Graphical Models

Papers
(The TQCC of Graphical Models is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Strategies for reducing motion sickness in virtual reality through improved handheld controller movements66
Neural style transfer for 3D meshes37
FACE: Feature-preserving CAD model surface reconstruction23
Additive manufacturing toward 2D and 3D freeform lattices with conforming compliant bi-/multi-stable tiles15
An efficient parametric modeling and path planning method for 3D printing of curved surface corrugated sandwich structures15
LDM: Large tensorial SDF model for textured mesh generation14
Sparse support path generation for multi-axis curved layer fused filament fabrication12
Corrigendum to Image restoration for digital line drawings using line masks [Graphical Models 135 (2024) 101226]12
Two-step techniques for accurate selection of small elements in VR environments11
Modeling multi-style portrait relief from a single photograph10
Packing problems on generalised regular grid: Levels of abstraction using integer linear programming9
Untangling all-hex meshes via adaptive boundary optimization9
Mesh deformation-based single-view 3D reconstruction of thin eyeglasses frames with differentiable rendering8
Procedural generation of semantically plausible small-scale towns7
Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool7
ImplicitPCA: Implicitly-proxied parametric encoding for collision-aware garment reconstruction6
High-fidelity instructional fashion image editing6
An optimal triangle projector with prescribed area and orientation, application to position-based dynamics6
3D data augmentation and dual-branch model for robust face forgery detection6
Representing uncertainty through sentiment and stance visualizations: A survey4
VolumeDiffusion: Feed-forward text-to-3D generation with efficient volumetric encoder4
Patch-based mesh inpainting via low rank recovery4
Point cloud denoising using a generalized error metric4
Obituary: Christoph M. Hoffmann4
GIM3D plus: A labeled 3D dataset to design data-driven solutions for dressed humans3
Make static person walk again via separating pose action from shape3
Initialization of cutting tools and milling paths for 5-axis CNC flank milling of freeform surfaces3
Efficient collision detection using hybrid medial axis transform and BVH for rigid body simulation3
Pixel art character generation as an image-to-image translation problem using GANs3
RFMNet: Robust Deep Functional Maps for unsupervised non-rigid shape correspondence3
GSNet: Generating 3D garment animation via graph skinning network3
SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes3
Multi-scale and multi-level shape descriptor learning via a hybrid fusion network2
Edge-aware denoising framework for real-time mobile ray tracing2
High-performance Ellipsoidal Clipmaps2
Rod-Bonded Discrete Element Method2
Non-homogeneous denoising for virtual reality in real-time path tracing rendering2
Point cloud geometry compression based on the combination of interlayer residual and IRN concatenated residual2
Automated generation of floorplans with non-rectangular rooms2
Authoring multi-style terrain with global-to-local control2
Camera distance helps 3D hand pose estimated from a single RGB image2
Building semantic segmentation from large-scale point clouds via primitive recognition2
CADTrans: A code tree-guided CAD generative transformer model with regularized discrete codebooks2
Unsupervised learning of style-aware facial animation from real acting performances2
DC-APIC: A decomposed compatible affine particle in cell transfer scheme for non-sticky solid–fluid interactions in MPM2
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