Universal Access in the Information Society

Papers
(The TQCC of Universal Access in the Information Society is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Evaluating the accessibility of public health websites: An exploratory cross-country study43
Machine translation from text to sign language: a systematic review41
Research on vulnerable people and digital inclusion: toward a consolidated taxonomical framework34
Using emotion recognition technologies to teach children with autism spectrum disorder how to identify and express emotions31
Usability evaluation of a virtual reality smartphone app for a living museum31
Usage and impact of the internet-of-things-based smart home technology: a quality-of-life perspective31
Inclusive AR/VR: accessibility barriers for immersive technologies28
If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review28
Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps25
The extent of mobile accessibility coverage in WCAG 2.1: sufficiency of success criteria and appropriateness of relevant conformance levels pertaining to accessibility problems encountered by users wh23
Managing digital accessibility at universities during the COVID-19 pandemic22
Accessible wayfinding and navigation: a systematic mapping study21
Child–smartphone interaction: relevance and positive and negative implications21
Reassessing the disability divide: unequal access as the world is pushed online21
How does WeChat’s active engagement with health information contribute to psychological well-being through social capital?20
ChildAR: an augmented reality-based interactive game for assisting children in their education19
A bibliometric analysis and visualization of e-learning adoption using VOSviewer18
QUEST e-learning portal: applying heuristic evaluation, usability testing and eye tracking18
Accessibility, usability, and security evaluation of universities’ prospective student web pages: a comparative study of Europe, North America, and Oceania17
Accessibility analysis using WCAG 2.1: evidence from Indian e-government websites17
Accessibility of university websites worldwide: a systematic literature review16
Hofstede’s cultural dimensions in technology acceptance models: a meta-analysis14
A design framework of a smartphone user interface for elderly users14
Making universal digital access universal: lessons from COVID-19 in Singapore13
Exploring acceptance of intelligent tutoring system with pedagogical agent among high school students13
Smart Workplaces for older adults: coping ‘ethically’ with technology pervasiveness12
Recent trends in computer vision-driven scene understanding for VI/blind users: a systematic mapping12
Applying Online Content-Based Knowledge Awareness and Team Learning to Develop Students’ Programming Skills, Reduce their Anxiety, and Regulate Cognitive Load in a Cloud Classroom12
Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China12
User acceptance of smart home voice assistant: a comparison among younger, middle-aged, and older adults11
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines11
Assessing the usability, accessibility, and mobile readiness of e-government websites: a case study in india11
An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success11
AnAbEL: towards empowering people living with dementia in ambient assisted living11
Intelligent environments for all: a path towards technology-enhanced human well-being11
Digital competence and internet use/behavior of persons with disabilities in PC and smart device use11
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children10
A systematic literature review of mobile application usability: addressing the design perspective10
Accessibility of public library websites in the United States10
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool9
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities9
Investigating socially assistive systems from system design and evaluation: a systematic review9
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind9
Methodology for heuristic evaluation of the accessibility of statistical charts for people with low vision and color vision deficiency9
Machine translation from signed to spoken languages: state of the art and challenges8
Reality matters? exploring a tangible user interface for augmented-reality-based fire education8
Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control8
Accessibility evaluation of university hospital websites in Turkey8
A study on social media and higher education during the COVID-19 pandemic8
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance7
Can search result summaries enhance the web search efficiency and experiences of the visually impaired users?7
The use of accessibility metadata in e-learning environments: a systematic literature review7
An old game, new experience: exploring the effect of players’ personal gameplay history on game experience7
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes7
Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation7
Technology-enhanced and game based learning for children with special needs: a systematic mapping study7
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments7
A model for assisting in the treatment of anxiety disorder7
Remark on digital accessibility: educational disparities define digital inclusion from adolescence onwards7
Exploring factors affecting consumers' adoption of wearable devices to track health data7
Evaluating the performance of websites from a public value, usability, and readability perspectives: a review of Turkish national government websites7
Accessibility engineering in web evaluation process: a systematic literature review7
Mind the gap: smoothing the transition to higher education fostering time management skills7
Investigating the impact of IoT-Based smart laboratories on students’ academic performance in higher education7
Evaluating web accessibility of educational institutions websites using a variable magnitude approach7
Assessing the individual acquisition of teamwork competence by exploring students’ instant messaging tools use: the WhatsApp case study7
A dataset for the recognition of obstacles on blind sidewalk7
Accessibility evaluation of Arabic University websites for compliance with success criteria of WCAG 1.0 and WCAG 2.06
Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted6
I see therefore i read: improving the reading capabilities of individuals with visual disabilities through immersive virtual reality6
A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments6
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience6
Development of an integrated conceptual path model for a smart elderly care information system6
Evaluating students’ behavioral intention and system usability of augmented reality-aided distance design learning during the COVID-19 pandemic6
Is there an imbalance in the supply and demand for universal accessibility knowledge? Twenty years of UAIS papers viewed through the lens of WCAG6
A hybrid matchmaking approach in the ambient assisted living domain6
Does the law matter? An empirical study on the accessibility of Finnish higher education institutions’ web pages6
Design science research applied to difficulties of teaching and learning initial programming6
User acceptance on content optimization algorithms: predicting filter bubbles in conversational AI services6
Meaningful learning: motivations of older adults in serious games6
Government website accessibility: a cross-country analysis of G7 and BRICS countries6
A comprehensive review of mobile user interfaces in mHealth applications for elderly and the related ageing barriers6
Cross-cultural factors influencing the adoption of virtual reality for practical learning6
Exploring the community of older adult viewers on YouTube6
Stories, journeys and smart maps: an approach to universal access5
Digital media in intergenerational communication: Status quo and future scenarios for the grandparent–grandchild relationship5
Technology adoption at individual level: toward an integrated overview5
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired5
Developing personas for live streaming commerce platforms with user survey data5
A user-guided personalization methodology to facilitate new smart home occupancy5
Accessibility, performance and engagement evaluation of Saudi higher education websites: a comparative study of state and private institutions5
From digital divide to digital capital: the role of education and digital skills in social media participation5
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness5
New methods and technologies for enhancing usability and accessibility of educational data5
Landscape of sign language research based on smartphone apps: coherent literature analysis, motivations, open challenges, recommendations and future directions for app assessment5
A social robot-based platform for health behavior change toward prevention of childhood obesity5
Using geolympus to create a pervasive game experience in the higher education context5
Influences of time perspectives and perceived values on continuance intention to engage in social media amongst older adults for healthcare-related purposes5
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study5
A study of the acceptability of smart homes to the future elderly in China5
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