Universal Access in the Information Society

Papers
(The TQCC of Universal Access in the Information Society is 7. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Falling through the net again: exploring the characteristics of internet dropout in China190
Service-learning for accessibility: understanding WCAG errors and successes in Spanish city council websites131
An audio MOOC framework for the digital inclusion of low literate people in the distance education process113
Evaluating the accessibility and performance of government websites in Nigeria106
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities53
A framework to improve the accessibility of social media account content49
Expanding the lens: multi-institutional evidence on student use of ChatGPT in higher education47
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation45
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design44
Designing effective adaptive serious games: multimodal interaction strategies for cognitive training in older adults with evidence from China38
Co-creating 360-degree videos with a social and educational approach: the mediaverse experiences37
Conceptualization and survey instrument development for mobile application usability36
Convolutional neural network-based Turkish sign language recognition using sEMG and IMU signals36
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies34
Dynamic detection of accessibility smells32
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users30
What if conversational agents’ answers appear correct but are judgmental? Piloting the potential effect on people’s experience29
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?28
Special issue on sign language translation and avatar technology27
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco27
Toward transparent and adaptive educational recommender systems: a systematic review of neuro-symbolic knowledge graph approaches26
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom25
Neural machine translation from text to sign language24
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder24
A robust accessibility index for university websites in the Gulf region: weight optimisation, sensitivity analysis, and practical implications24
Extending the Unified Theory of Acceptance and Use of Technology (UTAUT) to address deepfake health misinformation24
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance23
Technological profiles of primary and secondary school teachers: a data-driven approach to AI training design23
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform23
Exploring an intelligent product service system for early cognitive intervention for Alzheimer’s disease22
Continued usage intention of novice and expert players in social network games22
A software acceptance testing approach with accessibility for the deaf21
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design21
Accessibility of digital resources for students with disabilities in Kenyan public universities21
Evaluating the usability and accessibility of judiciary websites: a multi-method study in Pakistan20
Adoption of artificial intelligence artifacts: a literature review20
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience20
How do experiential features affect patient satisfaction with AR-enabled intelligent rehabilitation systems? Evidence from a moderated mediation approach19
Analysis of the digital accessibility of selected Polish government portals for persons with disabilities19
Human–computer interaction perspectives on health technology design for elderly individuals and their caregivers19
An assistive technology based on Peirce’s semiotics for the inclusive education of deaf and hearing children19
Assessing standards-driven accessibility in top video conferencing platforms19
Older adults’ user experience with introvert and extravert humanoid robot personalities18
Development and application of a communication robot to improve the emotional state of elderly living alone18
Development and validation of progressive web application usability heuristics (PWAUH)18
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use17
Enhancing engagement and emotional experience for older adults by animated prompts in AI-assisted drawing16
Delving into the mental access of using digital public services in later life - peer tutors’ perspective16
Exploring the social meaning interaction in AIGC audiobooks: a grounded theory study16
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices16
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills16
Omissions and inferential meaning-making in audio description, and implications for automating video content description16
Delving into the modeling and operation of energy communities as epicenters for systemic transformations15
Universal and ecological design in media accessibility: finding common ground15
Beyond physical accessibility: a bibliometric analysis about the influence of digital communication and the use of technology on inclusive tourism in WCAG 3.0 era—tourism for all from a more accessibl15
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind15
Digital justice in the smart city: Developing a framework for participatory digitalisation strategies at the local level15
Speech enhancement techniques for hearing aids: a systematic review14
A design toolkit for user acceptance and adoption: supporting designers in complex technology development14
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework14
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study14
The role of explainable AI social assistants in digital socialization among older adults in China: impacts on social satisfaction, human–AI trust, and digital anxiety14
Eleuteria App: designing an interactive system to support individuals with mild intellectual disabilities14
An inclusive framework for automated web content accessibility evaluation14
Analysis of instructors’ intention to use and experience of using cognitive training robots for older adults with mild cognitive impairment14
Voicing barriers: accessibility for visually impaired voiceover users on audio chat platforms14
Robots for inclusive classrooms: a scoping review14
Web accessibility evaluation from the perception of people with disabilities: case of Argentina14
Digital pedagogy in Indian sign language: requirement analysis and assistive technology based application13
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria13
HCISLS: innovative sign language recognition system utilizing multi blocks convolutional method13
Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge13
Schools as living labs for the new European bauhaus13
Diversity of experience: action, sensation, and immersion in audio descriptions of (visual) art13
Research on the visual click enhancement strategy of VR hand-eye bimodal interaction13
The effective communication framework: a new approach to hearing assistive communication technologies13
Visual authoring of virtual reality conversational scenarios for e-learning13
Incentivizing paths for implementation of accessibility guidelines on Chinese municipal e-government websites: a qualitative comparative analysis13
From CEFR classification to generative AI materials: designing and validating the LATILL platform12
Large-scale study of web accessibility metrics12
Readability of news websites: evaluating text and graphical content using a relevancy-based approach12
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors12
Examining generative AI user disclosure intention: an ELM perspective12
The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study12
Correction to: Examining generative AI user disclosure intention: an ELM perspective12
Examining user switching between social Q&A platforms: a push–pull-mooring perspective11
Accessible Multilingual Audio based Image Alternative (ALT) description for the persons with visual impairment11
Affective game design elements for deep player engagement in indie games11
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic11
The universal trend and shifts of digital learning: big data analysis for academic literature10
When faces trigger feelings: multi-stakeholder experiences, use, and expectations of facial-emotion learning technologies and materials for autistic people10
AI-powered real-time hand sign recognition: enhancing communication for the hearing- and speech-impaired community10
Toward improved co-designing home care solutions based on personas and design thinking with older users10
A computational model for assisting individuals with suicidal ideation based on context histories10
The evolution of video game accessibility on Xbox consoles in the Far Cry game series10
Application of artificial intelligence techniques for supporting people with ASD: a systematic literature review10
Understanding design and accessibility issues in block-based programming for people with disabilities: a literature review10
Correction to: Machine translation from signed to spoken languages: state of the art and challenges9
Human-chatbot interaction studies through the lens of bibliometric analysis9
Enhancing child-machine interaction for Indian children speaking English as non-native language using hybrid CNN and customized dictionary9
Realistic simulation for dataset generation in a mobile robotics educational context9
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach9
Bridging the gap between website accessibility and lexicography: information access in online dictionaries9
Digital accessibility in disaster periods in Turkey: investigation of accessibility of web pages and mobile applications of the relevant organisations9
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality8
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school8
Enhancing emotional communication in nursing through haptic feedback: insights on intensity, perception, and usability8
Use case modeling in a research setting of developing an innovative pilgrimage support system8
Developing personas for live streaming commerce platforms with user survey data8
Systematic literature review of ambient assisted living systems supported by the Internet of Things8
Usability in human-robot collaborative workspaces8
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding8
Digital accessibility and equity: the need for stronger regulations and the imperative of innovation8
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance8
Teachers’ perceptions of generative AI in inclusive classrooms: enhancing engagement for students with learning disabilities8
Enhancing visual arts accessibility: an AI-driven approach to audio description of paintings8
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons8
Accessibility of drug information on ocular drug product websites in the United States7
Turning manual web accessibility success criteria into automatic: an LLM-based approach7
The puzzle of RehbeCa: an exergame for assessing cervicalgia7
Exploring the design and evaluation of social exergames for older adults: a systematic review7
Accessibility of large events: an empirical study of the Expo 2020 Dubai7
Hand gesture recognition for user-defined textual inputs and gestures7
Immersive learning in critical care: first experiences in Intensive Care Units for nursing students through low-cost virtual reality7
Source code editor using voice commands to support people with motor disabilities7
Gamification solutions for persons with disabilities: a systematic literature review7
Senior-centered design for mobile medication adherence applications based on cognitive and technology attributes7
Readability of online government information about welfare rights and benefits: the Israeli case7
Enhancing elderly accessibility in multimedia kiosks: a universal and health-oriented design approach7
Application of logistic regression to explain internet use among older adults: a review of the empirical literature7
Human pose estimation solutions: a low cost tool for increasing natural interaction in virtual television sets7
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