Computer Animation and Virtual Worlds

Papers
(The TQCC of Computer Animation and Virtual Worlds is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
99
Motion In‐Betweening via Recursive Keyframe Prediction66
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction49
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer43
Simulation of Ocean Waves With Spectrum‐Based Wave Particle43
Hybrid attention adaptive sampling network for human pose estimation in videos28
A multi‐species material point method with a mixture model28
Underwater image enhancement method based on entropy weight fusion27
26
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt25
Analysis of Robustness in Biped Locomotion Controllers22
A Semantic‐to‐Motion Digital Twin Framework for Expressive Industrial Avatars in Telepresence21
Neural Fluid Simulator With Hybrid Physical‐Visual Constraints20
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic19
A study on finger vein recognition with few samples based on residual connected meta‐learning18
Data‐driven based double‐layer bicycle simulation model17
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic17
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection16
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation16
Interaction With Virtual Objects Using Human Pose and Shape Estimation16
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image15
Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds15
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network15
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography15
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic15
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A spatial augmented reality based circuit experiment and comparative study with the conventional one14
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction14
GPSwap: High‐resolution face swapping based on StyleGAN prior14
The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts14
Special issue on computer graphics international 2022 part 113
Issue Information13
Source‐enhanced prototypical alignment for single image 3D model retrieval13
Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR 13
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction13
Issue Information13
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking13
A “magic world” for children: Design and development of a serious game to improve spatial ability12
Personalized facial makeup transfer based on outline correspondence11
Dynamic leader role modeling for self‐organizing crowd evacuation simulation11
Dynamic Translational Gains Manipulation for Tiny Object Interaction11
Animation line art colorization based on the optical flow method10
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Feeling the Flow: A Real‐Time Multimodal Visuo‐Haptic Interface for Interactive Fluid Dynamics in XR10
Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person9
An auxiliary development framework for lightweight RPG games based on Unity3D8
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality8
Yolov8‐HAC: Safety Helmet Detection Model for Complex Underground Coal Mine Scene8
Issue Information8
Issue Information8
Fusing surveillance videos and three‐dimensional scene: A mixed reality system8
State‐of‐the‐art improvements and applications of position based dynamics8
A Cost‐Effective Arduino‐Based Interface for Simulating the Gait of Able‐Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality8
High‐performance virtual globe GPU terrain rendering using game engine8
Estimating Torso Direction Based on a Head‐Mounted Display and Its Controllers for Steering During Virtual Locomotion8
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design8
Diversified realistic face image generationGANfor human subjects in multimedia content creation8
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Folding by Skinning7
Spatially distributed lane planning for navigation in 3D environments7
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes7
Skeleton‐level control for multi‐agent simulation through deep reinforcement learning7
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion7
Making Faces: Evaluating Facial Control Methods in VR for Live Conversations7
Turbulence Estimation in Smoke Simulation via Curvature‐Based Image Features7
Personality expression in cartoon animal characters using Sasang typology7
AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation6
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters6
Evaluating Idle Animation Believability: A User Perspective6
Correlation as a measure for alignment and similarity of human motions6
Editorial6
An Improved Social Force Model‐Driven Multi‐Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction6
Editorial Issue 34.56
Research on target recognition and tracking in mobile augmented reality assisted maintenance6
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation6
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults6
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning6
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation6
GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting6
Dimension Expansion for Untangling Mass‐Spring System6
MAFC ‐Driven Dynamic Layout Transformation System for Reconfigurable Furniture6
PIPformers: Patch based inpainting with vision transformers for generalize paintings6
Facial action units detection using temporal context and feature reassignment6
Frontal person image generation based on arbitrary‐view human images6
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts5
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Muscle‐driven virtual human motion generation approach based on deep reinforcement learning5
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis5
Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality5
Issue Information5
Predicting Learners' Attention Under Audiovisual Cues in Virtual Reality With a Deep Learning Model5
GestureTeach: A gesture guided online teaching interactive model5
3D mesh pose transfer based on skeletal deformation5
Region feature smoothness assumption for weakly semi‐supervised crowd counting5
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis5
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves5
SinMDGan: A Hybrid Deep Learning Framework for Single Motion Synthesis Using Diffusion‐GAN Models5
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human5
More Than Following: Introducing Reversing Behavior for Irregular‐Aware Traffic Simulation by Interactive Editing5
Peridynamic‐based modeling of elastoplasticity and fracture dynamics5
Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes4
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation4
A double‐layer crowd evacuation simulation method based on deep reinforcement learning4
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior4
ADReFV: Face video dataset based on human‐computer interaction for Alzheimer's disease recognition4
How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review4
A Knowledge Visualization Method Based on Knowledge Cube for Virtual Reality Learning4
3D facial attractiveness prediction based on deep feature fusion4
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis4
The realm of metaverse: A survey4
Deep learning for assessing the aesthetics of professional photographs4
Issue Information4
Decoupling Density Dynamics: A Neural Operator Framework for Adaptive Multi‐Fluid Interactions4
Issue Information4
Augmented Reality‐Based Interactive Scheme for Robot‐Assisted Percutaneous Renal Puncture Navigation4
Environmental Design Elements in Library Spaces: A Virtual Reality Study of Psychophysiological Responses to Color, Material, and Lighting in Built Environments4
MotionBlend GAN : An Approach for Realistic Video Content Creation With Embedded Approach for Human Subjects4
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes4
Optimized Multiuser Panoramic Video Transmission in VR: A Machine Learning‐Driven Approach4
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment4
Virtual scene generation promotes shadow puppet art conservation4
Body Part Segmentation of Anime Characters4
Functional narrative animation as visual feedback for interactions in 3D visualization4
SocialVis: Dynamic social visualization in dense scenes via real‐time multi‐object tracking and proximity graph construction4
Microfacet rendering with diffraction compensation4
SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation4
Generation of cart‐pulling animation in a multiagent environment using deep learning4
Innovating 3D Object Generation for the Metaverse Through Speech Input4
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