Technology Pedagogy and Education

Papers
(The median citation count of Technology Pedagogy and Education is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Virtual, augmented and mixed reality in K–12 education: a review of the literature149
High school students’ experience of online learning during Covid-19: the influence of technology and pedagogy119
Technology-enabled remote learning during Covid-19: perspectives of Australian teachers, students and parents88
The educational response to Covid-19 across two countries: a critical examination of initial digital pedagogy adoption81
Ready, set, go! Profiling teachers’ readiness for online teaching in secondary education77
E-inclusion: online special education in Italy during the Covid-19 pandemic69
The Covid-19 epidemic: teachers’ responses to school closure in developing countries63
‘It is no longer scary’: digital learning before and during the Covid-19 pandemic in Irish secondary schools48
Teachers’ perspective on school development at German vocational schools during the Covid-19 pandemic44
Distance learning in Kazakhstan: estimating parents’ satisfaction of educational quality during the coronavirus39
Special issue: Covid-19 and the role of technology and pedagogy on school education during a pandemic37
Analysis of the implementation of teaching and learning processes at Catalan schools during the Covid-19 lockdown35
Effects of mobile learning technologies and social media tools on student engagement and learning outcomes of English learning34
Does it have to be easy, useful, or do we need something else? STEM teachers’ attitudes towards mobile device use in teaching28
The distance education process in K–12 schools during the pandemic period: evaluation of implementations in Turkey from the student perspective27
The effect of using augmented reality and sensing technology to teach magnetism in high school physics25
Kahoot! Using a game-based approach to blended learning to support effective learning environments and student engagement in traditional lecture theatres24
Are we ready for virtual reality in K–12 classrooms?22
An investigation into the role of course satisfaction on students’ engagement and motivation in a mobile‐assisted learning management system flipped classroom21
Making online learning more satisfying: the effects of online-learning self-efficacy, social presence and content structure19
Understanding the influence of context in technology integration from teacher educators’ perspective15
Teaching with learning analytics:how to connect computer-based assessment data with classroom instruction?14
Reflection for action: designing tools to support teacher reflection on everyday evidence14
Insights into variation in teachers’ pedagogical relationship with ICT: a phenomenographic exploration in the Pakistani higher education context14
Perceived convenience, usefulness, effectiveness and user acceptance of information technology: evaluating students’ experiences of a Learning Management System13
A blended design of game-based learning for motivation, knowledge sharing and critical thinking enhancement12
Exploring pre-service teachers’ justifications for one-to-one technology use in schools: implications for initial teacher education12
Assessing digital maturity of schools: framework and instrument11
Teachers’ experiences of ICT training in Nepal: how teachers in rural primary schools learn and make progress in their ability to use ICT in classrooms11
Connecting digital elements with physical learning contexts: an educational escape-the-room game for supporting learning in young children10
Interrelationship between levels of digital competences and Technological, Pedagogical and Content Knowledge (TPACK): a preliminary study with Polish academic teachers10
Teacher anxiety and technology change: a review of the literature10
Enhancing EFL learners’ intracultural development as cultural communicators through YouTube video-making10
How to flip the classroom in school students’ mathematics learning: bridging in- and out-of-class activities via innovative strategies10
Mobile learning-technology barriers in school education: teachers’ views10
Lecture capture as an element of the digital resource landscape - a qualitative study of flipped and non–flipped classrooms9
Rethinking the use of Multi-User Virtual Environments in education9
The effects of a learning analytics dashboard on teachers’ diagnosis and intervention in computer-supported collaborative learning9
Analysing student engagement with 360-degree videos through multimodal data analytics and user annotations8
Learning management systems and their impact on academic work8
Incorporating digital multimodal composing through collaborative action research: challenges and coping strategies8
Technology adoption in architectural design studios for educational activities8
Forbidden fruit? Student views on the use of tablet PCs in education8
Continuous mobile devices usage tendency in the TPACK-based classroom and academic performance of university students8
Competency profile on the use of ICT resources by Spanish music teachers: descriptive and inferential analyses with logistic regression to detect significant predictors8
Does technology flatten authenticity? Exploring the use of digital storytelling as a learning tool in mental health nurse education7
Implementing a maker culture in elementary school – students’ perspectives7
E-portfolios in teaching, learning and assessment: tensions in theory and praxis7
Visions of blended learning: identifying the challenges and opportunities in shaping institutional approaches to blended learning in higher education7
Using micro-lectures in small private online courses: what do we learn from students’ behavioural intentions?7
Teacher educator experiences of iPad integration in pre-service teacher education: successes and challenges7
Teacher educators’ perspectives and practices towards the Technology Education Technology Competencies (TETCs)7
Teaching with technology: a lesson from social participation in an online learning community6
Design of gamified asynchronous online discussions6
‘None of my other teachers know my face/emotions/thoughts’: digital technology and democratic assessment practices in higher education physical education6
Probing the structural relationships between teachers’ beliefs about game-based teaching and their perceptions of technological pedagogical and content knowledge of games6
From policy to practice: integrating ICT in Chinese rural schools6
Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?6
The happy association of game and gamification: the use and evaluation of game elements with game-based activities6
Developing twenty-first-century skills in out-of-school education: the Bridge21 Transition Year programme5
Searching to improve learning from complex animated basketball scenes: when decreasing the presentation speed is more efficient than using segmentation5
Exploring teachers’ readiness and beliefs about emergency remote teaching in the midst of the COVID-19 pandemic5
Development of soft skills competencies through the use of FLIGBY5
Minecraft: three-dimensional construction workshop for improvement of creativity5
The validation of the Teachers’ Goal Orientations for Professional Learning Scale (TGOPLS) on information technology4
A teacher perspective on using a hybrid virtual classroom for students with a chronic illness in mainstream primary and secondary schools4
Using online student interactions to predict performance in a first-year computing science course4
Reciprocal causation and the effect of environmental determinants upon the technology beliefs and practice of career-change pre-service teachers4
Digitally recorded assessment feedback in a secondary school context: student engagement, perception and impact4
YouTube in the secondary classroom: how teachers use instructional videos in mainstream classrooms4
Posting messages and acquiring knowledge in collaborative online tasks4
Communities, networks and ICT professional development across schools in close physical proximity4
Using technology to promote student learning? An analysis of pre- and in-service teachers’ lesson plans4
ETAS: an instrument for measuring attitudes towards learning English with technology4
‘Maybe it’s the environment you grow up in?’ Australian primary school students’ reflections on their school-based digital literacy4
TPACK-L: teachers’ pedagogical design thinking for the wise integration of technology4
Learning ecology of music teachers’ TPACK3
Preservice teachers’ dispositions for technology integration: common profiles in different contexts across Europe3
Using information problem-solving activities to teach: an exploratory study designed to improve teacher competencies related to internet use in the classroom3
Evaluating a learning trail for academic integrity development in higher education using bilingual text mining3
Improving accessibility and inclusiveness of university websites for international students: a mixed-methods usability assessment3
Effects of an online sharing and feedback programme on preservice teachers’ practical knowledge, learning preferences and satisfaction3
The role of blended learning for community cohesion: lessons from Northern Ireland3
Reducing students’ ‘absent presenteeism’ and mobile misbehaviour in class: an empirical study of teacher perspectives and practices3
The impact of flow, satisfaction and reputation on loyalty to MOOCs: the moderating role of extrinsic motivation3
Teaching digital literacy: are teachers’ perspectives consistent with actual pedagogy?3
The impact of teaching in a one-to-one computing classroom on teachers’ work outside the classroom3
Classroom data collection for teachers’ data-informed practice3
Relevance of pre-service teacher training to use ICT for the actual use in classrooms – focus on German secondary schools3
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