Computer Animation and Virtual Worlds

Papers
(The H4-Index of Computer Animation and Virtual Worlds is 17. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
93
A multi‐species material point method with a mixture model63
Motion In‐Betweening via Recursive Keyframe Prediction49
43
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt42
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction28
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer27
Simulation of Ocean Waves With Spectrum‐Based Wave Particle25
Hybrid attention adaptive sampling network for human pose estimation in videos25
Underwater image enhancement method based on entropy weight fusion22
A study on finger vein recognition with few samples based on residual connected meta‐learning21
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic21
Data‐driven based double‐layer bicycle simulation model20
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic18
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation17
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic17
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection17
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