Journal of Research on Technology in Education

Papers
(The TQCC of Journal of Research on Technology in Education is 9. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Collaborative video production and middle school student collaboration, engagement, and interest150
Ready for a technology future? Chinese preservice preschool teachers’ technological pedagogical content knowledge and its predicting factors59
Training educators to use eCoaching to deliver behavior specific praise for math instruction: a randomized controlled trial56
Using instructive simulations to teach young students simple science concepts: Evidence from electricity content54
Implicit bias in large language models: Experimental proof and implications for education47
The impact of technology integration courses on preservice teacher attitudes and beliefs: A meta-analysis of teacher education research from 2007–201744
Examining changes in teachers’ perceptions of external and internal barriers in their integration of educational digital resources in K-12 classrooms41
Facilitating pre-service teachers’ instructional design and higher-order thinking with generative AI: an integrated approach with the peer assessment and concept map35
K-12 teacher readiness for flipped foreign language teaching: scale development and validation33
Altering the playback speed of recorded lectures as a learning technique: Examining student practices, motivations, and beliefs32
Students’ affective engagement, parental involvement, and teacher support in emergency remote teaching during the COVID-19 pandemic: Evidence from a cross-sectional survey in China31
Revisiting contextual relevance: pedagogical agent appearance31
Enhancing 21st-century competencies via virtual reality digital content creation29
Psychosocial processes and human desire: an inconvenient truth about online misinformation28
Embodied learning for computational thinking in early primary education28
The effect of peer assessment-based collaborative concept mapping on pre-service teachers’ perceptions on smart learning environments28
Questioning the why and the how: Collective transformative agency of experienced teachers co-designing a justice-oriented high school introductory computing program27
Prompt text classifications with transformer models! An exemplary introduction to prompt-based learning with large language models27
Learning in virtual student teams: an examination of shared leadership25
Engaging learners in the emergency transition to online learning during the COVID-19 pandemic24
In-service teachers’ (mis)conceptions of artificial intelligence in K-12 science education24
Supporting new online instructors and engaging remote learners during COVID-19: a distributed team teaching approach23
Two decades in the making: A scoping review on research on digital making and its potential for digital empowerment in non-formal settings23
Computational thinking practices: Lessons learned from a problem-based curriculum in primary education22
The effect of chatbots on learning: a meta-analysis of empirical research22
Understanding K-12 teachers’ prioritized decision-making about instructional design and technology integration: an exploratory study22
Students as AI literate designers: a pedagogical framework for learning and teaching AI literacy in elementary education21
Developing a technology-based instrument for assessing inductive reasoning in kindergarten: applicability, validity and reliability20
What do we mean by digital equality in education? Toward five conceptual lenses based on a systematic review20
Examining how teachers define and integrate digital citizenship into core content area curriculum19
The strength of a tigress: an examination of Latina first-generation college students’ tenacity during the rapid shift to remote learning19
Using a comic book to engage students in a cryptology and cybersecurity curriculum19
Examining two different models for developing teachers new to computer science: lessons from a CS4All district18
Causes and consequences of stereotypes: interest stereotypes reduce adolescent girls’ motivation to enroll in computer science classes18
Do individual characteristics affect online learning behaviors? An analysis of learners sequential patterns16
The development and validation of a teacher education digital literacy and digital pedagogy evaluation16
A systematic literature review of usability definitions and psychometric properties of instruments in the field of learning design and technology16
Past, present, and future directions of learning analytics research for students with disabilities16
The flipped classroom approach in an English for specific purposes (ESP) course: A quasi-experimental study on learners’ self-efficacy, study process, and learning performances16
What does it mean to “Engage” for learning on social media?: an analysis of global read aloud Twitter participation16
Enhancing learning and attitude toward statistics with a microlearning approach using an animated video16
Effects of goal achievement motivation on K-12 students’ resilience in STEAM activities: the mediating role of in-school social supports16
Assessing EFL learners’ attitudes on Generative Artificial Intelligence: Development and validation of Generative Artificial Intelligence attitude scale for EFL learners (GenAIAS)15
An investigation of the mathematics applications in the Apple App Store: Do they contain benchmarks of educational quality?14
Affinity and anonymity benefitting early career teachers in the r/teachers subreddit14
Using avatar rehearsals to practice eliciting student thinking with preservice teachers14
Developing students’ self-regulated learning strategies to facilitate vocabulary development in a digital game-based learning environment13
Evaluating the role of professional development on elementary teachers’ knowledge, comfort, and beliefs related to teaching computer science to students with high-incidence disabilities13
Students’ experiences with and perceptions of distance learning through learner-generated comics13
Dynamic visualization by GeoGebra for mathematics learning: a meta-analysis of 20 years of research13
Implementing and sustaining coding and robotics practices in rural elementary school districts: an activity theory perspective12
Engaging students via synchronous peer feedback in a technology-enhanced learning environment11
Effectiveness of blended learning on students’ learning performance: a meta-analysis11
Initial discussions of ChatGPT in education-related subreddits11
Computer science for English learners: supporting teacher learning and improved practice to engage multilinguals in AP computer science principles10
Promoting intracultural understanding and language proficiency through video creation: a schema activation perspective10
What is the degree of teacher centrality in optimal teaching of digital literacy in a technology-enhanced environment? Typology of teacher prototypes10
Developing a validated assessment of artificial intelligence literacy for Chinese university students based on educational objectives taxonomy10
Let’s make a game! A case of co-designing with teachers from a research-practice partnership to integrate a virtual reality-enhanced digital game-based learning science unit9
The art of blending: a systematic literature review of blended teaching competencies in higher education9
Classroom interaction geography: visualizing space & time in classroom interaction9
Facilitating content knowledge, language proficiency, and academic competence through digital storytelling: Performance and perceptions of first-year medical-related majors9
Artificial intelligence policies in K-12 school districts in the United States: a content analysis shaping education policy9
Exploring learning outcomes and psycho-emotional experiences of undergraduate students in digital literacy training and support using Web-based assessment platforms9
Supporting multilingual learners’ science learning from the multimodal perspective: the case of a VR-Enhanced science unit9
Bridging cultures and computing: Exploring the relationship between Appalachian problem solving and computational thinking9
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