Computer Animation and Virtual Worlds

Papers
(The median citation count of Computer Animation and Virtual Worlds is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
99
Motion In‐Betweening via Recursive Keyframe Prediction66
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction49
Simulation of Ocean Waves With Spectrum‐Based Wave Particle43
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer43
Hybrid attention adaptive sampling network for human pose estimation in videos28
A multi‐species material point method with a mixture model28
Underwater image enhancement method based on entropy weight fusion27
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SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt25
Analysis of Robustness in Biped Locomotion Controllers22
A Semantic‐to‐Motion Digital Twin Framework for Expressive Industrial Avatars in Telepresence21
Neural Fluid Simulator With Hybrid Physical‐Visual Constraints20
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic19
A study on finger vein recognition with few samples based on residual connected meta‐learning18
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic17
Data‐driven based double‐layer bicycle simulation model17
Interaction With Virtual Objects Using Human Pose and Shape Estimation16
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection16
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation16
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic15
Multi‐feature subspace representation network for person re‐identification via bird's‐eye view image15
Diverse Locomotion Styles From Linear‐ and Angular‐Velocity Phase Manifolds15
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network15
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography15
The impact of locomotion techniques on user experience on virtual reality on light of different scene contrasts14
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A spatial augmented reality based circuit experiment and comparative study with the conventional one14
How to set safety boundary in virtual reality: A dynamic approach based on user motion prediction14
GPSwap: High‐resolution face swapping based on StyleGAN prior14
Design and development of a mixed reality teaching systems for IV cannulation and clinical instruction13
Issue Information13
DreamWalk: Dynamic remapping and multiperspectivity for large‐scale redirected walking13
Special issue on computer graphics international 2022 part 113
Issue Information13
Source‐enhanced prototypical alignment for single image 3D model retrieval13
Human‐Robot Interaction: Integrating BCI ‐Controlled Virtual Robotic Arm With Manual Control in VR 13
A “magic world” for children: Design and development of a serious game to improve spatial ability12
Dynamic Translational Gains Manipulation for Tiny Object Interaction11
Personalized facial makeup transfer based on outline correspondence11
Dynamic leader role modeling for self‐organizing crowd evacuation simulation11
Feeling the Flow: A Real‐Time Multimodal Visuo‐Haptic Interface for Interactive Fluid Dynamics in XR10
Animation line art colorization based on the optical flow method10
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Key‐point‐guided adaptive convolution and instance normalization for continuous transitive face reenactment of any person9
High‐performance virtual globe GPU terrain rendering using game engine8
Estimating Torso Direction Based on a Head‐Mounted Display and Its Controllers for Steering During Virtual Locomotion8
WDANet: Exploring Stylized Animation via Diffusion Model for Woodcut‐Style Design8
Diversified realistic face image generationGANfor human subjects in multimedia content creation8
An auxiliary development framework for lightweight RPG games based on Unity3D8
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality8
Yolov8‐HAC: Safety Helmet Detection Model for Complex Underground Coal Mine Scene8
Issue Information8
Issue Information8
Fusing surveillance videos and three‐dimensional scene: A mixed reality system8
State‐of‐the‐art improvements and applications of position based dynamics8
A Cost‐Effective Arduino‐Based Interface for Simulating the Gait of Able‐Bodied Individuals, Persons With Disabilities, and Zombies in Immersive Virtual Reality8
Making Faces: Evaluating Facial Control Methods in VR for Live Conversations7
Turbulence Estimation in Smoke Simulation via Curvature‐Based Image Features7
Personality expression in cartoon animal characters using Sasang typology7
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Folding by Skinning7
Spatially distributed lane planning for navigation in 3D environments7
Virtual emotional gestures to assist in the examination of the mental health of the deaf‐mutes7
Skeleton‐level control for multi‐agent simulation through deep reinforcement learning7
Multi‐scale edge aggregation mesh‐graph‐network for character secondary motion7
GSFaceMorpher: High‐Fidelity 3D Face Morphing via Gaussian Splatting6
Dimension Expansion for Untangling Mass‐Spring System6
MAFC ‐Driven Dynamic Layout Transformation System for Reconfigurable Furniture6
PIPformers: Patch based inpainting with vision transformers for generalize paintings6
Facial action units detection using temporal context and feature reassignment6
Frontal person image generation based on arbitrary‐view human images6
AG‐SDM: Aquascape generation based on stable diffusion model with low‐rank adaptation6
A Facial Motion Retargeting Pipeline for Appearance Agnostic 3D Characters6
Evaluating Idle Animation Believability: A User Perspective6
Correlation as a measure for alignment and similarity of human motions6
Editorial6
An Improved Social Force Model‐Driven Multi‐Agent Generative Adversarial Imitation Learning Framework for Pedestrian Trajectory Prediction6
Editorial Issue 34.56
Research on target recognition and tracking in mobile augmented reality assisted maintenance6
Toward Fluoroscopy Guided Robotic Needle Insertion for Radio Frequency Ablation6
Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults6
Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning6
KDPM: Knowledge‐driven dynamic perception model for evacuation scene simulation6
SinMDGan: A Hybrid Deep Learning Framework for Single Motion Synthesis Using Diffusion‐GAN Models5
Peridynamic‐based modeling of elastoplasticity and fracture dynamics5
MemorIA, an Architecture for Creating Interactive AI Historical Agents in Educational Contexts5
Muscle‐driven virtual human motion generation approach based on deep reinforcement learning5
PerimetryNet: A multiscale fine grained deep network for three‐dimensional eye gaze estimation using visual field analysis5
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Multi‐Agent Learning With Hierarchical Biomechanical Priors for Efficient 3D Human Pose Estimation in Virtual Reality5
Issue Information5
GestureTeach: A gesture guided online teaching interactive model5
Region feature smoothness assumption for weakly semi‐supervised crowd counting5
Predicting Learners' Attention Under Audiovisual Cues in Virtual Reality With a Deep Learning Model5
3D mesh pose transfer based on skeletal deformation5
Enhancing virtual reality exposure therapy: Optimizing treatment outcomes for agoraphobia through advanced simulation and comparative analysis5
Learning frequency‐aware convolutional neural network for spatio‐temporal super‐resolution water surface waves5
Design of a lightweight and easy‐to‐wear hand glove with multi‐modal tactile perception for digital human5
More Than Following: Introducing Reversing Behavior for Irregular‐Aware Traffic Simulation by Interactive Editing5
Innovating 3D Object Generation for the Metaverse Through Speech Input4
Fast and Incremental 3D Model Renewal for Urban Scenes With Appearance Changes4
Uniform gradient magnetic field and spatial localization method based on Maxwell coils for virtual surgery simulation4
A double‐layer crowd evacuation simulation method based on deep reinforcement learning4
Toward comprehensive Chiroptera modeling: A parametric multiagent model for bat behavior4
ADReFV: Face video dataset based on human‐computer interaction for Alzheimer's disease recognition4
How Are Researchers Evaluating the Effectiveness of Educational VR Applications and What Outcomes Are They Obtaining? A Systematic Literature Review4
A Knowledge Visualization Method Based on Knowledge Cube for Virtual Reality Learning4
3D facial attractiveness prediction based on deep feature fusion4
Disentangling audio content and emotion with adaptive instance normalization for expressive facial animation synthesis4
The realm of metaverse: A survey4
Deep learning for assessing the aesthetics of professional photographs4
Issue Information4
Decoupling Density Dynamics: A Neural Operator Framework for Adaptive Multi‐Fluid Interactions4
Issue Information4
Augmented Reality‐Based Interactive Scheme for Robot‐Assisted Percutaneous Renal Puncture Navigation4
Environmental Design Elements in Library Spaces: A Virtual Reality Study of Psychophysiological Responses to Color, Material, and Lighting in Built Environments4
MotionBlend GAN : An Approach for Realistic Video Content Creation With Embedded Approach for Human Subjects4
The “rebirth” of traditional musical instrument: An interactive installation based on augmented reality and somatosensory technology to empower the exhibition of chimes4
Optimized Multiuser Panoramic Video Transmission in VR: A Machine Learning‐Driven Approach4
Human‐virtual crowd interaction: Towards understanding the effects of crowd avoidance proximity in an immersive virtual environment4
Virtual scene generation promotes shadow puppet art conservation4
Body Part Segmentation of Anime Characters4
Functional narrative animation as visual feedback for interactions in 3D visualization4
SocialVis: Dynamic social visualization in dense scenes via real‐time multi‐object tracking and proximity graph construction4
Microfacet rendering with diffraction compensation4
SADNet: Generating immersive virtual reality avatars by real‐time monocular pose estimation4
Generation of cart‐pulling animation in a multiagent environment using deep learning4
Real‐time reconstruction of pipes using RGB‐D cameras3
Multi‐level crowd simulation using social LSTM3
MoFiM: A morphable fish modeling method for underwater binocular vision system3
Bidirectional temporal feature for 3D human pose and shape estimation from a video3
Chinese Painting Generation With a Stroke‐By‐Stroke Renderer and a Semantic Loss3
Highlight mask‐guided adaptive residual network for single image highlight detection and removal3
Integration Method for Generating Complete Hierarchical Layouts From Incomplete Virtual Scene Trees3
Skeleton‐Based Motion Recognition for Labanotation Generation Based on the Fusion of Neural Networks3
TMSDNet: Transformer with multi‐scale dense network for single and multi‐view 3D reconstruction3
S‐LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction3
Issue Information3
Vectorizing binary image boundaries with symmetric shape detection, bisection and optimal parameterization3
Emotionally intelligent virtual tour guide in handling group conflicts: Effect on user outcomes3
OVS‐Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation3
A Multi‐Model Approach for Attention Prediction in Gaming Environments for Autistic Children3
Botanical‐based simulation of color change in fruit ripening: Taking tomato as an example3
The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu3
RAIF: A deep learning‐based architecture for multi‐modal aesthetic biometric system3
Anchor‐based crowd formation transformation3
Exploring the impact of non‐verbal cues on user experience in immersive virtual reality3
Editorial3
Correction to “Artist‐Directable Motion Generation Using Overlapping Minimum Jerk Trajectories for Interactive Embodied Social Agent Adapting to Dynamic Environments”2
Pedestrian Scene Coverage Control Using Perceptive Quality‐Based Virtual Potential Field2
Crowd evacuation simulation based on hierarchical agent model and physics‐based character control2
Effects of Control Mapping Strategies on Task Performance, Motivation, and Engagement of Participants in a VR Upper Limb Training Task: A Randomized Controlled Trial2
Perceptual Control of Difficulty for Visual‐Search‐Based Games in 3D Virtual Environments2
A customized deep learning framework for skin lesion classification using dermoscopic images2
PR3D: Precise and realistic 3D face reconstruction from a single image2
Virtual testing of a new conjecture for the stone ascending device in Egyptian pyramids by means of a multibody dynamics simulation2
DeepORCA: Realistic crowd simulation for varying scenes2
Two‐particle debris flow simulation based on SPH2
Augmenting deep land use prediction with randomized simulation2
Momentum‐preserving inversion alleviation for elastic material simulation2
Artist‐Directable Motion Generation Using Overlapping Minimum Jerk Trajectories for Interactive Embodied Social Agent Adapting to Dynamic Environments2
Development of a DT ‐Driven Virtual Reality for Human‐Robot Collaborative Safety Education Using Formwork Design2
Exploring the Impact of Multimodal Long Conversations in VR on Attitudes Toward Behavior Change, Memory Retention, and Cognitive Load2
Issue Information2
A context‐aware mobile augmented reality pet interaction model to enhance user experience2
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Adaptive Sampling for Interactive Simulation of Granular Material2
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Landscape Rippling: Context‐based water‐mediated interaction design2
Diverse Motions and Responses in Crowd Simulation2
Going Further With Vertex Block Descent2
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences2
Issue Information2
Natural conversations with a virtual being: How user experience with a current conversational AI model compares to expectations2
Hand‐painted yuzen‐dyeing simulation for online handcraft experience2
Dynparity: Dynamic disparity adjustment to avoid stereo window violations on stationary stereoscopic displays2
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Text‐to‐3D City: Plan‐then‐Execute Urban Generation With LLM Planners and Procedural Synthesis2
Supporting foot interaction of reaction time training system2
Issue Information2
Talking Face Generation With Lip and Identity Priors2
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Linked motion image‐based dynamic hand gesture recognition1
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Struct2Hair: A hair shape descriptor for hairstyle modeling1
Joint‐Learning: A Robust Segmentation Method for 3D Point Clouds Under Label Noise1
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SqueezeNetImpLinknet Architecture for Crowd Anomaly Detection With Improved R‐ CNN 1
Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory1
Spatial adaptivity with boundary refinement for smoothed particle hydrodynamics fluid simulation1
Neural foveated super‐resolution for real‐time VR rendering1
Predicting and Optimizing Crowd Evacuations: An Explainable AI Approach1
Engagement estimation of the elderly from wild multiparty human–robot interaction1
AeS‐GCN: Attention‐enhanced semantic‐guided graph convolutional networks for skeleton‐based action recognition1
How generous interface affect user experience and behavior: Evaluating the information display interface for museum cultural heritage1
Single‐image human mesh reconstruction by parallel spatial feature aggregation1
A Versatile Energy‐Based SPH Surface Tension With Spatial Gradients1
Issue Information1
DSANet: A lightweight hybrid network for human action recognition in virtual sports1
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MarkerNet: A divide‐and‐conquer solution to motion capture solving from raw markers1
Cover Image1
Advanced Sign Language Translation: A Holistic Network for Hand Gesture Recognition Using Deep Learning1
Constraint‐based multi‐agent reinforcement learning for collaborative tasks1
Location of acupuncture points based on graph convolution and 3D deep learning in virtual humans1
Issue Information1
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Coarse‐To‐Fine 3D Craniofacial Landmark Detection via Heat Kernel Optimization1
Path planning for multiple agents in an unknown environment using soft actor critic and curriculum learning1
Path Modeling of Visual Attention, User Perceptions, and Behavior Change Intentions in Conversations With Embodied Agents in VR1
FFT ‐based efficient Poisson solver in nonrectangular domain1
LGNet: Local‐And‐Global Feature Adaptive Network for Single Image Two‐Hand Reconstruction1
The Convergence of Deep Learning and the Metaverse: A Multidisciplinary Survey of Current Research and Future Directions1
Interactive exploration of drapes by simulation parameters1
Kernel triplet loss for image‐text retrieval1
Extracting roads from satellite images via enhancing road feature investigation in learning1
Realistic Trail Following Behavior in a Dynamically Deformable Terrain Using Terrain‐Based Penalty Fields1
Angle based hand gesture recognition using graph convolutional network1
Issue Information1
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Training Climbing Roses by Constrained Graph Search1
LFGarNet: Loose‐Fitting Garment Animation With Multi‐Attribute‐Aware Graph Network1
Gabor‐Augmented Two‐Stream Framework With GoogLeNet ‐Based Temporal Attention for Semantic Dynamic Hand Gesture Recognition1
DTGS: Defocus‐Tolerant View Synthesis Using Gaussian Splatting1
FFT‐based efficient Poisson solver in nonrectangular domain1
Adaptive information fusion network for multi‐modal personality recognition1
A Multi‐User Virtual Reality Game Based on Gesture Recognition From RGB Information1
Visual Expansion and Real‐Time Calibration for Pan‐Tilt‐Zoom Cameras Assisted by Panoramic Models1
Character hit reaction animations using physics and inverse kinematics1
Graph‐based control framework for motion propagation and pattern preservation in swarm flight simulations1
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3D scanning digital models for virtual museums1
Behavioral Gait Biometrics in VR: Is the Use of Synthetic Samples Able to Increase Person Identification Metrics?1
Enabling saccadic redirection through real‐time saccade prediction1
Botanical‐Based Simulation of Fruit Shape Change During Growth1
Person‐In‐Situ: Scene‐Consistent Human Image Insertion With Occlusion‐Aware Pose Control1
Precise Motion Inbetweening via Bidirectional Autoregressive Diffusion Models1
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