Computer Animation and Virtual Worlds

Papers
(The median citation count of Computer Animation and Virtual Worlds is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Synthesizing affective virtual reality multicharacter experiences32
Hybrid attention adaptive sampling network for human pose estimation in videos29
26
A multi‐species material point method with a mixture model24
Simulation of Ocean Waves With Spectrum‐Based Wave Particle15
The uncanny valley of a virtual animal15
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic14
Laplacian face blending14
Underwater image enhancement method based on entropy weight fusion14
Data‐driven based double‐layer bicycle simulation model13
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network13
Multiagent evacuation framework for a virtual fire emergency scenario based on generative adversarial imitation learning11
A study on finger vein recognition with few samples based on residual connected meta‐learning11
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography11
The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts10
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic10
A spatial augmented reality based circuit experiment and comparative study with the conventional one10
Virtual body anthropomorphism increases drift in self‐location: Further support for the humanoid shape rule10
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction9
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking8
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image8
AGRMTS: A virtual aircraft maintenance training system using gesture recognition based on PSO‐BPNN model8
8
ExpressGesture: Expressive gesture generation from speech through database matching8
GPSwap: High‐resolution face swapping based on StyleGAN prior8
Learning a deep motion interpolation network for human skeleton animations7
Special issue on computer graphics international 2022 part 17
Source‐enhanced prototypical alignment for single image 3D model retrieval7
Issue Information7
Issue Information7
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction7
Personalized facial makeup transfer based on outline correspondence6
Dynamic leader role modeling for self‐organizing crowd evacuation simulation6
Render‐based factorization for additive light field display6
Animation line art colorization based on the optical flow method6
Issue Information6
A “magic world” for children: Design and development of a serious game to improve spatial ability6
Editorial Issue 33.16
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design5
High‐performance virtual globe GPU terrain rendering using game engine5
Issue Information5
5
Fusing surveillance videos and three‐dimensional scene: A mixed reality system5
Iris recognition based on few‐shot learning5
Diversified realistic face image generationGANfor human subjects in multimedia content creation5
5
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes5
State‐of‐the‐art improvements and applications of position based dynamics5
Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person5
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality5
An auxiliary development framework for lightweight RPG games based on Unity3D5
Research on target recognition and tracking in mobile augmented reality assisted maintenance5
Editorial Issue 34.55
Frontal person image generation based on arbitrary‐view human images4
Issue Information4
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters4
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion4
Editorial4
Building information modeling indoor path planning: A lightweight approach for complex BIM building4
PIPformers: Patch based inpainting with vision transformers for generalize paintings4
Issue Information4
Skeleton‐level control for multi‐agent simulation through deep reinforcement learning4
Personality expression in cartoon animal characters using Sasang typology4
Issue Information4
Facial action units detection using temporal context and feature reassignment4
Interacting with virtual instructors: The effect of gender and years of study on the perception of in‐game instructors4
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation4
Correlation as a measure for alignment and similarity of human motions4
AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation4
Spatially distributed lane planning for navigation in 3D environments4
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning4
3D mesh pose transfer based on skeletal deformation3
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves3
Muscle‐driven virtual human motion generation approach based on deep reinforcement learning3
Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging3
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior3
Functional narrative animation as visual feedback for interactions in 3D visualization3
Generation of cart‐pulling animation in a multiagent environment using deep learning3
3
Issue Information3
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis3
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human3
A double‐layer crowd evacuation simulation method based on deep reinforcement learning3
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation3
Body Part Segmentation of Anime Characters3
Virtual scene generation promotes shadow puppet art conservation3
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment3
Peridynamic‐based modeling of elastoplasticity and fracture dynamics3
Region feature smoothness assumption for weakly semi‐supervised crowd counting3
GestureTeach: A gesture guided online teaching interactive model3
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis3
3D facial attractiveness prediction based on deep feature fusion3
Deep learning for assessing the aesthetics of professional photographs3
Issue Information3
Issue Information2
Editorial Issue 33.22
Augmented Reality‐Based Interactive Scheme for Robot‐Assisted Percutaneous Renal Puncture Navigation2
Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes2
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes2
How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review2
Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes2
Bidirectional temporal feature for 3D human pose and shape estimation from a video2
S‐LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction2
Parallel realistic visualization of particle‐based fluid2
The realm of metaverse: A survey2
SocialVis: Dynamic social visualization in dense scenes via real‐time multi‐object tracking and proximity graph construction2
SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation2
Microfacet rendering with diffraction compensation2
MoFiM: A morphable fish modeling method for underwater binocular vision system2
Anchor‐based crowd formation transformation2
Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization2
TMSDNet: Transformer with multi‐scale dense network for single and multi‐view 3D reconstruction2
Spatial semantic graph enhanced monocular SLAM System2
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis2
DCR‐Net: Dilated convolutional residual network for fashion image retrieval2
ADReFV: Face video dataset based on human‐computer interaction for Alzheimer's disease recognition2
2
Realistic simulation of hydraulic erosion on slope2
RAIF: A deep learning‐based architecture for multi‐modal aesthetic biometric system2
Highlight mask‐guided adaptive residual network for single image highlight detection and removal2
OVS‐Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation2
DeepORCA: Realistic crowd simulation for varying scenes1
DSANet: A lightweight hybrid network for human action recognition in virtual sports1
Botanical‐based simulation of color change in fruit ripening: Taking tomato as an example1
1
Two‐particle debris flow simulation based on SPH1
The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu1
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation1
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays1
1
Supporting foot interaction of reaction time training system1
FFT‐based efficient Poisson solver in nonrectangular domain1
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences1
Local control editing paradigms for part‐based 3D face morphable models1
Learning‐based pose edition for efficient and interactive design1
LFGarNet: Loose‐Fitting Garment Animation With Multi‐Attribute‐Aware Graph Network1
Diverse Motions and Responses in Crowd Simulation1
Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations1
ASFNet: Adaptive multiscale segmentation fusion network for real‐time semantic segmentation1
Hand‐painted yuzen‐dyeing simulation for online handcraft experience1
A Multi‐Model Approach for Attention Prediction in Gaming Environments for Autistic Children1
PR3D: Precise and realistic 3D face reconstruction from a single image1
Controllable automatic generation of non‐player characters in 3D anime style1
Exploring the impact of non‐verbal cues on user experience in immersive virtual reality1
Improved divergence‐free smoothed particle hydrodynamics via priority of divergence‐free solver and SOR1
Visual Expansion and Real‐Time Calibration for Pan‐Tilt‐Zoom Cameras Assisted by Panoramic Models1
How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage1
UGSC‐GAN: User‐guided sketch colorization with deep convolution generative adversarial networks1
Engagement estimation of the elderly from wild multiparty human–robot interaction1
1
MarkerNet: A divide‐and‐conquer solution to motion capture solving from raw markers1
Momentum‐preserving inversion alleviation for elastic material simulation1
Stereoscopic 3D teaching material usability analysis for interactive boards1
Landscape Rippling: Context‐based water‐mediated interaction design1
Issue Information1
Real‐time reconstruction of pipes using RGB‐D cameras1
A customized deep learning framework for skin lesion classification using dermoscopic images1
Multi‐level crowd simulation using social LSTM1
Graph‐based control framework for motion propagation and pattern preservation in swarm flight simulations1
Editorial1
1
Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning1
Struct2Hair: A hair shape descriptor for hairstyle modeling1
Kernel triplet loss for image‐text retrieval1
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games1
Enabling saccadic redirection through real‐time saccade prediction1
Augmenting deep land use prediction with randomized simulation1
3D scanning digital models for virtual museums1
Crowd evacuation simulation based on hierarchical agent model and physics‐based character control1
A context‐aware mobile augmented reality pet interaction model to enhance user experience1
0.061288118362427