IEEE Transactions on Learning Technologies

Papers
(The H4-Index of IEEE Transactions on Learning Technologies is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Cover 2114
The Impact of Embedding Interactive Tasks in Augmented Reality Storybooks on Children's Reading Engagement and Reading Comprehension56
Polarity in the Classroom: A Case Study Leveraging Peer Sentiment Toward Scalable Assessment42
Learning to Reuse Distractors to Support Multiple-Choice Question Generation in Education41
T-VLC: A Trust Model for Virtual Learning Communities41
Automatic Learning Path Creation Using OER: A Systematic Literature Mapping39
Educational Process Mining for Discovering Students' Problem-Solving Ability in Computer Programming Education38
Using Augmented Reality to Improve Learning Efficacy in a Mechanical Assembly Course36
Exploring the Use of Multiagent Systems in Educational Robotics Activities31
Student Action Recognition for Improving Teacher Feedback During Tele-Education27
Collaborative Programming for Work-Relevant Learning: Comparing Programming Practice With Example-Based Reflection for Student Learning and Transfer Task Performance26
iSnap: Evolution and Evaluation of a Data-Driven Hint System for Block-Based Programming25
Capturing Movement: A Tablet App, Geometry Touch, for Recording Onscreen Finger-Based Gesture Data25
Cover 224
A Clustering-Based Computational Model to Group Students With Similar Programming Skills From Automatic Source Code Analysis Using Novel Features24
Investigating the Use of Deep Learning and Implicit Feedback in K12 Educational Recommender Systems24
Scaling and Adopting a Multimodal Learning Analytics Application in an Institution-Wide Setting23
Front Cover23
IEEE Transactions on Learning Technologies Publication Information23
Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children With Autism Spectrum Disorder in Collaborative Puzzle Games23
Storytelling With Learner Data: Guiding Student Reflection on Multimodal Team Data22
Serious Game Design in Health Education: A Systematic Review22
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