Universal Access in the Information Society

Papers
(The TQCC of Universal Access in the Information Society is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Falling through the net again: exploring the characteristics of internet dropout in China72
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities66
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design63
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students47
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)42
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives42
An audio MOOC framework for the digital inclusion of low literate people in the distance education process41
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation39
A framework to improve the accessibility of social media account content37
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder28
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines28
Conceptualization and survey instrument development for mobile application usability27
Special issue on sign language translation and avatar technology25
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities22
Dynamic detection of accessibility smells21
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users21
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco21
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom19
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies19
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?19
Untangling factors influencing social networking sites use among older adults: a literature review16
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design16
Methodology for heuristic evaluation of the accessibility of statistical charts for people with low vision and color vision deficiency16
Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps16
Technology-enhanced and game based learning for children with special needs: a systematic mapping study16
Accessibility of public library websites in the United States15
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach15
Responsive inclusive design (RiD): a new model for inclusive software development15
Neural machine translation from text to sign language14
A software acceptance testing approach with accessibility for the deaf14
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience14
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform14
Continued usage intention of novice and expert players in social network games14
Mobile learning for hearing-impaired children: Review and analysis13
An assistive technology based on Peirce’s semiotics for the inclusive education of deaf and hearing children13
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance12
Omissions and inferential meaning-making in audio description, and implications for automating video content description12
Adoption of artificial intelligence artifacts: a literature review12
Universal and ecological design in media accessibility: finding common ground12
Assessing standards-driven accessibility in top video conferencing platforms12
Development and application of a communication robot to improve the emotional state of elderly living alone11
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use11
Development and validation of progressive web application usability heuristics (PWAUH)11
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework11
Robots for inclusive classrooms: a scoping review11
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills11
Delving into the modeling and operation of energy communities as epicenters for systemic transformations11
Older adults’ user experience with introvert and extravert humanoid robot personalities10
Voicing barriers: accessibility for visually impaired voiceover users on audio chat platforms10
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind10
An inclusive framework for automated web content accessibility evaluation10
Beyond physical accessibility: a bibliometric analysis about the influence of digital communication and the use of technology on inclusive tourism in WCAG 3.0 era—tourism for all from a more accessibl10
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices10
Exploring factors affecting consumers' adoption of wearable devices to track health data10
Diversity of experience: action, sensation, and immersion in audio descriptions of (visual) art9
Gender-sensitive tools and materials for women empowerment in STEM: a systematic review with industrial and instructional recommendations and implications9
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study9
Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge9
AET tool for hybrid accessibility evaluation9
Smart Workplaces for older adults: coping ‘ethically’ with technology pervasiveness9
Schools as living labs for the new European bauhaus9
Designing accessible visual programming tools for children with autism spectrum condition9
Evaluating web accessibility of educational institutions websites using a variable magnitude approach9
The effective communication framework: a new approach to hearing assistive communication technologies8
Video connecting families and social robots: from ideas to practices putting technology to work8
Large-scale study of web accessibility metrics8
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach8
HCISLS: innovative sign language recognition system utilizing multi blocks convolutional method8
Analysis of instructors’ intention to use and experience of using cognitive training robots for older adults with mild cognitive impairment8
Accessible wayfinding and navigation: a systematic mapping study8
Toward improved co-designing home care solutions based on personas and design thinking with older users8
The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study8
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria8
Examining generative AI user disclosure intention: an ELM perspective8
Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted8
Visual authoring of virtual reality conversational scenarios for e-learning8
Human-chatbot interaction studies through the lens of bibliometric analysis7
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals7
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school7
Digital accessibility in disaster periods in Turkey: investigation of accessibility of web pages and mobile applications of the relevant organisations7
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic7
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors7
Examining user switching between social Q&A platforms: a push–pull-mooring perspective7
Bridging the gap between website accessibility and lexicography: information access in online dictionaries7
Correction to: Machine translation from signed to spoken languages: state of the art and challenges7
Systematic literature review of ambient assisted living systems supported by the Internet of Things7
A computational model for assisting individuals with suicidal ideation based on context histories7
Correction to: Examining generative AI user disclosure intention: an ELM perspective7
The impact of reading fluency level on interactive information retrieval7
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study7
Usability in human-robot collaborative workspaces7
The evolution of video game accessibility on Xbox consoles in the Far Cry game series7
Hand gesture recognition for user-defined textual inputs and gestures6
Use case modeling in a research setting of developing an innovative pilgrimage support system6
Developing personas for live streaming commerce platforms with user survey data6
Readability of online government information about welfare rights and benefits: the Israeli case6
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance6
An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success6
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality6
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding6
Unsupervised extraction of phonetic units in sign language videos for natural language processing6
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons6
Gamification solutions for persons with disabilities: a systematic literature review5
Accessibility of large events: an empirical study of the Expo 2020 Dubai5
Assessment of the quality, readability, and usefulness of ChatGPT generated medical information for ten common cancer types5
An investigation of the virtual competitive scaffolding assistant: a prior knowledge perspective5
Accessibility of drug information on ocular drug product websites in the United States5
Turning manual web accessibility success criteria into automatic: an LLM-based approach5
Application of logistic regression to explain internet use among older adults: a review of the empirical literature5
Regional differences in public perceptions of autonomous vehicles facing moral dilemmas: a comparative study between the United States, Hong Kong, and China5
Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control5
Research and prospects of virtual reality systems applying exoskeleton technology5
Evaluating the effectiveness of accessible websites for deaf users5
Customized daltonization: adaptation of different image types for observers with different severities of color vision deficiencies5
Source code editor using voice commands to support people with motor disabilities5
A comparative study of existing smart hearing aids for partially hearing-impaired patients5
Improving the user experience of a gambling support and education website using a chatbot5
Accessibility analysis using WCAG 2.1: evidence from Indian e-government websites5
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes5
Senior-centered design for mobile medication adherence applications based on cognitive and technology attributes5
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