ACM Transactions on Applied Perception

Papers
(The median citation count of ACM Transactions on Applied Perception is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Does What We See Shape History? Examining Workload History as a Function of Performance and Ambient/Focal Visual Attention17
The Haptic Intensity Order Illusion Is Caused by Amplitude Changes17
Introduction to the Special Issue on SAP 202113
Stealth Updates of Visual Information by Leveraging Change Blindness and Computational Visual Morphing13
Display-Size Dependent Effects of 3D Viewing on Subjective Impressions13
Practical Saccade Prediction for Head-Mounted Displays: Towards a Comprehensive Model13
The Duration of an Auditory Icon Can Affect How the Listener Interprets Its Meaning12
Creating Word Paintings Jointly Considering Semantics, Attention, and Aesthetics11
Efficient Dataflow Modeling of Peripheral Encoding in the Human Visual System8
Evaluating Grasping Visualizations and Control Modes in a VR Game8
Adaptation to Simulated Hypergravity in a Virtual Reality Throwing Task8
A Virtual Reality Application of the Rubber Hand Illusion Induced by Ultrasonic Mid-air Haptic Stimulation8
Exploring the Effects of Self-Overlapping Spaces on Distance Perception and Action Judgments7
Tactile Texture Display Combining Vibrotactile and Electrostatic-friction Stimuli: Substantial Effects on Realism and Moderate Effects on Behavioral Responses7
Salient-Centeredness and Saliency Size in Computational Aesthetics7
PTRM: Perceived Terrain Realism Metric5
Participatory Design of Virtual Humans for Mental Health Support Among North American Computer Science Students: Voice, Appearance, and the Similarity-attraction Effect5
Facial Feature Manipulation for Trait Portrayal in Realistic and Cartoon-Rendered Characters5
The Impact of Nature Realism on the Restorative Quality of Virtual Reality Forest Bathing4
Personality Expression Using Co-Speech Gesture4
Calibrated Passability Perception in Virtual Reality Transfers to Augmented Reality3
Identifying Lines and Interpreting Vertical Jumps in Eye Tracking Studies of Reading Text and Code3
An Evaluation of Screen Parallax, Haptic Feedback, and Sensory-Motor Mismatch on Near-Field Perception-Action Coordination in VR3
Twin Identification over Viewpoint Change: A Deep Convolutional Neural Network Surpasses Humans3
Virtual Big Heads in Extended Reality: Estimation of Ideal Head Scales and Perceptual Thresholds for Comfort and Facial Cues3
Learning GAN-Based Foveated Reconstruction to Recover Perceptually Important Image Features3
Exploring Sonification Mapping Strategies for Spatial Auditory Guidance in Immersive Virtual Environments3
Sensitivity to Hand Offsets and Related Behavior in Virtual Environments over Time2
The Effects on Driving Behavior When Using a Head-mounted Display in a Dynamic Driving Simulator2
GazeFusion: Saliency-Guided Image Generation2
Evaluating Realism in Example-based Terrain Synthesis2
Computational Model for Global Contour Precedence Based on Primary Visual Cortex Mechanisms2
Identification of Words and Phrases Through a Phonemic-Based Haptic Display2
Vibrotactile Threshold Measurements at the Wrist Using Parallel Vibration Actuators2
An Extended Analysis on the Benefits of Dark Mode User Interfaces in Optical See-Through Head-Mounted Displays2
Improving the Perception of Mid-air Tactile Shapes with Spatio-temporally-modulated Tactile Pointers2
“Together with Who?” Recognizing Partners during Collaborative Avatar Manipulation2
Introduction to the Special Issue on SAP 20222
Decoding Functional Brain Data for Emotion Recognition: A Machine Learning Approach1
Changes in Navigation over Time: A Comparison of Teleportation and Joystick-Based Locomotion1
On Human-like Biases in Convolutional Neural Networks for the Perception of Slant from Texture1
Spot the Difference1
Investigating a Combination of Input Modalities, Canvas Geometries, and Inking Triggers on On-Air Handwriting in Virtual Reality1
Field-of-View Restriction to Reduce VR Sickness Does Not Impede Spatial Learning in Women1
Estimates of Temporal Edge Detection Filters in Human Vision1
Introduction to the SAP 2023 Special Issue1
The Influence that the Complexity of the Three-Dimensional Eye Model Used to Generate Simulated Eye-tracking Data Has on the Gaze Estimation Errors Achieved Using the Data1
The Effect of Interocular Contrast Differences on the Appearance of Augmented Reality Imagery1
Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual Environment1
Assessing Human Reactions in a Virtual Crowd Based on Crowd Disposition, Perceived Agency, and User Traits1
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