Media Psychology

Papers
(The median citation count of Media Psychology is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-07-01 to 2024-07-01.)
ArticleCitations
A Meta-Analysis on the Longitudinal, Age-Dependent Effects of Violent Video Games on Aggression27
Is receiving Dislikes in social media still better than being ignored? The effects of ostracism and rejection on need threat and coping responses online27
Effects of individual toxic behavior on team performance in League of Legends25
Triple spirals? A three-wave panel study on the longitudinal associations between social media use and young individuals’ alcohol consumption21
Something that They Never Said: Multimodal Disinformation and Source Vividness in Understanding the Power of AI-Enabled Deepfake News21
Responses to Social Media Influencers’ Misinformation about COVID-19: A Pre-Registered Multiple-Exposure Experiment20
The Development and Validation of Measurement Instruments to Address Interactions with Positive Social Media Content20
Social Media and Distraction: An Experience Sampling Study among Adolescents18
Offline and online discrimination and mental distress among lesbian, gay, and bisexual individuals: the moderating effect of LGBTQ facebook use18
That selfie becomes you: examining taking and posting selfies as forms of self-objectification18
No Negative Effects of Reading on Screen on Comprehension of Narrative Texts Compared to Print: A Meta-analysis15
Social Scripts and Expectancy Violations: Evaluating Communication with Human or AI Chatbot Interactants13
Harming and Shaming through Naming: Examining Why Calling the Coronavirus the “COVID-19 Virus,” Not the “Chinese Virus,” Matters13
“Give Your Thumb a Break” from Surfing Tragic Posts: Potential Corrosive Consequences of Social Media Users’ Doomscrolling12
Between Instagram browsing and subjective well-being: Social comparison or emotional contagion?12
Blaming in the name of our people: how attitudinal congruence conditions the effects of populist messages communicated by traditional media, politicians, and citizens11
Stopping the Stigma. How Empathy and Reflectiveness Can Help Reduce Mental Health Stigma11
The Experience of Emotional Shifts in Narrative Persuasion10
A Meta-Analysis of the Effects of Social Media Exposure to Upward Comparison Targets on Self-Evaluations and Emotions10
The Relations between Parental Active Mediation, Parent-Child Relationships and Children’s Problematic Mobile Phone Use: a Longitudinal Study9
This is an Insta-vention! Exploring Cognitive Countermeasures to Reduce Negative Consequences of Social Comparisons on Instagram8
Me, myself, and my mediated ties: Parasocial experiences as an ego-driven process7
Metacognitive approach to narrative persuasion: the desirable and undesirable consequences of narrative disfluency7
Let Me Think about It: Cognitive Elaboration and Strategies of Resistance to Political Persuasion6
Individual Inferences in Web-Based Information Environments: How Cognitive Processing Fluency, Information Access, Active Search Behaviors, and Task Competency Affect Metacognitive and Task Judgments6
Linking Epistemic Monitoring to Perceived Realism: the Impact of Story-World Inconsistency on Realism and Engagement6
Development and testing of the advertising literacy activation task: an indirect measurement instrument for children aged 7-13 years old6
Exposure to serial audiovisual narratives increases empathy via vicarious interactions6
Watching Videos on a Smartphone: Do Small Screens Impair Narrative Transportation?6
Why Don’t You Answer Me?! Exploring the Effects of (Repeated Exposure to) Ostracism via Messengers on Users’ Fundamental Needs, Well-Being, and Coping Motivation5
Moral Disengagement Cues and Consequences for Victims in Entertainment Narratives: An Experimental Investigation5
Four Paths To Misperceptions: A Panel Study On Resistance Against Journalistic Evidence5
Mutual Influence in LGBTQ Teens’ Use of Media to Socialize Their Parents5
Making it Real: The Role of Parasocial Relationships in Enhancing Perceived Susceptibility and COVID-19 Protective Behavior5
Character Gender and Disposition Formation in Narratives: The Role of Competing Schema5
Media as Powerful Coping Tools to Recover from Social Exclusion Experiences? A Systematic Review on Need Restoration and Emotion Regulation through Using Media5
Beyond User Control and Two-Way Communication: The Four-Factor Model of Interactivity of Wrist-Worn Smart Devices4
Inhibitory control moderates the relation between advertising literacy activation and advertising susceptibility4
Creating Character Identification and Liking in Narratives: The Impact of Protagonist Motivations on Real-Time Audience Responses4
Believing and Sharing False News on Social Media: The Role of News Presentation, Epistemic Motives, and Deliberative Thinking4
Disentangling Between-Person Level From Within-Person Level Relationships: How Sharing Alcohol References on Facebook and Alcohol Use Are Associated Over Time4
People-Nearby Applications Use and Local Community Experiences: Disentangling Their Interplay through a Multilevel, Multiple Informant Approach3
Character Individuation and Disposition Formation: An Experimental Exploration3
Skype or Skip? Causes and Consequences of Intimate Self-Disclosure in Computer-Mediated Doctor-Patient Communication3
Consciously Connected: The Role of Mindfulness for Mobile Phone Connectedness and Stress3
Character morality, enjoyment, and appreciation: a replication of Eden, Daalmans, and Johnson (2017)3
Parent Reports of Children’s Fright Reactions to News of the COVID-19 Pandemic: Results from a National U.S. Sample2
Watching television in a home environment: effects on children’s attention, problem solving and comprehension2
Routines and the Predictability of Day-to-Day Web Use2
Helping and Hurting on the TV Screen: Bounded Generalized Reciprocity and Interracial Group Expectations2
The Effect of Similarity to a Transitional Role Model of an Entertainment–Education Narrative Designed to Improve Attitudes Toward Immigrants: Evidence from Three European Countries2
How Activated Self-Concepts Influence Selection and Processing of Body-Positive Narratives2
Genetic and Environmental Influences on Playing Video Games2
Exploring the heart rate as a chronemic cue in virtual settings: how perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presenc2
Would they save me, too? Victim race recall when the hero is Black vs. White and its influence on expectations of reciprocity2
Why We Can’t Stop: The Impact of Rewarding Elements in Videogames on Adolescents’ Problematic Gaming Behavior2
Mind the Information-Gap: Instagram’s Sensitive-Content Screens are More Likely to Deter People from Viewing Potentially Distressing Content When They Provide Information About the Content2
Vicarious self-affirmation: Understanding key mechanisms2
Media as A Source of Coping and Social, Psychological and Hedonic Well-being: A Longitudinal Qualitative Study during the COVID-19 Pandemic2
Empowerment-Themed Advertising Effects: Activation of Empowerment and Objectification Schemas in Women Age 18-352
The Emotional Flow Scale: Validating a Measure of Dynamic Emotional Experiences in Message Reception2
Media Multitasking in Younger and Older Adults: Associations with Cognitive Abilities and Biological Stress Responses2
One-Time Decision or Continual Adjustment? A Longitudinal Study of the Within-Person Privacy Calculus among Users and Non-Users of a COVID-19 Contact Tracing App2
Embodied Motivation: Spatial and Temporal Aspects of Approach and Avoidance in Virtual Reality2
The Imaginative Engagement Scale: Development of an Instrument to Assess Cognitive Elements of Engaging with Fiction2
Social media use and well-being: testing an integrated self-determination theory model2
Measuring Zoom Fatigue in College Students: Development and Validation of the Meeting Fatigue Scale for Videoconferencing (MFS-V) and the Meeting Fatigue Scale for In-Person (MFS-I)2
Let me listen to where you are. Spatial dimension resources in audio stories can increase imagery, transportation, attention, and recall2
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