Graphical Models

Papers
(The median citation count of Graphical Models is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
A review on crowd simulation and modeling59
Point cloud denoising review: from classical to deep learning-based approaches22
Automatic 3D tooth segmentation using convolutional neural networks in harmonic parameter space18
Robust dimensionality reduction for data visualization with deep neural networks17
DeepPipes: Learning 3D pipelines reconstruction from point clouds14
VGF-Net: Visual-Geometric fusion learning for simultaneous drone navigation and height mapping14
Heterogeneous porous scaffold generation using trivariate B-spline solids and triply periodic minimal surfaces12
Single Image Tree Reconstruction via Adversarial Network12
Landmark Detection and 3D Face Reconstruction for Caricature using a Nonlinear Parametric Model12
Combining convex hull and directed graph for fast and accurate ellipse detection10
A rasterized ray-tracer pipeline for real-time, multi-device sonar simulation8
Learning 3D face reconstruction from a single sketch8
Real-time hair simulation with heptadiagonal decomposition on mass spring system8
Human-centric metrics for indoor scene assessment and synthesis7
Geometry-Based Layout Generation with Hyper-Relations AMONG Objects7
TopoKnit: A Process-Oriented Representation for Modeling the Topology of Yarns in Weft-Knitted Textiles7
Scale-Adaptive ICP7
Parallel hybrid mesh adaptation by refinement and coarsening7
ObjectFusion: Accurate object-level SLAM with neural object priors6
4 and 5-Axis additive manufacturing of parts represented using free-form 3D curves6
Learning-based 3D imaging from single structured-light image6
Learning a shared deformation space for efficient design-preserving garment transfer5
Morphological evaluation of closed planar curves and its application to aesthetic evaluation5
Sketching Manipulators for Localized Blendshape Editing5
Authoring multi-style terrain with global-to-local control5
Visually smooth multi-UAV formation transformation5
BPA-GAN: Human motion transfer using body-part-aware generative adversarial networks4
Graph-PBN: Graph-based parallel branch network for efficient point cloud learning4
Stabilized blendshape editing using localized Jacobian transpose descent4
Proximity-aware multiple meshes decimation using quadric error metric4
Hybrid function representation for heterogeneous objects4
SPIDER: A framework for processing, editing and presenting immersive high-resolution spherical indoor scenes4
Surface-based computation of the Euler characteristic in the cubical grid4
Jacobi–PIA algorithm for bi-cubic B-spline interpolation surfaces4
Full-body motion capture for multiple closely interacting persons4
WallNet: Reconstructing General Room Layouts from RGB Images4
High-fidelity point cloud completion with low-resolution recovery and noise-aware upsampling3
A dynamic and adaptive scheme for feature-preserving mesh denoising3
Orthogonality of isometries in the conformal model of the 3D space3
Mapping two-dimensional plots to a spherical surface using elliptical grid mapping2
A systematic approach for enhancement of homogeneous background images using structural information2
Wrinkle and curl distortion of leaves using plant dynamic2
Construction of quasi-Bézier surfaces from boundary conditions2
Untangling all-hex meshes via adaptive boundary optimization2
Automated generation of floorplans with non-rectangular rooms2
Adaptive geometric sound propagation based on A-weighting variance measure2
Quasi-area functional for the Plateau–Bézier problem2
Patch-based mesh inpainting via low rank recovery2
Bas-relief generation from point clouds based on normal space compression with real-time adjustment on CPU2
Barycentric convolution surfaces based on general planar polygon skeletons1
Novel hierarchical strategies for SPH-centric algorithms on GPGPU1
Volume reconstruction based on the six-direction cubic box-spline1
Camera distance helps 3D hand pose estimated from a single RGB image1
HMDO : Markerless multi-view hand manipulation capture with deformable objects1
Cumuliform cloud formation control using parameter-predicting convolutional neural network1
Dynamic particle partitioning SPH model for high-speed fluids simulation1
Normal manipulation for bas-relief modeling1
Out-of-core outlier removal for large-scale indoor point clouds1
A robust workflow for b-rep generation from image masks1
Defeating lag in network-distributed physics simulations1
Efficient collision detection using hybrid medial axis transform and BVH for rigid body simulation1
A discrete projection analogue to Pick’s theorem1
An Approach to Preprocess and Cluster a BRDF Database1
MixNet: Mix different networks for learning 3D implicit representations1
Multi-scale and multi-level shape descriptor learning via a hybrid fusion network1
A deep architecture for log-Euclidean Fisher vector end-to-end learning with application to 3D point cloud classification1
GIM3D plus: A labeled 3D dataset to design data-driven solutions for dressed humans1
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