IEEE Transactions on Learning Technologies

Papers
(The H4-Index of IEEE Transactions on Learning Technologies is 26. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data175
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems75
Enhancing Medical Training Through Learning From Mistakes by Interacting With an Ill-Trained Reinforcement Learning Agent69
Impact of Gamified Learning Experience on Online Learning Effectiveness65
A Tutorial-Generating Method for Autonomous Online Learning57
AestheNet: Revolutionizing Aesthetic Perception Diagnosis in Education With Hybrid Deep Nets55
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course55
Portable Joint Attention Skill Training Platform for Children With Autism53
Measuring the Effectiveness of Learning Economic Principles in a Sustainable Entrepreneurship Game-Based Setting: A Bootstrapping Approach51
From Discovery to Design and Implementation: A Guide on Integrating Immersive Technologies in Public Safety Training46
Motivating Students With Different Needs to Learn Chinese in a Mixed-Background Classroom by Robot-Assisted Learning41
A Literature Review of Physiological-Based Mobile Educational Systems34
IEEE Education Society Information34
Exploring Intergenerational Interactions Through an Online Storytelling Experience33
Predicting Students’ Difficulties From a Piece of Code33
Embedding Educational Narrative Scripts in a Social Media Environment32
MOCA: A Motivational Online Conversational Agent for Improving Student Engagement in Collaborative Learning32
Data-Driven Artificial Intelligence in Education: A Comprehensive Review30
Developing and Usability Testing of an Augmented Reality Tool for Online Engineering Education29
Automatic Short-Answer Grading via BERT-Based Deep Neural Networks28
Computational Learning Analytics to Estimate Location-Based Self-Regulation Process of Real-World Experiences28
Seamless Crime Scene Reconstruction in Mixed Reality for Investigation Training: A Design and Evaluation Study28
Audio Instructional Design Best Practices for an Enhanced Learning Experience. A Mixed Holistic-Systematic Mapping Study27
IEEE Transactions on Learning Technologies27
IEEE Education Society Information27
Automated Assessment of and Feedback on Concept Maps During Inquiry Learning26
0.12872409820557