Digital Creativity

Papers
(The median citation count of Digital Creativity is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-10-01 to 2024-10-01.)
ArticleCitations
Using artificial intelligence in craft education: crafting with text-to-image generative models65
A proposal of virtual museum metaverse content for the MZ generation39
A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook23
Creativity and opportunity: how COVID-19 fosters digital dance education16
The design and evaluation of a multimodal ubiquitous learning application for EFL writers12
Artificial everyday creativity: creative leaps with AI through critical making12
Augmented reality sandboxes: children’s play and storytelling with mirror worlds9
Remediating tradition with technology: a case study of From Tangible to Intangible: A Media Showcase of Kisa chin p’yori chinch’an uigwe8
Human–robot collaboration: a fabrication framework for the sequential design and construction of unplanned spatial structures8
A bibliometric analysis of cultural and creative industries in the field of arts and humanities8
Designing for intersubjectivity and dialogicality in museum interactive installations about migration7
CRUX: a creativity and user experience model6
From concept to space: a new perspective on AIGC-involved attribute translation6
Getting into someone else's soul: communicating embodied experience6
The role of digital technologies in recording values of human settlements: testing a practical Historic Urban Landscape approach in China and India4
The role of virtual reality technology in conceptual design: positioning, applications, and value4
Engaging locals in rural areas: value correspondence in placemaking through mobile augmented reality4
Troubleshooting as a method in COVID-19 times: smart home ethnographies and remote aged care innovation4
The tamarind forest: an augmented virtuality experience3
Role of engagement in online gaming: a study of generation Z customers3
Sketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz method3
Artificial intelligence as relational artifacts in creative learning3
Unpacking the resource impacts of digitally-mediated domestic practices using resource trace interviewing2
A change of space: implications of digital fieldwork in connected homes during the COVID-19 pandemic2
A psychological perspective on the sociotechnical enablers of knowledge worker digital creativity2
Aesthetic emotions in a mixed reality gastrosonic experience: an exploratory study2
Crafting animated parables: an embodied approach to representing lifestyle behaviours for reflection2
Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments2
The dépaysement art of the new media era incorporating the microscopic world1
Work, care and creativity in a time of COVID-19: creatively mapping presence bleed in the home1
Audio-augmented arboreality: wildflowers and language1
Art on the chain? On the possibilities of new media art preservation on the Web31
Effects of continuous and discontinuous non-relevant stimulus on creativity1
The Boca Bauhaus Marcel Breuer, BRiC and Lynn University’s NFT museum1
Uses and abuses of User-Centered Design: literature review and proposal of a tool for evaluating ethics in the design of mobile applications1
The possibilities of illness narratives in virtual reality for bodies at the margins1
Planet Anima: a virtual graduation experience in the metaverse1
Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff1
Mythical narratives in digital games and the digital apocalypse1
Breaking from realism: exploring the potential of glitch in AI-generated dance1
A digital distraction? The role of digital tools and distributed intelligence in woodblock printmaking practice1
Augmenting television narratives using interactive home appliances1
Pending recognition of media art: a case study of themes in media art festivals 2006–20211
An acceptance model of digital education in intangible cultural heritage based on cultural awareness1
We build this city on rocks and (feminist) code: hacking corporate computational designs of cities to come1
The NFT memento: digital thingness and NFTs in exhibition design1
SurfaceLens: near-surface spatial interaction with science museum exhibits1
Experimenting with non-fiction VR storytelling: micronarrative, abstraction and interactive navigation. The case of In Pieces VR1
Networking concert halls, musicians, and interactive textiles: Interwoven Sound Spaces1
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