Electronic Commerce Research and Applications

Papers
(The H4-Index of Electronic Commerce Research and Applications is 35. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Viral marketing strategies with dual incentives145
Editorial Board138
Editorial Board133
Understanding social commerce adoption in agriculture: a systematic literature review87
Measuring the service quality of governmental sites: Development and validation of the e-Government service quality (EGSQUAL) scale86
Expert or partner: The matching effect of AI chatbot roles in different service contexts85
From e-commerce to m-commerce: An analysis of the user’s experience with different access platforms78
Digital nudging in e-commerce: empowering behavioral science with data science78
Whom to benefit? Competing platforms’ strategic investment in recommender systems76
Understanding virtual agents’ service quality in the context of customer service: A fit-viability perspective70
A systematic literature review on social commerce: Assessing the past and guiding the future67
Effect of service factors and buy-online-pick-up-in-store strategies through an omnichannel system under an agricultural supply chain management63
Effects of pricing schemes and platform types on platform-based logistics services61
Understanding and forecasting consumer sequential multiscreen viewing behavior60
Antecedents of users’ switching intention to Central Bank Digital Currency: A push-pull-mooring model perspective59
Solving the green reverse logistics problem in e-commerce using a reinforcement learning based genetic algorithm58
How signal intensity of altruistic and strategic motivation affects crowdfunding performance? Matching among funders and platform types55
Impact of viewer-streamer-content congruence on users’ behavioral intention in virtual streaming: The moderating effect of role-playing51
MuST: An interpretable multidimensional strain theory model for corporate misreporting prediction49
IntentRec: Incorporating latent user intent via contrastive alignment for sequential recommendation48
Gamification on digital platform: A meta-analysis of affordance on behavior from value perspective45
Live streaming channel strategy of an online retailer in a supply chain45
Forgiveness catalyst or risk amplifier? The impact of AI customer service anthropomorphism on consumers’ forgiveness willingness44
Understanding the knowledge sharing behaviors in social Commerce: Affordances, coactive vicarious Learning, and need for cognitive closure42
Editorial Board40
Editorial Board40
Shopping with augmented reality: How wow-effect changes the equations!38
The effect of exploratory behaviour on online shopping stickiness: the role of enjoyment and satiation38
Operation decision model in a platform ecosystem for car-sharing service37
E-servicescape and customer equity based customer loyalty model for digital services37
Consumer purchase intention during brand crisis: A study on intangible cultural heritage brands in the context of e-commerce live streaming36
ImprovedGCN: An efficient and accurate recommendation system employing lightweight graph convolutional networks in social media36
Why do consumers continue to use OTT services?36
An investigation on trust in AI-enabled collaboration: Application of AI-Driven chatbot in accommodation-based sharing economy36
Livestreaming sales strategy considering valuation correlation and influence effect35
LIO-PAY: Sustainable low-cost offline payment solution35
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