Universal Access in the Information Society

Papers
(The H4-Index of Universal Access in the Information Society is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
An instrument for the determination of learning objects quality for students with visual impairment integrating the services theory (ILOBlind)177
Falling through the net again: exploring the characteristics of internet dropout in China119
Service-learning for accessibility: understanding WCAG errors and successes in Spanish city council websites105
Designing effective adaptive serious games: multimodal interaction strategies for cognitive training in older adults with evidence from China89
An audio MOOC framework for the digital inclusion of low literate people in the distance education process60
Evaluating the accessibility and performance of government websites in Nigeria49
Co-creating 360-degree videos with a social and educational approach: the mediaverse experiences46
Ratings and experiences in using a mobile application to increase physical activity among university students: implications for future design41
Analysis of the accessibility of selected massive open online courses (MOOCs) for users with disabilities38
A framework to improve the accessibility of social media account content33
Factors influencing intention to engage in human–chatbot interaction: examining user perceptions and context culture orientation33
Expanding the lens: multi-institutional evidence on student use of ChatGPT in higher education32
Dynamic detection of accessibility smells31
Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies31
Conceptualization and survey instrument development for mobile application usability31
Special issue on sign language translation and avatar technology31
Extending the Unified Theory of Acceptance and Use of Technology (UTAUT) to address deepfake health misinformation29
Applying theatre-based role-playing combined with AR and VR game strategies to enhance imagination and symbolic play skills in children with autism spectrum disorder26
Integrating online meta-cognitive learning strategy and team regulation to develop students’ programming skills, academic motivation, and refusal self-efficacy of Internet use in a cloud classroom24
Accessibility first: detecting frustration in web browsing for visually impaired and sighted smartphone users23
What if conversational agents’ answers appear correct but are judgmental? Piloting the potential effect on people’s experience23
Web accessibility and inclusivity of tourist destinations at social media management. An intercultural analysis of Andalusia and Northern Morocco22
Exploring an intelligent product service system for early cognitive intervention for Alzheimer’s disease22
Participation in crowdsourcing micro-tasks: what motivates brazilian older adults?22
Decreasing user engagement in clickbait: an ERP study on the effectiveness of warning labels in online platform22
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