Journal of the Audio Engineering Society

Papers
(The TQCC of Journal of the Audio Engineering Society is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-07-01 to 2024-07-01.)
ArticleCitations
Defining Immersion: Literature Review and Implications for Research on Audiovisual Experiences82
Perceptual Evaluation of Mitigation Approaches of Impairments due to Spatial Undersampling in Binaural Rendering of Spherical Microphone Array Data20
Optimizations of the Spatial Decomposition Method for Binaural Reproduction17
Audio Augmented Reality: A Systematic Review of Technologies, Applications, and Future Research Directions15
Multichannel 3D Microphone Arrays: A Review14
Assessing Spherical Harmonics Interpolation of Time-Aligned Head-Related Transfer Functions14
Acoustic Transparency in Hearables - Technical Evaluation13
Multiphysics Modeling of Audio Circuits With Nonlinear Transformers11
Acoustic Transparency in Hearables - Perceptual Sound Quality Evaluations11
A Web-Based Framework for Distributed Music System Research and Creation11
A Method for Spatial Upsampling of Voice Directivity by Directional Equalization9
Style Transfer of Audio Effects with Differentiable Signal Processing9
Object-Based Six-Degrees-of-Freedom Rendering of Sound Scenes Captured with Multiple Ambisonic Receivers8
Six-Degrees-of-Freedom Parametric Spatial Audio Based on One Monaural Room Impulse Response8
Spatially Oriented Format for Acoustics 2.1: Introduction and Recent Advances7
On the Acoustic Qualities of Dynamic Pseudo-Binaural Recordings7
A Comparison of Real-Time Linux-Based Architectures for Embedded Musical Applications7
Web-Based Networked Music Performances via WebRTC: A Low-Latency PCM Audio Solution7
Psychophysiological Responses of Young People to Soundscapes in Actual Rural and City Environments6
Investigation Into Consistency of Subjective and Objective Perceptual Selection of Non-individual Head-Related Transfer Functions6
Computationally-Efficient Simulation of Late Reverberation for Inhomogeneous Boundary Conditions and Coupled Rooms6
A Deep Learning Approach to Intelligent Drum Mixing With the Wave-U-Net6
Parallel Wave Digital Filter Implementations of Audio Circuits with Multiple Nonlinearities5
Neural Modeling of Phaser and Flanging Effects5
Design and Evaluation of a Scalable Real-Time Online Digital Audio Workstation Collaboration Framework5
The Evolution and Design of Flat-Panel Loudspeakers for Audio Reproduction5
Experiencing Remote Classical Music Performance Over Long Distance: A JackTrip Concert Between Two Continents During the Pandemic5
Context-Aware Intelligent Mixing Systems5
Enhanced Temporal Feature Integration in Audio Semantics via Alpha-Stable Modeling5
Evaluation of Metaverse Music Performance With BBC Maida Vale Recording Studios5
Experimenting With Adaptive Metronomes in Networked Music Performances!5
Autonomous Robot Twin System for Room Acoustic Measurements4
Active Sound Design Development Based on the Harmonics of Main Order from Engine Sound4
Buckling Dielectric Elastomer Transducers as Loudspeakers4
Perceptual Impact on Localization Quality Evaluations of Common Pre-Processing for Non-Individual Head-Related Transfer Functions4
Predicting Perceptual Transparency of Head-Worn Devices4
Guitar Effects Recognition and Parameter Estimation With Convolutional Neural Networks4
Laser-Sound Transduction From Digital ΣΔ Streams4
Cylindrical Radial Filter Design With Application to Local Wave Field Synthesis4
Pressure Matching With Forced Filters for Personal Sound Zones Application4
A Multi-channel Anechoic Orchestra Recording of Beethoven’s Symphony No. 8 op. 934
MPEG-I Immersive Audio – Reference Model For The Virtual/Augmented Reality Audio Standard4
Grouped Feedback Delay Networks for Modeling of Coupled Spaces4
Recent Advances in an Open Software for Numerical HRTF Calculation4
Real-time binaural room modelling for augmented reality applications4
Design Recommendations for a Collaborative Game of Bird Call Recognition Based on Internet of Sound Practices3
Modal Decompositions of Impulse Responses for Parametric Interaction3
A Multiple Listener Crosstalk Cancellation System Using Loudspeaker-Dependent Regularization3
Manifold Learning Methods for Visualization and Browsing of Drum Machine Samples3
Low Filter Order Digital Equalization for Mobile Device Earphones3
Sound Level Monitoring at Live Events, Part 1–Live Dynamic Range3
The SONICOM HRTF Dataset3
An Evaluation of Click Detection Algorithms Against the Results of Listening Tests3
Dual-Residual Transformer Network for Speech Recognition3
Method for Subjective Assessment of Immersion in Audiovisual Experiences3
Weighted Pressure and Mode Matching for Sound Field Reproduction: Theoretical and Experimental Comparisons3
Full Range Omnidirectional Sound Source for Near-Field Head-Related Transfer-Functions Measurement3
A Signal Engine for a Live Coding Language Ecosystem3
Mesostructures: Beyond Spectrogram Loss in Differentiable Time–Frequency Analysis3
Technical Performance Assessment of the Ableton Link Protocol Over Wi-Fi3
Exploiting Deep Neural Networks for Two-to-Five Channel Surround Decoder3
On the Differences in Preferred Headphone Response for Spatial and Stereo Content3
Trends in Audio Texture Analysis, Synthesis, and Applications3
Supporting Creative Practice in Wireless Distributed Sound Installations Given Technical Constraints3
Resynthesis of Spatial Room Impulse Response Tails With Anisotropic Multi-Slope Decays3
Audio Capture Using Structural Sensors on Vibrating Panel Surfaces3
Do We Really Want to Keep the Gate Threshold That High?3
Influence of the Listening Environment on Recognition of Immersive Reproduction of Orchestral Music Sound Scenes3
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