ACM Journal on Computing and Cultural Heritage

Papers
(The TQCC of ACM Journal on Computing and Cultural Heritage is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality58
Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums32
Archives and AI: An Overview of Current Debates and Future Perspectives31
Detection of Disaster-Affected Cultural Heritage Sites from Social Media Images Using Deep Learning Techniques29
Digitizing Intangible Cultural Heritage Embodied: State of the Art29
Learning from Synthetic Point Cloud Data for Historical Buildings Semantic Segmentation26
“Let Them Talk!”24
Thresholds23
HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs21
Dynamic Dataset Augmentation for Deep Learning-based Oracle Bone Inscriptions Recognition20
Can BERT Dig It? Named Entity Recognition for Information Retrieval in the Archaeology Domain20
A Dataset and a Convolutional Model for Iconography Classification in Paintings18
Augmented Reality Applications to Support the Promotion of Cultural Heritage17
Volumetric Video in Augmented Reality Applications for Museological Narratives17
Integrating Citizen Experiences in Cultural Heritage Archives: Requirements, State of the Art, and Challenges15
Improving Children's Cultural Heritage Experience Using Game-based Learning at a Living Museum15
An Interactive Narrative to Improve Cultural Heritage Experience in Elementary School Children14
Museums in the Digital Age13
Linked Data and Cultural Heritage13
From Immersion’s Bleeding Edge to the Augmented Telegrapher13
Damage Assessment of Earthen Sites of the Ming Great Wall in Qinghai Province12
Culturally Significant Presence in Single-player Computer Games12
Context Awareness in Cultural Heritage Applications: A Survey11
Automatic Shape Feature Recognition for Ceramic Finds11
Optimising Environmental Educational Narrative Videogames11
The Role of Haptic Feedback and Gamification in Virtual Museum Systems11
FAST CAT11
Schubert Winterreise Dataset11
Representation of Socio-historical Context to Support the Authoring and Presentation of Multimodal Narratives: The Mingei Online Platform10
Use of Tools10
Teaching Cultural Heritage through a Narrative-based Game10
First-person Cinematographic Videogames9
Towards Tangible Cultural Heritage Experiences—Enriching VR-based Object Inspection with Haptic Feedback9
3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia -- A Methodical Approach9
Comparative Analysis Between the Main 3D Scanning Techniques: Photogrammetry, Terrestrial Laser Scanner, and Structured Light Scanner in Religious Imagery: The Case of The Holy Christ of the Blood9
Augmented Reality Gaming as a Tool for Subjectivizing Visitor Experience at Cultural Heritage Locations—Case Lights On!9
Digitalization and 3D Documentation Techniques Applied to Two Pieces of Visigothic Sculptural Heritage in Merida Through Structured Light Scanning9
Multiple-source Data Collection and Processing into a Graph Database Supporting Cultural Heritage Applications9
Art for Space8
A Predictive Method to Improve the Effectiveness of Twitter Communication in a Cultural Heritage Scenario8
Technology-Enhanced Interaction with Cultural Heritage8
Automatic Recognition and Digital Documentation of Cultural Heritage Hemispherical Domes using Images8
Web-based Exploration of Annotated Multi-Layered Relightable Image Models7
Towards Enhancing Virtual Museums by Contextualizing Art through Interactive Visualizations7
The Balance of Attention7
Unsettling Play7
From #MuseumAtHome to #AtHomeAtTheMuseum: Digital Museums and Dialogical Engagement Beyond the COVID-19 Pandemic7
Machine Learning for the Built Heritage Archaeological Study7
A GIS-based Methodology to Explore and Manage the Historical Heritage of Rabat City (Morocco)6
Digital Assyriology—Advances in Visual Cuneiform Analysis6
Digitisation of Traditional Craft Processes6
Architectural Jewels of Lublin6
Digital Mapping of Medieval Cemeteries6
Open Workflows for Polychromatic Reconstruction of Historical Sculptural Monuments in 3D6
User Experience Research, Experience Design, and Evaluation Methods for Museum Mixed Reality Experience6
Machine Learning Based Assembly of Fragments of Ancient Papyrus6
The Study of Three-Dimensional Fingerprint Recognition in Cultural Heritage6
Augmented Reality in Outdoor Settings6
Computational Modeling and Analysis of Seljukid Muqarnas in Kayseri6
Learning and Reasoning for Cultural Metadata Quality: Coupling Symbolic AI and Machine Learning over a Semantic Web Knowledge Graph to Support Museum Curators in Improving the Quality of Cultural Meta6
Creating a Knowledge Graph for Ireland’s Lost History: Knowledge Engineering and Curation in the Beyond 2022 Project6
Data-driven Computational Homogenization Using Neural Networks6
The Bryn Celli Ddu Minecraft Experience6
Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies6
From Point Cloud to HBIM to FEA, the Case of a Vernacular Architecture5
A Design Framework for Smart Glass Augmented Reality Experiences in Heritage Sites5
Comparison of the Wearable Mobile Laser Scanner (WMLS) with Other Point Cloud Data Collection Methods in Cultural Heritage: A Case Study of Diokaisareia5
Assessing Visual Perception in Heritage Sites with Visual Acuity5
We Dare You5
Single Image Façade Segmentation and Computational Rephotography of House Images Using Deep Learning5
Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform5
Casual Leisure in Rich-Prospect5
Ontological Modeling for Excavation Documentation and Virtual Reconstruction of an Ancient Egyptian Site5
Using UAV Photogrammetric Technique for Monitoring, Change Detection, and Analysis of Archeological Excavation Sites5
Playing Design5
Bringing Empty Rooms to Life for Casual Visitors Using an AR Adventure Game5
A Probabilistic Method for Fractured Cultural Relics Automatic Reassembly5
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