IEEE Transactions on Learning Technologies

Papers
(The median citation count of IEEE Transactions on Learning Technologies is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
A Systematic Review of Empirical Studies on Learning Analytics Dashboards: A Self-Regulated Learning Perspective164
A Scoping Review of Immersive Virtual Reality in STEM Education128
Constructing an Edu-Metaverse Ecosystem: A New and Innovative Framework78
Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles71
Utilizing Multimodal Data Through fsQCA to Explain Engagement in Adaptive Learning44
Augmented Immersive Reality (AIR) for Improved Learning Performance: A Quantitative Evaluation40
Trace-SRL: A Framework for Analysis of Microlevel Processes of Self-Regulated Learning From Trace Data39
DeepStealth: Game-Based Learning Stealth Assessment With Deep Neural Networks38
Augmented Reality and Engineering Education: A Systematic Review38
There are Open Learner Models About!37
A Comparison of Procedural Safety Training in Three Conditions: Virtual Reality Headset, Smartphone, and Printed Materials30
Affordances and Core Functions of Smart Learning Environments: A Systematic Literature Review29
Taxonomy of Virtual and Augmented Reality Applications in Education27
Using Convolutional Neural Network to Recognize Learning Images for Early Warning of At-Risk Students27
Where is the Learning in Learning Analytics? A Systematic Literature Review on the Operationalization of Learning-Related Constructs in the Evaluation of Learning Analytics Interventions25
Assessing Pronunciation Improvement in Students of English Using a Controlled Computer-Assisted Pronunciation Tool25
Analyzing Large Collections of Open-Ended Feedback From MOOC Learners Using LDA Topic Modeling and Qualitative Analysis25
LD–LP Generation of Personalized Learning Path Based on Learning Diagnosis25
Self-Organized Laboratories for Smart Campus23
An Experiential Learning Approach to Learning Manual Communication Through a Virtual Reality Environment22
Characterizing Learners’ Engagement in MOOCs: An Observational Case Study Using the NoteMyProgress Tool for Supporting Self-Regulation22
Data Capture and Multimodal Learning Analytics Focused on Engagement With a New Wearable IoT Approach21
Recommender Systems and Scratch: An Integrated Approach for Enhancing Computer Programming Learning20
Instruction, Student Engagement, and Learning Outcomes: A Case Study Using Anonymous Social Media in a Face-to-Face Classroom20
Patterns of Engagement in an Educational Massively Multiplayer Online Game: A Multidimensional View20
Architecting Analytics Across Multiple E-Learning Systems to Enhance Learning Design20
Literature Review on Co-Located Collaboration Modeling Using Multimodal Learning Analytics—Can We Go the Whole Nine Yards?19
Into the Brave New Metaverse: Envisaging Future Language Teaching and Learning18
Educational Practices and Strategies With Immersive Learning Environments: Mapping of Reviews for Using the Metaverse18
An Actionable Orchestration Dashboard to Enhance Collaboration in the Classroom18
Evaluating the Quality of Learning Resources: A Learnersourcing Approach18
Introducing Algorithmic Thinking and Sequencing Using Tangible Robots18
To Add or Not to Add Game Elements? Exploring the Effects of Different Cognitive Task Designs Using Eye Tracking18
An Enhanced Genetic Algorithm for Heterogeneous Group Formation Based on Multi-Characteristics in Social-Networking-Based Learning18
Enhancing Learners’ Experience Through Extending Learning Systems18
Perception Engineering Learning With Virtual Reality16
A Generic IoT Architecture for Ubiquitous Context-Aware Learning16
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks16
Wearable Technology in Education: A Systematic Review15
Automatic Content Analysis of Online Discussions for Cognitive Presence: A Study of the Generalizability Across Educational Contexts15
Automating Gamification Personalization to the User and Beyond14
Tools Designed to Support Self-Regulated Learning in Online Learning Environments: A Systematic Review14
Capacity Tracing-Enhanced Course Recommendation in MOOCs14
Homogeneous Group Formation in Collaborative Learning Scenarios: An Approach Based on Personality Traits and Genetic Algorithms14
Collaborative Game-Based Environment and Assessment Tool for Learning Computational Thinking in Primary School: A Case Study14
Engaging Students in Distance Learning of Science With Remote Labs 2.013
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile13
An Augmented Paper Game With Socio-Cognitive Support13
Metaverse in Education: Contributors, Cooperations, and Research Themes13
Serious Game Design in Health Education: A Systematic Review13
The Human Muscular Arm Avatar as an Interactive Visualization Tool in Learning Anatomy: Medical Students’ Perspectives12
Logistic Knowledge Tracing: A Constrained Framework for Learner Modeling12
An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems12
Impact of Immersive Virtual Reality Content Using 360-Degree Videos in Undergraduate Education12
Learning to Rank for Educational Search Engines12
A Study of Strategies for Developing Online Laboratories12
Leveraging Class Balancing Techniques to Alleviate Algorithmic Bias for Predictive Tasks in Education12
CMKT: Concept Map Driven Knowledge Tracing12
Effects of an Ambient Learning Display on Noise Levels and Perceived Learning in a Secondary School12
Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children With Autism Spectrum Disorder in Collaborative Puzzle Games12
Automated Educative Nudges to Reduce Missed Assignments in College11
Fidelity in Simulation-Based Serious Games11
Xiao-Shih: A Self-Enriched Question Answering Bot With Machine Learning on Chinese-Based MOOCs10
Effect of Ubiquitous Fraction App on Mathematics Learning Achievements and Learning Behaviors of Taiwanese Students in Authentic Contexts10
Knowledge Tracing Within Single Programming Practice Using Problem-Solving Process Data10
An Infrastructure to Deliver Synchronous Remote Programming Labs10
Characterizing Curriculum Prerequisite Networks by a Student Flow Approach10
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data10
Reputation Systems Impact on Help Seeking in MOOC Discussion Forums9
Cyberspace Odyssey: A Competitive Team-Oriented Serious Game in Computer Networking9
The Future of Educational Technologies for Engineering Education9
A Feasible Study of a Deep Learning Model Supporting Human–Machine Collaborative Learning of Object-Oriented Programming9
Differentiated Teaching With Adaptive Learning Systems and Teacher Dashboards: The Teacher Still Matters Most9
What Do Linguistic Expressions Tell Us about Learners’ Confusion? A Domain-Independent Analysis in MOOCs9
Toward Personalized Scaffolding and Fading of Motivational Support in L2 Learner–Dialogue Agent Interactions: An Exploratory Study9
Augmented Reality With Authentic GeometryGo App to Help Geometry Learning and Assessments9
Learning UI Functional Design Principles Through Simulation With Feedback9
Classifying and Solving Arithmetic Math Word Problems—An Intelligent Math Solver8
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning8
The Descriptive Features and Quantitative Aspects of Students’ Observed Online Learning: How Are They Related to Self-Reported Perceptions and Learning Outcomes?8
Toward Automatic Classification of Online Discussion Messages for Social Presence8
Using Process Mining to Analyze Time Distribution of Self-Assessment and Formative Assessment Exercises on an Online Learning Tool8
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting8
Understanding Depth of Reflective Writing in Workplace Learning Assessments Using Machine Learning Classification8
Measuring Similarity of Educational Items: An Overview8
Vocational Training With Microlearning—How Low-Immersive 360-Degree Learning Environments Support Work-Process-Integrated Learning8
Supporting the Process of Learning and Teaching Process Models8
Motivating Students in Collaborative Activities With Game-Theoretic Group Recommendations7
Improving Spatial Visualization and Mental Rotation Using FORSpatial Through Shapes and Letters in Virtual Environment7
A Knowledge Diffusion Model in Autonomous Learning Under Multiple Networks for Personalized Educational Resource Allocation7
Adaptive Learning Support System Based on Automatic Recommendation of Personalized Review Materials7
Advancing Education Through Extended Reality and Internet of Everything Enabled Metaverses: Applications, Challenges, and Open Issues7
An Agent-Based Simulator Applied to Teaching-Learning Process to Predict Sociometric Indices in Higher Education7
LOsMonitor: A Machine Learning Tool for Analyzing and Monitoring Cognitive Levels of Assessment Questions7
Cyber Range for Research-Inspired Learning of “Attack Defense by Pretense” Principle and Practice7
Designing a Transferable Predictive Model for Online Learning Using a Bayesian Updating Approach7
Decentralized Learning Infrastructures for Community Knowledge Building6
Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology Affordances6
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning6
MOOC-BERT: Automatically Identifying Learner Cognitive Presence From MOOC Discussion Data6
WebART: Web-Based Augmented Reality Learning Resources Authoring Tool and Its User Experience Study Among Teachers6
Cosmic Sounds: A Game to Support Phonological Awareness Skills for Children With Dyslexia6
Toward an Edu-Metaverse of Knowledge: Immersive Exploration of University Courses6
Learning Automated Essay Scoring Models Using Item-Response-Theory-Based Scores to Decrease Effects of Rater Biases6
Promoting Computational Thinking Skills in Non-Computer-Science Students: Gamifying Computational Notebooks to Increase Student Engagement6
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping6
Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training5
edCrumble, a Data-Enriched Visual Authoring Design Tool for Blended Learning5
MEUS: A Mobile E-Learning Platform for Ultrasound Image Education5
Adaptive Immediate Feedback for Block-Based Programming: Design and Evaluation5
ST_OS: An Effective Semisupervised Learning Method for Course-Level Early Predictions5
Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students5
Educational Sequence Mining for Dropout Prediction in MOOCs: Model Building, Evaluation, and Benchmarking5
LearnEval Peer Assessment Platform: Iterative Development Process and Evaluation5
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course5
Early Prediction of Students at Risk of Failing a Face-to-Face Course in Power Electronic Systems5
A Framework for Constructing a Technology -Enhanced Education Metaverse: Learner Engagement With Human–Machine Collaboration5
A Classification Framework for Practice Exercises in Adaptive Learning Systems5
Probeware for the Modern Era: IoT Dataflow System Design for Secondary Classrooms5
A Petri-Net-Based Approach for Enhancing Clinical Reasoning in Medical Education5
Decoding Contextual Factors Differentiating Adolescents’ High, Average, and Low Digital Reading Performance Through Machine-Learning Methods5
Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players5
Gea2: A Serious Game for Technology-Enhanced Learning in STEM5
A Qualitative Case Study on the Validation of Automatically Generated Multiple-Choice Questions From Science Textbooks4
The Affordances of Multivariate Elo-Based Learner Modeling in Game-Based Assessment4
The State-of-the-Art on Collective Intelligence in Online Educational Technologies4
Framing Professional Learning Analytics as Reframing Oneself4
Should Learning Analytics Models Include Sensitive Attributes? Explaining the Why4
Portable Joint Attention Skill Training Platform for Children With Autism4
Collaborative Programming for Work-Relevant Learning: Comparing Programming Practice With Example-Based Reflection for Student Learning and Transfer Task Performance4
Assessing the Impact of Engagement and Real-Time Feedback in a Mobile Behavior Change Intervention for Supporting Critical Thinking in Engineering Research Projects4
Is the Latest the Greatest? A Comparative Study of Automatic Approaches for Classifying Educational Forum Posts4
An AI-based Approach for Grading Students’ Collaboration4
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models4
A Framework for Designing Student-Facing Learning Analytics to Support Self-Regulated Learning4
Robobo SmartCity: An Autonomous Driving Model for Computational Intelligence Learning Through Educational Robotics4
Are You Still There? An Exploratory Case Study on Estimating Students’ LMS Online Time by Combining Log Files and Screen Recordings4
Educational Process Mining for Discovering Students' Problem-Solving Ability in Computer Programming Education4
Context-Based Data Model for Effective Real-Time Learning Analytics4
Assessing the Effectiveness of a Gamified Social Network for Applying Privacy Concepts: An Empirical Study With Teens4
A Script for Conversational Reflection Guidance: A Field Study on Developing Reflection Competence With Apprentices4
An Immersive Virtual Field Experience Structuring Method for Geoscience Education4
Automatic Syllabus-Oriented Remixing of Open Educational Resources Using Agent-Based Modeling4
Hybrid Maximum Clique Algorithm Using Parallel Integer Programming for Uniform Test Assembly4
Data-Driven Artificial Intelligence in Education: A Comprehensive Review4
Mining Sequential Learning Trajectories With Hidden Markov Models For Early Prediction of At-Risk Students in E-Learning Environments4
Modeling of Learning Processes Using Continuous-Time Markov Chain for Virtual-Reality-Based Surgical Training in Laparoscopic Surgery4
Students' Online Laboratory Work Assessment Based on Learning Task Lists and Behavior Data3
Learning Analytics for Professional and Workplace Learning: A Literature Review3
Persistence and Performance in Co-Enrollment Network Embeddings: An Empirical Validation of Tinto's Student Integration Model3
XR Vest: A Novel System for Demonstration-Based Learning of Safety Skills3
Developing “Learningverse”—A 3-D Metaverse Platform to Support Teaching, Social, and Cognitive Presences3
Robotics in the Context of Primary and Preschool Education: A Scoping Review3
Designing Hybrid Human–AI Orchestration Tools for Individual and Collaborative Activities: A Technology Probe Study3
Design Tradeoffs of Interactive Visualization Tools for Educational Technologies3
Educational Effects on the Transparency of Peer Participation Levels in Asynchronous Online Discussion Activities3
Early Prediction of Students’ Final Grades in a Gamified Course3
A Bibliometric Overview of the IEEE Transactions on Learning Technologies3
Predicting Student Performance in Future Exams via Neutrosophic Cognitive Diagnosis in Personalized E-Learning Environment3
Automatic Creativity Measurement in Scratch Programs Across Modalities3
Can Edu-Metaverse Reshape Virtual Teaching Community (VTC) to Promote Educational Equity? An Exploratory Study3
Applying Smart Glasses in Situated Exploration for Learning English in a National Science Museum3
Optimizing Automatic Text Classification Approach in Adaptive Online Collaborative Discussion–A Perspective of Attention Mechanism-Based Bi-LSTM3
Assessing the Quality of Student-Generated Content at Scale: A Comparative Analysis of Peer-Review Models3
A Systematic Literature Review of Game-Based Assessment Studies: Trends and Challenges3
Teaching Embedded Systems and Internet-of-Things Supported by Multipurpose Multiobjective Remote Laboratories3
Dynamic Cognitive Diagnosis: An Educational Priors-Enhanced Deep Knowledge Tracing Perspective3
New Methods for Confusion Detection in Course Forums: Student, Teacher, and Machine3
FERN: Fair Team Formation for Mutually Beneficial Collaborative Learning3
Controller Effect in Online Laboratories—An Overview3
Toward Human–AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams3
Learning to Reuse Distractors to Support Multiple-Choice Question Generation in Education3
Guest Editorial The Metaverse and the Future of Education2
Gala: An Open-Access Platform for Interactive Learning With Sustainability Case Studies2
Sequential Behavior Analysis of Interdisciplinary Activities in Computational Thinking and EFL Learning With Game-Based Learning2
Improving Learning Environments: Avoiding Stupidity Perspective2
The Extent of AI Applications in EFL Learning and Teaching2
Generation of Multiple-Choice Questions From Textbook Contents of School-Level Subjects2
An Integrated Framework to Support Bachelor Design Students in 3-D Modeling2
Pedagogical Interventions in SPOCs: Learning Behavior Dashboards and Knowledge Tracing Support Exercise Recommendation2
Effective and Efficient Strategies and Their Technological Implementations to Reduce Plagiarism and Collusion in Nonproctored Online Exams2
Application of Competitive Activities to Improve Students’ Participation2
Gamification to Help Inform Students About Programming Plagiarism and Collusion2
Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces2
CollabGraph: A Graph-Based Collaborative Search Summary Visualization2
PQSCT: Pseudo-Siamese BERT for Concept Tagging With Both Questions and Solutions2
Fifteen Years of Metaverse in Higher Education: A Systematic Literature Review2
An Innovative Strategy to Anticipate Students’ Cheating: The Development of Automatic Essay Assessment on the “MoLearn” Learning Management System2
Exploring the Use of Multiagent Systems in Educational Robotics Activities2
Effects of Using Immersive Virtual Reality for Science Education on Learning Outcomes: A Randomized Controlled Pilot Study2
Facilitating Physics Learning Using Ubiquitous-Physics App With Learning Guided Map (gMap) in Authentic Contexts2
Automatic Method to Identify E-Learner Emotions Using Behavioral Cues2
Assessing Learning Outcomes in Extracorporeal Membrane Oxygenation Simulations With a Novel Simulator and Instructor Application2
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data2
Exploring the Potential of Tangible and Multitouch Interfaces to Promote Learning Among Preschool Children2
Multiuser Digital Platform to Promote Interaction Skill in Individuals With Autism2
The Impact of Mobile-Assisted Social Language Learning Activities on Speaking Skills and Self-Efficacy Development2
Design and Application of Automatic Feedback Scaffolding in Forums to Promote Learning2
Multimodal Teacher Dashboards: Challenges and Opportunities of Enhancing Teacher Insights Through a Case Study2
Clustering Introductory Computer Science Exercises Using Topic Modeling Methods2
Kung Fu Metaverse: A Movement Guidance Training System2
Block-Based Object-Oriented Programming2
Tagging Reading Comprehension Materials With Document Extraction Attention Networks2
Polarity in the Classroom: A Case Study Leveraging Peer Sentiment Toward Scalable Assessment2
The Impact of Integrating an Intelligent Personal Assistant (IPA) on Secondary School Physics Students’ Scientific Inquiry Skills2
The Effects of Dispersion and Reciprocity on Assessment Fidelity in Peer-Review Systems: A Simulation Study2
Immersive Learning Frameworks: A Systematic Literature Review2
AMV ALPHA Learning Platform for Automotive Embedded Software Engineering2
Unleashing ChatGPT's Power: A Case Study on Optimizing Information Retrieval in Flipped Classrooms via Prompt Engineering2
Identifying Student Profiles Within Online Judge Systems Using Explainable Artificial Intelligence2
A VR Environment for Human Anatomical Variation Education: Modeling, Visualization and Interaction2
The Effect on Computational Thinking Using SRA-Programming: Anticipating Changes in a Dynamic Problem Environment2
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