Digital Creativity

Papers
(The median citation count of Digital Creativity is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Disruptions, technologically convergent factors and creative activities: defining and delineating musical stuff208
A knotwork for alternative AI: pursuing community-centred and co-creative technological practices29
Soundscape fiction: designing and situating sonic design fiction to stimulate the imagination23
Video game structural layers for narrative design and articulation23
Co-creating future narratives: a participatory methodology for digital placemaking20
Designing mixed-reality narratives for life routines: a divergence-convergence approach18
Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environments17
Digital prototyping, open design, and sustainability in industrial design education: a case study15
The great escape: crafting digital learning experiences in medical education through a multi-platform interactive gaming innovation14
AI adoption in the arts–a study of motivations and attitudes among Nordic AI artists10
Beyond replication: enhancing glove puppetry learning experience through multiple forms of virtual puppetry approaches10
Immersive storytelling experiences: a design methodology9
The Boca Bauhaus Marcel Breuer, BRiC and Lynn University’s NFT museum8
Experimenting with non-fiction VR storytelling: micronarrative, abstraction and interactive navigation. The case of In Pieces VR8
The architecture exhibition as a stage of mediated narratives7
Imaginings of digital disconnectivity. How do emerging adults envision mobile applications for technology self-regulation?7
The reservoir effect: the role of GenAI based conversational agents in participatory futures5
The NFT memento: digital thingness and NFTs in exhibition design5
The Cacheian Objectile: design fictions of the furnishing of territories5
Measuring immersion in virtual reality: leveraging linkography for evaluation5
From concept to space: a new perspective on AIGC-involved attribute translation4
Slots and epochs: Ethereum alignment in the State Machine One (SMO) gigalopolis4
The role of virtual reality technology in conceptual design: positioning, applications, and value4
Easiness and amount. Contribution of digitalization to the act of listening and its possibilities4
Troubleshooting as a method in COVID-19 times: smart home ethnographies and remote aged care innovation4
REALWORLD: a creative escape room platform and the joy of ‘transboundary'3
Synchronizing multi-perspectival data of children’s digital play at home3
Screens as an archipelago: analysis of screen-based public art as expanded cinema in Chinese metropolises3
Reading computer-generated texts: examining code as a reading strategy3
<Sunghaksipdo VR>, virtual reality embodying philosophical and conceptual heritage3
Tracing (in)visibilising practices: engaging with simulations for architecture and spatial planning3
Beyond diegetic prototyping2
An acceptance model of digital education in intangible cultural heritage based on cultural awareness2
Art on the chain? On the possibilities of new media art preservation on the Web32
Breaking from realism: exploring the potential of glitch in AI-generated dance2
Planet Anima: a virtual graduation experience in the metaverse2
The Sun Is in Your Hand(held): mediating solar imaginaries and technological ambivalence2
A psychological perspective on the sociotechnical enablers of knowledge worker digital creativity2
We build this city on rocks and (feminist) code: hacking corporate computational designs of cities to come2
A change of space: implications of digital fieldwork in connected homes during the COVID-19 pandemic2
Leveraging social media to promote ceramic craftsmanship: pathways to inclusive growth in rural China2
Pending recognition of media art: a case study of themes in media art festivals 2006–20211
Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review1
Form data as a resource in architectural analysis: an architectural distant reading of wooden churches from the Carpathian Mountain regions of Eastern Europe1
Networking concert halls, musicians, and interactive textiles: Interwoven Sound Spaces1
GANs, photography and rhizomatic thought1
Another kind of authenticity: the visual simulacra of artificial intelligence1
Coherent visual design through attribute-specific feedback: a hybrid approach to intelligent design agents1
Space shaping in the design process for creative coding: a case study in media multiplicities1
Tweet for help: the role of social media in disaster events and the case of the 2015 Mina stampede1
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