Games and Culture

Papers
(The H4-Index of Games and Culture is 15. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Erratum126
High Fantasy RPGs and the Materiality of the Medieval Book40
Identifying Playfulness: An Empirical Study on How Adults Recognize and Define Playfulness Across Culture39
Machina ex Dea, Dea ex Machina: Gaia/GAIA/All-Mother and Lugones’ “World”—Traveling in Horizon Zero Dawn (2017)30
“A Definition of Enchantment”: A New Approach to the Analysis of Magic Systems in Fantasy Games25
Virtual Allies: Why Allyship is Critical to Diversification of Virtual Reality Gaming?24
Survey on Localization From the Development Perspective23
Uses and Gratifications of Biophilic Simulation Games21
Livestreaming History: The Streamer-Historian and Historical Games Outreach20
Social Realism in Red Orchestra 2 (2011)20
“Fear the Old Blood”: The Gothicism of Bloodborne20
Identification of Memorable Game Experiences: Analysis of Escape Rooms Visitors’ Experiences18
Esports Cannot Defeat Homophobia With Capitalism18
Problematic Gaming at a Crossroad: Exploring the Interplay Between Internet Gaming Disorder, Toxic Attitudes, and Empathy in Digital Entertainment16
The MTGO Virtual Economy: A Case Study on a “Play-to-Earn” Game That has Existed Since Before Cryptocurrency Was Even Invented15
The Rise of Gaming Nations15
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