Journal of Research on Technology in Education

Papers
(The median citation count of Journal of Research on Technology in Education is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
The antecedent, consequences, and importance of students’ learning preference on learning outcomes with the flipped classroom approach: a person-environment fit perspective339
Students’ prompt patterns and its effects in AI-assisted academic writing: Focusing on students’ level of AI literacy113
Bridging theory and practice: the effects of experiential learning-based simulation training on technology integration competency among pre-service teachers97
The effects of practice testing and feedback on learners’ performance and persistence in a massive open online course61
Maybe we’ve got it wrong. An experimental evaluation of self-determination and Flow Theory in gamification42
Collaborative video production and middle school student collaboration, engagement, and interest41
An exploration of in-service teachers’ framing, instrumental, and core design judgments in dynamic decision-making for technology integration38
Evaluating the role of professional development on elementary teachers’ knowledge, comfort, and beliefs related to teaching computer science to students with high-incidence disabilities38
Parent perceptions of technology-facilitated learning for young children: Associations with parent and child characteristics36
Students’ experiences with and perceptions of distance learning through learner-generated comics35
The effect of visual cues in e-books on pre-K children’s visual attention, word recognition, and comprehension: An eye tracking study31
Parents of children with special educational needs’ shared work in fully online learning30
Effective leader practices to leverage school librarians as leaders in one-to-one computing29
Developing college students’ learning strategies to improve oral presentation through negotiation of meaning in telecollaboration29
Educators’ perspectives on and motivations for using TeachersPayTeachers.com27
Developing students’ self-regulated learning strategies to facilitate vocabulary development in a digital game-based learning environment26
Scaffolding vocational high school students’ computational thinking with cognitive and metacognitive prompts in learning about programmable logic controllers24
Learning by playing Init2Winit: How alignment knowledge increases educational aspirations and college plans in high school24
Implicit bias in large language models: Experimental proof and implications for education24
Effectiveness of blended learning on students’ learning performance: a meta-analysis21
‘Transition into relatable reality’: experience analysis in a 3D desktop virtual-reality-based new student online orientation20
Ready for a technology future? Chinese preservice preschool teachers’ technological pedagogical content knowledge and its predicting factors20
Teachers’ perceptions and practices of iPads for visual arts learning in early childhood education20
Implementing and sustaining coding and robotics practices in rural elementary school districts: an activity theory perspective20
Using instructive simulations to teach young students simple science concepts: Evidence from electricity content18
Augmented teachers: K–12 teachers’ needs for artificial intelligence’s complementary role in personalized learning18
Affordances and challenges of artificial intelligence in K-12 education: a systematic review18
Impact of social media addiction on college students’ academic performance: an interdisciplinary perspective17
An examination of the research studies on augmented reality use in preschool education: a bibliometric mapping analysis17
Comparing the relationship between using educational technology in mathematics and student achievement in South Africa and Germany17
An online field experience using mixed reality virtual simulation17
The impact of technology integration courses on preservice teacher attitudes and beliefs: A meta-analysis of teacher education research from 2007–201716
Using recommender systems to promote self-regulated learning in online education settings: current knowledge gaps and suggestions for future research15
The more structured, the better? Learning effects of online scaffolds with different structures for student question generation15
A systematic review of conversational AI in language education: focusing on the collaboration with human teachers15
Leveraging mathematics software data to understand student learning and motivation during the COVID-19 pandemic15
“I just hope that I can change the world”: supporting student agency in CS for All14
In critical need of research-based instructional strategies and assessment: an investigation of ePCR math lesson plans for middle school students14
Different approaches to collaborative problem solving between successful versus less successful problem solvers: Tracking changes of knowledge structure13
Developing and validating the intention to use technology-enabled learning (I-TEL) scale12
Gestalt perception: A game designed to explore players’ gameplay self-efficacy and anxiety reflected in their learning effects12
Examining changes in teachers’ perceptions of external and internal barriers in their integration of educational digital resources in K-12 classrooms12
Profile of an innovator: a Delphi study to surface key characteristics for innovative educators12
“This weird time we’re in”: How a sudden change to remote education impacted college students’ self-regulated learning12
Initial discussions of ChatGPT in education-related subreddits11
Students’ affective engagement, parental involvement, and teacher support in emergency remote teaching during the COVID-19 pandemic: Evidence from a cross-sectional survey in China11
Exploring the impacts of digital storytelling on English as a foreign language learners’ speaking competence11
Teacher evaluation of the FABLe literacy application in the Indian context11
Revisiting contextual relevance: pedagogical agent appearance10
Engaging students via synchronous peer feedback in a technology-enhanced learning environment10
The education influencer: A new player in the educator professional landscape10
A systematic review of research on technological, pedagogical, and content knowledge (TPACK) for online teaching in the humanities10
What is the degree of teacher centrality in optimal teaching of digital literacy in a technology-enhanced environment? Typology of teacher prototypes9
Prompt text classifications with transformer models! An exemplary introduction to prompt-based learning with large language models9
Validating a TPACK instrument for 7–12 mathematics in-service middle and high school teachers in the United States9
The impact of scenario-based online gamified learning environment tailored to player types on student motivation, engagement, and environment interaction8
Reciprocal issues of artificial and human intelligence in education8
Building robust teacher-led professional learning communities for computer science educators: Insights from CSTA chapters in the U.S.8
Psychosocial processes and human desire: an inconvenient truth about online misinformation8
Supporting multilingual learners’ science learning from the multimodal perspective: the case of a VR-Enhanced science unit8
A year of generative AI in English language teaching and learning - A case study8
Breakfast club lessons: staff perspectives on a yearlong collaborative teletherapy initiative during COVID-198
Enhancing 21st-century competencies via virtual reality digital content creation8
Embodied learning for computational thinking in early primary education8
Developing a validated assessment of artificial intelligence literacy for Chinese university students based on educational objectives taxonomy7
K-12 teacher readiness for flipped foreign language teaching: scale development and validation7
A systematic review of research on K12 online teaching and learning: Comparison of research from two decades 2000 to 20197
From deadpan machine to relating socially: Middle school students’ experiences speaking English with embodied conversational agents7
Questioning the why and the how: Collective transformative agency of experienced teachers co-designing a justice-oriented high school introductory computing program7
Promoting intracultural understanding and language proficiency through video creation: a schema activation perspective7
Computer science for English learners: supporting teacher learning and improved practice to engage multilinguals in AP computer science principles6
The design and use of a digital tool to support the development of preschool children’s logical reasoning6
Identity exploration for maker educators: constructing meaning in after-school environmental science6
Altering the playback speed of recorded lectures as a learning technique: Examining student practices, motivations, and beliefs6
Building a nationally representative sample of teachers’ online and offline: the Public Instructional Network of School Resources6
Blended learning in design education: a systematic literature review and research agendas6
Examining the relationships among self-regulated learning, homework timeliness, and course achievement: a context of female students learning quantitative topics6
Let’s make a game! A case of co-designing with teachers from a research-practice partnership to integrate a virtual reality-enhanced digital game-based learning science unit6
Dialogue alongside or within lecturing videos for teaching debugging5
Exploring learning outcomes and psycho-emotional experiences of undergraduate students in digital literacy training and support using Web-based assessment platforms5
Computational thinking in K-12 education. An insight through meta-analysis5
A heuristic framework for video-based teaching and learning scenarios in higher education5
Classroom interaction geography: visualizing space & time in classroom interaction5
A scoping review of video games and learning in secondary classrooms5
Barriers and enablers to K-12 blended teaching5
Preventing pollution: A scoping review of immersive learning environments and gamified systems for children and young people4
Design and skill labs: Identifying teacher competencies and competency-related needs in Turkey’s national makerspace project4
What do empirical studies on technology leadership in education tell us?: content analysis, bibliometric analysis, and text mining4
Learning in virtual student teams: an examination of shared leadership4
Facilitating content knowledge, language proficiency, and academic competence through digital storytelling: Performance and perceptions of first-year medical-related majors4
Integrating STAD and flipped learning in expository writing skills: Impacts on students’ achievement and perceptions4
Bad News in the civics classroom: How serious gameplay fosters teenagers’ ability to discern misinformation techniques4
“You can tell a lot about a person by reading their bio”: lessons from inauthentic Twitter accounts’ activity in #Edchat"4
Synchronous CMC text chat versus synchronous CMC voice chat: impacts on EFL learners’ oral proficiency and anxiety4
Exploring computer science understanding and rationales in preservice teacher pathways through faculty professional development4
Secondary school smartphone policies in England: a descriptive analysis of how schools rationalize, design, and implement restrictive and permissive phone policies4
The impact of learning to code on higher-order executive-functions: a systematic review of the literature4
Coding choreography: Understanding student responses to representational incompatibilities between dance and programming4
Teachers’ perceptions of exploiting immersive virtual field trips for learning in primary education4
Unlocking students’ creative potential in designing technological-enriched design solutions4
Don’t forget to assess: How teachers check for new and deeper learning when integrating virtual reality in the classroom4
Pedagogical models for the facilitation of teacher professional development via video-supported collaborative learning. A review of the state of the art4
Leading digital innovation in schools: the role of the open innovation mindset3
Increasing pre-teacher engagement in university instruction using Pear Deck3
Coping with the transition to remote instruction: Patterns of self-regulated engagement in a large post-secondary biology course3
Supporting new online instructors and engaging remote learners during COVID-19: a distributed team teaching approach3
Context-specificity to reduce bias in self-assessments: Comparing teachers’ scenario-based self-assessment and objective assessment of technological knowledge3
Personality traits predict the effects of Internet and academic self-efficacy on practical performance anxiety in online learning under the COVID-19 lockdown3
Two decades in the making: A scoping review on research on digital making and its potential for digital empowerment in non-formal settings3
Teaching enthusiasm in video lectures: Evidence from two experimental studies3
Engaging learners in the emergency transition to online learning during the COVID-19 pandemic3
PK-5 teacher perspectives on the design of remote teaching: pedagogies and support structures to sustain student learning online3
The effect of chatbots on learning: a meta-analysis of empirical research3
Design thinking in teacher education: Morphing preservice teachers’ mindsets and conceptualizations3
A research-based conceptual framework for inclusive K-12 online, distance, and digital education3
Understanding K-12 teachers’ prioritized decision-making about instructional design and technology integration: an exploratory study3
Addressing student engagement during COVID-19: Secondary STEM teachers attend to the affective dimension of learner needs3
The art of blending: a systematic literature review of blended teaching competencies in higher education3
In-service teachers’ (mis)conceptions of artificial intelligence in K-12 science education3
Comparing immersive VR and non-immersive VR on social skill acquisition for students in middle school with ASD2
Learning from different multimedia representation formats: effects of prior knowledge2
Primary school teachers’ attitudes toward technology use and stimulating higher-order thinking in students: a review of the literature2
Correction2
Attitude and technological pedagogical and content knowledge: The reciprocal predictors?2
K-12 teachers’ beliefs about and reactions to students’ off-task technology use2
Exploring the evolution of field experiences in P-12 online settings: a systematic review of studies from 2007-20222
Exploring high school computer science course teachers’ instructional design processes for improving students’ “computational thinking” skills2
Behind the screen: Exploring parental roles in K-12 online education2
Plugging into power: Family and community engagement to help dismantle inequalities in computer science (CS) education2
The mediating effects of engagement on the relationship between perceived digital inquiry and creativity2
Two is better than one—Examining biology-specific TPACK and its T-dimensions from two angles2
Educational robotics and STEM in primary education: a review and a meta-analysis2
Issues of quality on Teachers Pay Teachers: an exploration of best-selling U.S. history resources2
Advancing culturally responsive-sustaining computer science through K-12 teacher professional development strategies2
Diving into the role: a multi-case study on supporting novice CS teachers’ knowledge through co-teaching2
Bridging cultures and computing: Exploring the relationship between Appalachian problem solving and computational thinking2
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