Universal Access in the Information Society

Papers
(The median citation count of Universal Access in the Information Society is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)119
Falling through the net again: exploring the characteristics of internet dropout in China97
An audio MOOC framework for the digital inclusion of low literate people in the distance education process84
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives71
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities66
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design53
Service-learning for accessibility: understanding WCAG errors and successes in Spanish city council websites40
Designing effective adaptive serious games: multimodal interaction strategies for cognitive training in older adults with evidence from China40
Evaluating the accessibility and performance of government websites in Nigeria38
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines37
A framework to improve the accessibility of social media account content32
Co-creating 360-degree videos with a social and educational approach: the mediaverse experiences30
Dynamic detection of accessibility smells29
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation29
Special issue on sign language translation and avatar technology28
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users26
Conceptualization and survey instrument development for mobile application usability26
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?25
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities22
Responsive inclusive design (RiD): a new model for inclusive software development22
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom22
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder22
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies22
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco22
Untangling factors influencing social networking sites use among older adults: a literature review22
An assistive technology based on Peirce’s semiotics for the inclusive education of deaf and hearing children21
Neural machine translation from text to sign language21
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach21
Adoption of artificial intelligence artifacts: a literature review19
A software acceptance testing approach with accessibility for the deaf19
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design19
Accessibility of public library websites in the United States18
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance18
Analysis of the digital accessibility of selected Polish government portals for persons with disabilities17
Accessibility of digital resources for students with disabilities in Kenyan public universities17
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform17
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience17
Exploring an intelligent product service system for early cognitive intervention for Alzheimer’s disease17
Continued usage intention of novice and expert players in social network games17
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework16
Development and application of a communication robot to improve the emotional state of elderly living alone16
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices16
Development and validation of progressive web application usability heuristics (PWAUH)16
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use16
Beyond physical accessibility: a bibliometric analysis about the influence of digital communication and the use of technology on inclusive tourism in WCAG 3.0 era—tourism for all from a more accessibl15
Universal and ecological design in media accessibility: finding common ground15
Delving into the mental access of using digital public services in later life - peer tutors’ perspective15
Delving into the modeling and operation of energy communities as epicenters for systemic transformations15
Assessing standards-driven accessibility in top video conferencing platforms14
Robots for inclusive classrooms: a scoping review14
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills14
Omissions and inferential meaning-making in audio description, and implications for automating video content description14
An inclusive framework for automated web content accessibility evaluation13
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind13
Web accessibility evaluation from the perception of people with disabilities: case of Argentina13
Older adults’ user experience with introvert and extravert humanoid robot personalities13
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study13
Exploring the social meaning interaction in AIGC audiobooks: a grounded theory study13
Gender-sensitive tools and materials for women empowerment in STEM: a systematic review with industrial and instructional recommendations and implications12
A design toolkit for user acceptance and adoption: supporting designers in complex technology development12
Voicing barriers: accessibility for visually impaired voiceover users on audio chat platforms12
Eleuteria App: designing an interactive system to support individuals with mild intellectual disabilities12
Diversity of experience: action, sensation, and immersion in audio descriptions of (visual) art12
HCISLS: innovative sign language recognition system utilizing multi blocks convolutional method11
The effective communication framework: a new approach to hearing assistive communication technologies11
Toward improved co-designing home care solutions based on personas and design thinking with older users11
Visual authoring of virtual reality conversational scenarios for e-learning11
Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted11
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria11
Examining generative AI user disclosure intention: an ELM perspective11
Digital pedagogy in Indian sign language: requirement analysis and assistive technology based application11
Video connecting families and social robots: from ideas to practices putting technology to work11
The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study11
Schools as living labs for the new European bauhaus11
Large-scale study of web accessibility metrics11
Analysis of instructors’ intention to use and experience of using cognitive training robots for older adults with mild cognitive impairment11
Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge11
Human-chatbot interaction studies through the lens of bibliometric analysis10
Correction to: Examining generative AI user disclosure intention: an ELM perspective10
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic10
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors10
A computational model for assisting individuals with suicidal ideation based on context histories10
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach10
Correction to: Machine translation from signed to spoken languages: state of the art and challenges9
Digital accessibility in disaster periods in Turkey: investigation of accessibility of web pages and mobile applications of the relevant organisations9
The evolution of video game accessibility on Xbox consoles in the Far Cry game series9
Examining user switching between social Q&A platforms: a push–pull-mooring perspective9
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study9
Affective game design elements for deep player engagement in indie games9
Enhancing child-machine interaction for Indian children speaking English as non-native language using hybrid CNN and customized dictionary9
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance9
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school8
Systematic literature review of ambient assisted living systems supported by the Internet of Things8
Usability in human-robot collaborative workspaces8
Bridging the gap between website accessibility and lexicography: information access in online dictionaries8
Turning manual web accessibility success criteria into automatic: an LLM-based approach7
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons7
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality7
Unsupervised extraction of phonetic units in sign language videos for natural language processing7
Immersive learning in critical care: first experiences in Intensive Care Units for nursing students through low-cost virtual reality7
Readability of online government information about welfare rights and benefits: the Israeli case7
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding7
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes6
Assessment of the quality, readability, and usefulness of ChatGPT generated medical information for ten common cancer types6
Gamification solutions for persons with disabilities: a systematic literature review6
Human pose estimation solutions: a low cost tool for increasing natural interaction in virtual television sets6
Accessibility of drug information on ocular drug product websites in the United States6
Use case modeling in a research setting of developing an innovative pilgrimage support system6
Research and prospects of virtual reality systems applying exoskeleton technology6
Senior-centered design for mobile medication adherence applications based on cognitive and technology attributes6
A comparative study of existing smart hearing aids for partially hearing-impaired patients6
Improving the user experience of a gambling support and education website using a chatbot6
Application of logistic regression to explain internet use among older adults: a review of the empirical literature6
Developing personas for live streaming commerce platforms with user survey data6
The puzzle of RehbeCa: an exergame for assessing cervicalgia6
Regional differences in public perceptions of autonomous vehicles facing moral dilemmas: a comparative study between the United States, Hong Kong, and China6
Enhancing elderly accessibility in multimedia kiosks: a universal and health-oriented design approach6
Coverage of web accessibility guidelines provided by automated checking tools6
Accessibility analysis using WCAG 2.1: evidence from Indian e-government websites6
Exploring the design and evaluation of social exergames for older adults: a systematic review6
Source code editor using voice commands to support people with motor disabilities6
Hand gesture recognition for user-defined textual inputs and gestures6
Evaluating the effectiveness of accessible websites for deaf users6
Accessibility of large events: an empirical study of the Expo 2020 Dubai6
Development of an eye-tracking and voice command interface to facilitate GUI operation for people with disabled upper limbs5
Needs analysis for the design of a digital platform to train professionals in online family intervention through live supervision of real cases5
Robot usability in the wild: bridging accessibility gaps for diverse user groups in complex forestry operations5
Usability considerations for open data portals5
CityGuide: a seamless indoor–outdoor wayfinding system for people with vision impairments5
Can generative AI create accessible web code? A benchmark analysis of AI-generated HTML against accessibility standards5
A systematic exploration of scoping and mapping literature reviews5
An investigation of the virtual competitive scaffolding assistant: a prior knowledge perspective5
Editorial Note to the Special Section on "Media Accessibility: Current and Future Trends"5
Designing user interfaces for content simplification aimed at people with cognitive impairments5
UbicaME, mobile geolocation system for blind people: user experience (UX) evaluation5
Information and communication technology use by students with disabilities in higher education during the COVID-19 pandemic5
A social robot-based platform for health behavior change toward prevention of childhood obesity5
ARIA region landmarks identification using a DOM-structure similarity classification and clustering pipeline5
Drivers of users’ intention to keep using wearable healthcare technologies5
Improving access to communication services by the unserved and underserved communities in Uganda through information and communication technologies5
COVID-19 information source and behavior preference in later life: the role of health satisfaction, socio-demographic background, and country of residence5
Stem education and ICT-enhanced tools for students with disabilities: a five-year review5
Class imbalance in multi-resident activity recognition: an evaluative study on explainability of deep learning approaches5
How have public healthcare providers in Sweden conformed to the European Union’s Web Accessibility Directive regarding accessibility statements on their websites?5
Can mobile wallet usage contribute towards environmental sustainability? Evidence from a moderated mediation approach5
ACS: an innovative Alzheimer’s care system5
Web accessibility gaps in online video platforms: video services ahead of the European Accessibility Act (EAA)5
Development and assessment of MyAccessible Math: promoting self-learning for students with vision impairment5
Inclusive AR/VR: accessibility barriers for immersive technologies5
UI/UX design and usage effectiveness of mHealth applications: review paper5
Evaluation of the accessibility and usability of university websites: a comparative study of the Gulf region5
To wrap or not to wrap? A study of how long words are split when reflowed on magnified web pages5
Exploring knowledge and practices in digital accessibility assessment in the Brazilian software industry5
Motivation of persons with cerebral palsy through participatory design: where there is a will, there is a way5
Privacy paradox and location sharing: why do young people invite others to monitor their movement and activities?5
Limitations in speech recognition for young adults with down syndrome5
MyPGI - a methodology to yield personalized gestural interaction5
Design of an AI-based Language correction system to improve older adults’ interaction with voice assistants4
Understanding experiences of older adults in virtual reality environments with a subway fire disaster scenario4
Improving user satisfaction by analysing users’ subjective cognitive types in smart home systems4
Recent advancements in indoor electronic travel aids for the blind or visually impaired: a comprehensive review of technologies and implementations4
“Choose with your eyes closed” instore shopping experience and spatial maps in visually impaired and sighted persons4
Novel software for producing audio description based on speech synthesis enables cost reduction without sacrificing quality4
Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation4
What are tutors’ perceptions of an online tutoring project—Digital Learning Companion—During the COVID-19 pandemic? A case study in Taiwan4
Social network for collaborative learning: what are the determining factors?4
Design science research applied to difficulties of teaching and learning initial programming4
Enhancing movie experience by speech rate design of audio description4
EEG-driven eye blink-controlled smart interface for physically challenged4
Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China4
A study of the acceptability of smart homes to the future elderly in China4
From accessibility to inclusion in the theatre: exploring the spectrum between traditional audio introductions and mainstream theatre podcasts4
Exploring technology acceptance patterns of users of the mixed-reality sport technology Zwift: antecedents and consequences of technology acceptance4
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children4
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness4
A study on social media and higher education during the COVID-19 pandemic4
Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums4
A continuum of context in informational privacy transmissions: insights from people with disabilities in Vietnam4
Same film, different audio descriptions: describing foreign films from a functional perspective4
User-centered multimodal interaction design for autonomous vehicles: a focus on cognitive load and accessibility for users with severe visual impairment4
Intelligent environments and assistive technologies for assisting visually impaired people: a systematic literature review3
Best practices for sign language technology research3
Accessible website for Thai national silver economy benefits with R analytics3
Does the law make a difference? a longitudinal study on accessibility compliance of Norwegian municipality websites3
Towards sustainable and accessible events: an exploratory research perspective3
Widen your vision: from technical accessibility to semantic intelligibility of information3
EFL learners’ engagement in online learning context: development and validation of potential measurement inventory3
Self-guided interpretation of images for blind users based on multi-layered interaction3
The effects of appearance and organization and information architecture on the continued intention to use MOOCs3
The NERLE model–a tool for assessing the quality of intralingual subtitles at live events3
The effect of game playability on avatar identification for mobile role-playing games3
Picture superiority effect in authentication systems for the blind and visually impaired on a smartphone platform3
First steps in the development of a support application for easy-to-read adaptation3
Usability and transparency in the design of a tool for automatic support for web accessibility validation3
Engagement and accessibility tools for pro-environmental action on air quality: the SOCIO-BEE paradigm3
IoT-based systems and applications for elderly healthcare: a systematic review3
Interlingual live subtitling: the crossroads between translation, interpreting and accessibility3
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired3
A comprehensive learnability framework for mobile application design for older adults3
A study of easy-to-read adaptations in climate communication: a corpus analysis3
Developing a blind user mental model (BlUMM) for web browsing3
Live captioning accuracy in English-language newscasts in the USA3
Empirical validation of the OCRAT framework. A holistic and systematic guideline for audio-only instructional design3
Technology adoption at individual level: toward an integrated overview3
Using a tangible system to promote inclusive, collaborative activities to learn relational algebra for students with hearing impairment3
Characterisation of accessibility guidelines for digital technologies3
Let us hear the voice of the audience: groups facing the risk of cultural exclusion and cultural accessibility in Vojvodina province, Serbia3
Staying connected: smartphone acceptance and use level differences of older adults in China3
Effect of gestures and smartphone sizes on user experience of text input methods3
Implementation and application of extended reality in foreign language education for specific purposes: a systematic literature review3
Designing accessible block-based programming environments for persons with visual impairments3
Correction to: Enhancing movie experience by speech rate design of audio description3
OrigamiSOUND: a multisensory interactive digital musical instrument for children to experience traditional Chinese musical instrument culture3
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