ICGA Journal

Papers
(The median citation count of ICGA Journal is 0. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Reach Chess: An accidental chess variant5
Initial state diversification for efficient AlphaZero-style training3
MuMu Won the EinStein Würfelt Nicht! Tournament3
Solving narrow Konane boards3
Mijnlieff Solved2
Hans Berliner: A life in chess, computer chess and much more2
Ton Tillemans (1956–2024)2
A tribute to Jan Krabbenbos (1964–2022)2
(Game-)tree searcher search2
Confirmation of the validity of the HLTV ranking1
Athénan wins sixteen gold medals at the Computer Olympiad1
Editorial: Follow-ups1
Computers and games (CG 2022) conference report1
Exciting news for the 2021 advances in computer games conference1
On the power of lookahead in single-player PuyoPuyo1
The IPSJ game informatics: Activity report1
Heuri: A scrabble© playing engine using a probability-based heuristic1
The SSDF chess engine rating list, 2022-121
The SSDF Chess Engine Rating List, 2022-010
2024 world computer chess championships: The end of an era 1974–20240
An upper bound for the number of chess diagrams without promotion0
Editorial: Darts, Connect Four and the 2022 Computer Olympiad0
Nim variants0
CLAP_CDC wins Chinese dark chess tournament0
The SSDF chess engine rating list, 2023-050
The Computer Olympiad 20200
MeowCaTS won the Mahjong tournament0
Chess and explainable AI0
The 2022 World Computer Chess Championships0
Editorial: New horizons0
Descent wins five gold medals at the Computer Olympiad0
The future of chess0
The 2022 Computer Olympiad0
Chess without draws0
JadeHare wins Honeymoon Bridge tournament in ICGA 20220
GameTable Working Group 1 meeting report on search, planning, learning, and explainability0
Automated videogame mechanics generation with XVGDL0
A tribute to Guy Haworth0
Guy Haworth, Chess, PuyoPuyo and the Computer Olympiad 20200
Editorial: Rankings and ratings0
Special Issue on Advances in Computer Chinese Chess0
ICGA treasure’s report for 20230
Real-time optical dart detection and scoring algorithm for steel tip dartboards0
From beginner to over champion0
Adaptive rubber-banding system of dynamic difficulty adjustment in racing games0
The 2023 Computer Olympiad0
The future of computer chess tournaments0
Los Alamos chess game 2 (after P-K3) is solved; black wins in 21 moves0
Editorial: Looking back, looking forward0
The 2022 Ludii AI competition0
Editorial: Jan Krabbenbos, Videogames, CG 2022 and the 2022 WCCC0
VeryLongCat won the Mahjong tournament0
Editorial: Nim, Racing Games and Advances in Computer Games 20210
Report on the 2nd Digital Ludeme Project Workshop0
Monte_Alpha Wins the EinStein Würfelt Nicht Tournament0
The Computer Olympiads 1989–20210
Second player’s cannot-lose strategy for Cylinder-Infinite-Connect-Four with circumference 110
The algebraic solvability of the novel lamplighter puzzle0
The SSDF chess engine rating list, 2022-050
Games, Learning, and Digital Heritage: Playable Past and Educational Future in the GameTable COST Action0
Editorial: Many quests0
The 2021 Computer Olympiad0
Deep learning for general game playing with Ludii and Polygames0
ACG 2021 conference report0
Artificial intelligence and correspondence chess: A harbinger for other endeavors0
Editorial: Chess, ludemes and trees0
The SSDF Chess Engine Rating List, 2021-070
Advances in Computer Games (ACG 2023) conference report0
Workshop on computational intelligence and games 20240
Editorial: Ludii, Konane and the Computer Olympiads0
GameTable COST action: kickoff report0
Editorial: Scrabble, Lamplighter and the Computer Olympiad0
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