Journal on Multimodal User Interfaces

Papers
(The TQCC of Journal on Multimodal User Interfaces is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications36
MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset17
A gaze-based interactive system to explore artwork imagery16
Words of encouragement: how praise delivered by a social robot changes children’s mindset for learning16
Multimodal analysis of personality traits on videos of self-presentation and induced behavior14
Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes13
Internet-based tailored virtual human health intervention to promote colorectal cancer screening: design guidelines from two user studies12
Comparing mind perception in strategic exchanges: human-agent negotiation, dictator and ultimatum games12
Neighborhood based decision theoretic rough set under dynamic granulation for BCI motor imagery classification12
Verbal empathy and explanation to encourage behaviour change intention10
Facial expression and action unit recognition augmented by their dependencies on graph convolutional networks10
SoundSight: a mobile sensory substitution device that sonifies colour, distance, and temperature9
Training public speaking with virtual social interactions: effectiveness of real-time feedback and delayed feedback9
An audiovisual interface-based drumming system for multimodal human–robot interaction9
Grounding behaviours with conversational interfaces: effects of embodiment and failures9
Combining haptics and inertial motion capture to enhance remote control of a dual-arm robot9
A review on communication cues for augmented reality based remote guidance8
Informing the design of a multisensory learning environment for elementary mathematics learning8
Theory-based approach for assessing cognitive load during time-critical resource-managing human–computer interactions: an eye-tracking study7
Interactive exploration of a hierarchical spider web structure with sound6
The Audio-Corsi: an acoustic virtual reality-based technological solution for evaluating audio-spatial memory abilities6
Virtual agents as supporting media for scientific presentations6
Ipsilateral and contralateral warnings: effects on decision-making and eye movements in near-collision scenarios5
RFID-based tangible and touch tabletop for dual reality in crisis management context5
Predicting multimodal presentation skills based on instance weighting domain adaptation5
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