Computer Animation and Virtual Worlds

Papers
(The TQCC of Computer Animation and Virtual Worlds is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
52
Simulation of Ocean Waves With Spectrum‐Based Wave Particle45
A multi‐species material point method with a mixture model43
Hybrid attention adaptive sampling network for human pose estimation in videos36
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer31
Motion In‐Betweening via Recursive Keyframe Prediction25
The uncanny valley of a virtual animal22
Underwater image enhancement method based on entropy weight fusion21
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction20
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt16
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic15
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic15
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography14
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network14
Data‐driven based double‐layer bicycle simulation model14
Laplacian face blending14
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection14
Interaction With Virtual Objects Using Human Pose and Shape Estimation14
A study on finger vein recognition with few samples based on residual connected meta‐learning14
A spatial augmented reality based circuit experiment and comparative study with the conventional one14
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation14
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic14
The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts13
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Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image13
Virtual body anthropomorphism increases drift in self‐location: Further support for the humanoid shape rule13
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction12
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking12
GPSwap: High‐resolution face swapping based on StyleGAN prior12
Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR 12
Personalized facial makeup transfer based on outline correspondence11
Source‐enhanced prototypical alignment for single image 3D model retrieval11
Issue Information11
Issue Information11
Dynamic leader role modeling for self‐organizing crowd evacuation simulation10
Special issue on computer graphics international 2022 part 110
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction10
Animation line art colorization based on the optical flow method9
A “magic world” for children: Design and development of a serious game to improve spatial ability9
Issue Information9
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Dynamic Translational Gains Manipulation for Tiny Object Interaction8
Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person7
High‐performance virtual globe GPU terrain rendering using game engine7
State‐of‐the‐art improvements and applications of position based dynamics7
Yolov8‐HAC: Safety Helmet Detection Model for Complex Underground Coal Mine Scene7
Editorial Issue 33.17
An auxiliary development framework for lightweight RPG games based on Unity3D7
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design7
Issue Information7
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality7
Issue Information7
Diversified realistic face image generationGANfor human subjects in multimedia content creation6
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AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation6
GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting6
Fusing surveillance videos and three‐dimensional scene: A mixed reality system6
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes6
Spatially distributed lane planning for navigation in 3D environments6
Skeleton‐level control for multi‐agent simulation through deep reinforcement learning6
Folding by Skinning6
Estimating Torso Direction Based on a Head‐Mounted Display and Its Controllers for Steering During Virtual Locomotion6
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters6
Editorial Issue 34.56
Personality expression in cartoon animal characters using Sasang typology6
Facial action units detection using temporal context and feature reassignment5
Turbulence Estimation in Smoke Simulation via Curvature‐Based Image Features5
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation5
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults5
Frontal person image generation based on arbitrary‐view human images5
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves5
Editorial5
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis5
Dimension Expansion for Untangling Mass‐Spring System5
Issue Information5
An Improved Social Force Model‐Driven Multi‐Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction5
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning5
Issue Information5
PIPformers: Patch based inpainting with vision transformers for generalize paintings5
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation5
Research on target recognition and tracking in mobile augmented reality assisted maintenance5
Correlation as a measure for alignment and similarity of human motions5
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion5
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human5
GestureTeach: A gesture guided online teaching interactive model5
More Than Following: Introducing Reversing Behavior for Irregular‐Aware Traffic Simulation by Interactive Editing4
Region feature smoothness assumption for weakly semi‐supervised crowd counting4
Body Part Segmentation of Anime Characters4
Augmented Reality‐Based Interactive Scheme for Robot‐Assisted Percutaneous Renal Puncture Navigation4
Issue Information4
Deep learning for assessing the aesthetics of professional photographs4
Peridynamic‐based modeling of elastoplasticity and fracture dynamics4
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis4
Muscle‐driven virtual human motion generation approach based on deep reinforcement learning4
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How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review4
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment4
Virtual scene generation promotes shadow puppet art conservation4
Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality4
3D mesh pose transfer based on skeletal deformation4
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts4
Issue Information4
A double‐layer crowd evacuation simulation method based on deep reinforcement learning4
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation4
Functional narrative animation as visual feedback for interactions in 3D visualization4
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior4
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