Computer Animation and Virtual Worlds

Papers
(The H4-Index of Computer Animation and Virtual Worlds is 17. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
99
Motion In‐Betweening via Recursive Keyframe Prediction66
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction49
Simulation of Ocean Waves With Spectrum‐Based Wave Particle43
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer43
Hybrid attention adaptive sampling network for human pose estimation in videos28
A multi‐species material point method with a mixture model28
Underwater image enhancement method based on entropy weight fusion27
26
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt25
Analysis of Robustness in Biped Locomotion Controllers22
A Semantic‐to‐Motion Digital Twin Framework for Expressive Industrial Avatars in Telepresence21
Neural Fluid Simulator With Hybrid Physical‐Visual Constraints20
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic19
A study on finger vein recognition with few samples based on residual connected meta‐learning18
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic17
Data‐driven based double‐layer bicycle simulation model17
2.8167850971222