Computer Animation and Virtual Worlds

Papers
(The H4-Index of Computer Animation and Virtual Worlds is 10. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
ExpressGesture: Expressive gesture generation from speech through database matching24
The realm of metaverse: A survey23
Exploring evolution of augmented and virtual reality education space in 2020 through systematic literature review20
Building information modeling indoor path planning: A lightweight approach for complex BIM building14
Comparing technologies for conveying emotions through realistic avatars in virtual reality‐based metaverse experiences13
X‐person asymmetric interaction in virtual and augmented realities12
Enhancing Emotional Experience by Building Emotional Virtual Characters in VR Volleyball Games11
AFF‐Dehazing: Attention‐based feature fusion network for low‐light image Dehazing11
Virtual reconstruction of the ancient city of Karakorum10
The use of virtual reality in the training of professionals: with the example of firefighters10
OVS‐Net: An effective feature extraction network for optical coherence tomography angiography vessel segmentation10
Toward understanding embodied human‐virtual character interaction through virtual and tactile hugging10
SCANET: Improving multimodal representation and fusion with sparse‐ and cross‐attention for multimodal sentiment analysis10
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