Journal of the Audio Engineering Society

Papers
(The TQCC of Journal of the Audio Engineering Society is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Optimizations of the Spatial Decomposition Method for Binaural Reproduction19
Assessing Spherical Harmonics Interpolation of Time-Aligned Head-Related Transfer Functions15
Multichannel 3D Microphone Arrays: A Review15
Audio Augmented Reality: A Systematic Review of Technologies, Applications, and Future Research Directions15
A Web-Based Framework for Distributed Music System Research and Creation13
Style Transfer of Audio Effects with Differentiable Signal Processing12
Multiphysics Modeling of Audio Circuits With Nonlinear Transformers11
Six-Degrees-of-Freedom Parametric Spatial Audio Based on One Monaural Room Impulse Response10
Spatially Oriented Format for Acoustics 2.1: Introduction and Recent Advances9
A Comparison of Real-Time Linux-Based Architectures for Embedded Musical Applications9
Object-Based Six-Degrees-of-Freedom Rendering of Sound Scenes Captured with Multiple Ambisonic Receivers9
Enhanced Temporal Feature Integration in Audio Semantics via Alpha-Stable Modeling7
Buckling Dielectric Elastomer Transducers as Loudspeakers7
Evaluation of Metaverse Music Performance With BBC Maida Vale Recording Studios7
Web-Based Networked Music Performances via WebRTC: A Low-Latency PCM Audio Solution7
MPEG-I Immersive Audio – Reference Model For The Virtual/Augmented Reality Audio Standard7
A Deep Learning Approach to Intelligent Drum Mixing With the Wave-U-Net7
Computationally-Efficient Simulation of Late Reverberation for Inhomogeneous Boundary Conditions and Coupled Rooms6
Psychophysiological Responses of Young People to Soundscapes in Actual Rural and City Environments6
Investigation Into Consistency of Subjective and Objective Perceptual Selection of Non-individual Head-Related Transfer Functions6
Parallel Wave Digital Filter Implementations of Audio Circuits with Multiple Nonlinearities5
Perceptual Impact on Localization Quality Evaluations of Common Pre-Processing for Non-Individual Head-Related Transfer Functions5
Design and Evaluation of a Scalable Real-Time Online Digital Audio Workstation Collaboration Framework5
Neural Modeling of Phaser and Flanging Effects5
Experiencing Remote Classical Music Performance Over Long Distance: A JackTrip Concert Between Two Continents During the Pandemic5
Experimenting With Adaptive Metronomes in Networked Music Performances!5
The Evolution and Design of Flat-Panel Loudspeakers for Audio Reproduction5
Context-Aware Intelligent Mixing Systems5
A Multi-channel Anechoic Orchestra Recording of Beethoven’s Symphony No. 8 op. 935
Autonomous Robot Twin System for Room Acoustic Measurements4
Method for Subjective Assessment of Immersion in Audiovisual Experiences4
Grouped Feedback Delay Networks for Modeling of Coupled Spaces4
Recent Advances in an Open Software for Numerical HRTF Calculation4
Predicting Perceptual Transparency of Head-Worn Devices4
Guitar Effects Recognition and Parameter Estimation With Convolutional Neural Networks4
Full Range Omnidirectional Sound Source for Near-Field Head-Related Transfer-Functions Measurement4
Laser-Sound Transduction From Digital ΣΔ Streams4
Resynthesis of Spatial Room Impulse Response Tails With Anisotropic Multi-Slope Decays4
Real-time binaural room modelling for augmented reality applications4
3D Microphone Array Comparison: Objective Measurements4
Giant FFTs for Sample-Rate Conversion4
Weighted Pressure and Mode Matching for Sound Field Reproduction: Theoretical and Experimental Comparisons4
Cylindrical Radial Filter Design With Application to Local Wave Field Synthesis4
Pressure Matching With Forced Filters for Personal Sound Zones Application4
Shortest Impulse Response Measurement Signal That Realizes Constant Normalized Noise Power in All Frequency Bands3
Manifold Learning Methods for Visualization and Browsing of Drum Machine Samples3
A Signal Engine for a Live Coding Language Ecosystem3
Mesostructures: Beyond Spectrogram Loss in Differentiable Time–Frequency Analysis3
Technical Performance Assessment of the Ableton Link Protocol Over Wi-Fi3
Influence of the Listening Environment on Recognition of Immersive Reproduction of Orchestral Music Sound Scenes3
Linear-Phase Octave Graphic Equalizer3
Dual-Residual Transformer Network for Speech Recognition3
Trends in Audio Texture Analysis, Synthesis, and Applications3
Supporting Creative Practice in Wireless Distributed Sound Installations Given Technical Constraints3
Disembodied Timbres: A Study on Semantically Prompted FM Synthesis3
Audio Capture Using Structural Sensors on Vibrating Panel Surfaces3
Do We Really Want to Keep the Gate Threshold That High?3
An Evaluation of Click Detection Algorithms Against the Results of Listening Tests3
Influence of Changes in Audio Spatialization on Immersion in Audiovisual Experiences3
A Design Method for Low-Order Accurate Parallel Graphic Equalizers3
On the Differences in Preferred Headphone Response for Spatial and Stereo Content3
A Multiple Listener Crosstalk Cancellation System Using Loudspeaker-Dependent Regularization3
Enhanced Fuzzy Decomposition of Sound Into Sines, Transients, and Noise3
Low Filter Order Digital Equalization for Mobile Device Earphones3
Sound Level Monitoring at Live Events, Part 1–Live Dynamic Range3
The SONICOM HRTF Dataset3
Exploiting Deep Neural Networks for Two-to-Five Channel Surround Decoder3
Design Recommendations for a Collaborative Game of Bird Call Recognition Based on Internet of Sound Practices3
Modal Decompositions of Impulse Responses for Parametric Interaction3
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