Universal Access in the Information Society

Papers
(The median citation count of Universal Access in the Information Society is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Evaluating the accessibility of public health websites: An exploratory cross-country study43
Machine translation from text to sign language: a systematic review41
Research on vulnerable people and digital inclusion: toward a consolidated taxonomical framework34
Using emotion recognition technologies to teach children with autism spectrum disorder how to identify and express emotions31
Usability evaluation of a virtual reality smartphone app for a living museum31
Usage and impact of the internet-of-things-based smart home technology: a quality-of-life perspective31
Inclusive AR/VR: accessibility barriers for immersive technologies28
If online learning works for you, what about deaf students? Emerging challenges of online learning for deaf and hearing-impaired students during COVID-19: a literature review28
Effects of visual complexity on user search behavior and satisfaction: an eye-tracking study of mobile news apps25
The extent of mobile accessibility coverage in WCAG 2.1: sufficiency of success criteria and appropriateness of relevant conformance levels pertaining to accessibility problems encountered by users wh23
Managing digital accessibility at universities during the COVID-19 pandemic22
Accessible wayfinding and navigation: a systematic mapping study21
Child–smartphone interaction: relevance and positive and negative implications21
Reassessing the disability divide: unequal access as the world is pushed online21
How does WeChat’s active engagement with health information contribute to psychological well-being through social capital?20
ChildAR: an augmented reality-based interactive game for assisting children in their education19
A bibliometric analysis and visualization of e-learning adoption using VOSviewer18
QUEST e-learning portal: applying heuristic evaluation, usability testing and eye tracking18
Accessibility, usability, and security evaluation of universities’ prospective student web pages: a comparative study of Europe, North America, and Oceania17
Accessibility analysis using WCAG 2.1: evidence from Indian e-government websites17
Accessibility of university websites worldwide: a systematic literature review16
Hofstede’s cultural dimensions in technology acceptance models: a meta-analysis14
A design framework of a smartphone user interface for elderly users14
Making universal digital access universal: lessons from COVID-19 in Singapore13
Exploring acceptance of intelligent tutoring system with pedagogical agent among high school students13
Applying Online Content-Based Knowledge Awareness and Team Learning to Develop Students’ Programming Skills, Reduce their Anxiety, and Regulate Cognitive Load in a Cloud Classroom12
Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China12
Smart Workplaces for older adults: coping ‘ethically’ with technology pervasiveness12
Recent trends in computer vision-driven scene understanding for VI/blind users: a systematic mapping12
User acceptance of smart home voice assistant: a comparison among younger, middle-aged, and older adults11
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines11
Assessing the usability, accessibility, and mobile readiness of e-government websites: a case study in india11
An analysis of the utility of digital materials for high school students with intellectual disability and their effects on academic success11
AnAbEL: towards empowering people living with dementia in ambient assisted living11
Intelligent environments for all: a path towards technology-enhanced human well-being11
Digital competence and internet use/behavior of persons with disabilities in PC and smart device use11
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children10
A systematic literature review of mobile application usability: addressing the design perspective10
Accessibility of public library websites in the United States10
Effects of audience familiarity on anxiety in a virtual reality public speaking training tool9
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities9
Investigating socially assistive systems from system design and evaluation: a systematic review9
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind9
Methodology for heuristic evaluation of the accessibility of statistical charts for people with low vision and color vision deficiency9
Machine translation from signed to spoken languages: state of the art and challenges8
Reality matters? exploring a tangible user interface for augmented-reality-based fire education8
Interaction of visual interface and academic levels with young students’ anxiety, playfulness, and enjoyment in programming for robot control8
Accessibility evaluation of university hospital websites in Turkey8
A study on social media and higher education during the COVID-19 pandemic8
Assessing the individual acquisition of teamwork competence by exploring students’ instant messaging tools use: the WhatsApp case study7
A dataset for the recognition of obstacles on blind sidewalk7
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance7
Can search result summaries enhance the web search efficiency and experiences of the visually impaired users?7
The use of accessibility metadata in e-learning environments: a systematic literature review7
An old game, new experience: exploring the effect of players’ personal gameplay history on game experience7
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes7
Gaining insight for the design, development, deployment and distribution of assistive navigation systems for blind and visually impaired people through a detailed user requirements elicitation7
Technology-enhanced and game based learning for children with special needs: a systematic mapping study7
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments7
A model for assisting in the treatment of anxiety disorder7
Remark on digital accessibility: educational disparities define digital inclusion from adolescence onwards7
Exploring factors affecting consumers' adoption of wearable devices to track health data7
Evaluating the performance of websites from a public value, usability, and readability perspectives: a review of Turkish national government websites7
Accessibility engineering in web evaluation process: a systematic literature review7
Mind the gap: smoothing the transition to higher education fostering time management skills7
Investigating the impact of IoT-Based smart laboratories on students’ academic performance in higher education7
Evaluating web accessibility of educational institutions websites using a variable magnitude approach7
Accessibility evaluation of Arabic University websites for compliance with success criteria of WCAG 1.0 and WCAG 2.06
Beyond “do not touch”: the experience of a three-dimensional printed artifacts museum as an alternative to traditional museums for visitors who are blind and partially sighted6
I see therefore i read: improving the reading capabilities of individuals with visual disabilities through immersive virtual reality6
A comparative study on user gestural inputs for navigation in NUI-based 3D virtual environments6
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience6
Development of an integrated conceptual path model for a smart elderly care information system6
Evaluating students’ behavioral intention and system usability of augmented reality-aided distance design learning during the COVID-19 pandemic6
Is there an imbalance in the supply and demand for universal accessibility knowledge? Twenty years of UAIS papers viewed through the lens of WCAG6
A hybrid matchmaking approach in the ambient assisted living domain6
Does the law matter? An empirical study on the accessibility of Finnish higher education institutions’ web pages6
Design science research applied to difficulties of teaching and learning initial programming6
User acceptance on content optimization algorithms: predicting filter bubbles in conversational AI services6
Meaningful learning: motivations of older adults in serious games6
Government website accessibility: a cross-country analysis of G7 and BRICS countries6
A comprehensive review of mobile user interfaces in mHealth applications for elderly and the related ageing barriers6
Cross-cultural factors influencing the adoption of virtual reality for practical learning6
Exploring the community of older adult viewers on YouTube6
From digital divide to digital capital: the role of education and digital skills in social media participation5
Digital media in intergenerational communication: Status quo and future scenarios for the grandparent–grandchild relationship5
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness5
New methods and technologies for enhancing usability and accessibility of educational data5
A social robot-based platform for health behavior change toward prevention of childhood obesity5
Influences of time perspectives and perceived values on continuance intention to engage in social media amongst older adults for healthcare-related purposes5
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study5
Accessibility, performance and engagement evaluation of Saudi higher education websites: a comparative study of state and private institutions5
A study of the acceptability of smart homes to the future elderly in China5
Stories, journeys and smart maps: an approach to universal access5
Technology adoption at individual level: toward an integrated overview5
Landscape of sign language research based on smartphone apps: coherent literature analysis, motivations, open challenges, recommendations and future directions for app assessment5
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired5
Using geolympus to create a pervasive game experience in the higher education context5
Developing personas for live streaming commerce platforms with user survey data5
A user-guided personalization methodology to facilitate new smart home occupancy5
Empirical evaluation of Easy Language recommendations: a systematic literature review from journal research in Catalan, English, and Spanish4
Large-scale study of web accessibility metrics4
Gender-sensitive tools and materials for women empowerment in STEM: a systematic review with industrial and instructional recommendations and implications4
Staying connected: smartphone acceptance and use level differences of older adults in China4
Understanding experiences of older adults in virtual reality environments with a subway fire disaster scenario4
A novel color labeled student modeling approach using e-learning activities for data mining4
Design and evaluation of ECO: an augmentative and alternative communication tool4
How are software technologies being evaluated with autistic users? A systematic mapping4
Tailoring assistive smart glasses according to pathologies of visually impaired individuals: an exploratory investigation on social needs and difficulties experienced by visually impaired individuals4
An embodied conversational agent coach to support societal participation learning by low-literate users4
Vocabulary recommendation approach for forced migrants using informal language learning tools4
Text entry for the Blind on Smartwatches4
A framework for tailorable games: toward inclusive end-user development of inclusive games4
Untangling factors influencing social networking sites use among older adults: a literature review4
Analyzing repositories of OER using web analytics and accessibility tools4
HELF (Haptic Encoded Language Framework): a digital script for deaf-blind and visually impaired4
An analysis of social interaction between novice older adults when learning gesture-based skills through simple digital games4
Systematic review of co-design in digital health for COVID-19 research4
Improving accessibility of CMS-based websites using automated methods4
First steps in the development of a support application for easy-to-read adaptation4
Mobile learning for hearing-impaired children: Review and analysis4
Usability of a telehealth solution based on TV interaction for the elderly: the VITASENIOR-MT case study4
Usability evaluation of an electric-powered wheelchair driven by eye tracking4
Modeling how different user groups perceive webpage aesthetics4
Challenges and opportunities to improve the accessibility of YouTube for people with visual impairments as content creators3
Social network for collaborative learning: what are the determining factors?3
Where form meets function: the impact of social media platform characteristics on access to online social support3
ACS: an innovative Alzheimer’s care system3
Barriers and wellbeing-oriented enablers of intergenerational innovation in the digital age3
Measuring the impact of haptic feedback in collaborative robotic scenarios3
Designing accessible visual programming tools for children with autism spectrum condition3
Kiosk accessibility challenges faced by people with disabilities: an analysis of domestic and international accessibility laws/guidelines and user focus group interviews3
Adoption of artificial intelligence artifacts: a literature review3
Recent advancements in indoor electronic travel aids for the blind or visually impaired: a comprehensive review of technologies and implementations3
Bridging the gap between website accessibility and lexicography: information access in online dictionaries3
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities3
The effect of learning analytics-based interventions in mobile learning on students' academic achievements, self-regulated learning skills, and motivations3
Audio description in video games? Persons with visual disabilities weigh in3
An ontology-based framework for improving color vision deficiency accessibility3
Better safe than sorry: a study on older adults’ credibility judgments and spreading of health misinformation3
Evaluating the effectiveness of automatic image captioning for web accessibility3
Supporting a crowd-powered accessible online art gallery for people with visual impairments: a feasibility study3
Greek sign language recognition for an education platform3
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom3
The impact of reading fluency level on interactive information retrieval3
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design3
SignText: a web-based tool for providing accessible text book contents for Deaf learners3
MyPGI - a methodology to yield personalized gestural interaction3
Accessibility and usability evaluation of university websites in Afghanistan: a comparison between public and private universities3
Video connecting families and social robots: from ideas to practices putting technology to work3
A generic architecture of an affective recommender system for e-learning environments3
Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums3
Usability and accessibility-based quality evaluation of Indian airline websites: An MCDM approach3
Learning analytics in Ecuador: a systematic review supported by statistical implicative analysis2
How have public healthcare providers in Sweden conformed to the European Union’s Web Accessibility Directive regarding accessibility statements on their websites?2
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?2
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria2
Older adults’ prevention and communication to beat anxiety: the diminishing utility of proactive coping actions2
Toward a web-based multi-criteria decision support system for the layered evaluation of interactive adaptive systems2
Examining user switching between social Q&A platforms: a push–pull-mooring perspective2
Best practices for sign language technology research2
Do you know your user group? Why it is essential to put your user-requirements analysis on a broad database2
Improving the user experience of a gambling support and education website using a chatbot2
Let us hear the voice of the audience: groups facing the risk of cultural exclusion and cultural accessibility in Vojvodina province, Serbia2
Private post-secondary library websites and the ADA: compliancy and COVID-192
Responsive inclusive design (RiD): a new model for inclusive software development2
Readability of Wikipedia pages on andrology and gynecology: comparative study2
Augmented reality in education for people who are deaf or hard of hearing: a systematic literature review2
Can mobile wallet usage contribute towards environmental sustainability? Evidence from a moderated mediation approach2
A good practice for making training accessible to university faculty members through ICTs: syllabus planning support training2
Intelligent environments and assistive technologies for assisting visually impaired people: a systematic literature review2
Usability evaluation of symbols in digital cluster for drivers with color vision deficiency2
Understanding mindsets, skills, current practices, and barriers of adoption of digital accessibility in Kuwait’s software development landscape2
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic2
A smartphone application for enhancing educational skills to support and improve the safety of autistic individuals2
Audio rendering smart TV apps through mobile devices2
Usability and transparency in the design of a tool for automatic support for web accessibility validation2
Accessibility of large events: an empirical study of the Expo 2020 Dubai2
Development and validation of progressive web application usability heuristics (PWAUH)2
Turning manual web accessibility success criteria into automatic: an LLM-based approach2
Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games2
Schools as living labs for the new European bauhaus2
Designing user interfaces for content simplification aimed at people with cognitive impairments2
Systematic literature review of ambient assisted living systems supported by the Internet of Things2
Conceptualizing access to and understanding of information2
Applying web-mediated co-curricular learning and phenomenon-based learning to improve students’ programming skills and self-efficacy in an online programming course2
Evaluation of authoring tools under ATAG and WCAG recommendations2
“Creatures of habit”: influential factors to the adoption of computer personalization and accessibility settings2
From disabled tourists to impaired cyborg tourists: What would it take to transform?2
Application of logistic regression to explain internet use among older adults: a review of the empirical literature2
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use2
Use case modeling in a research setting of developing an innovative pilgrimage support system2
A computational model for assisting individuals with suicidal ideation based on context histories1
Toward the sustainability of mobile learning applications in higher education: an empirical study1
A systematic review of chatbots in inclusive healthcare: insights from the last 5 years1
Neural machine translation from text to sign language1
Developing a pragmatic evaluation of ICTs for older adults with cognitive impairment at scale: the IN LIFE experience1
The awareness assessment model: measuring awareness and collaboration support over participant’s perspective1
An AI-based English education platform during the COVID-19 pandemic1
Special issue on sign language translation and avatar technology1
Engagement and accessibility tools for pro-environmental action on air quality: the SOCIO-BEE paradigm1
Introductory programming and young learners with visual disabilities: a review1
Gestural interaction and reading skills: a case study of people with Down syndrome1
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)1
Toward improved co-designing home care solutions based on personas and design thinking with older users1
Effective highlighting modes of graphical user interfaces in visual information search1
Significance of culture toward the usability of web design and its relationship with satisfaction1
Multi-target modeling of spine movements for signing Avatar1
Information and communication technology use by students with disabilities in higher education during the COVID-19 pandemic1
I feel for you! The effect of empathy exercises on accessibility awareness1
ICT use and competencies of school children with intellectual disabilities in low-resource settings: the case of Ghana in sub-Saharan Africa1
Delving into the modeling and operation of energy communities as epicenters for systemic transformations1
Evaluating webpage performance and web accessibility of Canadian universities’ mental health service webpages1
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons1
Visualising user–website interaction: description and evaluation of a teaching method1
Customized daltonization: adaptation of different image types for observers with different severities of color vision deficiencies1
UbicaME, mobile geolocation system for blind people: user experience (UX) evaluation1
Automatic captions on video calls: a must for the older adults1
Widen your vision: from technical accessibility to semantic intelligibility of information1
Accessibility landmarks identification in web applications based on DOM elements classification1
AET tool for hybrid accessibility evaluation1
Accessibility of tourism 4.0—designing more meaningful and inclusive tourist experiences1
Student perception on the impact of the Livescribe smartpen as an accommodation1
Correction to: Can search result summaries enhance the web search efficiency and experiences of the visually impaired users?1
Evaluating an accessibility intervention based on persona cards with diverse needs to teach accessibility to undergraduate students1
The role of culture in the adoption of mobile applications for the self-management of diabetes in low resourced urban communities1
Visibility of Moodle applications in Central Asia: analysis of SEO1
Speaking, fast or slow: how conversational agents’ rate of speech influences user experience1
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives1
Video games for environmental awareness: the accessibility gap1
Needs analysis for the design of a digital platform to train professionals in online family intervention through live supervision of real cases1
Omissions and inferential meaning-making in audio description, and implications for automating video content description1
Local television news station compliance with online captioning rules1
A user-based information rating scale to evaluate the design of technology-based supports for autism1
A systematic exploration of scoping and mapping literature reviews1
Website accessibility evaluation of the federal government of Nepal1
Assisted navigation for digital architectural walkthroughs in Natural User Interface-based installations1
Correction to: The extent of mobile accessibility coverage in WCAG 2.1: sufficiency of success criteria and appropriateness of relevant conformance levels pertaining to accessibility problems encounte1
Effect of gestures and smartphone sizes on user experience of text input methods1
What are tutors’ perceptions of an online tutoring project—Digital Learning Companion—During the COVID-19 pandemic? A case study in Taiwan1
Social inclusion and the use of sign language inset during the 2019 Philippine SONA1
Electronic device adaptable to motorized wheelchair as smart navigation system1
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation1
Analyzing behavioral intentions toward Generative Artificial Intelligence: the case of ChatGPT1
Toward automatic motivator selection for autism behavior intervention therapy1
Source code editor using voice commands to support people with motor disabilities1
Criticality of the third-party partnership in the UTAUT2 framework: an empirical examination of restaurant self-service technology applications1
Development and application of a communication robot to improve the emotional state of elderly living alone1
To wrap or not to wrap? A study of how long words are split when reflowed on magnified web pages1
Robots for inclusive classrooms: a scoping review1
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