ICGA Journal

Papers
(The median citation count of ICGA Journal is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-05-01 to 2025-05-01.)
ArticleCitations
Reach Chess: An accidental chess variant5
Solving narrow Konane boards5
A tribute to Jan Krabbenbos (1964–2022)3
MuMu Won the EinStein Würfelt Nicht! Tournament3
Initial state diversification for efficient AlphaZero-style training3
The IPSJ game informatics: Activity report2
Hans Berliner: A life in chess, computer chess and much more2
Ton Tillemans (1956–2024)2
TCEC Cup 82
(Game-)tree searcher search2
Athénan wins sixteen gold medals at the Computer Olympiad1
Editorial: Follow-ups1
Exciting news for the 2021 advances in computer games conference1
Computers and games (CG 2022) conference report1
On the power of lookahead in single-player PuyoPuyo1
Heuri: A scrabble© playing engine using a probability-based heuristic1
The SSDF chess engine rating list, 2022-121
Confirmation of the validity of the HLTV ranking1
The SSDF chess engine rating list, 2023-050
Mad Monty Chess0
MeowCaTS won the Mahjong tournament0
From beginner to over champion0
The 20th Top Chess Engine Championship, TCEC200
Editorial: Many quests0
The 2022 World Computer Chess Championships0
ICGA treasure’s report for 20230
Special Issue on Advances in Computer Chinese Chess0
Editorial: Rankings and ratings0
The 2023 Computer Olympiad0
Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC0
Advances in Computer Games (ACG 2023) conference report0
Editorial: Ludii, Konane and the Computer Olympiads0
The TCEC20 Computer Chess Superfinal: A perspective0
Editorial: Scrabble, Lamplighter and the Computer Olympiad0
JadeHare wins Honeymoon Bridge tournament in ICGA 20220
Guy Haworth, Chess, PuyoPuyo and the Computer Olympiad 20200
Automated videogame mechanics generation with XVGDL0
The SSDF Chess Engine Rating List, 2022-010
Nim variants0
Second player’s cannot-lose strategy for Cylinder-Infinite-Connect-Four with circumference 110
Real-time optical dart detection and scoring algorithm for steel tip dartboards0
Chess and explainable AI0
Adaptive rubber-banding system of dynamic difficulty adjustment in racing games0
The Computer Olympiad 20200
Dvoretsky’s Endgame Manual, Edition 5: The bible evolves0
Sudoku Ripeto0
The future of computer chess tournaments0
The SSDF chess engine rating list, 2022-050
Workshop on computational intelligence and games 20240
Editorial: Looking back, looking forward0
The algebraic solvability of the novel lamplighter puzzle0
The 2022 Ludii AI competition0
Editorial: Nim, Racing Games and Advances in Computer Games 20210
Descent wins five gold medals at the Computer Olympiad0
Monte_Alpha Wins the EinStein Würfelt Nicht Tournament0
VeryLongCat won the Mahjong tournament0
The Computer Olympiads 1989–20210
An upper bound for the number of chess diagrams without promotion0
A tribute to Guy Haworth0
Editorial: New horizons0
The 2022 Computer Olympiad0
The 2021 Computer Olympiad0
Deep learning for general game playing with Ludii and Polygames0
ACG 2021 conference report0
Artificial intelligence and correspondence chess: A harbinger for other endeavors0
Chess960 Superhumans!0
CLAP_CDC wins Chinese dark chess tournament0
Editorial: Chess, ludemes and trees0
The SSDF Chess Engine Rating List, 2020-120
The SSDF Chess Engine Rating List, 2021-070
The future of chess0
Chess without draws0
Editorial: Darts, Connect Four and the 2022 Computer Olympiad0
Editorial: Mahjong, Sudoku and Chess0
GameTable COST action: kickoff report0
GameTable Working Group 1 meeting report on search, planning, learning, and explainability0
Report on the 2nd Digital Ludeme Project Workshop0
2024 world computer chess championships: The end of an era 1974–20240
Los Alamos chess game 2 (after P-K3) is solved; black wins in 21 moves0
An efficient AI-based method to play the Mahjong game with the knowledge and game-tree searching strategy0
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