Computer Animation and Virtual Worlds

Papers
(The TQCC of Computer Animation and Virtual Worlds is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Exploring evolution of augmented and virtual reality education space in 2020 through systematic literature review19
ExpressGesture: Expressive gesture generation from speech through database matching19
I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd17
Exploring neural and peripheral physiological correlates of simulator sickness13
Building information modeling indoor path planning: A lightweight approach for complex BIM building13
Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior13
X‐person asymmetric interaction in virtual and augmented realities12
A simplified force model for mixed traffic simulation10
Implementation of grey wolf optimization controller for multiple humanoid navigation10
AFF‐Dehazing: Attention‐based feature fusion network for low‐light image Dehazing10
Point cloud semantic scene segmentation based on coordinate convolution9
Automatic text‐to‐gesture rule generation for embodied conversational agents9
Virtual reconstruction of the ancient city of Karakorum8
The realm of metaverse: A survey8
Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging8
FaceCaps for facial expression recognition7
UGSC‐GAN: User‐guided sketch colorization with deep convolution generative adversarial networks7
The use of virtual reality in the training of professionals: with the example of firefighters7
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games7
SCANET: Improving multimodal representation and fusion with sparse‐ and cross‐attention for multimodal sentiment analysis6
Eye fixations and electrodermal activity during low‐budget virtual reality embodiment6
Local control editing paradigms for part‐based 3D face morphable models5
FASTSWARM: A data‐driven framework for real‐time flying insect swarm simulation5
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences5
PhyCoVIS: A visual analytic tool of physical coordination for cheer and dance training5
Interactive multi‐character motion retargeting5
CEBOW: A Cloud‐Edge‐Browser Online Web3D approach for visualizing large BIM scenes5
Synthesizing Large‐Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam5
The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu4
Sketch‐based modeling with a differentiable renderer4
Design and evaluation of postural interactions between users and a listening virtual agent during a simulated job interview4
Resolving hand‐object occlusion for mixed reality with joint deep learning and model optimization4
An encoder‐decoder based CNN architecture using end to end dehaze and detection network for proper image visualization and detection4
Human posture tracking with flexible sensors for motion recognition4
Embedding 3D models in offline physical environments4
OVS‐Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation4
Using a social robot for children with autism: A therapist‐robot interactive model4
Real‐time visual and physical cutting of a meshless model deformed on a background grid4
A review of collision detection for deformable objects4
Modeling crowd emotion from emergent event video4
Parallel realistic visualization of particle‐based fluid3
Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning3
Real‐time suturing simulation for virtual reality medical training3
A “magic world” for children: Design and development of a serious game to improve spatial ability3
Interactive character posing with efficient collision handling3
Generation of multiagent animation for object transportation using deep reinforcement learning and blend‐trees3
Brushwork master: Chinese ink painting synthesis for animating brushwork process3
One‐shot video‐based person re‐identification with variance subsampling algorithm3
Exploring the influencing factors of wall‐following behavior in a virtual reality fire evacuation game3
Stereoscopic 3D teaching material usability analysis for interactive boards3
Simulation‐as‐a‐Service: Analyzing Crowd Movements in Virtual Environments3
ORCANet: Differentiable multi‐parameter learning for crowd simulation3
Interactive learning in the classroom: A mobile augmented reality assistance application for learning3
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom3
SCPA‐Net: Self‐calibrated pyramid aggregation for image dehazing3
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis3
DCR‐Net: Dilated convolutional residual network for fashion image retrieval3
Dense multiview stereo based on image texture enhancement3
Evaluation of particle‐based smoothed particle hydrodynamics boundary handling approaches in computer animation3
Multiagent evacuation framework for a virtual fire emergency scenario based on generative adversarial imitation learning3
ASFNet: Adaptive multiscale segmentation fusion network for real‐time semantic segmentation3
Hybrid features for skeleton‐based action recognition based on network fusion2
Spatial semantic graph enhanced monocular SLAM System2
KeyFrame extraction for human motion capture data via multiple binomial fitting2
Interactive exploration of drapes by simulation parameters2
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes2
Iris recognition based on few‐shot learning2
DeepHistory: A convolutional neural network for automatic animation of museum paintings2
An interaction design model for virtual reality mindfulness meditation using imagery‐based transformation and positive feedback2
HAO‐CNN: Filament‐aware hair reconstruction based on volumetric vector fields2
Densely connected GCN model for motion prediction2
Dynamic disk B‐spline curves2
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography2
An advanced hybrid smoothed particle hydrodynamics–fluid implicit particle method on adaptive grid for condensation simulation2
The uncanny valley of a virtual animal2
Power‐VR: Interactive 3D virtual environment to increase motivation levels of powerlifters during training sessions2
Role‐based attention in deep reinforcement learning for games2
Engagement estimation of the elderly from wild multiparty human–robot interaction2
Fusing surveillance videos and three‐dimensional scene: A mixed reality system2
Experts' review of a virtual environment for virtual clinical simulation in South Africa2
Improved divergence‐free smoothed particle hydrodynamics via priority of divergence‐free solver and SOR2
Distillation of human–object interaction contexts for action recognition2
RAIF: A deep learning‐based architecture for multi‐modal aesthetic biometric system2
A natural language interface with casual users for crowd animation2
Bidirectional temporal feature for 3D human pose and shape estimation from a video2
Interacting with virtual instructors: The effect of gender and years of study on the perception of in‐game instructors2
Generation of small groups with rich behaviors from natural language interface2
Single‐view procedural braided hair modeling through braid unit identification2
A semantic‐driven generation of 3D Chinese opera performance scenes2
Animating turbulent fluid with a robust and efficient high‐order advection method2
Multi‐level tetrahedralization‐based accelerator for ray‐tracing animated scenes2
Functional narrative animation as visual feedback for interactions in 3D visualization2
Deep learning for assessing the aesthetics of professional photographs2
Learning‐based pose edition for efficient and interactive design2
Anchor‐based crowd formation transformation2
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