Games and Culture

Papers
(The H4-Index of Games and Culture is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Mask of the Translator: Walter Benjamin and Metal Gear Solid’s Difficult Relationship with Localization101
Erratum35
Social Realism in Red Orchestra 2 (2011)30
Horror Video Games and the “Active-Passive” Debate23
Uses and Gratifications of Biophilic Simulation Games21
Identifying Playfulness: An Empirical Study on How Adults Recognize and Define Playfulness Across Culture21
Livestreaming History: The Streamer-Historian and Historical Games Outreach21
Virtual Allies: Why Allyship is Critical to Diversification of Virtual Reality Gaming?20
High Fantasy RPGs and the Materiality of the Medieval Book18
Survey on Localization From the Development Perspective17
Machina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones’ “World”—Traveling in Horizon Zero Dawn (2017)16
“Fear the Old Blood”: The Gothicism of Bloodborne15
“A Definition of Enchantment”: A New Approach to the Analysis of Magic Systems in Fantasy Games15
Esports Cannot Defeat Homophobia With Capitalism15
Identification of Memorable Game Experiences: Analysis of Escape Rooms Visitors’ Experiences14
Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment14
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