Design Journal

Papers
(The TQCC of Design Journal is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-10-01 to 2024-10-01.)
ArticleCitations
Using an Immersive Virtual Reality Design Tool to Support Cognitive Action and Creativity: Educational Insights from Fashion Designers15
Do User Experience (UX) Design Courses Meet Industry’s Needs? Analysing UX Degrees and Job Adverts14
Designing for Positive Emotions: Issues and Emerging Research Directions12
Digital Cultural Heritage Design Practice: A Conceptual Framework12
Circular Fashion: The New Roles of Designers in Organizations Transitioning to a Circular Economy11
Effects of different types of digital exhibits on children’s experiences in science museums10
The COVID-19 Pandemic Highlights the Need for Open Design Not Just Open Hardware10
What Is Psychosocially Inclusive Design? A Definition with Constructs7
Does Design Thinking Benefit Ambidextrous Dynamics between SME Managers’ Entrepreneurial and Administrative Mindsets?7
Design Thinking in the Framework of Visual Thinking and Characterization of Service Design Ideation Methods Using Visual Reasoning Model7
An Entrepreneurial Process to Build a Sustainable Business for Indigenous Craft Revitalization6
Transfer of Craft Knowledge to New Product Development through Collaboration between Craftsmen and Designers6
Five components of social design: A unified framework to support research and practice6
The Value of a Co-Design Visualization Approach: Enhancing the Understanding of Local Entrepreneurial Ecosystems6
Participatory design in sensitive contexts: A proposal for a conceptual framework5
Healthy aging adviser: Designing a service to support the life transitions and autonomy of older adults5
User-Centred Design without Involving Users: A Longitudinal Case Study in a Human-Centred-Design–Mature Company5
Social Media as a Means of Increasing Non-Designers’ Insight into Interior Design5
Architectural Prototyping in Architectural Education: How design knowledge is constructed within physical-digital hybrid environments5
Deep Diving into Service Design Problems: Visualizing the Iceberg Model of Design Problems through a Literature Review on the Relation and Role of Service Design with Wicked Problems5
A Discussion of Processes to Create a Curriculum and Handbook for Co-Creation and Active Implementation of Co-Design with the Aim of Stimulating Collective Creativity5
The holistic frame of designing smart, connected products: A systematic literature review and expert interview4
The Impact of Co-Creation on the Design of Circular Product-Service Systems: Learnings from a Case Study with Washing Machines4
Navigating the tensions of integrating lived experience in participatory healthcare design4
Design thinking for entrepreneurship: An explorative inquiry into its practical contributions4
An application of generative AI for knitted textile design in fashion4
The potential of design-driven futuring to support strategising for sustainable futures4
Navigating Complexity through Co-Design: Visualising, Understanding and Activating Entrepreneurial Ecosystems4
Design in the public sector: Nurturing reflexivity and learning4
Collaborative Cultures of Architecture Teams: Team Learning and Reflective Practice4
Issues of Power and Representation in/of the Local Context: The role of self-reflexivity and positionality in design research4
The usage of cultural products in design thinking: An assessment of an underestimated approach3
Locating writing in design education as a pedagogical asset3
Experience matrix: A structured concept development method for the industrial design practice in new product development3
User-driven product development: Designed by, not designed for3
(Un)Frayling design research in design education for the 21Cth3
Meanings and Uses of Design for Innovation: Conversations with UK Companies3
Development of a Design Strategy for Playful Products of Older Adults3
Theory-Driven or Theory-Informed? A Review of Behavioural Economics in Design3
Advancing Asset-Based Practice: Engagement, Ownership, and Outcomes in Participatory Design3
‘I can put my culture on my t-shirt’: The value of design and enterprise in Ntaria3
Addressing Infection Risk in Veterinary Practice through the Innovative Application of Interactive 3D Animation Methods3
Mobilizing Materials Knowledge: exploring the Role of Samples for Supporting Multidisciplinary Collaborative Design for Materials Development3
Identifying the role of technology within the discipline of 21st century landscape architecture3
Exploring Product/Part Longevity in Open Design of Small Kitchen Appliances3
Prototyping-Driven Entrepreneurship: Towards a Prototyping Support Tool Based on Design Thinking Principles3
Iterative Prototypes as ‘Boundary Objects’: Facilitating Interdisciplinary Collaboration of a Modular Hearing Aid3
Fashion Design Rediscovered: A Theory on Dressmaking Practice2
Co-design in the context of universal design: An Australian case study exploring the role of people with disabilities in the design of public buildings2
Analysing the status of communication designers’ role and interdisciplinary collaboration2
The Emotive and Semantic Content of Pattern: An Introductory Analysis2
Talking about landscape spaces. Towards a spatial-visual landscape design vocabulary2
Promoting Emotional Durability and Sustainable Fashion Consumption through Art Derivatives Design Methods2
The located making framework for supporting craft maker enterprises in China2
Inclusive design within industry 4.0: A literature review with an exploration of the concept of complexity2
Using Generative AI Midjourney to enhance divergent and convergent thinking in an architect’s creative design process2
Movement-Based Interactive Textiles Design for Emotion Regulation2
Barriers to Bringing Design Function into Technology Start-Ups: A Survey on the Incubation Programme of Hong Kong Science Park2
Design precedents to design innovation: Category-based reasoning in problem-solving2
All things bio : A conceptual domain-based approach to mapping practice within the landscape of biologically informed disciplines2
Making and makerspaces: Exploring community centres as creative hubs in China2
Architectural design research: Drivers of practice2
Prototyping an IoT transparency toolkit to support communication, governance and policy in the smart city2
Indigenising design: The Seven Grandfathers’ Teachings as a design methodology2
A Framework for Transitioning Designerly Ways: Interrogating 50 Years of Inclusive Design for Paediatric Mobility2
Mind the Systemic Gap(s): Service Ecosystems for Early-Stage Entrepreneurs in the East Zone of São Paulo, Brazil2
Opening Spaces Design as Landscape Architecture2
Can I design for play? How pedagogues design for children’s play situations in school2
Exploring Animation and Virtual Reality to Represent the Perceptual-Experiences of Art-Practitioners with Sight-Loss2
A Visual Tool for Understanding Wicked Problems in Design Research: A Case Study of Marginalized Youth Unemployment2
Design types in diversified city administration: The case City of Helsinki2
Design for the Sustainment of Traditional Making Practices: A Research Study in Central China2
The Value of Design-driven Entrepreneurship2
The role of perception of affective quality in graphic design inspiration2
Data science for service design: An introductory overview of methods and opportunities2
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