Computer Animation and Virtual Worlds

Papers
(The median citation count of Computer Animation and Virtual Worlds is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
104
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction72
Simulation of Ocean Waves With Spectrum‐Based Wave Particle51
Hybrid attention adaptive sampling network for human pose estimation in videos47
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Underwater image enhancement method based on entropy weight fusion45
Beauty and the Beat: Music‐Driven Choral Conducting With Beat‐Aware Diffusion29
Analysis of Robustness in Biped Locomotion Controllers28
Neural Fluid Simulator With Hybrid Physical‐Visual Constraints25
Effects of Immersion Fidelity and Multimodal Support on Cognitive Load, User Experience, and Behavioral Intentions in Embodied Conversational Agent Interactions24
A Semantic‐to‐Motion Digital Twin Framework for Expressive Industrial Avatars in Telepresence23
Parameter‐Preserving Real‐time BIM Rendering via Direct GPU Ray Tracing22
A multi‐species material point method with a mixture model20
Motion In‐Betweening via Recursive Keyframe Prediction19
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer18
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation16
A study on finger vein recognition with few samples based on residual connected meta‐learning16
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic16
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt16
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection16
Data‐driven based double‐layer bicycle simulation model16
NeuroSonic: Instant Neural Impact Sound Synthesis With Learned Acoustic Transfer15
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic15
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network15
Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds15
Interaction With Virtual Objects Using Human Pose and Shape Estimation14
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction14
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image14
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking13
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Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR 13
GPSwap: High‐resolution face swapping based on StyleGAN prior13
Issue Information12
Issue Information12
Dynamic Translational Gains Manipulation for Tiny Object Interaction11
Personalized facial makeup transfer based on outline correspondence11
Special issue on computer graphics international 2022 part 111
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction11
Dynamic leader role modeling for self‐organizing crowd evacuation simulation10
A “magic world” for children: Design and development of a serious game to improve spatial ability10
Animation line art colorization based on the optical flow method10
Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person9
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Feeling the Flow: A Real‐Time Multimodal Visuo‐Haptic Interface for Interactive Fluid Dynamics in XR9
Making Faces: Evaluating Facial Control Methods in VR for Live Conversations8
An auxiliary development framework for lightweight RPG games based on Unity3D8
Issue Information8
Issue Information8
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design8
Estimating Torso Direction Based on a Head‐Mounted Display and Its Controllers for Steering During Virtual Locomotion8
Diversified realistic face image generationGANfor human subjects in multimedia content creation8
A Cost‐Effective Arduino‐Based Interface for Simulating the Gait of Able‐Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality8
Fusing surveillance videos and three‐dimensional scene: A mixed reality system8
Issue Information8
Turbulence Estimation in Smoke Simulation via Curvature‐Based Image Features7
Yolov8‐HAC: Safety Helmet Detection Model for Complex Underground Coal Mine Scene7
High‐performance virtual globe GPU terrain rendering using game engine7
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes7
Evaluating the Usability and User Engagement of Herbal Heritage as a Medium for Gamified Learning of Kenyah and Kayan Traditional Medicinal Knowledge Using Extended Reality7
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters7
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State‐of‐the‐art improvements and applications of position based dynamics7
Folding by Skinning6
MAFC ‐Driven Dynamic Layout Transformation System for Reconfigurable Furniture6
GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting6
Personality expression in cartoon animal characters using Sasang typology6
Editorial Issue 34.56
Dimension Expansion for Untangling Mass‐Spring System6
Research on target recognition and tracking in mobile augmented reality assisted maintenance6
Spatially distributed lane planning for navigation in 3D environments6
AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation6
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation5
Correlation as a measure for alignment and similarity of human motions5
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis5
Evaluating Idle Animation Believability: A User Perspective5
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation5
Editorial5
Frontal person image generation based on arbitrary‐view human images5
PIPformers: Patch based inpainting with vision transformers for generalize paintings5
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults5
TM ‐Edit: Text Guided Diffusion‐Transformer Based Motion Editing With Temporal Soft Masks Learning5
Facial action units detection using temporal context and feature reassignment5
MGGAN : Learning a Multiscale Graph‐Based GAN for Non‐Parametric 3D 5
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning5
Enhancing Product Ideation Workflows Through Immersive Interaction: A Task‐Centered Study in Virtual Reality5
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion5
An Improved Social Force Model‐Driven Multi‐Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction5
Virtual scene generation promotes shadow puppet art conservation4
Issue Information4
Region feature smoothness assumption for weakly semi‐supervised crowd counting4
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human4
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts4
Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality4
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Body Part Segmentation of Anime Characters4
Controllable Generative Systems for Fashion Prototyping: A Human– AI Collaborative Framework Based on Diffusion Models4
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior4
3D mesh pose transfer based on skeletal deformation4
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves4
Issue Information4
Predicting Learners' Attention Under Audiovisual Cues in Virtual Reality With a Deep Learning Model4
Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes4
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation4
Issue Information4
More Than Following: Introducing Reversing Behavior for Irregular‐Aware Traffic Simulation by Interactive Editing4
Peridynamic‐based modeling of elastoplasticity and fracture dynamics4
GestureTeach: A gesture guided online teaching interactive model4
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis4
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment4
SinMDGan: A Hybrid Deep Learning Framework for Single Motion Synthesis Using Diffusion‐GAN Models4
A double‐layer crowd evacuation simulation method based on deep reinforcement learning4
Optimized Multiuser Panoramic Video Transmission in VR: A Machine Learning‐Driven Approach3
Augmented Reality‐Based Interactive Scheme for Robot‐Assisted Percutaneous Renal Puncture Navigation3
How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review3
Chinese Painting Generation With a Stroke‐By‐Stroke Renderer and a Semantic Loss3
Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes3
3D facial attractiveness prediction based on deep feature fusion3
ADReFV: Face video dataset based on human‐computer interaction for Alzheimer's disease recognition3
Microfacet rendering with diffraction compensation3
Environmental Design Elements in Library Spaces: A Virtual Reality Study of Psychophysiological Responses to Color, Material, and Lighting in Built Environments3
Three‐Dimensional Forest Stand Spatiotemporal Evolution Simulation Based on Multiple Environmental Factors3
Anchor‐based crowd formation transformation3
SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation3
Innovating 3D Object Generation for the Metaverse Through Speech Input3
SocialVis: Dynamic social visualization in dense scenes via real‐time multi‐object tracking and proximity graph construction3
Decoupling Density Dynamics: A Neural Operator Framework for Adaptive Multi‐Fluid Interactions3
The realm of metaverse: A survey3
A Knowledge Visualization Method Based on Knowledge Cube for Virtual Reality Learning3
FOSP: Feature Orientated Sand Painting Generation3
Issue Information3
MotionBlend GAN : An Approach for Realistic Video Content Creation With Embedded Approach for Human Subjects3
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes3
Highlight mask‐guided adaptive residual network for single image highlight detection and removal2
RAIF: A deep learning‐based architecture for multi‐modal aesthetic biometric system2
Two‐particle debris flow simulation based on SPH2
A Multi‐Model Approach for Attention Prediction in Gaming Environments for Autistic Children2
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Correction to “Artist‐Directable Motion Generation Using Overlapping Minimum Jerk Trajectories for Interactive Embodied Social Agent Adapting to Dynamic Environments”2
Momentum‐preserving inversion alleviation for elastic material simulation2
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences2
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation2
Skeleton‐Based Motion Recognition for Labanotation Generation Based on the Fusion of Neural Networks2
Editorial2
Bidirectional temporal feature for 3D human pose and shape estimation from a video2
S‐LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction2
Exploring the impact of non‐verbal cues on user experience in immersive virtual reality2
Adaptive Sampling for Interactive Simulation of Granular Material2
Going Further With Vertex Block Descent2
Artist‐Directable Motion Generation Using Overlapping Minimum Jerk Trajectories for Interactive Embodied Social Agent Adapting to Dynamic Environments2
Talking Face Generation With Lip and Identity Priors2
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Real‐time reconstruction of pipes using RGB‐D cameras2
Multi‐level crowd simulation using social LSTM2
When is Fake Real Enough? Evaluating StyleGAN2 and NVAE Face Realism Across Animation and Visual Contexts2
Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization2
Issue Information2
Botanical‐based simulation of color change in fruit ripening: Taking tomato as an example2
Supporting foot interaction of reaction time training system2
Diverse Motions and Responses in Crowd Simulation2
Evaluating the Viability of Foundation Models in Virtual Agent Perception2
Risk‐Aware Motorcycle Interaction in Mixed Traffic Flow via Deep Reinforcement Learning2
TMSDNet: Transformer with multi‐scale dense network for single and multi‐view 3D reconstruction2
Integration Method for Generating Complete Hierarchical Layouts From Incomplete Virtual Scene Trees2
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Development and Validation of a Virtual Reality‐Driven Interactive Digital Craft Modeling System1
Pedestrian Scene Coverage Control Using Perceptive Quality‐Based Virtual Potential Field1
Graph‐based control framework for motion propagation and pattern preservation in swarm flight simulations1
The Convergence of Deep Learning and the Metaverse: A Multidisciplinary Survey of Current Research and Future Directions1
How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage1
Issue Information1
Engagement estimation of the elderly from wild multiparty human–robot interaction1
Exploring the Impact of Multimodal Long Conversations in VR on Attitudes Toward Behavior Change, Memory Retention, and Cognitive Load1
Adaptive information fusion network for multi‐modal personality recognition1
Advanced Sign Language Translation: A Holistic Network for Hand Gesture Recognition Using Deep Learning1
Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial1
Neural foveated super‐resolution for real‐time VR rendering1
LFGarNet: Loose‐Fitting Garment Animation With Multi‐Attribute‐Aware Graph Network1
Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations1
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Realistic Trail Following Behavior in a Dynamically Deformable Terrain Using Terrain‐Based Penalty Fields1
Text‐to‐3D City: Plan‐then‐Execute Urban Generation With LLM Planners and Procedural Synthesis1
A customized deep learning framework for skin lesion classification using dermoscopic images1
A Multimodal Neuro‐Adaptive Tutoring Agent for Children's Classical Chinese Poetry Learning in VR1
Crowd evacuation simulation based on hierarchical agent model and physics‐based character control1
Issue Information1
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Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning1
Struct2Hair: A hair shape descriptor for hairstyle modeling1
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Enabling saccadic redirection through real‐time saccade prediction1
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays1
Location of acupuncture points based on graph convolution and 3D deep learning in virtual humans1
The Effects of Perspective‐Based Out‐of‐Body Experience in Virtual Reality Public Speaking1
Hand‐painted yuzen‐dyeing simulation for online handcraft experience1
Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory1
3D scanning digital models for virtual museums1
Development of a DT ‐Driven Virtual Reality for Human‐Robot Collaborative Safety Education Using Formwork Design1
A context‐aware mobile augmented reality pet interaction model to enhance user experience1
PR3D: Precise and realistic 3D face reconstruction from a single image1
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A Multimodal Neurophysiological Framework for Real‐Time Evaluation of User Experience in Virtual Architectural Environments1
Issue Information1
A Versatile Energy‐Based SPH Surface Tension With Spatial Gradients1
From SVG to DSVG: Leveraging Foveal Visual Cues to Mitigate Cybersickness in Redirected Walking1
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FFT ‐based efficient Poisson solver in nonrectangular domain1
Visual Expansion and Real‐Time Calibration for Pan‐Tilt‐Zoom Cameras Assisted by Panoramic Models1
MarkerNet: A divide‐and‐conquer solution to motion capture solving from raw markers1
Issue Information1
Linked motion image‐based dynamic hand gesture recognition1
Weakly‐Supervised Dynamic Point Cloud Saliency Prediction Network1
Perceptual Control of Difficulty for Visual‐Search‐Based Games in 3D Virtual Environments1
DTGS: Defocus‐Tolerant View Synthesis Using Gaussian Splatting1
DSANet: A lightweight hybrid network for human action recognition in virtual sports1
Person‐In‐Situ: Scene‐Consistent Human Image Insertion With Occlusion‐Aware Pose Control1
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