Computer Animation and Virtual Worlds

Papers
(The H4-Index of Computer Animation and Virtual Worlds is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
52
Simulation of Ocean Waves With Spectrum‐Based Wave Particle45
A multi‐species material point method with a mixture model43
Hybrid attention adaptive sampling network for human pose estimation in videos36
CLPFusion: A Latent Diffusion Model Framework for Realistic Chinese Landscape Painting Style Transfer31
Motion In‐Betweening via Recursive Keyframe Prediction25
The uncanny valley of a virtual animal22
Underwater image enhancement method based on entropy weight fusion21
CoPadSAR: A Spatial Augmented Reality Interaction Approach for Collaborative Design via Pad‐Based Cross‐Device Interaction20
SCNet: A Dual‐Branch Network for Strong Noisy Image Denoising Based on Swin Transformer and ConvNeXt16
R‐CTM: A data‐driven macroscopic simulation model for heterogeneous traffic15
Risk‐Aware Pedestrian Behavior Using Reinforcement Learning in Mixed Traffic15
Laplacian face blending14
Enhancing Dragline Operational Area Visualization and Positional Analysis for Its Effective Guidance Through Immersive Virtual Reality Inspection14
Interaction With Virtual Objects Using Human Pose and Shape Estimation14
A study on finger vein recognition with few samples based on residual connected meta‐learning14
A spatial augmented reality based circuit experiment and comparative study with the conventional one14
RIDGE: Rule‐Infused Deep Learning for Realistic Co‐Speech Gesture Generation14
A novel jigsaw game with eye‐tracking: A multimodel interaction based on psycholinguistics for ADHD therapeutic14
Tooth instance segmentation based on capturing dependencies and receptive field adjustment in cone beam computed tomography14
Human action recognition in immersive virtual reality based on multi‐scale spatio‐temporal attention network14
Data‐driven based double‐layer bicycle simulation model14
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