Universal Access in the Information Society

Papers
(The H4-Index of Universal Access in the Information Society is 21. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-12-01 to 2025-12-01.)
ArticleCitations
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)114
Falling through the net again: exploring the characteristics of internet dropout in China93
An audio MOOC framework for the digital inclusion of low literate people in the distance education process77
Universal access in the information Society (2001–2021): knowledge, experience, challenges and new perspectives68
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities57
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design52
A framework to improve the accessibility of social media account content40
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation37
What do faculty members know about universal design and digital accessibility? A qualitative study in computer science and engineering disciplines37
Service-learning for accessibility: understanding WCAG errors and successes in Spanish city council websites36
Designing effective adaptive serious games: multimodal interaction strategies for cognitive training in older adults with evidence from China30
Evaluating the accessibility and performance of government websites in Nigeria30
Dynamic detection of accessibility smells29
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?28
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users28
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies26
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom25
Special issue on sign language translation and avatar technology22
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder22
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco22
Untangling factors influencing social networking sites use among older adults: a literature review21
A smartphone-based program enabling people with intellectual and other disabilities to access leisure, communication, and functional activities21
Conceptualization and survey instrument development for mobile application usability21
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