Universal Access in the Information Society

Papers
(The median citation count of Universal Access in the Information Society is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Falling through the net again: exploring the characteristics of internet dropout in China72
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities66
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design63
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students47
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)42
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives42
An audio MOOC framework for the digital inclusion of low literate people in the distance education process41
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation39
A framework to improve the accessibility of social media account content37
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder28
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines28
Conceptualization and survey instrument development for mobile application usability27
Special issue on sign language translation and avatar technology25
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities22
Dynamic detection of accessibility smells21
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users21
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco21
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom19
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies19
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?19
Untangling factors influencing social networking sites use among older adults: a literature review16
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design16
Methodology for heuristic evaluation of the accessibility of statistical charts for people with low vision and color vision deficiency16
Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps16
Technology-enhanced and game based learning for children with special needs: a systematic mapping study16
Responsive inclusive design (RiD): a new model for inclusive software development15
Accessibility of public library websites in the United States15
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach15
Continued usage intention of novice and expert players in social network games14
Neural machine translation from text to sign language14
A software acceptance testing approach with accessibility for the deaf14
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience14
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform14
Mobile learning for hearing-impaired children: Review and analysis13
An assistive technology based on Peirce’s semiotics for the inclusive education of deaf and hearing children13
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance12
Omissions and inferential meaning-making in audio description, and implications for automating video content description12
Adoption of artificial intelligence artifacts: a literature review12
Universal and ecological design in media accessibility: finding common ground12
Assessing standards-driven accessibility in top video conferencing platforms12
Development and application of a communication robot to improve the emotional state of elderly living alone11
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use11
Development and validation of progressive web application usability heuristics (PWAUH)11
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework11
Robots for inclusive classrooms: a scoping review11
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills11
Delving into the modeling and operation of energy communities as epicenters for systemic transformations11
Older adults’ user experience with introvert and extravert humanoid robot personalities10
Voicing barriers: accessibility for visually impaired voiceover users on audio chat platforms10
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind10
An inclusive framework for automated web content accessibility evaluation10
Beyond physical accessibility: a bibliometric analysis about the influence of digital communication and the use of technology on inclusive tourism in WCAG 3.0 era—tourism for all from a more accessibl10
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices10
Exploring factors affecting consumers' adoption of wearable devices to track health data10
Designing accessible visual programming tools for children with autism spectrum condition9
Evaluating web accessibility of educational institutions websites using a variable magnitude approach9
Diversity of experience: action, sensation, and immersion in audio descriptions of (visual) art9
Gender-sensitive tools and materials for women empowerment in STEM: a systematic review with industrial and instructional recommendations and implications9
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study9
Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge9
AET tool for hybrid accessibility evaluation9
Smart Workplaces for older adults: coping ‘ethically’ with technology pervasiveness9
Schools as living labs for the new European bauhaus9
The effective communication framework: a new approach to hearing assistive communication technologies8
Video connecting families and social robots: from ideas to practices putting technology to work8
Large-scale study of web accessibility metrics8
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach8
HCISLS: innovative sign language recognition system utilizing multi blocks convolutional method8
Analysis of instructors’ intention to use and experience of using cognitive training robots for older adults with mild cognitive impairment8
Accessible wayfinding and navigation: a systematic mapping study8
Toward improved co-designing home care solutions based on personas and design thinking with older users8
The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study8
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria8
Examining generative AI user disclosure intention: an ELM perspective8
Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted8
Visual authoring of virtual reality conversational scenarios for e-learning8
Human-chatbot interaction studies through the lens of bibliometric analysis7
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals7
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic7
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school7
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors7
Digital accessibility in disaster periods in Turkey: investigation of accessibility of web pages and mobile applications of the relevant organisations7
Examining user switching between social Q&A platforms: a push–pull-mooring perspective7
Bridging the gap between website accessibility and lexicography: information access in online dictionaries7
A computational model for assisting individuals with suicidal ideation based on context histories7
Correction to: Machine translation from signed to spoken languages: state of the art and challenges7
Systematic literature review of ambient assisted living systems supported by the Internet of Things7
Correction to: Examining generative AI user disclosure intention: an ELM perspective7
The impact of reading fluency level on interactive information retrieval7
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study7
The evolution of video game accessibility on Xbox consoles in the Far Cry game series7
Usability in human-robot collaborative workspaces7
Hand gesture recognition for user-defined textual inputs and gestures6
Use case modeling in a research setting of developing an innovative pilgrimage support system6
Developing personas for live streaming commerce platforms with user survey data6
Readability of online government information about welfare rights and benefits: the Israeli case6
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance6
An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success6
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality6
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding6
Unsupervised extraction of phonetic units in sign language videos for natural language processing6
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons6
Accessibility of drug information on ocular drug product websites in the United States5
Turning manual web accessibility success criteria into automatic: an LLM-based approach5
Application of logistic regression to explain internet use among older adults: a review of the empirical literature5
Regional differences in public perceptions of autonomous vehicles facing moral dilemmas: a comparative study between the United States, Hong Kong, and China5
Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control5
Research and prospects of virtual reality systems applying exoskeleton technology5
Evaluating the effectiveness of accessible websites for deaf users5
Customized daltonization: adaptation of different image types for observers with different severities of color vision deficiencies5
Source code editor using voice commands to support people with motor disabilities5
A comparative study of existing smart hearing aids for partially hearing-impaired patients5
Improving the user experience of a gambling support and education website using a chatbot5
Accessibility analysis using WCAG 2.1: evidence from Indian e-government websites5
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes5
Senior-centered design for mobile medication adherence applications based on cognitive and technology attributes5
Gamification solutions for persons with disabilities: a systematic literature review5
Accessibility of large events: an empirical study of the Expo 2020 Dubai5
Assessment of the quality, readability, and usefulness of ChatGPT generated medical information for ten common cancer types5
An investigation of the virtual competitive scaffolding assistant: a prior knowledge perspective5
Class imbalance in multi-resident activity recognition: an evaluative study on explainability of deep learning approaches4
A systematic exploration of scoping and mapping literature reviews4
Development of an eye-tracking and voice command interface to facilitate GUI operation for people with disabled upper limbs4
Information and communication technology use by students with disabilities in higher education during the COVID-19 pandemic4
The use of accessibility metadata in e-learning environments: a systematic literature review4
Can mobile wallet usage contribute towards environmental sustainability? Evidence from a moderated mediation approach4
Motivation of persons with cerebral palsy through participatory design: where there is a will, there is a way4
Limitations in speech recognition for young adults with down syndrome4
Designing user interfaces for content simplification aimed at people with cognitive impairments4
Mind the gap: smoothing the transition to higher education fostering time management skills4
CityGuide: a seamless indoor–outdoor wayfinding system for people with vision impairments4
How have public healthcare providers in Sweden conformed to the European Union’s Web Accessibility Directive regarding accessibility statements on their websites?4
ACS: an innovative Alzheimer’s care system4
MyPGI - a methodology to yield personalized gestural interaction4
Web accessibility gaps in online video platforms: video services ahead of the European Accessibility Act (EAA)4
Developing a pragmatic evaluation of ICTs for older adults with cognitive impairment at scale: the IN LIFE experience4
Needs analysis for the design of a digital platform to train professionals in online family intervention through live supervision of real cases4
Improving access to communication services by the unserved and underserved communities in Uganda through information and communication technologies4
Editorial Note to the Special Section on "Media Accessibility: Current and Future Trends"4
UbicaME, mobile geolocation system for blind people: user experience (UX) evaluation4
What are tutors’ perceptions of an online tutoring project—Digital Learning Companion—During the COVID-19 pandemic? A case study in Taiwan3
Inclusive AR/VR: accessibility barriers for immersive technologies3
COVID-19 information source and behavior preference in later life: the role of health satisfaction, socio-demographic background, and country of residence3
Usability evaluation of an electric-powered wheelchair driven by eye tracking3
EEG-driven eye blink-controlled smart interface for physically challenged3
Same film, different audio descriptions: describing foreign films from a functional perspective3
Understanding experiences of older adults in virtual reality environments with a subway fire disaster scenario3
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children3
Exploring technology acceptance patterns of users of the mixed-reality sport technology Zwift: antecedents and consequences of technology acceptance3
Development and assessment of MyAccessible Math: promoting self-learning for students with vision impairment3
Social network for collaborative learning: what are the determining factors?3
Evaluation of the accessibility and usability of university websites: a comparative study of the Gulf region3
“Choose with your eyes closed” instore shopping experience and spatial maps in visually impaired and sighted persons3
From accessibility to inclusion in the theatre: exploring the spectrum between traditional audio introductions and mainstream theatre podcasts3
Enhancing movie experience by speech rate design of audio description3
Introductory programming and young learners with visual disabilities: a review3
Drivers of users’ intention to keep using wearable healthcare technologies3
To wrap or not to wrap? A study of how long words are split when reflowed on magnified web pages3
UI/UX design and usage effectiveness of mHealth applications: review paper3
A social robot-based platform for health behavior change toward prevention of childhood obesity3
Improving user satisfaction by analysing users’ subjective cognitive types in smart home systems3
Novel software for producing audio description based on speech synthesis enables cost reduction without sacrificing quality3
Design science research applied to difficulties of teaching and learning initial programming3
Augmented reality in education for people who are deaf or hard of hearing: a systematic literature review2
Engagement and accessibility tools for pro-environmental action on air quality: the SOCIO-BEE paradigm2
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness2
Designing accessible block-based programming environments for persons with visual impairments2
Effect of gestures and smartphone sizes on user experience of text input methods2
The effects of appearance and organization and information architecture on the continued intention to use MOOCs2
Developing a blind user mental model (BlUMM) for web browsing2
Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums2
A study on social media and higher education during the COVID-19 pandemic2
Usability and transparency in the design of a tool for automatic support for web accessibility validation2
The NERLE model–a tool for assessing the quality of intralingual subtitles at live events2
Towards sustainable and accessible events: an exploratory research perspective2
Interlingual live subtitling: the crossroads between translation, interpreting and accessibility2
A smartphone application for enhancing educational skills to support and improve the safety of autistic individuals2
Picture superiority effect in authentication systems for the blind and visually impaired on a smartphone platform2
Does the law make a difference? a longitudinal study on accessibility compliance of Norwegian municipality websites2
Best practices for sign language technology research2
Accessibility of university websites worldwide: a systematic literature review2
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired2
IoT-based systems and applications for elderly healthcare: a systematic review2
The effect of game playability on avatar identification for mobile role-playing games2
A study of easy-to-read adaptations in climate communication: a corpus analysis2
A continuum of context in informational privacy transmissions: insights from people with disabilities in Vietnam2
Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China2
Recent advancements in indoor electronic travel aids for the blind or visually impaired: a comprehensive review of technologies and implementations2
Gestural interaction and reading skills: a case study of people with Down syndrome2
First steps in the development of a support application for easy-to-read adaptation2
Technology adoption at individual level: toward an integrated overview2
Live captioning accuracy in English-language newscasts in the USA2
Empirical validation of the OCRAT framework. A holistic and systematic guideline for audio-only instructional design2
Vocabulary recommendation approach for forced migrants using informal language learning tools2
A comprehensive learnability framework for mobile application design for older adults2
Intelligent environments and assistive technologies for assisting visually impaired people: a systematic literature review2
EFL learners’ engagement in online learning context: development and validation of potential measurement inventory2
Correction to: Enhancing movie experience by speech rate design of audio description2
A study of the acceptability of smart homes to the future elderly in China2
Let us hear the voice of the audience: groups facing the risk of cultural exclusion and cultural accessibility in Vojvodina province, Serbia2
Implementation and application of extended reality in foreign language education for specific purposes: a systematic literature review2
Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation2
Widen your vision: from technical accessibility to semantic intelligibility of information2
Characterisation of accessibility guidelines for digital technologies2
Accessibility and usability evaluation of university websites in Afghanistan: a comparison between public and private universities2
Staying connected: smartphone acceptance and use level differences of older adults in China2
Using a tangible system to promote inclusive, collaborative activities to learn relational algebra for students with hearing impairment2
Accessible website for Thai national silver economy benefits with R analytics2
0.14453291893005