Universal Access in the Information Society

Papers
(The median citation count of Universal Access in the Information Society is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Falling through the net again: exploring the characteristics of internet dropout in China190
Service-learning for accessibility: understanding WCAG errors and successes in Spanish city council websites131
An audio MOOC framework for the digital inclusion of low literate people in the distance education process113
Evaluating the accessibility and performance of government websites in Nigeria106
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities53
A framework to improve the accessibility of social media account content49
Expanding the lens: multi-institutional evidence on student use of ChatGPT in higher education47
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation45
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design44
Designing effective adaptive serious games: multimodal interaction strategies for cognitive training in older adults with evidence from China38
Co-creating 360-degree videos with a social and educational approach: the mediaverse experiences37
Convolutional neural network-based Turkish sign language recognition using sEMG and IMU signals36
Conceptualization and survey instrument development for mobile application usability36
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies34
Dynamic detection of accessibility smells32
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users30
What if conversational agents’ answers appear correct but are judgmental? Piloting the potential effect on people’s experience29
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?28
Special issue on sign language translation and avatar technology27
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco27
Toward transparent and adaptive educational recommender systems: a systematic review of neuro-symbolic knowledge graph approaches26
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom25
Neural machine translation from text to sign language24
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder24
A robust accessibility index for university websites in the Gulf region: weight optimisation, sensitivity analysis, and practical implications24
Extending the Unified Theory of Acceptance and Use of Technology (UTAUT) to address deepfake health misinformation24
Assessing touchscreen operations under vibration: effects of vibrational environments, button size, and button spacing on digit- and letter-entry task performance23
Technological profiles of primary and secondary school teachers: a data-driven approach to AI training design23
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform23
Exploring an intelligent product service system for early cognitive intervention for Alzheimer’s disease22
Continued usage intention of novice and expert players in social network games22
Accessibility of digital resources for students with disabilities in Kenyan public universities21
A software acceptance testing approach with accessibility for the deaf21
Optimizing a digital health education platform for the elderly: influences on annotation and interaction design21
Do sentiments of professors feedback change after migrating from in-person to online modalities? Pre- and during COVID-19 experience20
Evaluating the usability and accessibility of judiciary websites: a multi-method study in Pakistan20
Adoption of artificial intelligence artifacts: a literature review20
An assistive technology based on Peirce’s semiotics for the inclusive education of deaf and hearing children19
Assessing standards-driven accessibility in top video conferencing platforms19
How do experiential features affect patient satisfaction with AR-enabled intelligent rehabilitation systems? Evidence from a moderated mediation approach19
Analysis of the digital accessibility of selected Polish government portals for persons with disabilities19
Human–computer interaction perspectives on health technology design for elderly individuals and their caregivers19
Development and validation of progressive web application usability heuristics (PWAUH)18
Older adults’ user experience with introvert and extravert humanoid robot personalities18
Development and application of a communication robot to improve the emotional state of elderly living alone18
Does Facebook use influence users’ psychological well-being (PWB)? A literature review on trends and psychological well-being effects of Facebook use17
Omissions and inferential meaning-making in audio description, and implications for automating video content description16
Enhancing engagement and emotional experience for older adults by animated prompts in AI-assisted drawing16
Delving into the mental access of using digital public services in later life - peer tutors’ perspective16
Exploring the social meaning interaction in AIGC audiobooks: a grounded theory study16
Teaching methodology for people with intellectual disabilities: a case study in learning ballet with mobile devices16
Can serious games measure your cognitive profile in adults? An innovative proposal to evaluate and stimulate cognitive skills16
Delving into the modeling and operation of energy communities as epicenters for systemic transformations15
Universal and ecological design in media accessibility: finding common ground15
Beyond physical accessibility: a bibliometric analysis about the influence of digital communication and the use of technology on inclusive tourism in WCAG 3.0 era—tourism for all from a more accessibl15
Learning features and accessibility limitations of video conferencing applications: are people with visual impairment left behind15
Digital justice in the smart city: Developing a framework for participatory digitalisation strategies at the local level15
Robots for inclusive classrooms: a scoping review14
Web accessibility evaluation from the perception of people with disabilities: case of Argentina14
Speech enhancement techniques for hearing aids: a systematic review14
A design toolkit for user acceptance and adoption: supporting designers in complex technology development14
Enhancing quality of life for the hearing-impaired: a holistic approach through the MoSIoT framework14
Challenges and recommendations for eHealth usability evaluation with elderly users: systematic review and case study14
The role of explainable AI social assistants in digital socialization among older adults in China: impacts on social satisfaction, human–AI trust, and digital anxiety14
Eleuteria App: designing an interactive system to support individuals with mild intellectual disabilities14
An inclusive framework for automated web content accessibility evaluation14
Analysis of instructors’ intention to use and experience of using cognitive training robots for older adults with mild cognitive impairment14
Voicing barriers: accessibility for visually impaired voiceover users on audio chat platforms14
The effective communication framework: a new approach to hearing assistive communication technologies13
Visual authoring of virtual reality conversational scenarios for e-learning13
Incentivizing paths for implementation of accessibility guidelines on Chinese municipal e-government websites: a qualitative comparative analysis13
Digital pedagogy in Indian sign language: requirement analysis and assistive technology based application13
An Interaction Framework for Designing Systems for Virtual Home Assistants and People with Dysarthria13
HCISLS: innovative sign language recognition system utilizing multi blocks convolutional method13
Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge13
Schools as living labs for the new European bauhaus13
Diversity of experience: action, sensation, and immersion in audio descriptions of (visual) art13
Research on the visual click enhancement strategy of VR hand-eye bimodal interaction13
Correction to: Examining generative AI user disclosure intention: an ELM perspective12
From CEFR classification to generative AI materials: designing and validating the LATILL platform12
Large-scale study of web accessibility metrics12
Readability of news websites: evaluating text and graphical content using a relevancy-based approach12
Somebody is watching me? Analyzing privacy preferences in using visual AAL technology considering human-, technology-, and context-related factors12
Examining generative AI user disclosure intention: an ELM perspective12
The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study12
Examining user switching between social Q&A platforms: a push–pull-mooring perspective11
Affective game design elements for deep player engagement in indie games11
Accessible Multilingual Audio based Image Alternative (ALT) description for the persons with visual impairment11
Multidimensional evaluation of teaching strategies adopted in the COVID-19 pandemic11
Toward improved co-designing home care solutions based on personas and design thinking with older users10
A computational model for assisting individuals with suicidal ideation based on context histories10
The evolution of video game accessibility on Xbox consoles in the Far Cry game series10
Application of artificial intelligence techniques for supporting people with ASD: a systematic literature review10
Understanding design and accessibility issues in block-based programming for people with disabilities: a literature review10
The universal trend and shifts of digital learning: big data analysis for academic literature10
When faces trigger feelings: multi-stakeholder experiences, use, and expectations of facial-emotion learning technologies and materials for autistic people10
AI-powered real-time hand sign recognition: enhancing communication for the hearing- and speech-impaired community10
Enhancing child-machine interaction for Indian children speaking English as non-native language using hybrid CNN and customized dictionary9
Realistic simulation for dataset generation in a mobile robotics educational context9
Accessibility barriers in arabic news websites for visually impaired users: a mixed-method evaluation approach9
Bridging the gap between website accessibility and lexicography: information access in online dictionaries9
Digital accessibility in disaster periods in Turkey: investigation of accessibility of web pages and mobile applications of the relevant organisations9
Correction to: Machine translation from signed to spoken languages: state of the art and challenges9
Human-chatbot interaction studies through the lens of bibliometric analysis9
Optimizing inquiry-based science education: verifying the learning effectiveness of augmented reality and concept mapping in elementary school8
Enhancing emotional communication in nursing through haptic feedback: insights on intensity, perception, and usability8
Use case modeling in a research setting of developing an innovative pilgrimage support system8
Developing personas for live streaming commerce platforms with user survey data8
Systematic literature review of ambient assisted living systems supported by the Internet of Things8
Usability in human-robot collaborative workspaces8
Game-based collaborative decision-making training: a framework and behavior analysis for a remote collaborative decision-making skill training game using multidimensional scaffolding8
Digital accessibility and equity: the need for stronger regulations and the imperative of innovation8
Interactive communication in the process of physical education: are social media contributing to the improvement of physical training performance8
Teachers’ perceptions of generative AI in inclusive classrooms: enhancing engagement for students with learning disabilities8
Enhancing visual arts accessibility: an AI-driven approach to audio description of paintings8
A prototype real-time mobile application for Thai banknote recognition to support visually impaired persons8
VR multi-sensory Zaltman's metaphor elicitation technique: a new method for exploring the needs of older adults in social virtual reality8
Accessibility of large events: an empirical study of the Expo 2020 Dubai7
Hand gesture recognition for user-defined textual inputs and gestures7
Immersive learning in critical care: first experiences in Intensive Care Units for nursing students through low-cost virtual reality7
Source code editor using voice commands to support people with motor disabilities7
Gamification solutions for persons with disabilities: a systematic literature review7
Senior-centered design for mobile medication adherence applications based on cognitive and technology attributes7
Readability of online government information about welfare rights and benefits: the Israeli case7
Enhancing elderly accessibility in multimedia kiosks: a universal and health-oriented design approach7
Application of logistic regression to explain internet use among older adults: a review of the empirical literature7
Human pose estimation solutions: a low cost tool for increasing natural interaction in virtual television sets7
Accessibility of drug information on ocular drug product websites in the United States7
Turning manual web accessibility success criteria into automatic: an LLM-based approach7
The puzzle of RehbeCa: an exergame for assessing cervicalgia7
Exploring the design and evaluation of social exergames for older adults: a systematic review7
Barriers of digital health self-management in older adults with multimorbidity using a novel user-focused approach: a systematic review6
Improving the user experience of a gambling support and education website using a chatbot6
Can mobile wallet usage contribute towards environmental sustainability? Evidence from a moderated mediation approach6
Designing user interfaces for content simplification aimed at people with cognitive impairments6
A systematic exploration of scoping and mapping literature reviews6
Editorial Note to the Special Section on "Media Accessibility: Current and Future Trends"6
Privacy paradox and location sharing: why do young people invite others to monitor their movement and activities?6
Assessment of the quality, readability, and usefulness of ChatGPT generated medical information for ten common cancer types6
Does the impact of GenAI persist in learning? comparing AI and instructor feedback on accessibility6
A comparative study of existing smart hearing aids for partially hearing-impaired patients6
An investigation of the virtual competitive scaffolding assistant: a prior knowledge perspective6
UbicaME, mobile geolocation system for blind people: user experience (UX) evaluation6
Motivation of persons with cerebral palsy through participatory design: where there is a will, there is a way6
Stem education and ICT-enhanced tools for students with disabilities: a five-year review6
Limitations in speech recognition for young adults with down syndrome6
MyPGI - a methodology to yield personalized gestural interaction6
How have public healthcare providers in Sweden conformed to the European Union’s Web Accessibility Directive regarding accessibility statements on their websites?6
Bridging media accessibility and audiences engagement: the effect of audio description styles on Iranian blind and partially sighted audiences6
“Design and evaluation of public chatbots for computer crime awareness: A scoping review”6
VR panoramic video exposure among Chinese middle-aged and older tourists: a cross-sectional study of travel intention and destination decision-making6
Research and prospects of virtual reality systems applying exoskeleton technology6
Dude, where’s my (autonomous) car? Defining an accessible description logic for blind and low vision travelers using autonomous vehicles6
Impact of AI integration on performance outcomes of students with disabilities: a study of schools in Khyber Pakhtunkhwa6
Class imbalance in multi-resident activity recognition: an evaluative study on explainability of deep learning approaches6
Exploring knowledge and practices in digital accessibility assessment in the Brazilian software industry6
Web accessibility gaps in online video platforms: video services ahead of the European Accessibility Act (EAA)6
Regional differences in public perceptions of autonomous vehicles facing moral dilemmas: a comparative study between the United States, Hong Kong, and China6
Coverage of web accessibility guidelines provided by automated checking tools6
Flipped Learning 4.0. An extended flipped classroom model with Education 4.0 and organisational learning processes6
To wrap or not to wrap? A study of how long words are split when reflowed on magnified web pages5
Tracking student progress and generating personalized recommendations using clustering and explainable artificial intelligence5
Information and communication technology use by students with disabilities in higher education during the COVID-19 pandemic5
Drivers of users’ intention to keep using wearable healthcare technologies5
Social network for collaborative learning: what are the determining factors?5
A comparative analysis of single-page and site-wide tools with the OPTIMAL-EM framework5
Improving access to communication services by the unserved and underserved communities in Uganda through information and communication technologies5
UI/UX design and usage effectiveness of mHealth applications: review paper5
COVID-19 information source and behavior preference in later life: the role of health satisfaction, socio-demographic background, and country of residence5
ACS: an innovative Alzheimer’s care system5
Development of an eye-tracking and voice command interface to facilitate GUI operation for people with disabled upper limbs5
What are tutors’ perceptions of an online tutoring project—Digital Learning Companion—During the COVID-19 pandemic? A case study in Taiwan5
Design of an AI-based Language correction system to improve older adults’ interaction with voice assistants5
Evaluation of the accessibility and usability of university websites: a comparative study of the Gulf region5
Exploring technology acceptance patterns of users of the mixed-reality sport technology Zwift: antecedents and consequences of technology acceptance5
Can generative AI create accessible web code? A benchmark analysis of AI-generated HTML against accessibility standards5
Usability considerations for open data portals5
Needs analysis for the design of a digital platform to train professionals in online family intervention through live supervision of real cases5
CityGuide: a seamless indoor–outdoor wayfinding system for people with vision impairments5
Robot usability in the wild: bridging accessibility gaps for diverse user groups in complex forestry operations5
A social robot-based platform for health behavior change toward prevention of childhood obesity5
A mobile e-learning application for enhancement of basic mathematical skills in visually impaired children5
Inclusive AR/VR: accessibility barriers for immersive technologies5
ARIA region landmarks identification using a DOM-structure similarity classification and clustering pipeline5
Development and assessment of MyAccessible Math: promoting self-learning for students with vision impairment5
Same film, different audio descriptions: describing foreign films from a functional perspective4
Design science research applied to difficulties of teaching and learning initial programming4
SignBuddy: from sign language research to scalable co-created solutions4
User-centered multimodal interaction design for autonomous vehicles: a focus on cognitive load and accessibility for users with severe visual impairment4
Recent advancements in indoor electronic travel aids for the blind or visually impaired: a comprehensive review of technologies and implementations4
OrigamiSOUND: a multisensory interactive digital musical instrument for children to experience traditional Chinese musical instrument culture4
The feedback loop: a systematic review of how evaluation practices inform conversational agent design4
Developing a blind user mental model (BlUMM) for web browsing4
Let us hear the voice of the audience: groups facing the risk of cultural exclusion and cultural accessibility in Vojvodina province, Serbia4
Improving user satisfaction by analysing users’ subjective cognitive types in smart home systems4
A study on social media and higher education during the COVID-19 pandemic4
EEG-driven eye blink-controlled smart interface for physically challenged4
AI-powered voice assistants for older adults: a literature review of insights, research practices, and future directions4
Self-guided interpretation of images for blind users based on multi-layered interaction4
Designing accessible block-based programming environments for persons with visual impairments4
A multimethod synthesis of Covid-19 education research: the tightrope between covidization and meaningfulness4
A continuum of context in informational privacy transmissions: insights from people with disabilities in Vietnam4
Exploiting the haptic and audio channels to improve orientation and mobility apps for the visually impaired4
Investigating the impact of virtual tourism on travel intention during the post-COVID-19 era: evidence from China4
“Choose with your eyes closed” instore shopping experience and spatial maps in visually impaired and sighted persons4
Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums4
From accessibility to inclusion in the theatre: exploring the spectrum between traditional audio introductions and mainstream theatre podcasts4
Enhancing movie experience by speech rate design of audio description4
EFL learners’ engagement in online learning context: development and validation of potential measurement inventory4
A study of easy-to-read adaptations in climate communication: a corpus analysis4
Correction to: Enhancing movie experience by speech rate design of audio description4
The NERLE model–a tool for assessing the quality of intralingual subtitles at live events4
First steps in the development of a support application for easy-to-read adaptation3
A comprehensive learnability framework for mobile application design for older adults3
The effect of game playability on avatar identification for mobile role-playing games3
Characterisation of accessibility guidelines for digital technologies3
The effects of appearance and organization and information architecture on the continued intention to use MOOCs3
StopMiedo: a technology-assisted intervention system for the treatment of amaxophobia3
Augmented reality in education for people who are deaf or hard of hearing: a systematic literature review3
Accessibility evaluation of Arabic University websites for compliance with success criteria of WCAG 1.0 and WCAG 2.03
Acknowledgement to reviewers for reviews completed during 20223
HyperCube4x: immersive reading using HyperBook3
IoT-based systems and applications for elderly healthcare: a systematic review3
Live captioning accuracy in English-language newscasts in the USA3
Intelligent environments and assistive technologies for assisting visually impaired people: a systematic literature review3
Staying connected: smartphone acceptance and use level differences of older adults in China3
Accessible website for Thai national silver economy benefits with R analytics3
Widen your vision: from technical accessibility to semantic intelligibility of information3
Towards sustainable and accessible events: an exploratory research perspective3
Usability and transparency in the design of a tool for automatic support for web accessibility validation3
Quality, reliability, and user engagement of hemodialysis-related health information on Chinese social media platforms: a cross-sectional content analysis3
Usage and impact of the internet-of-things-based smart home technology: a quality-of-life perspective3
Technology adoption at individual level: toward an integrated overview3
Significance of the conceptual utility model for pain management mobile apps: clinicians’ and older adults’ perspectives3
Does the law make a difference? a longitudinal study on accessibility compliance of Norwegian municipality websites3
Best practices for sign language technology research3
Interlingual live subtitling: the crossroads between translation, interpreting and accessibility3
Empirical validation of the OCRAT framework. A holistic and systematic guideline for audio-only instructional design3
Implementation and application of extended reality in foreign language education for specific purposes: a systematic literature review3
Engagement and accessibility tools for pro-environmental action on air quality: the SOCIO-BEE paradigm3
Fujma: a fuzzy-based user judgement model for accessibility3
Immersive applications for anamnesis of deaf patients using Brazilian sign language (Libras)3
Machine translation from signed to spoken languages: state of the art and challenges3
Picture superiority effect in authentication systems for the blind and visually impaired on a smartphone platform3
Beyond one-size-fits-all: speech rate personalization as a key to inclusive video lecture design3
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