Universal Access in the Information Society

Papers
(The median citation count of Universal Access in the Information Society is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives48
An analysis of social interaction between novice older adults when learning gesture-based skills through simple digital games39
Toward improved co-designing home care solutions based on personas and design thinking with older users31
The effect of learning analytics-based interventions in mobile learning on students' academic achievements, self-regulated learning skills, and motivations31
Visibility of Moodle applications in Central Asia: analysis of SEO31
Video game accessibility in the top-level genres31
Trial and error: finding suitable assistive technology for gaming28
Usability evaluation of symbols in digital cluster for drivers with color vision deficiency28
Criticality of the third-party partnership in the UTAUT2 framework: an empirical examination of restaurant self-service technology applications22
CityGuide: a seamless indoor–outdoor wayfinding system for people with vision impairments21
Information and communication technology use by students with disabilities in higher education during the COVID-19 pandemic21
Accessible learning objects: a systematic literature review21
Factors influencing the intention of children to use video-sharing tools in elementary integrated curriculum20
Accessibility, performance and engagement evaluation of Saudi higher education websites: a comparative study of state and private institutions18
Personas and socially aware design in the characterization of children and adolescents with attention-deficit/hyperactivity disorder: a technological and social approach18
An audio MOOC framework for the digital inclusion of low literate people in the distance education process17
Usability evaluation of a virtual reality smartphone app for a living museum17
Significance of culture toward the usability of web design and its relationship with satisfaction16
Acknowledgement to reviewers for reviews completed during 202215
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design14
Evaluating smart speakers as assistants for informal caregivers of people with dementia13
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)13
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation13
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors12
A framework to improve the accessibility of social media account content12
Contemporary gaps in research on digital divide in education: a literature review12
Evaluation of the accessibility and usability of university websites: a comparative study of the Gulf region11
Inclusive AR/VR: accessibility barriers for immersive technologies11
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach11
Where form meets function: the impact of social media platform characteristics on access to online social support10
ICT use and competencies of school children with intellectual disabilities in low-resource settings: the case of Ghana in sub-Saharan Africa10
Reassessing the disability divide: unequal access as the world is pushed online10
To wrap or not to wrap? A study of how long words are split when reflowed on magnified web pages10
Human-chatbot interaction studies through the lens of bibliometric analysis9
Development and assessment of MyAccessible Math: promoting self-learning for students with vision impairment9
Toward automatic motivator selection for autism behavior intervention therapy9
COVID-19 information source and behavior preference in later life: the role of health satisfaction, socio-demographic background, and country of residence9
Digital media in intergenerational communication: Status quo and future scenarios for the grandparent–grandchild relationship9
Exploring acceptance of intelligent tutoring system with pedagogical agent among high school students8
Falling through the net again: exploring the characteristics of internet dropout in China8
Development of an eye-tracking and voice command interface to facilitate GUI operation for people with disabled upper limbs8
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals8
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students8
“Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings7
Modeling how different user groups perceive webpage aesthetics7
Examining user switching between social Q&A platforms: a push–pull-mooring perspective7
If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review7
A scoping review on serious games as rehabilitation technologies for ankle rehabilitation: game genres, game accessibility, and game usability7
Integrating online partial pair programming and socially shared metacognitive regulation for the improvement of students’ learning7
Mind the gap: smoothing the transition to higher education fostering time management skills7
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic7
Improving access to communication services by the unserved and underserved communities in Uganda through information and communication technologies7
Digital accessibility tools and training and the DA4You course: views and experiences of users with disabilities7
Empirical evaluation of Easy Language recommendations: a systematic literature review from journal research in Catalan, English, and Spanish7
SignText: a web-based tool for providing accessible text book contents for Deaf learners7
Opinions, training and requirements regarding ICT of educators in Florence and Granada for students with functional diversity7
User acceptance on content optimization algorithms: predicting filter bubbles in conversational AI services7
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines7
Needs analysis for the design of a digital platform to train professionals in online family intervention through live supervision of real cases7
The impact of reading fluency level on interactive information retrieval6
Does my past influence my future? Investigating whether older adults’ prior knowledge of one videoconferencing platform transfers to new platforms6
Introductory programming and young learners with visual disabilities: a review6
A computational model for assisting individuals with suicidal ideation based on context histories6
Applying web-mediated co-curricular learning and phenomenon-based learning to improve students’ programming skills and self-efficacy in an online programming course6
Using geolympus to create a pervasive game experience in the higher education context6
Evaluating PlanTEA: the practice of a UX evaluation methodology for people with ASD6
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children6
Correction to: Examining generative AI user disclosure intention: an ELM perspective6
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities6
Research on vulnerable people and digital inclusion: toward a consolidated taxonomical framework6
Understanding developer challenges and trends in web accessibility: a stack overflow analysis6
Technophilia or technophobia: the unified model of the paradox of Taiwanese older adults’ digital learning6
Evaluating the performance of websites from a public value, usability, and readability perspectives: a review of Turkish national government websites6
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments6
Accessibility engineering in web evaluation process: a systematic literature review6
Older adults’ prevention and communication to beat anxiety: the diminishing utility of proactive coping actions6
Development of an integrated conceptual path model for a smart elderly care information system5
What are tutors’ perceptions of an online tutoring project—Digital Learning Companion—During the COVID-19 pandemic? A case study in Taiwan5
Toward digital inclusion of older adults in e-health: a case study on support for physical activity5
Usability in human-robot collaborative workspaces5
Universal access: user needs for immersive captioning5
Design and evaluation of ECO: an augmentative and alternative communication tool5
Accessibility evaluation of university hospital websites in Turkey5
The awareness assessment model: measuring awareness and collaboration support over participant’s perspective5
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users5
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco5
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study5
Architectures of contemporary digital platforms in education: analysis of exclusion processes5
Landscape of sign language research based on smartphone apps: coherent literature analysis, motivations, open challenges, recommendations and future directions for app assessment5
Usability evaluation of an electric-powered wheelchair driven by eye tracking4
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies4
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school4
HELF (Haptic Encoded Language Framework): a digital script for deaf-blind and visually impaired4
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities4
Exploring the potential of Easy Language for enhancing website sustainability4
Technology-enhanced and game based learning for children with special needs: a systematic mapping study4
Dynamic detection of accessibility smells4
Bridging the gap between website accessibility and lexicography: information access in online dictionaries4
Exploring technology acceptance patterns of users of the mixed-reality sport technology Zwift: antecedents and consequences of technology acceptance4
Special Issue: Advanced human–computer interfaces for promoting inclusive communication and social interaction4
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom4
Media accessibility: in search for alliances4
Exploring the community of older adult viewers on YouTube4
Untangling factors influencing social networking sites use among older adults: a literature review4
A process for improving the quality and interpretability of data visualizations4
Considerations on generating facial nonmanual signals on signing avatars4
Drivers of users’ intention to keep using wearable healthcare technologies4
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?4
Elderly-centered usability heuristics for augmented reality design and development4
Conceptualization and survey instrument development for mobile application usability4
Translating gardens into accessible multisensory tours for blind and partially sighted visitors: an exploratory case study4
Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps3
A bibliometric analysis and visualization of e-learning adoption using VOSviewer3
A dataset for the recognition of obstacles on blind sidewalk3
A social robot-based platform for health behavior change toward prevention of childhood obesity3
A design framework of a smartphone user interface for elderly users3
Challenges and opportunities to improve the accessibility of YouTube for people with visual impairments as content creators3
Methodology for heuristic evaluation of the accessibility of statistical charts for people with low vision and color vision deficiency3
Social network for collaborative learning: what are the determining factors?3
Systematic literature review of ambient assisted living systems supported by the Internet of Things3
Electronic device adaptable to motorized wheelchair as smart navigation system3
Automatic captions on video calls: a must for the older adults3
An assistive technology based on Peirce’s semiotics for the inclusive education of deaf and hearing children3
Correction to: Machine translation from signed to spoken languages: state of the art and challenges3
Readability of wikipedia pages on COVID-193
Correction to: The extent of mobile accessibility coverage in WCAG 2.1: sufficiency of success criteria and appropriateness of relevant conformance levels pertaining to accessibility problems encounte3
How are software technologies being evaluated with autistic users? A systematic mapping3
A user-guided personalization methodology to facilitate new smart home occupancy3
Guidelines for research and design of software for children with ASD in e-health3
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance3
E-Booster Uganda: towards an inclusive digital economy in Uganda through provision of ICT services to the underserved and unserved communities3
A phenomenological analysis of the #KuyaKimAnoNa segment of the 24 Oras newscast’s graphical elements for deaf viewers3
Unsupervised extraction of phonetic units in sign language videos for natural language processing3
Individualized self-care training systems for type 2 diabetes patients: a systematic review on characteristics of randomized controlled trials (RCTs)3
Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games3
Accessibility landmarks identification in web applications based on DOM elements classification3
Analyzing repositories of OER using web analytics and accessibility tools3
How does the dedicated software PLEIA provide computer access assessment for people with physical disabilities?3
Accessibility of tourism 4.0—designing more meaningful and inclusive tourist experiences3
Special issue on sign language translation and avatar technology3
Website accessibility evaluation of the federal government of Nepal2
Greek sign language recognition for an education platform2
A study on social media and higher education during the COVID-19 pandemic2
Does the law matter? An empirical study on the accessibility of Finnish higher education institutions’ web pages2
Design science research applied to difficulties of teaching and learning initial programming2
Cross-cultural factors influencing the adoption of virtual reality for practical learning2
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach2
Special section on new trends in HCI for improving communication, education and integration of people with disabilities2
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance2
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality2
Readability of Wikipedia pages on andrology and gynecology: comparative study2
Improving user satisfaction by analysing users’ subjective cognitive types in smart home systems2
Customized daltonization: adaptation of different image types for observers with different severities of color vision deficiencies2
The smart home, a true home? How new technologies disrupt the experience of home for older persons2
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience2
Accessibility of public library websites in the United States2
Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China2
Recent advancements in indoor electronic travel aids for the blind or visually impaired: a comprehensive review of technologies and implementations2
Understanding experiences of older adults in virtual reality environments with a subway fire disaster scenario2
Responsive inclusive design (RiD): a new model for inclusive software development2
A graph model and a three-stage algorithm to aid the physically disabled with navigation2
Mobile learning for hearing-impaired children: Review and analysis2
“Choose with your eyes closed” instore shopping experience and spatial maps in visually impaired and sighted persons2
Same film, different audio descriptions: describing foreign films from a functional perspective2
User acceptance of smart home voice assistant: a comparison among younger, middle-aged, and older adults2
A novel color labeled student modeling approach using e-learning activities for data mining2
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design2
Adoption of artificial intelligence artifacts: a literature review2
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding2
From accessibility to inclusion in the theatre: exploring the spectrum between traditional audio introductions and mainstream theatre podcasts2
Exploring automatic text-to-sign translation in a healthcare setting2
Continued usage intention of novice and expert players in social network games2
Making sense of health data of wearables: designing information displays for older wearable users2
Conversational versus graphical user interfaces: the influence of rational decision style when individuals perform decision-making tasks repeatedly2
An adaptation of SCRUM for accessible websites development focused on testing2
Novel software for producing audio description based on speech synthesis enables cost reduction without sacrificing quality2
Child–smartphone interaction: relevance and positive and negative implications1
Stories, journeys and smart maps: an approach to universal access1
A scientometric analysis of research on people with visual impairments in the field of HCI design: mapping the intellectual structure and evolution1
EEG-driven eye blink-controlled smart interface for physically challenged1
Enhancing movie experience by speech rate design of audio description1
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness1
Correction to: Comparative analysis between a respeaking captioning system and a captioning system without human intervention1
Deaf and hard of hearing employees: accessible and AR-based training materials1
Constraining peripheral perception in instant messaging during software development by continuous work context extraction1
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool1
Digital competences and disability: a contribution to a more inclusive digital society1
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills1
Evaluating webpage performance and web accessibility of Canadian universities’ mental health service webpages1
Exploring factors affecting consumers' adoption of wearable devices to track health data1
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons1
The NERLE model–a tool for assessing the quality of intralingual subtitles at live events1
Senior-centered design for mobile medication adherence applications based on cognitive and technology attributes1
Using emotion recognition technologies to teach children with autism spectrum disorder how to identify and express emotions1
EFL learners’ engagement in online learning context: development and validation of potential measurement inventory1
An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success1
Toward the sustainability of mobile learning applications in higher education: an empirical study1
A user-based information rating scale to evaluate the design of technology-based supports for autism1
Private post-secondary library websites and the ADA: compliancy and COVID-191
Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation1
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind1
A study of easy-to-read adaptations in climate communication: a corpus analysis1
Situating makerspace curricula for students with learning differences within Vygotsky’s cultural historical psychology1
Evaluating the effectiveness of accessible websites for deaf users1
Investigating socially assistive systems from system design and evaluation: a systematic review1
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired1
Multi-target modeling of spine movements for signing Avatar1
Enhancing statistical chart accessibility for people with low vision: insights from a user test1
Development and validation of progressive web application usability heuristics (PWAUH)1
Research and prospects of virtual reality systems applying exoskeleton technology1
Application of logistic regression to explain internet use among older adults: a review of the empirical literature1
Correction to: Investigating socially assistive systems from system design and evaluation: a systematic review1
Hand gesture recognition for user-defined textual inputs and gestures1
Are Saudi Arabian banks’ mobile applications accessible for blind or partially sighted users?: a customers’ perspective and evaluation1
Omissions and inferential meaning-making in audio description, and implications for automating video content description1
Turning manual web accessibility success criteria into automatic: an LLM-based approach1
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework1
Use case modeling in a research setting of developing an innovative pilgrimage support system1
A study of the acceptability of smart homes to the future elderly in China1
Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums1
An inclusive framework for automated web content accessibility evaluation1
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use1
Intelligent environments for all: a path towards technology-enhanced human well-being1
Correction to: The use of accessibility metadata in e-learning environments: a systematic literature review1
Accessibility of drug information on ocular drug product websites in the United States1
A software acceptance testing approach with accessibility for the deaf1
Empowering deaf communication: a novel LSTM model for recognizing Indonesian sign language1
Supporting a crowd-powered accessible online art gallery for people with visual impairments: a feasibility study1
Universal and ecological design in media accessibility: finding common ground1
A systematic review of chatbots in inclusive healthcare: insights from the last 5 years1
The Adoption of smart health services by older adults in retirement communities: analysis with the technology acceptance model (TAM)1
Readability of online government information about welfare rights and benefits: the Israeli case1
Putting situational impairments in context: developing guidance for situational impairments and severely constraining situational impairments by examining parallel domains1
Reality matters? exploring a tangible user interface for augmented-reality-based fire education1
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices1
Developing a blind user mental model (BlUMM) for web browsing1
Neural machine translation from text to sign language1
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes1
Developing personas for live streaming commerce platforms with user survey data1
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