Graphical Models

Papers
(The median citation count of Graphical Models is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-11-01 to 2024-11-01.)
ArticleCitations
Point cloud denoising review: from classical to deep learning-based approaches36
Single Image Tree Reconstruction via Adversarial Network20
Landmark Detection and 3D Face Reconstruction for Caricature using a Nonlinear Parametric Model17
VGF-Net: Visual-Geometric fusion learning for simultaneous drone navigation and height mapping16
Heterogeneous porous scaffold generation using trivariate B-spline solids and triply periodic minimal surfaces16
Combining convex hull and directed graph for fast and accurate ellipse detection15
A systematic approach for enhancement of homogeneous background images using structural information13
Learning-based 3D imaging from single structured-light image12
Geometry-Based Layout Generation with Hyper-Relations AMONG Objects11
Scale-Adaptive ICP10
ObjectFusion: Accurate object-level SLAM with neural object priors9
TopoKnit: A Process-Oriented Representation for Modeling the Topology of Yarns in Weft-Knitted Textiles9
Authoring multi-style terrain with global-to-local control8
Learning 3D face reconstruction from a single sketch8
4 and 5-Axis additive manufacturing of parts represented using free-form 3D curves8
Visually smooth multi-UAV formation transformation8
Graph-PBN: Graph-based parallel branch network for efficient point cloud learning8
Jacobi–PIA algorithm for bi-cubic B-spline interpolation surfaces6
Learning a shared deformation space for efficient design-preserving garment transfer5
SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes5
High-fidelity point cloud completion with low-resolution recovery and noise-aware upsampling5
Stabilized blendshape editing using localized Jacobian transpose descent4
BPA-GAN: Human motion transfer using body-part-aware generative adversarial networks4
Surface-based computation of the Euler characteristic in the cubical grid4
Hybrid function representation for heterogeneous objects4
Procedural generation of semantically plausible small-scale towns3
Automated generation of floorplans with non-rectangular rooms3
Camera distance helps 3D hand pose estimated from a single RGB image3
HMDO : Markerless multi-view hand manipulation capture with deformable objects3
Volume reconstruction based on the six-direction cubic box-spline3
Orthogonality of isometries in the conformal model of the 3D space3
A robust workflow for b-rep generation from image masks2
Two-step techniques for accurate selection of small elements in VR environments2
GIM3D plus: A labeled 3D dataset to design data-driven solutions for dressed humans2
High-performance Ellipsoidal Clipmaps2
Unsupervised learning of style-aware facial animation from real acting performances2
TAD-Net: tooth axis detection network based on rotation transformation encoding2
RFMNet: Robust Deep Functional Maps for unsupervised non-rigid shape correspondence2
Untangling all-hex meshes via adaptive boundary optimization2
Bas-relief generation from point clouds based on normal space compression with real-time adjustment on CPU2
Adaptive geometric sound propagation based on A-weighting variance measure2
Construction of quasi-Bézier surfaces from boundary conditions2
Quasi-area functional for the Plateau–Bézier problem2
Patch-based mesh inpainting via low rank recovery2
Wrinkle and curl distortion of leaves using plant dynamic2
An Approach to Preprocess and Cluster a BRDF Database1
GBGVD: Growth-based geodesic Voronoi diagrams1
Evaluating and comparing crowd simulations: Perspectives from a crowd authoring tool1
Jrender: An efficient differentiable rendering library based on Jittor1
Efficient collision detection using hybrid medial axis transform and BVH for rigid body simulation1
Neural style transfer for 3D meshes1
Normal manipulation for bas-relief modeling1
MixNet: Mix different networks for learning 3D implicit representations1
Unified shape and appearance reconstruction with joint camera parameter refinement1
A deep architecture for log-Euclidean Fisher vector end-to-end learning with application to 3D point cloud classification1
SharpNet: A deep learning method for normal vector estimation of point cloud with sharp features1
PU-GAT: Point cloud upsampling with graph attention network1
Multi-scale and multi-level shape descriptor learning via a hybrid fusion network1
Out-of-core outlier removal for large-scale indoor point clouds1
Joint data and feature augmentation for self-supervised representation learning on point clouds1
Packing problems on generalised regular grid: Levels of abstraction using integer linear programming1
Vertex position estimation with spatial–temporal transformer for 3D human reconstruction1
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