Design Journal

Papers
(The TQCC of Design Journal is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Using an Immersive Virtual Reality Design Tool to Support Cognitive Action and Creativity: Educational Insights from Fashion Designers11
The COVID-19 Pandemic Highlights the Need for Open Design Not Just Open Hardware11
Do User Experience (UX) Design Courses Meet Industry’s Needs? Analysing UX Degrees and Job Adverts9
Digital Cultural Heritage Design Practice: A Conceptual Framework9
Circular Fashion: The New Roles of Designers in Organizations Transitioning to a Circular Economy9
The Influence of Designers’ Cultural Differences on the Empathic Accuracy of User Understanding9
Designing for Positive Emotions: Issues and Emerging Research Directions9
Characterizing Strategic Design Processes in Relation to Definitions of Strategy from Military, Business and Management Studies9
Interrogating the Value of Design Research for Change8
Deep Diving into Service Design Problems: Visualizing the Iceberg Model of Design Problems through a Literature Review on the Relation and Role of Service Design with Wicked Problems7
Effects of different types of digital exhibits on children’s experiences in science museums6
Building a ‘Deeper’ Trust: Mapping the Facial Anthropomorphic Trustworthiness in Social Robot Design through Multidisciplinary Approaches6
Extracting Online Product Review Patterns and Causes: A New Aspect/Cause Based Heuristic for Designers6
What Is Psychosocially Inclusive Design? A Definition with Constructs5
The Value of a Co-Design Visualization Approach: Enhancing the Understanding of Local Entrepreneurial Ecosystems5
Collaborative Cultures of Architecture Teams: Team Learning and Reflective Practice5
Architectural Prototyping in Architectural Education: How design knowledge is constructed within physical-digital hybrid environments5
Does Design Thinking Benefit Ambidextrous Dynamics between SME Managers’ Entrepreneurial and Administrative Mindsets?5
Exploratory Design Research for the Blind and Visually Impaired Visitor in Exhibitions5
Design Thinking in the Framework of Visual Thinking and Characterization of Service Design Ideation Methods Using Visual Reasoning Model5
Transfer of Craft Knowledge to New Product Development through Collaboration between Craftsmen and Designers4
Insights on Collaborative Design Research: A Scoping Review4
Design in the public sector: Nurturing reflexivity and learning4
Participatory design in sensitive contexts: A proposal for a conceptual framework4
An Entrepreneurial Process to Build a Sustainable Business for Indigenous Craft Revitalization4
A Review of the Cognitive Effects of Disfluent Typography on Functional Reading4
Issues of Power and Representation in/of the Local Context: The role of self-reflexivity and positionality in design research4
How Virtual Exhibition Presentation Affects Visitor Communication and Enjoyment: An Exploration of 2D versus 3D4
The usage of cultural products in design thinking: An assessment of an underestimated approach3
From Guests and Guides to Collaborators: Negotiating Roles in Design and Biology Collaborations3
Integrating E-Portfolio Strategy in the Architectural Design Studio3
Social Media as a Means of Increasing Non-Designers’ Insight into Interior Design3
Exploring Product/Part Longevity in Open Design of Small Kitchen Appliances3
Social Distancing3
Finding New Perspectives through Theme Investigation3
User-Centred Design without Involving Users: A Longitudinal Case Study in a Human-Centred-Design–Mature Company3
Addressing Infection Risk in Veterinary Practice through the Innovative Application of Interactive 3D Animation Methods3
The Impact of Co-Creation on the Design of Circular Product-Service Systems: Learnings from a Case Study with Washing Machines3
Design for the Sustainment of Traditional Making Practices: A Research Study in Central China3
Navigating Complexity through Co-Design: Visualising, Understanding and Activating Entrepreneurial Ecosystems3
A Discussion of Processes to Create a Curriculum and Handbook for Co-Creation and Active Implementation of Co-Design with the Aim of Stimulating Collective Creativity3
Generative Product Design Futures3
Development of a Design Strategy for Playful Products of Older Adults3
Change in Industrial Designers’ Jobs: The Case of Turkey, 1984-20183
Theory-Driven or Theory-Informed? A Review of Behavioural Economics in Design3
Healthy aging adviser: Designing a service to support the life transitions and autonomy of older adults3
Advancing Asset-Based Practice: Engagement, Ownership, and Outcomes in Participatory Design3
‘I can put my culture on my t-shirt’: The value of design and enterprise in Ntaria2
Barriers to Bringing Design Function into Technology Start-Ups: A Survey on the Incubation Programme of Hong Kong Science Park2
Mobilizing Materials Knowledge: exploring the Role of Samples for Supporting Multidisciplinary Collaborative Design for Materials Development2
Can I design for play? How pedagogues design for children’s play situations in school2
Made-Up Rubbish: Design Fiction as a Tool for Participatory Internet of Things Research2
Promoting Emotional Durability and Sustainable Fashion Consumption through Art Derivatives Design Methods2
The Value of Design-driven Entrepreneurship2
The role of perception of affective quality in graphic design inspiration2
Design thinking for entrepreneurship: An explorative inquiry into its practical contributions2
The holistic frame of designing smart, connected products: A systematic literature review and expert interview2
Iterative Prototypes as ‘Boundary Objects’: Facilitating Interdisciplinary Collaboration of a Modular Hearing Aid2
Analysing the status of communication designers’ role and interdisciplinary collaboration2
Meanings and Uses of Design for Innovation: Conversations with UK Companies2
Exchanging Expertise across Cultures and Time: Participatory Design Approaches for Creating Community Museums2
Exploring Animation and Virtual Reality to Represent the Perceptual-Experiences of Art-Practitioners with Sight-Loss2
Prototyping an IoT transparency toolkit to support communication, governance and policy in the smart city2
Five components of social design: A unified framework to support research and practice2
A Framework for Transitioning Designerly Ways: Interrogating 50 Years of Inclusive Design for Paediatric Mobility2
Prototyping-Driven Entrepreneurship: Towards a Prototyping Support Tool Based on Design Thinking Principles2
Olfactory Sense as an Object of Design Practice: Designing for an Emotional Experience in the Smart Technology Sector2
Fashion Design Rediscovered: A Theory on Dressmaking Practice2
Locating writing in design education as a pedagogical asset2
The Ulm School of Design Discourse: A Foundation for Sustainable Design2
The Imageable City – Visual Language of Hong Kong Neon Lights Deconstructed2
The Emotive and Semantic Content of Pattern: An Introductory Analysis2
Experience matrix: A structured concept development method for the industrial design practice in new product development2
Multidimensional Design Research for Dementia and Its Methodological Opportunities for Cross-Disciplinary Consortia2
Mind the Systemic Gap(s): Service Ecosystems for Early-Stage Entrepreneurs in the East Zone of São Paulo, Brazil2
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