IEEE Transactions on Learning Technologies

Papers
(The H4-Index of IEEE Transactions on Learning Technologies is 38. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent240
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data215
Impact of Gamified Learning Experience on Online Learning Effectiveness186
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets166
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems139
IEEE Education Society Publication Information138
Generative AI in Curriculum Design: Empirical Insights Into Model Performance and Educational Constraints129
A Three-Factor Model of Engagement and Persistence From Difficulty-Adjusted Practice Decisions in Online Mathematics Learning128
A Tutorial-Generating Method for Autonomous Online Learning126
IEEE Education Society Information123
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach115
The Integration of Interactive Psychoeducation and Agent Embodiment in Virtual Reality Training: An Evaluation on Breathing Techniques94
Embedding Educational Narrative Scripts in a Social Media Environment90
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training82
Exploring Intergenerational Interactions Through an Online Storytelling Experience75
Enhancing IV Needle Insertion Training With a Bimanual Haptic VR Simulator: Development, Usability, and Learning Impact75
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education66
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning65
Data-Driven Artificial Intelligence in Education: A Comprehensive Review58
IEEE Education Society Information56
Audio Augmented Reality in Smart Learning Environments56
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences55
IEEE Transactions on Learning Technologies55
AssignmentWatch: An Automated Detection and Alert Tool for Reducing Academic Misconduct Associated With File-Sharing Websites54
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study51
Process Mining Insights From a Student-Generated Questions Tool: Lower Workload and Higher Perceived Usefulness Improve the Learning Process50
A Job-Seeking Assistance System by Integrating Interview Training With Job Recommendation49
A Data-Driven Approach for the Identification of Features for Automated Feedback on Academic Essays46
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study46
Effectiveness of Customized Exergames to Improve Postural Control in High School Physical Education45
Multimodal Conversational Emotion Recognition in Education With Uncertain Missing Modalities: A Graph Fusion Network Approach44
Designing Social Robot for Adults Using Self-Determination Theory and AI Technologies44
Annotation Guideline-Based Knowledge Augmentation: Toward Enhancing Large Language Models for Educational Text Classification42
Building Compliant Pocket Labs With IEEE STD 1876-2019: A Step Forward41
Predicting Student Performance in a Programming Tutoring System Using AI and Filtering Techniques41
Revolutionizing Word Clouds for Teaching and Learning With Generative Artificial Intelligence: Cases From China and Singapore39
MathScrub: Single-Pipeline Strikeout Removal and LaTeX Generation for Handwritten Calculus Expressions38
Developing an E-Learning Platform Capable of Being Aware of Self-Regulated Learning Behaviors of Role Models38
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