Journal on Multimodal User Interfaces

Papers
(The median citation count of Journal on Multimodal User Interfaces is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
“Let me explain!”: exploring the potential of virtual agents in explainable AI interaction design48
The combination of visual communication cues in mixed reality remote collaboration36
The effects of spatial auditory and visual cues on mixed reality remote collaboration35
Multimodal interfaces and communication cues for remote collaboration28
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications25
Psychophysical comparison of the auditory and tactile perception: a survey23
A BCI video game using neurofeedback improves the attention of children with autism22
Effects of personality traits on user trust in human–machine collaborations22
Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration21
Sharing gaze rays for visual target identification tasks in collaborative augmented reality16
A gaze-based interactive system to explore artwork imagery15
Words of encouragement: how praise delivered by a social robot changes children’s mindset for learning14
MUMBAI: multi-person, multimodal board game affect and interaction analysis dataset13
Neighborhood based decision theoretic rough set under dynamic granulation for BCI motor imagery classification12
Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes11
Comparing mind perception in strategic exchanges: human-agent negotiation, dictator and ultimatum games11
Internet-based tailored virtual human health intervention to promote colorectal cancer screening: design guidelines from two user studies11
Developing a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability study10
Grounding behaviours with conversational interfaces: effects of embodiment and failures9
fNIRS-based classification of mind-wandering with personalized window selection for multimodal learning interfaces9
Training public speaking with virtual social interactions: effectiveness of real-time feedback and delayed feedback9
Facial expression and action unit recognition augmented by their dependencies on graph convolutional networks9
Verbal empathy and explanation to encourage behaviour change intention9
SoundSight: a mobile sensory substitution device that sonifies colour, distance, and temperature8
An audiovisual interface-based drumming system for multimodal human–robot interaction8
Multimodal analysis of personality traits on videos of self-presentation and induced behavior8
Circus in Motion: a multimodal exergame supporting vestibular therapy for children with autism7
Combining haptics and inertial motion capture to enhance remote control of a dual-arm robot7
Multimodal, visuo-haptic games for abstract theory instruction: grabbing charged particles7
Speech and web-based technology to enhance education for pupils with visual impairment7
Defining a vibrotactile toolkit for digital musical instruments: characterizing voice coil actuators, effects of loading, and equalization of the frequency response6
Interactive exploration of a hierarchical spider web structure with sound6
Virtual agents as supporting media for scientific presentations6
A review on communication cues for augmented reality based remote guidance6
Multisensory instrumental dynamics as an emergent paradigm for digital musical creation6
Informing the design of a multisensory learning environment for elementary mathematics learning6
Predicting multimodal presentation skills based on instance weighting domain adaptation5
Evaluation of avatar and voice transform in programming e-learning lectures5
RFID-based tangible and touch tabletop for dual reality in crisis management context5
Preliminary assessment of a multimodal electric-powered wheelchair simulator for training of activities of daily living4
Haptic and audio interaction design4
PLAAN: Pain Level Assessment with Anomaly-detection based Network4
Improving robot’s perception of uncertain spatial descriptors in navigational instructions by evaluating influential gesture notions4
Guidelines for the design of a virtual patient for psychiatric interview training4
The Audio-Corsi: an acoustic virtual reality-based technological solution for evaluating audio-spatial memory abilities4
Virtual intimacy in human-embodied conversational agent interactions: the influence of multimodality on its perception4
Does an agent’s touch always matter? Study on virtual Midas touch, masculinity, social status, and compliance in Polish men4
Ipsilateral and contralateral warnings: effects on decision-making and eye movements in near-collision scenarios4
Virtual reality can mediate the learning phase of upper limb prostheses supporting a better-informed selection process3
Personality trait estimation in group discussions using multimodal analysis and speaker embedding3
Advanced multimodal interaction techniques and user interfaces for serious games and virtual environments3
Theory-based approach for assessing cognitive load during time-critical resource-managing human–computer interactions: an eye-tracking study3
Empirical evaluation and pathway modeling of visual attention to virtual humans in an appearance fidelity continuum3
Auditory displays and auditory user interfaces: art, design, science, and research3
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