ACM Transactions on Applied Perception

Papers
(The TQCC of ACM Transactions on Applied Perception is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Does What We See Shape History? Examining Workload History as a Function of Performance and Ambient/Focal Visual Attention17
The Haptic Intensity Order Illusion Is Caused by Amplitude Changes17
Display-Size Dependent Effects of 3D Viewing on Subjective Impressions13
Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model13
Introduction to the Special Issue on SAP 202113
Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing13
The Duration of an Auditory Icon Can Affect How the Listener Interprets Its Meaning12
Creating Word Paintings Jointly Considering Semantics, Attention, and Aesthetics11
Adaptation to Simulated Hypergravity in a Virtual Reality Throwing Task8
A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation8
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System8
Evaluating Grasping Visualizations and Control Modes in a VR Game8
Salient-Centeredness and Saliency Size in Computational Aesthetics7
Exploring the Effects of Self-Overlapping Spaces on Distance Perception and Action Judgments7
Tactile Texture Display Combining Vibrotactile and Electrostatic-friction Stimuli: Substantial Effects on Realism and Moderate Effects on Behavioral Responses7
PTRM: Perceived Terrain Realism Metric5
Participatory Design of Virtual Humans for Mental Health Support Among North American Computer Science Students: Voice, Appearance, and the Similarity-attraction Effect5
Facial Feature Manipulation for Trait Portrayal in Realistic and Cartoon-Rendered Characters5
The Impact of Nature Realism on the Restorative Quality of Virtual Reality Forest Bathing4
Personality Expression Using Co-Speech Gesture4
Calibrated Passability Perception in Virtual Reality Transfers to Augmented Reality3
Identifying Lines and Interpreting Vertical Jumps in Eye Tracking Studies of Reading Text and Code3
An Evaluation of Screen Parallax, Haptic Feedback, and Sensory-Motor Mismatch on Near-Field Perception-Action Coordination in VR3
Twin Identification over Viewpoint Change: A Deep Convolutional Neural Network Surpasses Humans3
Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues3
Learning GAN-Based Foveated Reconstruction to Recover Perceptually Important Image Features3
Exploring Sonification Mapping Strategies for Spatial Auditory Guidance in Immersive Virtual Environments3
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