Graphical Models

Papers
(The TQCC of Graphical Models is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
FACE: Feature-preserving CAD model surface reconstruction52
Strategies for reducing motion sickness in virtual reality through improved handheld controller movements29
Neural style transfer for 3D meshes25
Additive manufacturing toward 2D and 3D freeform lattices with conforming compliant bi-/multi-stable tiles21
Corrigendum to Image restoration for digital line drawings using line masks [Graphical Models 135 (2024) 101226]17
An efficient parametric modeling and path planning method for 3D printing of curved surface corrugated sandwich structures17
Packing problems on generalised regular grid: Levels of abstraction using integer linear programming14
Untangling all-hex meshes via adaptive boundary optimization12
Modeling multi-style portrait relief from a single photograph12
Procedural generation of semantically plausible small-scale towns11
Two-step techniques for accurate selection of small elements in VR environments11
Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool10
Mesh deformation-based single-view 3D reconstruction of thin eyeglasses frames with differentiable rendering9
Combining convex hull and directed graph for fast and accurate ellipse detection9
ImplicitPCA: Implicitly-proxied parametric encoding for collision-aware garment reconstruction8
An optimal triangle projector with prescribed area and orientation, application to position-based dynamics8
3D data augmentation and dual-branch model for robust face forgery detection7
Patch-based mesh inpainting via low rank recovery7
Obituary: Christoph M. Hoffmann7
High-fidelity instructional fashion image editing6
Representing uncertainty through sentiment and stance visualizations: A survey5
Point cloud denoising using a generalized error metric4
Efficient collision detection using hybrid medial axis transform and BVH for rigid body simulation4
Pixel art character generation as an image-to-image translation problem using GANs4
Make static person walk again via separating pose action from shape3
GIM3D plus: A labeled 3D dataset to design data-driven solutions for dressed humans3
RFMNet: Robust Deep Functional Maps for unsupervised non-rigid shape correspondence3
VGF-Net: Visual-Geometric fusion learning for simultaneous drone navigation and height mapping3
GSNet: Generating 3D garment animation via graph skinning network3
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