ICGA Journal

Papers
(The TQCC of ICGA Journal is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Solving narrow Konane boards5
Reach Chess: An accidental chess variant5
Initial state diversification for efficient AlphaZero-style training3
A tribute to Jan Krabbenbos (1964–2022)3
MuMu Won the EinStein Würfelt Nicht! Tournament3
The IPSJ game informatics: Activity report2
Hans Berliner: A life in chess, computer chess and much more2
Ton Tillemans (1956–2024)2
TCEC Cup 82
(Game-)tree searcher search2
Athénan wins sixteen gold medals at the Computer Olympiad1
Editorial: Follow-ups1
Exciting news for the 2021 advances in computer games conference1
Computers and games (CG 2022) conference report1
On the power of lookahead in single-player PuyoPuyo1
Heuri: A scrabble© playing engine using a probability-based heuristic1
The SSDF chess engine rating list, 2022-121
Confirmation of the validity of the HLTV ranking1
Report on the 2nd Digital Ludeme Project Workshop0
2024 world computer chess championships: The end of an era 1974–20240
An efficient AI-based method to play the Mahjong game with the knowledge and game-tree searching strategy0
Los Alamos chess game 2 (after P-K3) is solved; black wins in 21 moves0
The SSDF chess engine rating list, 2023-050
Mad Monty Chess0
MeowCaTS won the Mahjong tournament0
From beginner to over champion0
The 20th Top Chess Engine Championship, TCEC200
Editorial: Many quests0
The 2022 World Computer Chess Championships0
ICGA treasure’s report for 20230
Special Issue on Advances in Computer Chinese Chess0
Editorial: Rankings and ratings0
Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC0
The 2023 Computer Olympiad0
Editorial: Ludii, Konane and the Computer Olympiads0
Advances in Computer Games (ACG 2023) conference report0
The TCEC20 Computer Chess Superfinal: A perspective0
Editorial: Scrabble, Lamplighter and the Computer Olympiad0
JadeHare wins Honeymoon Bridge tournament in ICGA 20220
Guy Haworth, Chess, PuyoPuyo and the Computer Olympiad 20200
The SSDF Chess Engine Rating List, 2022-010
Automated videogame mechanics generation with XVGDL0
Second player’s cannot-lose strategy for Cylinder-Infinite-Connect-Four with circumference 110
Nim variants0
Real-time optical dart detection and scoring algorithm for steel tip dartboards0
Chess and explainable AI0
Adaptive rubber-banding system of dynamic difficulty adjustment in racing games0
The Computer Olympiad 20200
Dvoretsky’s Endgame Manual, Edition 5: The bible evolves0
Sudoku Ripeto0
The future of computer chess tournaments0
The SSDF chess engine rating list, 2022-050
Workshop on computational intelligence and games 20240
The algebraic solvability of the novel lamplighter puzzle0
Editorial: Looking back, looking forward0
The 2022 Ludii AI competition0
Editorial: Nim, Racing Games and Advances in Computer Games 20210
Descent wins five gold medals at the Computer Olympiad0
Monte_Alpha Wins the EinStein Würfelt Nicht Tournament0
VeryLongCat won the Mahjong tournament0
The Computer Olympiads 1989–20210
A tribute to Guy Haworth0
An upper bound for the number of chess diagrams without promotion0
The 2022 Computer Olympiad0
Editorial: New horizons0
The 2021 Computer Olympiad0
Deep learning for general game playing with Ludii and Polygames0
ACG 2021 conference report0
Artificial intelligence and correspondence chess: A harbinger for other endeavors0
Chess960 Superhumans!0
CLAP_CDC wins Chinese dark chess tournament0
Editorial: Chess, ludemes and trees0
The SSDF Chess Engine Rating List, 2020-120
The SSDF Chess Engine Rating List, 2021-070
Chess without draws0
The future of chess0
Editorial: Darts, Connect Four and the 2022 Computer Olympiad0
Editorial: Mahjong, Sudoku and Chess0
GameTable COST action: kickoff report0
GameTable Working Group 1 meeting report on search, planning, learning, and explainability0
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