IEEE Transactions on Learning Technologies

Papers
(The median citation count of IEEE Transactions on Learning Technologies is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data175
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems75
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent69
Impact of Gamified Learning Experience on Online Learning Effectiveness65
A Tutorial-Generating Method for Autonomous Online Learning57
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course55
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets55
Portable Joint Attention Skill Training Platform for Children With Autism53
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach51
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training46
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning41
IEEE Education Society Information34
A Literature Review of Physiological-Based Mobile Educational Systems34
Exploring Intergenerational Interactions Through an Online Storytelling Experience33
Predicting Students’ Difficulties From a Piece of Code33
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning32
Embedding Educational Narrative Scripts in a Social Media Environment32
Data-Driven Artificial Intelligence in Education: A Comprehensive Review30
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education29
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences28
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study28
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks28
IEEE Education Society Information27
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study27
IEEE Transactions on Learning Technologies27
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning26
Audio Augmented Reality in Smart Learning Environments25
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites24
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays24
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education23
Empowering Instructors: Augmented Reality Authoring Toolkit for Aviation Weather Education23
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies23
Modeling of Online Learners’ Sentiments About Multigranularity Knowledge22
Using RoblockLLy in the Classroom: Bridging the Gap in Computer Science Education Through Robotics Simulation22
IEEE Transactions on Learning Technologies Publication Information21
Learning Object-Oriented Programming Concepts Through Visual Analogies21
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore19
Is ChatGPT a Competent Teacher? Systematic Evaluation of Large Language Models on the Competency Model19
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models19
Supporting Teachers’ Professional Development With Generative AI: The Effects on Higher Order Thinking and Self-Efficacy19
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques19
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions19
Guest Editorial: Designing Technologies to Support Professional and Workplace Learning for Situated Practice18
ADPS—A Prescreening Tool for Students With Dyslexia in Learning Traditional Chinese18
Predicting Presentation Skill of a Speaker Using Automatic Speaker and Audience Measurement18
Automatic Generation of Multimedia Teaching Materials Based on Generative AI: Taking Tang Poetry as an Example18
Contrastive Personalized Exercise Recommendation With Reinforcement Learning18
The Future of Educational Technologies for Engineering Education18
LEMON: A Knowledge-Enhanced, Type-Constrained, and Grammar-Guided Model for Question Generation Over Knowledge Graphs17
Improving Knowledge Tracing via Considering Two Types of Actual Differences From Exercises and Prior Knowledge17
Facilitating Online Self-Regulated Learning and Social Presence Using Chatbots: Evidence-Based Design Principles17
Toward an AI Knowledge Assistant for Context-Aware Learning Experiences in Software Capstone Project Development17
Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance16
A Real-Time Predictive Model for Identifying Course Dropout in Online Higher Education16
A Systematic Review of Research on Immersive Technology-Enhanced Writing Education: The Current State and a Research Agenda16
Exploring the Possibilities of Edu-Metaverse: A New 3-D Ecosystem Model for Innovative Learning16
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices16
Evaluating the Impact of Lightboard Videos on College Students' Performance in a Mathematical Optimization Course16
Boundary Conditions of Generalizing Predictive Models for Academic Performance: Within Cohort Versus Within Course15
Front Cover15
Improvement of the Quality of Question Papers for Online Examinations Toward Simultaneous Enhancement of Students’ Learning15
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children15
Write-Curate-Verify: A Case Study of Leveraging Generative AI for Scenario Writing in Scenario-Based Learning15
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Language Learning With Game-Based Learning15
Transforming Education With Generative AI (GAI): Key Insights and Future Prospects15
Embedding Spatial Augmented Reality in Culinary Training: A Comparative Evaluation of sAR Kitchen and Video Tutorials14
Table of Contents14
Preparing Student Teachers for Professional Development: Mentoring Generative Artificial Intelligence (AI) Learners in Mathematical Problem Solving14
Design and Evaluation of Trustworthy Knowledge Tracing Model for Intelligent Tutoring System14
IEEE Transactions on Learning Technologies Publication Information14
Automatic Content Analysis of Online Discussions for Cognitive Presence: A Study of the Generalizability Across Educational Contexts14
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering14
Exploring the Use of Multiagent Systems in Educational Robotics Activities13
Cover 213
An Intelligent Tutoring System to Support Code Maintainability Skill Development13
T-VLC: A Trust Model for Virtual Learning Communities13
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models13
How Learning Analytics Can Help Orchestration of Formative Assessment? Data-Driven Recommendations for Technology- Enhanced Learning13
Front Cover12
The Three-Stage Hierarchical Logistic Model Controlling Personalized Playback of Audio Information for Intelligent Tutoring Systems12
Goal Ontology for Personalized Learning and Its Implementation in Child's Health Self-Management Support12
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods12
Student Action Recognition for Improving Teacher Feedback During Tele-Education12
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting12
Learning an Alternative Car-Following Technique to Avoid Congestion With an Instructional Driving Simulator12
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms12
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education11
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review11
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings11
Table of Contents11
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data11
Balancing Performance and Explainability in Academic Dropout Prediction11
Addressing Student Fatigue in Computer Architecture Courses11
Personalization in Graphically Rich E-Learning Environments for K-6 Mathematics11
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation11
ChatGPT for Educational Purposes: Investigating the Impact of Knowledge Management Factors on Student Satisfaction and Continuous Usage11
Ardosia: Simulating Circuits and Robotic Systems in a Single Learning Platform11
AI-Based Diagnostic Assessment System: Integrated With Knowledge Map in MOOCs11
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs10
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation10
Corrections to “A Tutorial-Generating Method for Autonomous Online Learning”10
Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study10
A Modular Serious Game Development Framework for Virtual Laboratory Courses10
EQGG: Automatic Question Group Generation10
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning10
Measuring Cognitive Load in Virtual Reality Training via Pupillometry10
Forecasting Gender in Open Education Competencies: A Machine Learning Approach10
Front Cover10
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile10
How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application?10
Blended Laboratory Design Using Raspberry Pi Pico for Digital Circuits and Systems10
HSVRS: A Virtual Reality System of the Hide-and-Seek Game to Enhance Gaze Fixation Ability for Autistic Children10
A Web-Based Educational System for Teaching Compilers10
Exploring the Answering Capability of Large Language Models in Addressing Complex Knowledge in Entrepreneurship Education10
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments10
Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform10
Toward Embedding Robotics in Learning Environments With Support to Teachers: The IDEE Experience10
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System9
Cybersecurity Matters for Primary School Students: A Scoping Review of the Trends, Challenges, and Opportunities9
Multisensory Interaction and Analytics to Enhance Smart Learning Environments: A Systematic Literature Review9
Investigating the Efficacy of ChatGPT-3.5 for Tutoring in Chinese Elementary Education Settings9
Dynamic Cognitive Diagnosis: An Educational Priors-Enhanced Deep Knowledge Tracing Perspective9
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement9
Leveraging Semantic Facets for Automatic Assessment of Short Free Text Answers9
Can Autograding of Student-Generated Questions Quality by ChatGPT Match Human Experts?9
OrientaTree: A Mobile Tool for Geolocated Educational Orienteering9
How to Design Immersive Virtual Learning Environments Based on Real-World Processes for the Edu-Metaverse—A Design Process Framework9
HGCR: A Heterogeneous Graph-Enhanced Interactive Course Recommendation Scheme for Online Learning9
The Design of Guiding and Adaptive Prompts for Intelligent Tutoring Systems and Its Effect on Students’ Mathematics Learning9
Framing Professional Learning Analytics as Reframing Oneself9
Editorial Technologies for Data-Driven Interventions in Smart Learning Environments9
Empowering Instructors with AI: Evaluating the Impact of an AI-driven Feedback Tool in Learning Analytics9
Gala: An Open-Access Platform for Interactive Learning With Sustainability Case Studies9
Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases8
IEEE Transactions on Learning Technologies8
CoSKT: A Collaborative Self-Supervised Learning Method for Knowledge Tracing8
On the Supervision of Peer Assessment Tasks: An Efficient Instructor Guidance Technique8
Extended Reality as a Training Approach for Visual Real-Time Feedback in Golf8
Pilot Study Using Decision Trees to Diagnose the Efficacy of Virtual Offshore Egress Training8
Automated Program Repair for Introductory Programming Assignments8
IEEE Education Society Information8
Reconceptualizing Self-Directed Learning in the Era of Generative AI: An Exploratory Analysis of Language Learning8
Exploring the Impact of the Metaverse on Promoting Students’ Access to Quality Education: A Meta-Analysis8
Learning Analytics for Professional and Workplace Learning: A Literature Review7
Facilitating the Learning Engineering Process for Educational Conversational Modules Using Transformer-Based Language Models7
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces7
Microlearning in Immersive Virtual Reality: A User-Centered Analysis of Learning Interfaces7
Effective and Efficient Strategies and Their Technological Implementations to Reduce Plagiarism and Collusion in Nonproctored Online Exams7
Online Self-Service Learning Platform for Application-Inspired Cloud Development and Operations (DevOps) Curriculum7
The Impact of Mobile-Assisted Social Language Learning Activities on Speaking Skills and Self-Efficacy Development7
MOOC-BERT: Automatically Identifying Learner Cognitive Presence From MOOC Discussion Data7
Front Cover7
Peer Grading Eliciting Truthfulness Based on Autograder7
ChatPRCS: A Personalized Support System for English Reading Comprehension Based on ChatGPT7
Design and Application of Automatic Feedback Scaffolding in Forums to Promote Learning7
Wearable Technology in Education: A Systematic Review7
Navigating the Textual Maze: Enhancing Textual Analytical Skills Through an Innovative GAI Prompt Framework6
Embedding Test Questions in Educational Mobile Virtual Reality: A Study on Hospital Hygiene Procedures6
A Gamified Platform to Support Educational Activities About Fake News in Social Media6
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia6
Hybrid Models for Knowledge Tracing: A Systematic Literature Review6
Attention Level Evaluation in Children With Autism: Leveraging Head Pose and Gaze Parameters From Videos for Educational Intervention6
Digital Game-Based Technology for English Language Learning in Preschools and Primary Schools: A Systematic Analysis6
The Impact of Artificial General Intelligence-Assisted Project-Based Learning on Students’ Higher Order Thinking and Self-Efficacy6
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?6
Exploring ChatGPT's Ability to Classify the Structure of Literature Reviews in Engineering Research Articles6
A Dual-Mode Grade Prediction Architecture for Identifying At-Risk Students6
A Digital Learning Ecosystem to Scaffold Teachers’ Learning6
New Scenarios and Trends in Nontraditional Laboratories From 2000 to 20206
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges6
A Collaborative Virtual Reality Flight Simulator: Efficacy, Challenges, and Potential6
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills5
Front Cover5
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study5
Front Cover5
Introducing Massive Open Metaverse Course and Its Enabling Technology5
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum5
Robotics in the Context of Primary and Preschool Education: A Scoping Review5
Designing a Transferable Predictive Model for Online Learning Using a Bayesian Updating Approach5
Engaging Online Learners in Blended Synchronous Learning: A Systematic Literature Review5
Design and Evaluation of a Set of Methodological Strategies for Learning a Second Language in Students With Down Syndrome Using Computer-Based Instruction5
Characteristic Behaviors of Elementary Students in a Low Attention State During Online Learning Identified Using Electroencephalography5
The Effects of the Badminton Teaching-Assisted System Using Electromyography and Gyroscope on Learners' Badminton Skills5
IEEE EDUCATION SOCIETY5
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly5
A Knowledge Diffusion Model in Autonomous Learning Under Multiple Networks for Personalized Educational Resource Allocation5
Fostering Balanced Contributions Among Children Through Dialogue Visualization5
Exploring Manifestations of Learners’ Self-Regulated Tactics and Strategies Across Blended Learning Courses5
Taxonomy of Virtual and Augmented Reality Applications in Education5
Development of a Computer-Aided Education System Inspired by Face-to-Face Learning by Incorporating EEG-Based Neurofeedback Into Online Video Lectures5
Embeddings for Automatic Short Answer Grading: A Scoping Review5
Serious Video Games for Agricultural Learning: Scoping Review5
A Framework for Designing Student-Facing Learning Analytics to Support Self-Regulated Learning5
XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills5
Adopting Coding in Early Childhood Education: Teachers’ Perspectives4
Automatic Evaluation of Instructional Videos Based on Video Features and Student Watching Experience4
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training4
Implementing Artificial Intelligence in Physiotherapy Education: A Case Study on the Use of Large Language Models (LLM) to Enhance Feedback4
Augmented Reality and Engineering Education: A Systematic Review4
Assessing Learning Outcomes in Extracorporeal Membrane Oxygenation Simulations With a Novel Simulator and Instructor Application4
Space Adventure Game-Based Learning: How Games and Scaffolds Affect Eighth Graders' Physics Learning and Game Immersion4
Cover 24
Interpretable Cognitive State Prediction via Temporal Fuzzy Cognitive Map4
A Study on the Adoption of Virtual Reality in Industrial Design Education4
An Immersive Virtual Field Experience Structuring Method for Geoscience Education4
Front Cover4
AAKT: Enhancing Knowledge Tracing With Alternate Autoregressive Modeling4
A Qualitative Case Study on the Validation of Automatically Generated Multiple-Choice Questions From Science Textbooks4
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration4
Investigating Culture and Resource-Sensitive Technology-Enabled Learning4
Editorial An Update and A Reflection on TLT's Year of 20234
Front Cover4
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming4
Predicting Student Performance in Future Exams via Neutrosophic Cognitive Diagnosis in Personalized E-Learning Environment4
Reconciling Instructors’ and Students’ Course Overlap Perspectives via Linked Data Visualization4
Understanding Depth of Reflective Writing in Workplace Learning Assessments Using Machine Learning Classification4
Table of Contents4
Designing and Evaluating an Interactive Learning Technology to Foster Privacy Literacy3
From the Acting Editor-in-Chief3
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers3
Perception Engineering Learning With Virtual Reality3
Learning Style Identification Using Semisupervised Self-Taught Labeling3
Generation of Multiple-Choice Questions From Textbook Contents of School-Level Subjects3
Past, Present, and Future of TLT's Journey in Publishing3
Academic Performance Prediction Using Machine Learning Approaches: A Survey3
Multisource Soft Labeling and Hard Negative Sampling for Retrieval Distractor Ranking3
A High-Quality Generation Approach for Educational Programming Projects Using LLM3
Guest Editorial Education in the World of ChatGPT and Generative AI3
IEEE EDUCATION SOCIETY3
Preserving Both Privacy and Utility in Learning Analytics3
Optimizing Automatic Text Classification Approach in Adaptive Online Collaborative Discussion–A Perspective of Attention Mechanism-Based Bi-LSTM3
Development of an Intelligent Tutoring System That Assesses Internal Visualization Skills in Engineering Using Multimodal Triangulation3
Video-Based Learning Recommender Systems: A Systematic Literature Review3
Experimenting With Soft Robotics in Education: A Systematic Literature Review From 2006 to 20223
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education3
Metaverse for Education: Technical Framework and Design Criteria3
A Virtual Reality Training System for Automotive Engines Assembly and Disassembly3
Advanced Mathematics Exercise Recommendation Based on Automatic Knowledge Extraction and Multilayer Knowledge Graph3
Kung Fu Metaverse: A Movement Guidance Training System3
Using a Chatbot to Provide Formative Feedback: A Longitudinal Study of Intrinsic Motivation, Cognitive Load, and Learning Performance3
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking3
Editorial Preface: New Leadership New Era3
A Tool to Support Students-to-Teacher Feedback in Asynchronous Online Contexts3
Knowledge-Graph-Driven Mind Mapping for Immersive Collaborative Learning: A Pilot Study in Edu-Metaverse3
Evaluating the Effectiveness of Accommodations Given to Students With Learning Impairments: Ordinal and Interpretable Machine-Learning-Based Methodology3
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping3
Can Underprivileged Children Learn Effectively at Home? A Six-Month Study of Game-Based Traditional Chinese Learning During the Pandemic Lockdown3
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery3
Predicting Student Engagement Using Sequential Ensemble Model3
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