Computer Animation and Virtual Worlds

Papers
(The median citation count of Computer Animation and Virtual Worlds is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
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Underwater image enhancement method based on entropy weight fusion24
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning20
Single‐image human mesh reconstruction by parallel spatial feature aggregation14
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Correlation as a measure for alignment and similarity of human motions10
The uncanny valley of a virtual animal10
Efficient angiography simulation for complex vessels10
Controllable automatic generation of non‐player characters in 3D anime style9
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Is the avatar scared? Pupil as a perceptual cue7
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ASFNet: Adaptive multiscale segmentation fusion network for real‐time semantic segmentation7
Acanthus ornament generation using layout subdivisions with parameterized motifs7
Multi‐level crowd simulation using social LSTM7
Bas‐relief layout arrangement via automatic method optimization7
A personalized and emotion based virtual simulation model for pedestrian‐vehicle collision avoidance7
Interactive exploration of drapes by simulation parameters7
Editorial issue 32.37
Single‐view procedural braided hair modeling through braid unit identification7
Hybrid attention adaptive sampling network for human pose estimation in videos7
CHAN: Skeleton based action recognition by multi‐level feature learning6
Botanical‐based simulation of color change in fruit ripening: Taking tomato as an example6
Angle based hand gesture recognition using graph convolutional network6
Humanoid navigation: A firefly based approach6
A review of collision detection for deformable objects6
Hand‐drawn anime line drawing colorization of faces with texture details6
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom6
Can manipulating control‐display ratio dynamically really work in changing pseudo‐haptic weight?5
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation5
PIPformers: Patch based inpainting with vision transformers for generalize paintings5
Music conditioned 2D hand gesture dance generation with HGS5
Two‐particle debris flow simulation based on SPH5
AeS‐GCN: Attention‐enhanced semantic‐guided graph convolutional networks for skeleton‐based action recognition5
Extracting roads from satellite images via enhancing road feature investigation in learning5
A multi‐species material point method with a mixture model5
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Frontal person image generation based on arbitrary‐view human images4
Building information modeling indoor path planning: A lightweight approach for complex BIM building4
Virtual reconstruction of the ancient city of Karakorum4
AFF‐Dehazing: Attention‐based feature fusion network for low‐light image Dehazing4
Real‐time reconstruction of pipes using RGB‐D cameras4
Synthesizing affective virtual reality multicharacter experiences4
Power‐VR: Interactive 3D virtual environment to increase motivation levels of powerlifters during training sessions4
Facial action units detection using temporal context and feature reassignment4
Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation3
A Multi‐Model Approach for Attention Prediction in Gaming Environments for Autistic Children3
Data‐driven based double‐layer bicycle simulation model3
Supporting foot interaction of reaction time training system3
A toolkit for automatically generating and modifying VR hierarchy tile menus3
Editorial issue 32.23
Editorial Issue 32.63
EmoDescriptor: A hybrid feature for emotional classification in dance movements3
Nonlinear cloth simulation with isogeometric analysis3
POST: Prototype‐oriented similarity transfer framework for cross‐domain facial expression recognition3
Multiagent evacuation framework for a virtual fire emergency scenario based on generative adversarial imitation learning3
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation3
Issue Information3
Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging3
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic3
A study on finger vein recognition with few samples based on residual connected meta‐learning3
UGSC‐GAN: User‐guided sketch colorization with deep convolution generative adversarial networks3
Issue Information2
Novel View Synthesis Based on Similar Perspective2
Simulation of collective pursuit‐evasion behavior with runtime situational awareness2
Diverse Motions and Responses in Crowd Simulation2
Design and evaluation of postural interactions between users and a listening virtual agent during a simulated job interview2
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis2
Human body reconstruction from limited number of points2
Modeling craftspeople for cultural heritage: A case study2
Generation of multiagent animation for object transportation using deep reinforcement learning and blend‐trees2
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human2
Constraint‐based multi‐agent reinforcement learning for collaborative tasks2
Enhancing Front‐End Security: Protecting User Data and Privacy in Web Applications2
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Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games2
Peridynamic‐based modeling of elastoplasticity and fracture dynamics2
DeepORCA: Realistic crowd simulation for varying scenes2
FAEC‐GAN: An unsupervised face‐to‐anime translation based on edge enhancement and coordinate attention2
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R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic2
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography2
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Multi‐style cartoonization: Leveraging multiple datasets with generative adversarial networks2
Trajectory‐BERT: Pre‐training and fine‐tuning bidirectional transformers for crowd trajectory enhancement2
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Interacting with virtual instructors: The effect of gender and years of study on the perception of in‐game instructors2
Editorial issue 34.62
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network2
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves2
Facial emotion recognition with a reduced feature set for video game and metaverse avatars1
Augmenting deep land use prediction with randomized simulation1
Virtual scene generation promotes shadow puppet art conservation1
A 3D visualization‐based augmented reality application for brain tumor segmentation1
Virtual body anthropomorphism increases drift in self‐location: Further support for the humanoid shape rule1
Human posture tracking with flexible sensors for motion recognition1
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Face attribute translation with multiple feature perceptual reconstruction assisted by style translator1
Region feature smoothness assumption for weakly semi‐supervised crowd counting1
Exploring evolution of augmented and virtual reality education space in 2020 through systematic literature review1
Interactive texture editing for garment line drawings1
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AGRMTS: A virtual aircraft maintenance training system using gesture recognition based on PSO‐BPNN model1
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Real‐time simulation of thin‐film interference with surface thickness variation using the shallow water equations1
Character hit reaction animations using physics and inverse kinematics1
Vision sensor‐based SLAM problem for small UAVs in dynamic indoor environments1
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction1
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking1
Collaborative museum heist with reinforcement learning1
Efficient cloth simulation based on the material point method1
VTSIM: Attention‐Based Recurrent Neural Network for Intersection Vehicle Trajectory Simulation1
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image1
Distillation of human–object interaction contexts for action recognition1
Momentum‐preserving inversion alleviation for elastic material simulation1
Interactive multi‐character motion retargeting1
Crowd evacuation simulation based on hierarchical agent model and physics‐based character control1
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Soccer match broadcast video analysis method based on detection and tracking1
Exploring the effects of virtual hand appearance on midair typing efficiency1
VDN: Variant‐depth network for motion deblurring1
Knitted fabric simulation: A survey1
FFT‐based efficient Poisson solver in nonrectangular domain1
GPSwap: High‐resolution face swapping based on StyleGAN prior1
Individual identification of cashmere goats via method of fusion of multiple optimization1
Muscle‐driven virtual human motion generation approach based on deep reinforcement learning1
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences1
GiantScope: A simulation microscopy for middle school biological experiment education1
Evaluation of particle‐based smoothed particle hydrodynamics boundary handling approaches in computer animation1
Training Climbing Roses by Constrained Graph Search1
Landscape Rippling: Context‐based water‐mediated interaction design1
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis1
A spatial augmented reality based circuit experiment and comparative study with the conventional one1
A language‐directed virtual human motion generation approach based on musculoskeletal models1
ExpressGesture: Expressive gesture generation from speech through database matching1
Enhancing doctor‐patient communication in surgical explanations: Designing effective facial expressions and gestures for animated physician characters1
Parallel‐branch network for 3D human pose and shape estimation in video1
MPM‐driven dynamic desiccation cracking and curling in unsaturated soils1
3D mesh pose transfer based on skeletal deformation1
The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts1
Nadine: A large language model‐driven intelligent social robot with affective capabilities and human‐like memory1
GestureTeach: A gesture guided online teaching interactive model1
ORCANet: Differentiable multi‐parameter learning for crowd simulation1
Laplacian face blending1
Semantic interaction learning for fine‐grained vehicle recognition1
Learning‐based pose edition for efficient and interactive design1
DeepHistory: A convolutional neural network for automatic animation of museum paintings0
Virtual Roaming of Cultural Heritage Based on Image Processing0
Augmenting collaborative interaction with shared visualization of eye movement and gesture in VR0
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Seismic evacuation simulation in a dynamic indoor environment0
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction0
FrseGAN: Free‐style editable facial makeup transfer based on GAN combined with transformer0
Detecting color boundaries on 3D surfaces by applying edge‐detection image filters on a quad‐remeshing0
Screen‐space Streamline Seeding Method for Visualizing Unsteady Flow in Augmented Reality0
SeTGAN: Semantic‐text guided face image generation0
State‐of‐the‐art improvements and applications of position based dynamics0
Location of acupuncture points based on graph convolution and 3D deep learning in virtual humans0
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Highlight mask‐guided adaptive residual network for single image highlight detection and removal0
Wav2Lip‐HR: Synthesising clear high‐resolution talking head in the wild0
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Research on target recognition and tracking in mobile augmented reality assisted maintenance0
Decoupled Edge Physics Algorithms for Collaborative XR Simulations0
Point cloud synthesis with stochastic differential equations0
Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes0
Heterogeneous group path planning algorithm based on data and mechanism model0
Linked motion image‐based dynamic hand gesture recognition0
Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization0
RAIF: A deep learning‐based architecture for multi‐modal aesthetic biometric system0
Struct2Hair: A hair shape descriptor for hairstyle modeling0
Online alignment of human motion using forward plotting‐dynamic time warping0
Skeleton‐level control for multi‐agent simulation through deep reinforcement learning0
A multiresolution network architecture for deferred neural lighting0
A semantic‐driven generation of 3D Chinese opera performance scenes0
Adaptive information fusion network for multi‐modal personality recognition0
Kernel triplet loss for image‐text retrieval0
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design0
Fast constrained optimization for cloth simulation parameters from static drapes0
Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning0
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion0
Split and join: An efficient approach for simulating stapled intestinal anastomosis in virtual reality0
PR3D: Precise and realistic 3D face reconstruction from a single image0
Visual Expansion and Real‐Time Calibration for Pan‐Tilt‐Zoom Cameras Assisted by Panoramic Models0
Inexpensive indoor acoustic material estimation for realistic sound propagation0
DSANet: A lightweight hybrid network for human action recognition in virtual sports0
Continuous remeshing for inverse rendering0
Exploring the influencing factors of wall‐following behavior in a virtual reality fire evacuation game0
Hand‐painted yuzen‐dyeing simulation for online handcraft experience0
Realistic simulation of hydraulic erosion on slope0
Deep boundary‐aware semantic image segmentation0
OVS‐Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation0
Anchor‐based crowd formation transformation0
A novel transformer‐based graph generation model for vectorized road design0
MoFiM: A morphable fish modeling method for underwater binocular vision system0
Parallel realistic visualization of particle‐based fluid0
SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation0
Editorial Issue 34.50
Exploring the impact of non‐verbal cues on user experience in immersive virtual reality0
Modeling crowd emotion from emergent event video0
Controlling StyleGANs using rough scribbles via one‐shot learning0
TMSDNet: Transformer with multi‐scale dense network for single and multi‐view 3D reconstruction0
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters0
S‐LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction0
Personality expression in cartoon animal characters using Sasang typology0
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Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality0
Creating an Anthropomorphic Folktale Animal: A Pilot Study on Character Design Creativity Derived From Autonomous Behavior Generation Powered by Reinforcement Learning0
Multiagent trajectory prediction with global‐local scene‐enhanced social interaction graph network0
Crowd navigation in an unknown and complex environment based on deep reinforcement learning0
Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes0
Editorial Issue 33.20
Comparing threeXRtechnologies in reviewing performance‐based building design: A pilot study of façade fenestrations0
PainterAR: A Self‐Painting AR Interface for Mobile Devices0
Foot‐constrained spatial‐temporal transformer for keyframe‐based complex motion synthesis0
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior0
SCPA‐Net: Self‐calibrated pyramid aggregation for image dehazing0
Implicit smoothed particle hydrodynamics model for simulating incompressible fluid‐elastic coupling0
CEBOW: A Cloud‐Edge‐Browser Online Web3D approach for visualizing large BIM scenes0
RLP‐VIO: Robust and lightweight plane‐based visual‐inertial odometry for augmented reality0
Multi‐temporal scale aggregation refinement graph convolutional network for skeleton‐based action recognition0
Efficient and high precision target‐driven fluid simulation based on spatial geometry features0
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes0
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes0
Diversified realistic face image generationGANfor human subjects in multimedia content creation0
AEGAN: Generating imperceptible face synthesis via autoencoder‐based generative adversarial network0
Spatial semantic graph enhanced monocular SLAM System0
ADReFV: Face video dataset based on human‐computer interaction for Alzheimer's disease recognition0
Editorial Issue 34.20
Rendering and presentation of 3D digital ink landscape painting0
FaceCaps for facial expression recognition0
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Crowd evacuation simulation in flowing fluids0
Bidirectional temporal feature for 3D human pose and shape estimation from a video0
AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation0
Spatially distributed lane planning for navigation in 3D environments0
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Automatic image caption generation using deep learning and multimodal attention0
SCANET: Improving multimodal representation and fusion with sparse‐ and cross‐attention for multimodal sentiment analysis0
Neural foveated super‐resolution for real‐time VR rendering0
DCR‐Net: Dilated convolutional residual network for fashion image retrieval0
The realm of metaverse: A survey0
Identity‐consistent transfer learning of portraits for digital apparel sample display0
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