Digital Creativity

Papers
(The TQCC of Digital Creativity is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff180
A knotwork for alternative AI: pursuing community-centred and co-creative technological practices55
Soundscape fiction: designing and situating sonic design fiction to stimulate the imagination36
Designing mixed-reality narratives for life routines: a divergence-convergence approach24
Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments23
Co-creating future narratives: a participatory methodology for digital placemaking18
Video game structural layers for narrative design and articulation18
Digital prototyping, open design, and sustainability in industrial design education: a case study16
AI adoption in the arts–a study of motivations and attitudes among Nordic AI artists10
Beyond replication: enhancing glove puppetry learning experience through multiple forms of virtual puppetry approaches10
Immersive storytelling experiences: a design methodology10
Experimenting with non-fiction VR storytelling: micronarrative, abstraction and interactive navigation. The case of In Pieces VR8
The great escape: crafting digital learning experiences in medical education through a multi-platform interactive gaming innovation8
The Boca Bauhaus Marcel Breuer, BRiC and Lynn University’s NFT museum8
The architecture exhibition as a stage of mediated narratives7
Imaginings of digital disconnectivity. How do emerging adults envision mobile applications for technology self-regulation?7
A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook6
Measuring immersion in virtual reality: leveraging linkography for evaluation5
The Cacheian Objectile: design fictions of the furnishing of territories4
The role of virtual reality technology in conceptual design: positioning, applications, and value4
The reservoir effect: the role of GenAI based conversational agents in participatory futures4
Troubleshooting as a method in COVID-19 times: smart home ethnographies and remote aged care innovation4
The NFT memento: digital thingness and NFTs in exhibition design4
Easiness and amount. Contribution of digitalization to the act of listening and its possibilities3
Slots and epochs: Ethereum alignment in the State Machine One (SMO) gigalopolis3
Reading computer-generated texts: examining code as a reading strategy3
Tracing (in)visibilising practices: engaging with simulations for architecture and spatial planning3
Musical creativity support tools for bereavement support3
From concept to space: a new perspective on AIGC-involved attribute translation3
The possibilities of illness narratives in virtual reality for bodies at the margins3
Synchronizing multi-perspectival data of children’s digital play at home3
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