Games and Culture

Papers
(The H4-Index of Games and Culture is 11. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Playing Video Games During the COVID-19 Pandemic and Effects on Players’ Well-Being145
Behind the Streams: The Off-Camera Labour of Game Live Streaming28
Heritage Sites and Video Games: Questions of Authenticity and Immersion27
Families Playing Animal Crossing Together: Coping With Video Games During the COVID-19 Pandemic20
“I Can be Who I Am When I Play Tekken 7”: E-sports Women Participants from the Islamic Republic of Pakistan20
Gamification in Education: Why, Where, When, and How?—A Systematic Review18
Engagement With the Gurus of Gaming Culture: Parasocial Relationships to Let’s Players17
“After All, They Don’t Know Me” Exploring the Psychological Mechanisms of Toxic Behavior in Online Games17
Designing the Future? The Metaverse, NFTs, & the Future as Defined by Unity Users17
Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry12
The Industry of Landlords: Exploring the Assetization of the Triple-A Game12
Archeology of Abandoned Human Settlements in No Man’s Sky: A New Approach to Recording and Preserving User-Generated Content in Digital Games11
Online Gaming and Racism: Impact on Psychological Distress Among Black, Asian, and Latinx Emerging Adults11
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