Critical Studies in Media Communication

Papers
(The TQCC of Critical Studies in Media Communication is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Politics and porn: how news media characterizes problems presented by deepfakes37
Gender and the two-tiered system of collegiate esports37
Diversity is not a win-condition23
The metaverse, but not the way you think: game engines and automation beyond game development18
Defending the state from digital Deceit: the reflexive securitization of deepfake13
Representations of gender and race in Ryan Coogler’s filmBlack Panther: disrupting Hollywood tropes11
Democracy, the public sphere, and power elites: examining the Ghanaian private media’s role in political corruption10
Excessively Asian: crying, Crazy Rich Asians, and the construction of Asian American audiences9
All hail DNA: the constitutive rhetoric of AncestryDNA™ advertising9
Battle of the classes: news consumption inequalities and symbolic boundary work8
Whipping it out: guns, campaign advertising, and the White masculine spectacle8
“Mr. Mom” no more: single-father representations on television in primetime drama and comedies7
Decolonizing play7
The visual clichés of legal cannabis promotion on social media6
Opening the gates: defining a model of intersectional journalism6
Beyond deviance: toxic gaming culture and the potential for positive change6
Sports gamers practices as a form of subversiveness – the example of the FIFA ultimate team6
Un/recognisable and dis/empowering images of disability: a collective textual analysis of media representations of intellectual disabilities5
Workers’ visibility and union organizing in the UK videogames industry4
Anti-social social gaming: community conflict in a Facebook game4
“The future of media studies is game studies”4
The labor of consent: affect, agency and whiteness in the age of #metoo3
Wangari Maathai’s environmental Afrofuturist imaginary in Wanuri Kahiu’s Pumzi3
Circulate yourself: targeted individuals, the yieldable object & self-publication on digital platforms3
The straight labor of playing gay3
Narrating the past on fairer terms: approaches to building multicultural public memory2
“I am sorry if I have ever given you guys any crap”: the communicative practices within Telltale Games’ online forums2
When media events fail: the transformation of the Israeli peace discourse at the funeral of Shimon Peres2
Ancestor is king: the role of Afrofuturism in Beyoncé’s Black is King2
Leaks and lawfare: adding a Legal Filter to Herman and Chomsky’s propaganda model2
Yvonne Nelson and the heroic myth of Yaa Asantewaa: a discourse-mythological case study of a Ghanaian celebrity2
Wakanda Africa do you see? Reading Black Panther as a decolonial film through the lens of the Sankofa theory2
Homoheroic or homophobic? Leo Varadkar, LGBTQ politics and contemporary news narratives2
Sticky fingers and smudged sound: vinyl records and the mess of media hygiene2
“The world wants us dead”:stigma and the social construction of health in Pose2
Too close, too intimate, and too vulnerable: close reading methodology and the future of feminist game studies2
Reframing the post-apocalypse in Black British film: the dystopian Afrofuturism of Welcome II the Terrordome and Shank2
“Starting from scratch to looking really clean and professional”: how students’ productive labor legitimizes collegiate esports2
Quare vernacular discourse: vulnerability, mentorship, and coming out on YouTube2
Atlas of AI2
Imagining the thoughtful home: Google Nest and logics of domestic recording1
Casting heroes and victims of disaster events: representations of race and gender in Hurricane Harvey front page news images1
Rewriting activism: the NFL takes a knee1
Does it pay to get personal? Examining the prioritization of “telling your story” in film school pedagogy and its implications for minoritized film industry aspirants1
Math and magic: Nnedi Okorafor’sBintitrilogy and its challenge to the dominance of Western science in science fiction1
Hybrid styles, interstitial spaces, and the digital advocacy of the Salafi feminist1
“I’ll see you again in 25 years”: doppelganging nostalgia & Twin Peaks: The Return1
Swedish Cold War history on YouTube – committed amateurs and heritagization from below1
Performativity, mediarchy, and politics: the sitcom’s anonymized critique1
Memes, condensation symbols, and the changing landscape of political rhetoric1
Journey to the stars program: the gendered and generational governance of professionalization on Wattpad1
Ignoring the blood on the tracks: exits and departures from game studies1
Experiencing the Israeli-Palestinian conflict: children, peace communication and socialization1
The cosmic submarine—Yugen Blakrok’s sonar echoes1
I’m gonna wreck it, again: the false dichotomy of “healthy” and “toxic” masculinity in Ralph Breaks the Internet1
Promoting extreme fitness regimes through the communicative affordances of reality makeover television: a multimodal critical discourse analysis1
Game studies, futurity, and necessity (or the game studies regarded as still to come)1
A not so special episode: laughing at abortion on television1
A question of the sonic: problematizing Afrofuturism and its relation to Black Sound, with a case study of DJ Steloolive’s performance art1
An accounting from Dr. Ahlam Muhtaseb1
Infrastructures of flow: streaming media as elemental media1
What comes after entanglement?1
Towards intersectional and transcultural analysis in the examination of players and game fandoms1
Constructing police as first responders: a critical rhetorical archetype analysis1
White secularity: the racialization of religion in Netflix’sUnorthodox1
Mediating Maggie: Margaret Thatcher, leadership, and gender inThe Iron LadyandThe Crown1
Another world is possible: building games for just futures1
“Not You Too”: Drake, heartbreak, and the romantic communication of Black male vulnerability1
Crims and crooks: automatization, communicative capitalism, fandom, and promotion for Wentworth1
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