Computer Animation and Virtual Worlds

Papers
(The median citation count of Computer Animation and Virtual Worlds is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
ExpressGesture: Expressive gesture generation from speech through database matching24
The realm of metaverse: A survey23
Exploring evolution of augmented and virtual reality education space in 2020 through systematic literature review20
Building information modeling indoor path planning: A lightweight approach for complex BIM building14
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences13
X‐person asymmetric interaction in virtual and augmented realities12
AFF‐Dehazing: Attention‐based feature fusion network for low‐light image Dehazing11
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games11
OVS‐Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation10
Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging10
SCANET: Improving multimodal representation and fusion with sparse‐ and cross‐attention for multimodal sentiment analysis10
Virtual reconstruction of the ancient city of Karakorum10
The use of virtual reality in the training of professionals: with the example of firefighters10
A review of collision detection for deformable objects9
FaceCaps for facial expression recognition8
PhyCoVIS: A visual analytic tool of physical coordination for cheer and dance training8
Modeling crowd emotion from emergent event video7
An encoder‐decoder based CNN architecture using end to end dehaze and detection network for proper image visualization and detection7
UGSC‐GAN: User‐guided sketch colorization with deep convolution generative adversarial networks7
Bidirectional temporal feature for 3D human pose and shape estimation from a video7
Fusing surveillance videos and three‐dimensional scene: A mixed reality system7
ASFNet: Adaptive multiscale segmentation fusion network for real‐time semantic segmentation7
SCPA‐Net: Self‐calibrated pyramid aggregation for image dehazing7
DCR‐Net: Dilated convolutional residual network for fashion image retrieval7
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography7
Holographic sign language avatar interpreter: A user interaction study in a mixed reality classroom7
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes6
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment6
AeS‐GCN: Attention‐enhanced semantic‐guided graph convolutional networks for skeleton‐based action recognition6
3D scanning digital models for virtual museums6
Interactive multi‐character motion retargeting6
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis6
Design and evaluation of postural interactions between users and a listening virtual agent during a simulated job interview6
Exploring the influencing factors of wall‐following behavior in a virtual reality fire evacuation game5
Using a social robot for children with autism: A therapist‐robot interactive model5
Synthesizing Large‐Scale Fluid Simulations with Surface and Wave Foams via Sharp Wave Pattern and Cloudy Foam5
Local control editing paradigms for part‐based 3D face morphable models5
CEBOW: A Cloud‐Edge‐Browser Online Web3D approach for visualizing large BIM scenes5
ORCANet: Differentiable multi‐parameter learning for crowd simulation5
The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu5
A “magic world” for children: Design and development of a serious game to improve spatial ability5
Human posture tracking with flexible sensors for motion recognition5
Parallel‐branch network for 3D human pose and shape estimation in video5
Deep boundary‐aware semantic image segmentation4
Muscle‐driven virtual human motion generation approach based on deep reinforcement learning4
Power‐VR: Interactive 3D virtual environment to increase motivation levels of powerlifters during training sessions4
RAIF: A deep learning‐based architecture for multi‐modal aesthetic biometric system4
Research on occlusion block face recognition based on feature point location4
Distillation of human–object interaction contexts for action recognition4
Interactive exploration of drapes by simulation parameters4
Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning4
Simulation‐as‐a‐Service: Analyzing Crowd Movements in Virtual Environments4
Generation of multiagent animation for object transportation using deep reinforcement learning and blend‐trees4
Interactive learning in the classroom: A mobile augmented reality assistance application for learning3
A linear wave propagation‐based simulation model for dense and polarized crowds3
SeTGAN: Semantic‐text guided face image generation3
Detecting color boundaries on 3D surfaces by applying edge‐detection image filters on a quad‐remeshing3
Engagement estimation of the elderly from wild multiparty human–robot interaction3
Dense multiview stereo based on image texture enhancement3
Semantic interaction learning for fine‐grained vehicle recognition3
KeyFrame extraction for human motion capture data via multiple binomial fitting3
Angle based hand gesture recognition using graph convolutional network3
Parallel realistic visualization of particle‐based fluid3
State‐of‐the‐art improvements and applications of position based dynamics3
Stereoscopic 3D teaching material usability analysis for interactive boards3
Evaluation of particle‐based smoothed particle hydrodynamics boundary handling approaches in computer animation3
VDN: Variant‐depth network for motion deblurring3
Multiagent evacuation framework for a virtual fire emergency scenario based on generative adversarial imitation learning3
The uncanny valley of a virtual animal3
Role‐based attention in deep reinforcement learning for games3
A semantic‐driven generation of 3D Chinese opera performance scenes3
Experts' review of a virtual environment for virtual clinical simulation in South Africa3
Functional narrative animation as visual feedback for interactions in 3D visualization3
A 3D visualization‐based augmented reality application for brain tumor segmentation3
Trajectory‐BERT: Pre‐training and fine‐tuning bidirectional transformers for crowd trajectory enhancement3
DeepHistory: A convolutional neural network for automatic animation of museum paintings2
Generation of cart‐pulling animation in a multiagent environment using deep learning2
Region feature smoothness assumption for weakly semi‐supervised crowd counting2
Dynamic leader role modeling for self‐organizing crowd evacuation simulation2
Exploring the effects of virtual hand appearance on midair typing efficiency2
Improved divergence‐free smoothed particle hydrodynamics via priority of divergence‐free solver and SOR2
Modeling craftspeople for cultural heritage: A case study2
Is the avatar scared? Pupil as a perceptual cue2
Anchor‐based crowd formation transformation2
AEGAN: Generating imperceptible face synthesis via autoencoder‐based generative adversarial network2
Multi‐level tetrahedralization‐based accelerator for ray‐tracing animated scenes2
Personalized facial makeup transfer based on outline correspondence2
Iris recognition based on few‐shot learning2
Learning‐based pose edition for efficient and interactive design2
The effect of task specific aids on students' performance and minimization of cognitive load in a virtual reality chemistry laboratory2
Laplacian face blending2
Deep learning for assessing the aesthetics of professional photographs2
Interacting with virtual instructors: The effect of gender and years of study on the perception of in‐game instructors2
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning2
Controlling StyleGANs using rough scribbles via one‐shot learning2
Automatic image caption generation using deep learning and multimodal attention2
How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage2
Vision sensor‐based SLAM problem for small UAVs in dynamic indoor environments2
Intelligent recognition of portrait sketch components for child autism assessment2
GestureTeach: A gesture guided online teaching interactive model2
An interaction design model for virtual reality mindfulness meditation using imagery‐based transformation and positive feedback2
DeepORCA: Realistic crowd simulation for varying scenes2
Single‐view procedural braided hair modeling through braid unit identification2
Continuous remeshing for inverse rendering2
Spatial semantic graph enhanced monocular SLAM System2
Virtual scene generation promotes shadow puppet art conservation1
A spatial augmented reality based circuit experiment and comparative study with the conventional one1
Realistic simulation of hydraulic erosion on slope1
Rendering and presentation of 3D digital ink landscape painting1
3D mesh pose transfer based on skeletal deformation1
Heterogeneous group path planning algorithm based on data and mechanism model1
Simulation of collective pursuit‐evasion behavior with runtime situational awareness1
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality1
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ADReFV: Face video dataset based on human‐computer interaction for Alzheimer's disease recognition1
Hand‐drawn anime line drawing colorization of faces with texture details1
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Bas‐relief layout arrangement via automatic method optimization1
3D terrain estimation from a single landscape image1
A personalized and emotion based virtual simulation model for pedestrian‐vehicle collision avoidance1
A customized deep learning framework for skin lesion classification using dermoscopic images1
Synthesizing affective virtual reality multicharacter experiences1
Physical based motion reconstruction from videos using musculoskeletal model1
Render‐based factorization for additive light field display1
MPM‐driven dynamic desiccation cracking and curling in unsaturated soils1
FrseGAN: Free‐style editable facial makeup transfer based on GAN combined with transformer1
Landscape Rippling: Context‐based water‐mediated interaction design1
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes1
Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes1
AGRMTS: A virtual aircraft maintenance training system using gesture recognition based on PSO‐BPNN model1
TMSDNet: Transformer with multi‐scale dense network for single and multi‐view 3D reconstruction1
FFT‐based efficient Poisson solver in nonrectangular domain1
Kernel triplet loss for image‐text retrieval1
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves1
Implicit smoothed particle hydrodynamics model for simulating incompressible fluid‐elastic coupling1
CHAN: Skeleton based action recognition by multi‐level feature learning1
Animation generation for object transportation with a rope using deep reinforcement learning1
Editorial1
Seismic evacuation simulation in a dynamic indoor environment1
Real‐time reconstruction of pipes using RGB‐D cameras1
Toward a head movement‐based system for multilayer digital content exploration1
Humanoid navigation: A firefly based approach1
Zoom‐fwd: Efficient technique for 3D gestual interaction with distant and occluded objects in virtual reality1
Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations1
Collaborative museum heist with reinforcement learning1
RLP‐VIO: Robust and lightweight plane‐based visual‐inertial odometry for augmented reality1
Augmenting deep land use prediction with randomized simulation1
Research on target recognition and tracking in mobile augmented reality assisted maintenance1
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Individual identification of cashmere goats via method of fusion of multiple optimization1
Wav2Lip‐HR: Synthesising clear high‐resolution talking head in the wild1
Simulation ready anatomy model generation pipeline for virtual surgery1
Comparing threeXRtechnologies in reviewing performance‐based building design: A pilot study of façade fenestrations1
FAEC‐GAN: An unsupervised face‐to‐anime translation based on edge enhancement and coordinate attention1
Multi‐temporal scale aggregation refinement graph convolutional network for skeleton‐based action recognition1
Editorial1
Unsupervised motion capture data segmentation based on topic model1
Multi‐level crowd simulation using social LSTM1
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays1
Controllable automatic generation of non‐player characters in 3D anime style1
Inversion alleviation for stable elastic body simulation1
Hand‐painted yuzen‐dyeing simulation for online handcraft experience1
Efficient cloth simulation based on the material point method0
Data‐driven based double‐layer bicycle simulation model0
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Editorial issue 32.10
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Editorial Issue 31.60
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation0
Variety decorative bas‐relief generation based on normal prediction and transfer0
POST: Prototype‐oriented similarity transfer framework for cross‐domain facial expression recognition0
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A study on finger vein recognition with few samples based on residual connected meta‐learning0
Extracting roads from satellite images via enhancing road feature investigation in learning0
Training Climbing Roses by Constrained Graph Search0
Multi‐style cartoonization: Leveraging multiple datasets with generative adversarial networks0
A multi‐species material point method with a mixture model0
Enhancing doctor‐patient communication in surgical explanations: Designing effective facial expressions and gestures for animated physician characters0
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Face attribute translation with multiple feature perceptual reconstruction assisted by style translator0
Constraint‐based multi‐agent reinforcement learning for collaborative tasks0
Music conditioned 2D hand gesture dance generation with HGS0
Real‐time simulation of thin‐film interference with surface thickness variation using the shallow water equations0
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GPSwap: High‐resolution face swapping based on StyleGAN prior0
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking0
Editorial issue 34.60
Underwater image enhancement method based on entropy weight fusion0
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A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic0
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Editorial issue 32.20
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Editorial Issue 32.60
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The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts0
Frontal person image generation based on arbitrary‐view human images0
Special issue on computer graphics international 2022 part 10
Enhancing Front‐End Security: Protecting User Data and Privacy in Web Applications0
Editorial issue 32.30
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KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation0
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image0
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis0
PIPformers: Patch based inpainting with vision transformers for generalize paintings0
Momentum‐preserving inversion alleviation for elastic material simulation0
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Facial action units detection using temporal context and feature reassignment0
Crowd evacuation simulation based on hierarchical agent model and physics‐based character control0
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic0
Botanical‐based simulation of color change in fruit ripening: Taking tomato as an example0
Nadine: A large language model‐driven intelligent social robot with affective capabilities and human‐like memory0
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Human body reconstruction from limited number of points0
Efficient angiography simulation for complex vessels0
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction0
Nonlinear cloth simulation with isogeometric analysis0
Acanthus ornament generation using layout subdivisions with parameterized motifs0
Virtual body anthropomorphism increases drift in self‐location: Further support for the humanoid shape rule0
A toolkit for automatically generating and modifying VR hierarchy tile menus0
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Interactive texture editing for garment line drawings0
EmoDescriptor: A hybrid feature for emotional classification in dance movements0
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Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation0
Source‐enhanced prototypical alignment for single image 3D model retrieval0
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Hybrid attention adaptive sampling network for human pose estimation in videos0
Character hit reaction animations using physics and inverse kinematics0
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VTSIM: Attention‐Based Recurrent Neural Network for Intersection Vehicle Trajectory Simulation0
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human0
Two‐particle debris flow simulation based on SPH0
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis0
Peridynamic‐based modeling of elastoplasticity and fracture dynamics0
A language‐directed virtual human motion generation approach based on musculoskeletal models0
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network0
Can manipulating control‐display ratio dynamically really work in changing pseudo‐haptic weight?0
Soccer match broadcast video analysis method based on detection and tracking0
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Correlation as a measure for alignment and similarity of human motions0
Knitted fabric simulation: A survey0
Facial emotion recognition with a reduced feature set for video game and metaverse avatars0
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GiantScope: A simulation microscopy for middle school biological experiment education0
Supporting foot interaction of reaction time training system0
Single‐image human mesh reconstruction by parallel spatial feature aggregation0
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