Computer Animation and Virtual Worlds

Papers
(The median citation count of Computer Animation and Virtual Worlds is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Exploring evolution of augmented and virtual reality education space in 2020 through systematic literature review19
ExpressGesture: Expressive gesture generation from speech through database matching19
I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd17
Exploring neural and peripheral physiological correlates of simulator sickness13
Building information modeling indoor path planning: A lightweight approach for complex BIM building13
Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior13
X‐person asymmetric interaction in virtual and augmented realities12
AFF‐Dehazing: Attention‐based feature fusion network for low‐light image Dehazing10
A simplified force model for mixed traffic simulation10
Implementation of grey wolf optimization controller for multiple humanoid navigation10
Automatic text‐to‐gesture rule generation for embodied conversational agents9
Point cloud semantic scene segmentation based on coordinate convolution9
Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging8
Virtual reconstruction of the ancient city of Karakorum8
The realm of metaverse: A survey8
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games7
FaceCaps for facial expression recognition7
UGSC‐GAN: User‐guided sketch colorization with deep convolution generative adversarial networks7
The use of virtual reality in the training of professionals: with the example of firefighters7
Eye fixations and electrodermal activity during low‐budget virtual reality embodiment6
SCANET: Improving multimodal representation and fusion with sparse‐ and cross‐attention for multimodal sentiment analysis6
CEBOW: A Cloud‐Edge‐Browser Online Web3D approach for visualizing large BIM scenes5
Synthesizing Large‐Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam5
Local control editing paradigms for part‐based 3D face morphable models5
FASTSWARM: A data‐driven framework for real‐time flying insect swarm simulation5
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences5
PhyCoVIS: A visual analytic tool of physical coordination for cheer and dance training5
Interactive multi‐character motion retargeting5
Using a social robot for children with autism: A therapist‐robot interactive model4
Real‐time visual and physical cutting of a meshless model deformed on a background grid4
A review of collision detection for deformable objects4
Modeling crowd emotion from emergent event video4
The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu4
Sketch‐based modeling with a differentiable renderer4
Design and evaluation of postural interactions between users and a listening virtual agent during a simulated job interview4
Resolving hand‐object occlusion for mixed reality with joint deep learning and model optimization4
An encoder‐decoder based CNN architecture using end to end dehaze and detection network for proper image visualization and detection4
Human posture tracking with flexible sensors for motion recognition4
Embedding 3D models in offline physical environments4
OVS‐Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation4
SCPA‐Net: Self‐calibrated pyramid aggregation for image dehazing3
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis3
DCR‐Net: Dilated convolutional residual network for fashion image retrieval3
Dense multiview stereo based on image texture enhancement3
Evaluation of particle‐based smoothed particle hydrodynamics boundary handling approaches in computer animation3
Multiagent evacuation framework for a virtual fire emergency scenario based on generative adversarial imitation learning3
ASFNet: Adaptive multiscale segmentation fusion network for real‐time semantic segmentation3
Parallel realistic visualization of particle‐based fluid3
Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning3
Real‐time suturing simulation for virtual reality medical training3
A “magic world” for children: Design and development of a serious game to improve spatial ability3
Interactive character posing with efficient collision handling3
Generation of multiagent animation for object transportation using deep reinforcement learning and blend‐trees3
Brushwork master: Chinese ink painting synthesis for animating brushwork process3
One‐shot video‐based person re‐identification with variance subsampling algorithm3
Exploring the influencing factors of wall‐following behavior in a virtual reality fire evacuation game3
Stereoscopic 3D teaching material usability analysis for interactive boards3
Simulation‐as‐a‐Service: Analyzing Crowd Movements in Virtual Environments3
ORCANet: Differentiable multi‐parameter learning for crowd simulation3
Interactive learning in the classroom: A mobile augmented reality assistance application for learning3
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom3
Interacting with virtual instructors: The effect of gender and years of study on the perception of in‐game instructors2
Anchor‐based crowd formation transformation2
Single‐view procedural braided hair modeling through braid unit identification2
Spatial semantic graph enhanced monocular SLAM System2
A semantic‐driven generation of 3D Chinese opera performance scenes2
Animating turbulent fluid with a robust and efficient high‐order advection method2
Multi‐level tetrahedralization‐based accelerator for ray‐tracing animated scenes2
Functional narrative animation as visual feedback for interactions in 3D visualization2
Deep learning for assessing the aesthetics of professional photographs2
Learning‐based pose edition for efficient and interactive design2
Hybrid features for skeleton‐based action recognition based on network fusion2
KeyFrame extraction for human motion capture data via multiple binomial fitting2
Interactive exploration of drapes by simulation parameters2
Dynamic disk B‐spline curves2
An advanced hybrid smoothed particle hydrodynamics–fluid implicit particle method on adaptive grid for condensation simulation2
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes2
Iris recognition based on few‐shot learning2
DeepHistory: A convolutional neural network for automatic animation of museum paintings2
An interaction design model for virtual reality mindfulness meditation using imagery‐based transformation and positive feedback2
HAO‐CNN: Filament‐aware hair reconstruction based on volumetric vector fields2
Densely connected GCN model for motion prediction2
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography2
RAIF: A deep learning‐based architecture for multi‐modal aesthetic biometric system2
The uncanny valley of a virtual animal2
Power‐VR: Interactive 3D virtual environment to increase motivation levels of powerlifters during training sessions2
Bidirectional temporal feature for 3D human pose and shape estimation from a video2
Generation of small groups with rich behaviors from natural language interface2
Role‐based attention in deep reinforcement learning for games2
Engagement estimation of the elderly from wild multiparty human–robot interaction2
Fusing surveillance videos and three‐dimensional scene: A mixed reality system2
Experts' review of a virtual environment for virtual clinical simulation in South Africa2
Improved divergence‐free smoothed particle hydrodynamics via priority of divergence‐free solver and SOR2
Distillation of human–object interaction contexts for action recognition2
A natural language interface with casual users for crowd animation2
A linear wave propagation‐based simulation model for dense and polarized crowds1
Toward a head movement‐based system for multilayer digital content exploration1
A variational U‐Net for motion retargeting1
A 3D visualization‐based augmented reality application for brain tumor segmentation1
AGRMTS: A virtual aircraft maintenance training system using gesture recognition based on PSO‐BPNN model1
Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes1
Landscape Rippling: Context‐based water‐mediated interaction design1
Continuous remeshing for inverse rendering1
Augmenting deep land use prediction with randomized simulation1
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality1
GestureTeach: A gesture guided online teaching interactive model1
Deep boundary‐aware semantic image segmentation1
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Simulation of collective pursuit‐evasion behavior with runtime situational awareness1
Implicit smoothed particle hydrodynamics model for simulating incompressible fluid‐elastic coupling1
Bas‐relief layout arrangement via automatic method optimization1
Automatic image caption generation using deep learning and multimodal attention1
AeS‐GCN: Attention‐enhanced semantic‐guided graph convolutional networks for skeleton‐based action recognition1
RGB‐D salient object detection via deep fusion of semantics and details1
Humanoid navigation: A firefly based approach1
The effect of task specific aids on students' performance and minimization of cognitive load in a virtual reality chemistry laboratory1
Transparent object segmentation from casually captured videos1
Muscle‐driven virtual human motion generation approach based on deep reinforcement learning1
SeTGAN: Semantic‐text guided face image generation1
Semantic interaction learning for fine‐grained vehicle recognition1
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VDN: Variant‐depth network for motion deblurring1
Folding patch correspondence for multiview stereo1
Compensating the vorticity loss during advection with an adaptive vorticity confinement force1
From 360° camera toward to virtual map app: Designing low‐cost pilot study1
Simulation ready anatomy model generation pipeline for virtual surgery1
A novel augmented reality framework based on monocular semi‐dense simultaneous localization and mapping1
Modeling craftspeople for cultural heritage: A case study1
Laplacian face blending1
State‐of‐the‐art improvements and applications of position based dynamics1
Multi‐level crowd simulation using social LSTM1
Generation of cart‐pulling animation in a multiagent environment using deep learning1
Is the avatar scared? Pupil as a perceptual cue1
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment1
Render‐based factorization for additive light field display1
Target‐driven cloud evolution using position‐based fluids1
A spatial augmented reality based circuit experiment and comparative study with the conventional one1
Research on target recognition and tracking in mobile augmented reality assisted maintenance1
Animating explosion with exploding sound and rigid‐body sound1
Controlling StyleGANs using rough scribbles via one‐shot learning1
Parallel‐branch network for 3D human pose and shape estimation in video1
3D scanning digital models for virtual museums1
DeepORCA: Realistic crowd simulation for varying scenes1
Intelligent recognition of portrait sketch components for child autism assessment1
FAEC‐GAN: An unsupervised face‐to‐anime translation based on edge enhancement and coordinate attention1
Individual identification of cashmere goats via method of fusion of multiple optimization1
3D face modeling from single image based on discrete shape space1
FFT‐based efficient Poisson solver in nonrectangular domain1
Research on occlusion block face recognition based on feature point location1
A personalized and emotion based virtual simulation model for pedestrian‐vehicle collision avoidance1
Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations1
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Deep supervised multimodal semantic autoencoder for cross‐modal retrieval0
Human body reconstruction from limited number of points0
Personalized facial makeup transfer based on outline correspondence0
Controllable automatic generation of non‐player characters in 3D anime style0
Extending B‐spline by piecewise polynomial0
Data‐driven based double‐layer bicycle simulation model0
Virtual scene generation promotes shadow puppet art conservation0
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Vision sensor‐based SLAM problem for small UAVs in dynamic indoor environments0
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Interactive texture editing for garment line drawings0
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation0
Region feature smoothness assumption for weakly semi‐supervised crowd counting0
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Dynamic leader role modeling for self‐organizing crowd evacuation simulation0
3D mesh pose transfer based on skeletal deformation0
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays0
Nonlinear cloth simulation with isogeometric analysis0
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A toolkit for automatically generating and modifying VR hierarchy tile menus0
Angle based hand gesture recognition using graph convolutional network0
Zoom‐fwd: Efficient technique for 3D gestual interaction with distant and occluded objects in virtual reality0
Hand‐drawn anime line drawing colorization of faces with texture details0
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Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves0
Botanical‐based simulation of color change in fruit ripening: Taking tomato as an example0
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis0
Trajectory‐BERT: Pre‐training and fine‐tuning bidirectional transformers for crowd trajectory enhancement0
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Single‐image human mesh reconstruction by parallel spatial feature aggregation0
Computer graphics simulation of natural mummification by desiccation0
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Animation line art colorization based on the optical flow method0
Underwater image enhancement method based on entropy weight fusion0
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GiantScope: A simulation microscopy for middle school biological experiment education0
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A study on finger vein recognition with few samples based on residual connected meta‐learning0
MPM‐driven dynamic desiccation cracking and curling in unsaturated soils0
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The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts0
Inversion alleviation for stable elastic body simulation0
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic0
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A customized deep learning framework for skin lesion classification using dermoscopic images0
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Can manipulating control‐display ratio dynamically really work in changing pseudo‐haptic weight?0
Source‐enhanced prototypical alignment for single image 3D model retrieval0
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning0
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking0
Constraint‐based multi‐agent reinforcement learning for collaborative tasks0
Correlation as a measure for alignment and similarity of human motions0
Virtual body anthropomorphism increases drift in self‐location: Further support for the humanoid shape rule0
Exploring the effects of virtual hand appearance on midair typing efficiency0
Efficient angiography simulation for complex vessels0
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Physical based motion reconstruction from videos using musculoskeletal model0
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Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image0
EmoDescriptor: A hybrid feature for emotional classification in dance movements0
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Efficient cloth simulation based on the material point method0
Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation0
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CHAN: Skeleton based action recognition by multi‐level feature learning0
A context‐aware mobile augmented reality pet interaction model to enhance user experience0
Collaborative museum heist with reinforcement learning0
Learning a deep motion interpolation network for human skeleton animations0
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Synthesizing affective virtual reality multicharacter experiences0
HandDGCL: Two‐hand 3D reconstruction based disturbing graph contrastive learning0
Supporting foot interaction of reaction time training system0
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Real‐time reconstruction of pipes using RGB‐D cameras0
Variety decorative bas‐relief generation based on normal prediction and transfer0
Music conditioned 2D hand gesture dance generation with HGS0
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction0
Character hit reaction animations using physics and inverse kinematics0
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R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic0
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