Universal Access in the Information Society

Papers
(The median citation count of Universal Access in the Information Society is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Disability digital divide: the use of the internet, smartphones, computers and tablets among people with disabilities in Sweden63
An insight into smartphone-based assistive solutions for visually impaired and blind people: issues, challenges and opportunities47
Accessibility, usability, quality performance, and readability evaluation of university websites of Turkey: a comparative study of state and private universities39
Evaluating the accessibility of public health websites: An exploratory cross-country study35
Inclusion of third-person perspective in CAVE-like immersive 3D virtual reality role-playing games for social reciprocity training of children with an autism spectrum disorder27
Accessibility, usability, and security evaluation of Hungarian government websites26
Enhancing the learning effect of virtual reality 3D modeling: a new model of learner’s design collaboration and a comparison of its field system usability26
Machine translation from text to sign language: a systematic review25
Usability evaluation of a virtual reality smartphone app for a living museum25
Using emotion recognition technologies to teach children with autism spectrum disorder how to identify and express emotions23
Analyzing the adoption and diffusion of voice-enabled smart-home systems: empirical evidence from Thailand21
Managing digital accessibility at universities during the COVID-19 pandemic20
Research on vulnerable people and digital inclusion: toward a consolidated taxonomical framework20
Evaluating the accessibility of higher education institution websites in the State of Kuwait: empirical evidence19
New methods and technologies for enhancing usability and accessibility of educational data19
Individual differences and personalized learning: a review and appraisal19
Accessible wayfinding and navigation: a systematic mapping study16
An exploratory study of web adaptation techniques for people with low vision16
User-centered system design for assisted navigation of visually impaired individuals in outdoor cultural environments16
Toward emotional interactive videogames for children with autism spectrum disorder16
If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review16
How does WeChat’s active engagement with health information contribute to psychological well-being through social capital?16
Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps16
Reassessing the disability divide: unequal access as the world is pushed online16
Quality is in the eye of the stakeholders: what do professional subtitlers and viewers think about subtitling?15
QUEST e-learning portal: applying heuristic evaluation, usability testing and eye tracking15
The extent of mobile accessibility coverage in WCAG 2.1: sufficiency of success criteria and appropriateness of relevant conformance levels pertaining to accessibility problems encountered by users wh15
Web accessibility investigation of Slovenian municipalities’ websites before and after the adoption of European Standard EN 301 54913
Accessibility, usability, and security evaluation of universities’ prospective student web pages: a comparative study of Europe, North America, and Oceania13
ChildAR: an augmented reality-based interactive game for assisting children in their education13
Exploring seniors’ continuance intention to use mobile social network sites in China: a cognitive-affective-conative model12
Accessibility analysis using WCAG 2.1: evidence from Indian e-government websites12
Child–smartphone interaction: relevance and positive and negative implications12
Usage and impact of the internet-of-things-based smart home technology: a quality-of-life perspective12
Accessibility of mobile applications for tourism—is equal access a reality?11
Accessibility of university websites worldwide: a systematic literature review11
Identifying critical success factors for wearable medical devices: a comprehensive exploration10
Smart Workplaces for older adults: coping ‘ethically’ with technology pervasiveness9
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities9
Applying Online Content-Based Knowledge Awareness and Team Learning to Develop Students’ Programming Skills, Reduce their Anxiety, and Regulate Cognitive Load in a Cloud Classroom9
Digital competence and internet use/behavior of persons with disabilities in PC and smart device use9
Impact of mainstream classroom setting on attention of children with autism spectrum disorder: an eye-tracking study9
Factors influencing the intention of persons with visual impairment to adopt mobile applications based on the UTAUT model9
GeoPGD: methodology for the design and development of geolocated pervasive games9
An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success8
Accessibility evaluation of university hospital websites in Turkey8
Recent trends in computer vision-driven scene understanding for VI/blind users: a systematic mapping8
Accessibility of public library websites in the United States8
A bibliometric analysis and visualization of e-learning adoption using VOSviewer8
A design framework of a smartphone user interface for elderly users8
Semantic web technologies applied to software accessibility evaluation: a systematic literature review7
Intelligent environments for all: a path towards technology-enhanced human well-being7
Inclusive AR/VR: accessibility barriers for immersive technologies7
Assessing the usability, accessibility, and mobile readiness of e-government websites: a case study in india7
Investigating socially assistive systems from system design and evaluation: a systematic review7
TV as an experience conveyer for better acceptance of ICT services by older adults7
Evaluating web accessibility of educational institutions websites using a variable magnitude approach7
Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation7
Assessing the individual acquisition of teamwork competence by exploring students’ instant messaging tools use: the WhatsApp case study6
User acceptance of smart home voice assistant: a comparison among younger, middle-aged, and older adults6
Measuring and improving the quality of development processes based on usability and accessibility6
Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control6
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind6
Towards developing digital interventions supporting empathic ability for children with autism spectrum disorder6
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines6
Key factors that influence the UX of a dual-player game for the cognitive stimulation and motor rehabilitation of older adults6
Government website accessibility: a cross-country analysis of G7 and BRICS countries6
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool6
A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments6
Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China6
Tablet computer-supported conversation between people with dementia and their carers: technology as interactional focus6
A model for assisting in the treatment of anxiety disorder6
Hofstede’s cultural dimensions in technology acceptance models: a meta-analysis6
Exploring factors affecting consumers' adoption of wearable devices to track health data5
Reality matters? exploring a tangible user interface for augmented-reality-based fire education5
Technology-enhanced and game based learning for children with special needs: a systematic mapping study5
AnAbEL: towards empowering people living with dementia in ambient assisted living5
Mind the gap: smoothing the transition to higher education fostering time management skills5
APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairments5
Influences of time perspectives and perceived values on continuance intention to engage in social media amongst older adults for healthcare-related purposes5
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience5
Football for all: the quality of the live closed captioning in the Super Bowl LII5
Can search result summaries enhance the web search efficiency and experiences of the visually impaired users?5
Accessing access: the importance of pre-visit information to the attendance of people with sight loss at live audio described events5
Making universal digital access universal: lessons from COVID-19 in Singapore5
A dataset for the recognition of obstacles on blind sidewalk5
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children5
Using geolympus to create a pervasive game experience in the higher education context5
Exploring acceptance of intelligent tutoring system with pedagogical agent among high school students5
An analysis of social interaction between novice older adults when learning gesture-based skills through simple digital games4
End-user adaptable technologies for rehabilitation: a systematic literature review4
Machine translation from signed to spoken languages: state of the art and challenges4
An old game, new experience: exploring the effect of players’ personal gameplay history on game experience4
Improving accessibility of CMS-based websites using automated methods4
New methods and technologies for enhancing usability and accessibility of educational data4
How are software technologies being evaluated with autistic users? A systematic mapping4
A social robot-based platform for health behavior change toward prevention of childhood obesity4
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments4
Investigating the impact of IoT-Based smart laboratories on students’ academic performance in higher education4
Is there an imbalance in the supply and demand for universal accessibility knowledge? Twenty years of UAIS papers viewed through the lens of WCAG4
A hybrid matchmaking approach in the ambient assisted living domain4
A study on social media and higher education during the COVID-19 pandemic4
Usability evaluation of an electric-powered wheelchair driven by eye tracking4
Methodology for heuristic evaluation of the accessibility of statistical charts for people with low vision and color vision deficiency4
User acceptance on content optimization algorithms: predicting filter bubbles in conversational AI services4
Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted4
Remark on digital accessibility: educational disparities define digital inclusion from adolescence onwards4
Stories, journeys and smart maps: an approach to universal access4
Model-driven development of accessible software: a systematic literature review4
Exploring the community of older adult viewers on YouTube4
A study of the acceptability of smart homes to the future elderly in China3
A framework for tailorable games: toward inclusive end-user development of inclusive games3
Untangling factors influencing social networking sites use among older adults: a literature review3
Design and evaluation of ECO: an augmentative and alternative communication tool3
Where form meets function: the impact of social media platform characteristics on access to online social support3
The use of accessibility metadata in e-learning environments: a systematic literature review3
Evaluating students’ behavioral intention and system usability of augmented reality-aided distance design learning during the COVID-19 pandemic3
Technology adoption at individual level: toward an integrated overview3
From digital divide to digital capital: the role of education and digital skills in social media participation3
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired3
Accessibility of local government websites: influence of financial resources, county characteristics and local demographics3
Does the law matter? An empirical study on the accessibility of Finnish higher education institutions’ web pages3
A user-guided personalization methodology to facilitate new smart home occupancy3
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study3
Accessibility engineering in web evaluation process: a systematic literature review3
An ontology-based framework for improving color vision deficiency accessibility3
Large-scale study of web accessibility metrics3
Accessibility and usability evaluation of university websites in Afghanistan: a comparison between public and private universities3
Gender-sensitive tools and materials for women empowerment in STEM: a systematic review with industrial and instructional recommendations and implications3
Integration of eye tracking and lip motion for hands-free computer access3
A comprehensive review of mobile user interfaces in mHealth applications for elderly and the related ageing barriers3
Design science research applied to difficulties of teaching and learning initial programming3
Tactile identification of embossed lines and square areas in diverse dot heights by blind individuals3
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance3
Evaluating the performance of websites from a public value, usability, and readability perspectives: a review of Turkish national government websites3
Accessibility, performance and engagement evaluation of Saudi higher education websites: a comparative study of state and private institutions3
Barriers and wellbeing-oriented enablers of intergenerational innovation in the digital age3
Accessibility evaluation of Arabic University websites for compliance with success criteria of WCAG 1.0 and WCAG 2.03
Staying connected: smartphone acceptance and use level differences of older adults in China3
Vocabulary recommendation approach for forced migrants using informal language learning tools3
Text entry for the Blind on Smartwatches3
A novel color labeled student modeling approach using e-learning activities for data mining2
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom2
HELF (Haptic Encoded Language Framework): a digital script for deaf-blind and visually impaired2
Digital media in intergenerational communication: Status quo and future scenarios for the grandparent–grandchild relationship2
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities2
Toward Kinecting cognition by behaviour recognition-based deep learning and big data2
Empirical evaluation of Easy Language recommendations: a systematic literature review from journal research in Catalan, English, and Spanish2
Audio rendering smart TV apps through mobile devices2
Supporting a crowd-powered accessible online art gallery for people with visual impairments: a feasibility study2
Novel hands-free interaction techniques based on the software switch approach for computer access with head movements2
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes2
Greek sign language recognition for an education platform2
Video connecting families and social robots: from ideas to practices putting technology to work2
Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums2
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study2
Mobile learning for hearing-impaired children: Review and analysis2
Development of an integrated conceptual path model for a smart elderly care information system2
Bridging the gap between website accessibility and lexicography: information access in online dictionaries2
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals2
I see therefore i read: improving the reading capabilities of individuals with visual disabilities through immersive virtual reality2
The effect of learning analytics-based interventions in mobile learning on students' academic achievements, self-regulated learning skills, and motivations2
Do you know your user group? Why it is essential to put your user-requirements analysis on a broad database2
Designing accessible visual programming tools for children with autism spectrum condition2
Negotiating quality assessment in media accessibility: the case of live subtitling2
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use2
Readability of Wikipedia pages on andrology and gynecology: comparative study2
An embodied conversational agent coach to support societal participation learning by low-literate users2
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach2
Systematic review of co-design in digital health for COVID-19 research2
Learning analytics in Ecuador: a systematic review supported by statistical implicative analysis2
Intelligibility versus comprehension: understanding quality of accessible next-generation audio broadcast2
A good practice for making training accessible to university faculty members through ICTs: syllabus planning support training2
Challenges and opportunities to improve the accessibility of YouTube for people with visual impairments as content creators2
“Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings2
Toward a web-based multi-criteria decision support system for the layered evaluation of interactive adaptive systems2
SignText: a web-based tool for providing accessible text book contents for Deaf learners2
Closed captioning quality in the information society: the case of the American newscasts reshown online2
Development and validation of progressive web application usability heuristics (PWAUH)2
MyPGI - a methodology to yield personalized gestural interaction2
Factors affecting smartphone online activity use in South Korea: with a focus on the moderating effect of disability status2
Developing personas for live streaming commerce platforms with user survey data2
Meaningful learning: motivations of older adults in serious games2
Evaluating the accessibility and usability of a universal CAPTCHA based on gestures for smartphones2
First steps in the development of a support application for easy-to-read adaptation2
ACS: an innovative Alzheimer’s care system1
Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences1
Better safe than sorry: a study on older adults’ credibility judgments and spreading of health misinformation1
Correction to: The extent of mobile accessibility coverage in WCAG 2.1: sufficiency of success criteria and appropriateness of relevant conformance levels pertaining to accessibility problems encounte1
Picture superiority effect in authentication systems for the blind and visually impaired on a smartphone platform1
The impact of reading fluency level on interactive information retrieval1
Conceptualizing access to and understanding of information1
Older adults’ prevention and communication to beat anxiety: the diminishing utility of proactive coping actions1
Modeling how different user groups perceive webpage aesthetics1
Gestural interaction and reading skills: a case study of people with Down syndrome1
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students1
Evaluation of authoring tools under ATAG and WCAG recommendations1
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)1
Effect of gestures and smartphone sizes on user experience of text input methods1
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives1
A smartphone application for enhancing educational skills to support and improve the safety of autistic individuals1
Local television news station compliance with online captioning rules1
Website accessibility evaluation of the federal government of Nepal1
Use case modeling in a research setting of developing an innovative pilgrimage support system1
A systematic literature review of mobile application usability: addressing the design perspective1
Quality of the captions produced by students of an accessibility MOOC using a semi-automatic tool1
A novel heuristic method for quantitative assessment of web accessibility for colorblind1
Accessibility landmarks identification in web applications based on DOM elements classification1
Designing user interfaces for content simplification aimed at people with cognitive impairments1
Effects of a cognitive stimulation software on attention, memory, and activities of daily living in Mexican older adults1
AET tool for hybrid accessibility evaluation1
Applying web-mediated co-curricular learning and phenomenon-based learning to improve students’ programming skills and self-efficacy in an online programming course1
Correction to: Can search result summaries enhance the web search efficiency and experiences of the visually impaired users?1
Best practices for sign language technology research1
Using technology to encourage a healthier lifestyle in people with Down’s syndrome1
Access to prominent political events on the World Wide Web: the case of the final 2016 US presidential debate1
Significance of culture toward the usability of web design and its relationship with satisfaction1
Student perception on the impact of the Livescribe smartpen as an accommodation1
Understanding mindsets, skills, current practices, and barriers of adoption of digital accessibility in Kuwait’s software development landscape1
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness1
Cross-cultural factors influencing the adoption of virtual reality for practical learning1
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria1
Customized daltonization: adaptation of different image types for observers with different severities of color vision deficiencies1
Augmented reality in education for people who are deaf or hard of hearing: a systematic literature review1
Introductory programming and young learners with visual disabilities: a review1
UbicaME, mobile geolocation system for blind people: user experience (UX) evaluation1
Social network for collaborative learning: what are the determining factors?1
Visualising user–website interaction: description and evaluation of a teaching method1
Usability evaluation of symbols in digital cluster for drivers with color vision deficiency1
Improving the user experience of a gambling support and education website using a chatbot1
Toward automatic motivator selection for autism behavior intervention therapy1
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic1
Effective highlighting modes of graphical user interfaces in visual information search1
A framework to prepare the application of virtual worlds in distance education in developing countries1
Widen your vision: from technical accessibility to semantic intelligibility of information1
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design1
Usability and transparency in the design of a tool for automatic support for web accessibility validation1
Source code editor using voice commands to support people with motor disabilities1
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance1
Neural machine translation from text to sign language1
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