Critical Studies in Media Communication

Papers
(The TQCC of Critical Studies in Media Communication is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
The metaverse, but not the way you think: game engines and automation beyond game development27
Diversity is not a win-condition23
Beyond deviance: toxic gaming culture and the potential for positive change11
Representations of gender and race in Ryan Coogler’s filmBlack Panther: disrupting Hollywood tropes11
Decolonizing play10
Excessively Asian: crying, Crazy Rich Asians, and the construction of Asian American audiences9
Opening the gates: defining a model of intersectional journalism7
The visual clichés of legal cannabis promotion on social media7
Workers’ visibility and union organizing in the UK videogames industry6
Sports gamers practices as a form of subversiveness – the example of the FIFA ultimate team6
“The future of media studies is game studies”6
Un/recognisable and dis/empowering images of disability: a collective textual analysis of media representations of intellectual disabilities5
Anti-social social gaming: community conflict in a Facebook game5
“Starting from scratch to looking really clean and professional”: how students’ productive labor legitimizes collegiate esports4
Homoheroic or homophobic? Leo Varadkar, LGBTQ politics and contemporary news narratives4
Too close, too intimate, and too vulnerable: close reading methodology and the future of feminist game studies4
Quare vernacular discourse: vulnerability, mentorship, and coming out on YouTube3
The straight labor of playing gay3
A not so special episode: laughing at abortion on television3
White secularity: the racialization of religion in Netflix’sUnorthodox3
Yvonne Nelson and the heroic myth of Yaa Asantewaa: a discourse-mythological case study of a Ghanaian celebrity2
“I am sorry if I have ever given you guys any crap”: the communicative practices within Telltale Games’ online forums2
When media events fail: the transformation of the Israeli peace discourse at the funeral of Shimon Peres2
Memes, condensation symbols, and the changing landscape of political rhetoric2
Journey to the stars program: the gendered and generational governance of professionalization on Wattpad2
“The world wants us dead”:stigma and the social construction of health in Pose2
I’m gonna wreck it, again: the false dichotomy of “healthy” and “toxic” masculinity in Ralph Breaks the Internet2
Counted out or taken in: mapping out diversity of journalists in three Indian digital native English newsrooms2
Infrastructures of flow: streaming media as elemental media2
Leaks and lawfare: adding a Legal Filter to Herman and Chomsky’s propaganda model2
Imagining the thoughtful home: Google Nest and logics of domestic recording2
Atlas of AI2
Narrating the past on fairer terms: approaches to building multicultural public memory2
Swedish Cold War history on YouTube – committed amateurs and heritagization from below2
An accounting from Dr. Ahlam Muhtaseb2
Ancestor is king: the role of Afrofuturism in Beyoncé’s Black is King2
Sticky fingers and smudged sound: vinyl records and the mess of media hygiene2
Asian American transnationalism: queer diasporic critique on Netflix’s Bling Empire1
Casting heroes and victims of disaster events: representations of race and gender in Hurricane Harvey front page news images1
Rewriting activism: the NFL takes a knee1
Queer failure inFreddy’s RevengeandScream, Queen!A documentary’s recuperation ofElm Street’squeer memory1
Promoting extreme fitness regimes through the communicative affordances of reality makeover television: a multimodal critical discourse analysis1
Infusing patriotism in popular culture: the multimodal construction of patriotic values in a Chinese main melody film1
Neo-Ottoman cool west: the drama of Turkish drama in the Bulgarian public sphere1
“Not You Too”: Drake, heartbreak, and the romantic communication of Black male vulnerability1
Post-racial politics and the mandate to desire: interracial love as liberation in Bridgerton1
Still never at the top: representation of Asian and Black characters in Sony/Marvel Studios’ Spider-Man trilogy1
Ignoring the blood on the tracks: exits and departures from game studies1
Towards intersectional and transcultural analysis in the examination of players and game fandoms1
Does it pay to get personal? Examining the prioritization of “telling your story” in film school pedagogy and its implications for minoritized film industry aspirants1
Caster Semenya as a “can-do” hero for “at-risk” girls: analyzing Nike’s neoliberal postfeminist advertisements1
Game studies, futurity, and necessity (or the game studies regarded as still to come)1
Another world is possible: building games for just futures1
Julio torres and the queer potentialities of U.S. Central American representation1
Crims and crooks: automatization, communicative capitalism, fandom, and promotion for Wentworth1
Shadow academy of video game production—industrial reflexivity ofMythic Quest: Raven’s Banquet1
What comes after entanglement?1
COOL IT! The objective racism of carceral technofixes1
Constructing police as first responders: a critical rhetorical archetype analysis1
Going off scripts: emotional labor and technoliberal managerialism1
Mediating Maggie: Margaret Thatcher, leadership, and gender inThe Iron LadyandThe Crown1
Performativity, mediarchy, and politics: the sitcom’s anonymized critique1
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