ICGA Journal

Papers
(The TQCC of ICGA Journal is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Report on the 2nd Digital Ludeme Project Workshop5
Editorial: Ludii, Konane and the Computer Olympiads4
Chess without draws3
Editorial: Follow-ups3
Nim variants2
CLAP_CDC wins Chinese dark chess tournament2
JadeHare wins Honeymoon Bridge tournament in ICGA 20222
On the power of lookahead in single-player PuyoPuyo1
VeryLongCat won the Mahjong tournament1
ICGA treasure’s report for 20231
Solving narrow Konane boards1
GameTable Working Group 1 meeting report on search, planning, learning, and explainability0
Second player’s cannot-lose strategy for Cylinder-Infinite-Connect-Four with circumference 110
Editorial: Darts, Connect Four and the 2022 Computer Olympiad0
Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC0
Guy Haworth, Chess, PuyoPuyo and the Computer Olympiad 20200
Sudoku Ripeto0
Reach Chess: An accidental chess variant0
The 20th Top Chess Engine Championship, TCEC200
GameTable COST action: kickoff report0
Editorial: Rankings and ratings0
The IPSJ game informatics: Activity report0
Editorial: Many quests0
MeowCaTS won the Mahjong tournament0
Initial state diversification for efficient AlphaZero-style training0
Chess and explainable AI0
Real-time optical dart detection and scoring algorithm for steel tip dartboards0
The future of computer chess tournaments0
Deep learning for general game playing with Ludii and Polygames0
The 2022 Computer Olympiad0
Hans Berliner: A life in chess, computer chess and much more0
(Game-)tree searcher search0
An efficient AI-based method to play the Mahjong game with the knowledge and game-tree searching strategy0
The 2023 Computer Olympiad0
The Computer Olympiad 20200
Dvoretsky’s Endgame Manual, Edition 5: The bible evolves0
Editorial: Mahjong, Sudoku and Chess0
Ton Tillemans (1956–2024)0
The SSDF chess engine rating list, 2022-120
The Computer Olympiads 1989–20210
The SSDF chess engine rating list, 2023-050
Special Issue on Advances in Computer Chinese Chess0
Confirmation of the validity of the HLTV ranking0
Editorial: New horizons0
Artificial intelligence and correspondence chess: A harbinger for other endeavors0
Editorial: Scrabble, Lamplighter and the Computer Olympiad0
Automated videogame mechanics generation with XVGDL0
Athénan wins sixteen gold medals at the Computer Olympiad0
2024 world computer chess championships: The end of an era 1974–20240
The future of chess0
Editorial: Chess, ludemes and trees0
MuMu Won the EinStein Würfelt Nicht! Tournament0
Computers and games (CG 2022) conference report0
Mad Monty Chess0
The SSDF Chess Engine Rating List, 2021-070
An upper bound for the number of chess diagrams without promotion0
Monte_Alpha Wins the EinStein Würfelt Nicht Tournament0
The 2022 World Computer Chess Championships0
A tribute to Guy Haworth0
Chess960 Superhumans!0
The SSDF Chess Engine Rating List, 2022-010
The SSDF Chess Engine Rating List, 2020-120
Editorial: Looking back, looking forward0
Los Alamos chess game 2 (after P-K3) is solved; black wins in 21 moves0
From beginner to over champion0
The algebraic solvability of the novel lamplighter puzzle0
ACG 2021 conference report0
Exciting news for the 2021 advances in computer games conference0
The TCEC20 Computer Chess Superfinal: A perspective0
The 2021 Computer Olympiad0
A tribute to Jan Krabbenbos (1964–2022)0
Heuri: A scrabble© playing engine using a probability-based heuristic0
Workshop on computational intelligence and games 20240
Advances in Computer Games (ACG 2023) conference report0
The SSDF chess engine rating list, 2022-050
The 2022 Ludii AI competition0
Descent wins five gold medals at the Computer Olympiad0
Adaptive rubber-banding system of dynamic difficulty adjustment in racing games0
TCEC Cup 80
Editorial: Nim, Racing Games and Advances in Computer Games 20210
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