Games and Culture

Papers
(The H4-Index of Games and Culture is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-12-01 to 2025-12-01.)
ArticleCitations
Mask of the Translator: Walter Benjamin and Metal Gear Solid’s Difficult Relationship with Localization96
Erratum37
Social Realism in Red Orchestra 2 (2011)34
Horror Video Games and the “Active-Passive” Debate29
Livestreaming History: The Streamer-Historian and Historical Games Outreach22
Identifying Playfulness: An Empirical Study on How Adults Recognize and Define Playfulness Across Culture20
Uses and Gratifications of Biophilic Simulation Games20
Virtual Allies: Why Allyship is Critical to Diversification of Virtual Reality Gaming?18
High Fantasy RPGs and the Materiality of the Medieval Book17
“Fear the Old Blood”: The Gothicism of Bloodborne17
Machina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones’ “World”—Traveling in Horizon Zero Dawn (2017)16
“A Definition of Enchantment”: A New Approach to the Analysis of Magic Systems in Fantasy Games16
Esports Cannot Defeat Homophobia With Capitalism15
Survey on Localization From the Development Perspective15
Identification of Memorable Game Experiences: Analysis of Escape Rooms Visitors’ Experiences14
The MTGO Virtual Economy: A Case Study on a “Play-to-Earn” Game That has Existed Since Before Cryptocurrency Was Even Invented14
Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment14
Exploring Player Understandings of Historical Accuracy and Historical Authenticity in Video Games14
Czech Appeal: Why and How National Game Productions Use Local Themes and Settings14
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