ICGA Journal

Papers
(The median citation count of ICGA Journal is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-10-01 to 2024-10-01.)
ArticleCitations
Polygames: Improved zero learning20
Deep learning for general game playing with Ludii and Polygames5
An efficient AI-based method to play the Mahjong game with the knowledge and game-tree searching strategy4
The 2021 Computer Olympiad3
The 20th Top Chess Engine Championship, TCEC203
The Computer Olympiad 20203
The 19th Top Chess Engine Championship, TCEC193
The 2022 Ludii AI competition2
The Computer Olympiads 1989–20212
TCEC Cup 82
The 18th Top Chess Engine Championship, TCEC182
The 1970 United States computer chess championship: The start of the longest-running experiment in computer science history2
The 17th Top Chess Engine Championship, TCEC171
CEN: Thomas Ströhlein’s Endgame Tables, a 50th Anniversary1
The TCEC18 Computer Chess Superfinal: A perspective1
Computer Chess and Chess Computers in East Germany1
Adaptive rubber-banding system of dynamic difficulty adjustment in racing games1
The 2022 Computer Olympiad1
TCEC Cup 61
Chess without draws1
Athénan wins sixteen gold medals at the Computer Olympiad1
Monte_Alpha Wins the EinStein Würfelt Nicht Tournament1
The TCEC20 Computer Chess Superfinal: A perspective1
TCEC Cup 71
The TCEC17 Computer Chess Superfinal: A perspective1
Sudoku Ripeto0
2024 world computer chess championships: The end of an era 1974–20240
Editorial: Many games, many authors0
Exciting news for the 2021 advances in computer games conference0
Computer loses in king-size blunder0
Book review0
The laughing is over10
Second player’s cannot-lose strategy for Cylinder-Infinite-Connect-Four with circumference 110
Editorial: Nim, Racing Games and Advances in Computer Games 20210
MuMu Won the EinStein Würfelt Nicht! Tournament0
Fifty years of computer chess0
A tribute to Guy Haworth0
Guy Haworth, Chess, PuyoPuyo and the Computer Olympiad 20200
Hans Berliner: A life in chess, computer chess and much more0
Confirmation of the validity of the HLTV ranking0
ICGA treasure’s report for 20230
Chess960 Superhumans!0
MeowCaTS won the Mahjong tournament0
Mad Monty Chess0
Nim variants0
(Game-)tree searcher search0
JadeHare wins Honeymoon Bridge tournament in ICGA 20220
The SSDF Chess Engine Rating List, 2021-070
On the power of lookahead in single-player PuyoPuyo0
Editorial: Rankings and ratings0
Solving narrow Konane boards0
Editorial: Looking back, looking forward0
Initial state diversification for efficient AlphaZero-style training0
The TCEC19 Computer Chess Superfinal: A perspective0
Real-time optical dart detection and scoring algorithm for steel tip dartboards0
Automated videogame mechanics generation with XVGDL0
Report on the 2nd Digital Ludeme Project Workshop0
A program for analyzing two move chess problems0
The SSDF Chess Engine Rating List, 2022-010
An upper bound for the number of chess diagrams without promotion0
TCEC Cup 50
Computers and games (CG 2022) conference report0
Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC0
The future of computer chess tournaments0
GameTable Working Group 1 meeting report on search, planning, learning, and explainability0
The IPSJ game informatics: Activity report0
The SSDF chess engine rating list, 2022-050
The 2023 Computer Olympiad0
Artificial intelligence and correspondence chess: A harbinger for other endeavors0
Los Alamos chess game 2 (after P-K3) is solved; black wins in 21 moves0
The history of Blitz/Cray-Blitz/Crafty0
Editorial: Scrabble, Lamplighter and the Computer Olympiad0
Hydra: Report and technical overview0
GameTable COST action: kickoff report0
Analyzing a variant of Clobber: The game of San Jego0
CLAP_CDC wins Chinese dark chess tournament0
The ACG 2019 Conference0
Reach Chess: An accidental chess variant0
Descent wins five gold medals at the Computer Olympiad0
Editorial: Follow-ups0
From beginner to over champion0
Workshop on computational intelligence and games 20240
The SSDF Rating List, 2020-07, in memoriam Tony Hedlund0
Editorial: Commemorating computer chess0
A tribute to Jan Krabbenbos (1964–2022)0
Editorial: Mahjong, Sudoku and Chess0
Editorial: Chess, ludemes and trees0
Heuri: A scrabble© playing engine using a probability-based heuristic0
BeBe, SYS-10, Inc., and computer chess0
ACG 2021 conference report0
The SSDF chess engine rating list, 2022-120
An analysis of games played in world computer chess championships over the years0
Ton Tillemans (1956–2024)0
Advances in Computer Games (ACG 2023) conference report0
Special Issue on Advances in Computer Chinese Chess0
Editorial: Darts, Connect Four and the 2022 Computer Olympiad0
The future of chess0
Editorial: Many quests0
The 2022 World Computer Chess Championships0
Dvoretsky’s Endgame Manual, Edition 5: The bible evolves0
VeryLongCat won the Mahjong tournament0
Ben Mittman – an appreciation0
The algebraic solvability of the novel lamplighter puzzle0
Chess 4.5’s participation in the Paul Masson Chess Classic Tournament of 19760
A polyomino puzzle for arithmetic practice0
The SSDF chess engine rating list, 2023-050
The SSDF Chess Engine Rating List, 2020-120
Editorial: Ludii, Konane and the Computer Olympiads0
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