ACM Journal on Computing and Cultural Heritage

Papers
(The TQCC of ACM Journal on Computing and Cultural Heritage is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Digitizing Intangible Cultural Heritage Embodied: State of the Art50
Archives and AI: An Overview of Current Debates and Future Perspectives37
Learning from Synthetic Point Cloud Data for Historical Buildings Semantic Segmentation32
Dynamic Dataset Augmentation for Deep Learning-based Oracle Bone Inscriptions Recognition30
Can BERT Dig It? Named Entity Recognition for Information Retrieval in the Archaeology Domain27
HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs25
A Dataset and a Convolutional Model for Iconography Classification in Paintings24
Improving Children's Cultural Heritage Experience Using Game-based Learning at a Living Museum23
Augmented Reality Applications to Support the Promotion of Cultural Heritage23
Integrating Citizen Experiences in Cultural Heritage Archives: Requirements, State of the Art, and Challenges20
Volumetric Video in Augmented Reality Applications for Museological Narratives19
Linked Data and Cultural Heritage18
Culturally Significant Presence in Single-player Computer Games17
Optimising Environmental Educational Narrative Videogames16
From Immersion’s Bleeding Edge to the Augmented Telegrapher15
Schubert Winterreise Dataset15
Teaching Cultural Heritage through a Narrative-based Game14
Museums in the Digital Age14
Architectural Jewels of Lublin13
The Role of Haptic Feedback and Gamification in Virtual Museum Systems13
Use of Tools13
Context Awareness in Cultural Heritage Applications: A Survey12
Comparative Analysis Between the Main 3D Scanning Techniques: Photogrammetry, Terrestrial Laser Scanner, and Structured Light Scanner in Religious Imagery: The Case of The Holy Christ of the Blood12
FAST CAT11
The Study of Three-Dimensional Fingerprint Recognition in Cultural Heritage11
Towards Enhancing Virtual Museums by Contextualizing Art through Interactive Visualizations11
Representation of Socio-historical Context to Support the Authoring and Presentation of Multimodal Narratives: The Mingei Online Platform11
Surface Damage Identification for Heritage Site Protection: A Mobile Crowd-sensing Solution Based on Deep Learning10
Comparison of the Wearable Mobile Laser Scanner (WMLS) with Other Point Cloud Data Collection Methods in Cultural Heritage: A Case Study of Diokaisareia10
From #MuseumAtHome to #AtHomeAtTheMuseum: Digital Museums and Dialogical Engagement Beyond the COVID-19 Pandemic10
Learning and Reasoning for Cultural Metadata Quality: Coupling Symbolic AI and Machine Learning over a Semantic Web Knowledge Graph to Support Museum Curators in Improving the Quality of Cultural Meta10
Digitalization and 3D Documentation Techniques Applied to Two Pieces of Visigothic Sculptural Heritage in Merida Through Structured Light Scanning10
The Balance of Attention10
Towards Tangible Cultural Heritage Experiences—Enriching VR-based Object Inspection with Haptic Feedback10
3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia -- A Methodical Approach10
Unsettling Play10
Multiple-source Data Collection and Processing into a Graph Database Supporting Cultural Heritage Applications10
Augmented Reality Gaming as a Tool for Subjectivizing Visitor Experience at Cultural Heritage Locations—Case Lights On!10
Augmented Reality in Outdoor Settings9
Digitisation of Traditional Craft Processes9
Inpainting Digital Dunhuang Murals with Structure-Guided Deep Network9
User Experience Research, Experience Design, and Evaluation Methods for Museum Mixed Reality Experience9
A GIS-based Methodology to Explore and Manage the Historical Heritage of Rabat City (Morocco)8
Bringing Empty Rooms to Life for Casual Visitors Using an AR Adventure Game8
Machine Learning for the Built Heritage Archaeological Study8
First-person Cinematographic Videogames8
Automatic Recognition and Digital Documentation of Cultural Heritage Hemispherical Domes using Images8
Digital Assyriology—Advances in Visual Cuneiform Analysis8
Using UAV Photogrammetric Technique for Monitoring, Change Detection, and Analysis of Archeological Excavation Sites8
Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies7
Data-driven Computational Homogenization Using Neural Networks7
Evaluating Learning Outcomes of Virtual Reality Applications in Education: A Proposal for Digital Cultural Heritage7
Assessing Visual Perception in Heritage Sites with Visual Acuity7
FakeMuse7
Machine Learning Based Assembly of Fragments of Ancient Papyrus7
Web-based Exploration of Annotated Multi-Layered Relightable Image Models7
A Predictive Method to Improve the Effectiveness of Twitter Communication in a Cultural Heritage Scenario7
Ontological Modeling for Excavation Documentation and Virtual Reconstruction of an Ancient Egyptian Site7
Computational Culture: Transforming Archives Practice and Education for a Post-Covid World7
Intelligent Restoration of Historical Parametric Geometric Patterns by Zernike Moments and Neural Networks7
The Bryn Celli Ddu Minecraft Experience7
Deep Segmentation of Corrupted Glyphs7
Digital Mapping of Medieval Cemeteries7
A Design Framework for Smart Glass Augmented Reality Experiences in Heritage Sites6
Creative Experiences for Engaging Communities with Cultural Heritage through Place-based Narratives6
A Probabilistic Method for Fractured Cultural Relics Automatic Reassembly6
Creating a Knowledge Graph for Ireland’s Lost History: Knowledge Engineering and Curation in the Beyond 2022 Project6
Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform6
We Dare You6
Computational Modeling and Analysis of Seljukid Muqarnas in Kayseri6
RecorDIM of Iran's Cultural Heritage Using an Online Virtual Museum, Considering the Coronavirus Pandemic6
Playing Design6
Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies6
Playing Games with Tito6
Single Image Façade Segmentation and Computational Rephotography of House Images Using Deep Learning5
Hidden Town in 3D5
Introduction to the Special Issue on Computational Archival Science5
From Point Cloud to HBIM to FEA, the Case of a Vernacular Architecture5
A Computational Look at Oral History Archives5
A Generative Model for the Mycenaean Linear B Script and Its Application in Infilling Text from Ancient Tablets5
Tangible User Interfaces for Enhancing User Experience of Virtual Reality Cultural Heritage Applications for Utilization in Educational Environment5
Multi-modality Search and Recommendation on Palestinian Cultural Heritage Based on the Holy-Land Ontology and Extrinsic Semantic Resources5
Casual Leisure in Rich-Prospect5
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