Journal on Multimodal User Interfaces

Papers
(The median citation count of Journal on Multimodal User Interfaces is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Human or robot? Exploring different avatar appearances to increase perceived security in shared automated vehicles76
Combining haptics and inertial motion capture to enhance remote control of a dual-arm robot40
Gesture-based guidance for navigation in virtual environments25
Vis-Assist: computer vision and haptic feedback-based wearable assistive device for visually impaired22
An overview study on the use of Semantics in Immersive Environments16
A low duration vibro-tactile representation of Braille characters16
TapCAPTCHA: non-visual CAPTCHA on touchscreens for visually impaired people11
A study on the attention of people with low vision to accessibility guidance signs10
Prediction of pedestrian crossing behaviour at unsignalized intersections using machine learning algorithms: analysis and comparison10
Comparing head-mounted and handheld augmented reality for guided assembly7
Smart obstacle-detecting accessory for white cane improves safety and efficiency of outdoor walking for the visually impaired: pilot study7
Assessment of comparative evaluation techniques for signing agents: a study with deaf adults7
HaM3D: generalized XR-based multimodal HRI framework with haptic feedback for industry 4.07
Correction: Comparing head-mounted and handheld augmented reality for guided assembly6
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications6
Studying human modality preferences in a human-drone framework for secondary task selection6
What is good? Exploring the applicability of a one item measure as a proxy for measuring acceptance in driver-vehicle interaction studies6
Exploring User Interactions with Commercial Machines via Real-world Application Logs in the Lab6
Ipsilateral and contralateral warnings: effects on decision-making and eye movements in near-collision scenarios5
Three-dimensional sonification as a surgical guidance tool5
The cognitive basis for virtual reality rehabilitation of upper-extremity motor function after neurotraumas5
In-vehicle nudging for increased Adaptive Cruise Control use: a field study5
Identification of visual stimuli is improved by accompanying auditory stimuli through directing eye movement: an investigation in perceptual-cognitive skills4
Multimodal exploration in elementary music classroom4
Correction to: PepperOSC: enabling interactive sonification of a robot’s expressive movement4
Exploring visual stimuli as a support for novices’ creative engagement with digital musical interfaces4
In-vehicle air gesture design: impacts of display modality and control orientation4
A SLAM-based augmented reality app for the assessment of spatial short-term memory using visual and auditory stimuli4
SonAir: the design of a sonification of radar data for air traffic control4
Comparing alternative modalities in the context of multimodal human–robot interaction4
The effects of haptic, visual and olfactory augmentations on food consumed while wearing an extended reality headset3
Pegasos: a framework for the creation of direct mobile coaching feedback systems3
Modelling the “transactive memory system” in multimodal multiparty interactions3
AirWhisper: enhancing virtual reality experience via visual-airflow multimodal feedback2
Pointing gestures accelerate collaborative problem-solving on tangible user interfaces2
A social robot as your reading companion: exploring the relationships between gaze patterns and knowledge gains2
Investigating the influence of agent modality and expression on agent-mediated fairness behaviours2
Commanding a drone through body poses, improving the user experience2
Model-based sonification based on the impulse pattern formulation2
Does mixed reality influence joint action? Impact of the mixed reality setup on users’ behavior and spatial interaction2
Perceptually congruent sonification of auditory line charts2
Presentation voice descriptor using generative AI as a learning aid for visually impaired learners2
Designing multi-purpose devices to enhance users’ perception of haptics2
PepperOSC: enabling interactive sonification of a robot’s expressive movement2
The CG-MER dyadic multimodal dataset for spontaneous french conversations: annotation, analysis and assessment benchmark2
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