Computer Animation and Virtual Worlds

Papers
(The TQCC of Computer Animation and Virtual Worlds is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
104
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction72
Simulation of Ocean Waves With Spectrum‐Based Wave Particle51
Hybrid attention adaptive sampling network for human pose estimation in videos47
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Underwater image enhancement method based on entropy weight fusion45
Beauty and the Beat: Music‐Driven Choral Conducting With Beat‐Aware Diffusion29
Analysis of Robustness in Biped Locomotion Controllers28
Neural Fluid Simulator With Hybrid Physical‐Visual Constraints25
Effects of Immersion Fidelity and Multimodal Support on Cognitive Load, User Experience, and Behavioral Intentions in Embodied Conversational Agent Interactions24
A Semantic‐to‐Motion Digital Twin Framework for Expressive Industrial Avatars in Telepresence23
Parameter‐Preserving Real‐time BIM Rendering via Direct GPU Ray Tracing22
A multi‐species material point method with a mixture model20
Motion In‐Betweening via Recursive Keyframe Prediction19
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer18
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection16
Data‐driven based double‐layer bicycle simulation model16
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation16
A study on finger vein recognition with few samples based on residual connected meta‐learning16
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic16
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt16
Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds15
NeuroSonic: Instant Neural Impact Sound Synthesis With Learned Acoustic Transfer15
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic15
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network15
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image14
Interaction With Virtual Objects Using Human Pose and Shape Estimation14
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction14
GPSwap: High‐resolution face swapping based on StyleGAN prior13
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking13
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Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR 13
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Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction11
Dynamic Translational Gains Manipulation for Tiny Object Interaction11
Personalized facial makeup transfer based on outline correspondence11
Special issue on computer graphics international 2022 part 111
Animation line art colorization based on the optical flow method10
Dynamic leader role modeling for self‐organizing crowd evacuation simulation10
A “magic world” for children: Design and development of a serious game to improve spatial ability10
Feeling the Flow: A Real‐Time Multimodal Visuo‐Haptic Interface for Interactive Fluid Dynamics in XR9
Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person9
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A Cost‐Effective Arduino‐Based Interface for Simulating the Gait of Able‐Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality8
Fusing surveillance videos and three‐dimensional scene: A mixed reality system8
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Making Faces: Evaluating Facial Control Methods in VR for Live Conversations8
An auxiliary development framework for lightweight RPG games based on Unity3D8
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WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design8
Estimating Torso Direction Based on a Head‐Mounted Display and Its Controllers for Steering During Virtual Locomotion8
Diversified realistic face image generationGANfor human subjects in multimedia content creation8
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters7
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State‐of‐the‐art improvements and applications of position based dynamics7
Turbulence Estimation in Smoke Simulation via Curvature‐Based Image Features7
Yolov8‐HAC: Safety Helmet Detection Model for Complex Underground Coal Mine Scene7
High‐performance virtual globe GPU terrain rendering using game engine7
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes7
Evaluating the Usability and User Engagement of Herbal Heritage as a Medium for Gamified Learning of Kenyah and Kayan Traditional Medicinal Knowledge Using Extended Reality7
Research on target recognition and tracking in mobile augmented reality assisted maintenance6
Spatially distributed lane planning for navigation in 3D environments6
AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation6
Folding by Skinning6
MAFC ‐Driven Dynamic Layout Transformation System for Reconfigurable Furniture6
GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting6
Personality expression in cartoon animal characters using Sasang typology6
Editorial Issue 34.56
Dimension Expansion for Untangling Mass‐Spring System6
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning5
Enhancing Product Ideation Workflows Through Immersive Interaction: A Task‐Centered Study in Virtual Reality5
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion5
An Improved Social Force Model‐Driven Multi‐Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction5
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation5
Correlation as a measure for alignment and similarity of human motions5
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis5
Evaluating Idle Animation Believability: A User Perspective5
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation5
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Frontal person image generation based on arbitrary‐view human images5
PIPformers: Patch based inpainting with vision transformers for generalize paintings5
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults5
TM ‐Edit: Text Guided Diffusion‐Transformer Based Motion Editing With Temporal Soft Masks Learning5
Facial action units detection using temporal context and feature reassignment5
MGGAN : Learning a Multiscale Graph‐Based GAN for Non‐Parametric 3D 5
Region feature smoothness assumption for weakly semi‐supervised crowd counting4
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human4
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts4
Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality4
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Body Part Segmentation of Anime Characters4
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment4
Controllable Generative Systems for Fashion Prototyping: A Human– AI Collaborative Framework Based on Diffusion Models4
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior4
3D mesh pose transfer based on skeletal deformation4
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves4
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Predicting Learners' Attention Under Audiovisual Cues in Virtual Reality With a Deep Learning Model4
Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes4
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation4
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More Than Following: Introducing Reversing Behavior for Irregular‐Aware Traffic Simulation by Interactive Editing4
Peridynamic‐based modeling of elastoplasticity and fracture dynamics4
GestureTeach: A gesture guided online teaching interactive model4
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis4
SinMDGan: A Hybrid Deep Learning Framework for Single Motion Synthesis Using Diffusion‐GAN Models4
A double‐layer crowd evacuation simulation method based on deep reinforcement learning4
Virtual scene generation promotes shadow puppet art conservation4
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