming5
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course5
Natural Language Processing of Student's Feedback to Instructors: A Systematic Review5
ST_OS: An Effective Semisupervised Learning Method for Course-Level Early Predictions5
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge5
Fifteen Years of Metaverse in Higher Education: A Systematic Literature Review5
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments5
Toward Human–AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams5
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models5
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods5
Is the Latest the Greatest? A Comparative Study of Automatic Approaches for Classifying Educational Forum Posts5
Collaborative Learning in the Edu-Metaverse Era: An Empirical Study on the Enabling Technologies5
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices5
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models5
Probeware for the Modern Era: IoT Dataflow System Design for Secondary Classrooms5
Portable Joint Attention Skill Training Platform for Children With Autism5
Assessing the Impact of Engagement and Real-Time Feedback in a Mobile Behavior Change Intervention for Supporting Critical Thinking in Engineering Research Projects5
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly4
Prediction of Dilatory Behavior in eLearning: A Comparison of Multiple Machine Learning Models4
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children4
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development4
Design and Application of Automatic Feedback Scaffolding in Forums to Promote Learning4
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases4
Designing Hybrid Human–AI Orchestration Tools for Individual and Collaborative Activities: A Technology Probe Study4
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review4
Using a Chatbot to Provide Formative Feedback: A Longitudinal Study of Intrinsic Motivation, Cognitive Load, and Learning Performance4
Learning to Reuse Distractors to Support Multiple-Choice Question Generation in Education4
Effective and Efficient Strategies and Their Technological Implementations to Reduce Plagiarism and Collusion in Nonproctored Online Exams4
A Qualitative Case Study on the Validation of Automatically Generated Multiple-Choice Questions From Science Textbooks4
A Bibliometric Overview of the IEEE Transactions on Learning Technologies4
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example4
XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills4
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills4
A Framework for Designing Student-Facing Learning Analytics to Support Self-Regulated Learning4
Improving Learning Environments: Avoiding Stupidity Perspective4
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Learning With Game-Based Learning4
A Survey of Knowledge Tracing: Models, Variants, and Applications4
A VR Environment for Human Anatomical Variation Education: Modeling, Visualization and Interaction4
Evolutionary Clustering of Apprentices' Self- Regulated Learning Behavior in Learning Journals4
Multimodal Teacher Dashboards: Challenges and Opportunities of Enhancing Teacher Insights Through a Case Study4
Analytic Study for Predictor Development on Student Participation in Generic Competence Development Activities Based on Academic Performance4
Multivariate Knowledge Tracking Based on Graph Neural Network in ASSISTments4
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study4
Persistence and Performance in Co-Enrollment Network Embeddings: An Empirical Validation of Tinto's Student Integration Model3
Development of a Computer-Aided Education System Inspired by Face-to-Face Learning by Incorporating EEG-Based Neurofeedback Into Online Video Lectures3
OPKT: Enhancing Knowledge Tracing With Optimized Pretraining Mechanisms in Intelligent Tutoring3
Extracting the Relationships Among Students Based on Accessing Pattern of Digital Learning Attributes3
Learning Object-Oriented Programming Concepts Through Visual Analogies3
A Tutorial-Generating Method for Autonomous Online Learning3
Enhancing Educational Dialogue Act Classification With Discourse Context and Sample Informativeness3
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies3
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays3
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning3
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning3
A Case Study on Learning Visual Programming With TutoApp for Composition of Tutorials: An Approach for Learning by Teaching3
Learning Analytics for Professional and Workplace Learning: A Literature Review3
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion3
Teaching Embedded Systems and Internet-of-Things Supported by Multipurpose Multiobjective Remote Laboratories3
Artificial Intelligence Models for Assessing the Evaluation Process of Complex Student Projects3
Predicting Students’ Difficulties From a Piece of Code3
CollabGraph: A Graph-Based Collaborative Search Summary Visualization3
Students' Online Laboratory Work Assessment Based on Learning Task Lists and Behavior Data3
Clustering Introductory Computer Science Exercises Using Topic Modeling Methods3
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage3
Modeling Student Performance Using Feature Crosses Information for Knowledge Tracing3
Optimizing Automatic Text Classification Approach in Adaptive Online Collaborative Discussion–A Perspective of Attention Mechanism-Based Bi-LSTM3
Open Remote Web Lab for Learning Robotics and ROS With Physical and Simulated Robots in an Authentic Developer Environment3
Inspecting Technology-Related Quality of Teaching Artifacts to Understand Teachers' Technology Adoption3
Smart Environment for Adaptive Learning of Cybersecurity Skills3
Facilitating Physics Learning Using Ubiquitous-Physics App With Learning Guided Map (gMap) in Authentic Contexts3
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda3
The Effect of the Integration of Metacognitive and Motivation Scaffolding Through a Pedagogical Agent on Self- and Co-Regulation Learning3
A Literature Review of Physiological-Based Mobile Educational Systems3
Semantic Navigation of PowerPoint-Based Lecture Video for AutoNote Generation3
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills3
Improving Peer Assessment Validity and Reliability Through a Fuzzy Coherence Measure3
Block-Based Object-Oriented Programming3
Gala: An Open-Access Platform for Interactive Learning With Sustainability Case Studies3
Educational Effects on the Transparency of Peer Participation Levels in Asynchronous Online Discussion Activities3
Embeddings for Automatic Short Answer Grading: A Scoping Review3
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System3
Controller Effect in Online Laboratories—An Overview3
Teaching Plan Generation and Evaluation With GPT-4: Unleashing the Potential of LLM in Instructional Design3
AMV ALPHA Learning Platform for Automotive Embedded Software Engineering3
Multiuser Digital Platform to Promote Interaction Skill in Individuals With Autism3
Gamification to Help Inform Students About Programming Plagiarism and Collusion3
Measuring Cognitive Load in Virtual Reality Training via Pupillometry2
Serious Video Games for Agricultural Learning: Scoping Review2
Engaging Online Learners in Blended Synchronous Learning: A Systematic Literature Review2
Peer Grading Eliciting Truthfulness Based on Autograder2
Forecasting Gender in Open Education Competencies: A Machine Learning Approach2
Assessing Learning Outcomes in Extracorporeal Membrane Oxygenation Simulations With a Novel Simulator and Instructor Application2
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning2
Assessing Antecedents of Behavioral Intention to Use e-LMS: A Case From a Private Institution in the Northern Region of India2
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology2
Identifying Student Profiles Within Online Judge Systems Using Explainable Artificial Intelligence2
ChatGPT for Learning HCI Techniques: A Case Study on Interviews for Personas2
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions2
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers2
Kung Fu Metaverse: A Movement Guidance Training System2
Gamification Intensity in Web-Based Virtual Training Environments and Its Effect on Learning2
Design and Evaluation of a Set of Methodological Strategies for Learning a Second Language in Students With Down Syndrome Using Computer-Based Instruction2
Automating the Evaluation of Education Apps With App Store Data2
Student-AI Question Cocreation for Enhancing Reading Comprehension2
Can Students With Dyslexia Learn Independently? A Seven-Week Study of Chinese Character Learning in an Informal Learning Environment2
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning2
Toward Automatic Interpretation of Narrative Feedback in Competency-Based Portfolios2
Learning Analytics in the Corporate Sector: What Business Leaders Say?2
Student Action Recognition for Improving Teacher Feedback During Tele-Education2
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces2
The Effect on Computational Thinking Using SRA-Programming: Anticipating Changes in a Dynamic Problem Environment2
Guest Editorial The Metaverse and the Future of Education2
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students’ Mathematics Learning2
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites2
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics2
A Virtual Reality Training System for Automotive Engines Assembly and Disassembly2
Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic Lockdown2
An Integrated Framework to Support Bachelor Design Students in 3-D Modeling2
Polarity in the Classroom: A Case Study Leveraging Peer Sentiment Toward Scalable Assessment2
On the Supervision of Peer Assessment Tasks: An Efficient Instructor Guidance Technique2
Exploring the Use of Multiagent Systems in Educational Robotics Activities2
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education2
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data2
Heterogeneity in Extended Reality Influences Procedural Knowledge Gain and Operation Training2
Can Autograding of Student-Generated Questions Quality by ChatGPT Match Human Experts?2
Deep Knowledge Tracing Incorporating a Hypernetwork With Independent Student and Item Networks2
Leveraging Multi-Criteria Integer Programming Optimization for Effective Team Formation2
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