Education and Information Technologies

Papers
(The TQCC of Education and Information Technologies is 15. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Editorial for EAIT issue 7, 2023826
Simulating and evaluating individualized cognitive abilities of Iranian EFL learners in orthography acquisition using multi-layer perceptron neural network–gray wolf optimizer computational model586
Editorial for EAIT issue 12, 2023559
Automating student assessment using digital data to improve education management effectiveness in higher education institutions510
Blended classroom teaching equalizes educational inequality476
The effect of cartoon images on children’s touchscreen learning468
A comprehensive analysis of the role of artificial intelligence in aligning tertiary institutions academic programs to the emerging digital enterprise422
Enhancing the 4Cs among college students of a communication skills course in Tanzania through a project-based learning model285
Analysis of cyber security knowledge gaps based on cyber security body of knowledge283
An investigation of college students’ acceptance of AI-assisted reading tools: An expansion of the TAM and SDT278
Investigating teachers’ attitude toward integration of ChatGPT in language teaching and learning in higher education255
Student experience and digital storytelling: Integrating the authentic interaction of students work, life, play and learning into the co-design of university teaching practices249
Beyond a single role: Justifying a role-adaptive framework for ai companions through a comparative study in elementary book talk246
Implement internet ethics education: What matters most?234
Keeping students safe: the experiences of educators implementing monitoring applications in K-12 settings219
Prisons as sites of inequitable educational opportunities: Exploring the potential for educational technology behind bars208
Supporting learning and motivation with knowledge mapping in programming courses195
How using a response system in blended synchronous seminars encourages online and onsite student participation193
Correction: A mixed-methods study on the changes in teachers’ perceptions of and strategies for student-centred teaching in programming following teacher development courses170
Correction to: Advances in database systems education: Methods, tools, curricula, and way forward164
Influence of instructor’s facial expressions in video lectures on motor learning in children with autism spectrum disorder156
Use and aspects of generative artificial intelligence in the educational system among leadership personnel156
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow156
Algodoo based STEM education: A case study of pre-service science teachers152
Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study152
AI-assisted automated scoring of picture-cued writing tasks for language assessment149
A cross-sectional look at teacher reactions, worries, and professional development needs related to generative AI in an urban school district149
Factors predicting University students’ behavioral intention to use eLearning platforms in the post-pandemic normal: an UTAUT2 approach with ‘Learning Value’149
Empowering pre-service teachers with generative AI: a GenAI-TPACK-based approach to digital storytelling147
Analytics-enabled authentic assessment design approach for digital education143
Generative artificial intelligence attitude analysis of undergraduate students and their precise improvement strategies: A differential analysis of multifactorial influences143
Unpacking perceived risks and AI trust influences pre-service teachers’ AI acceptance: A structural equation modeling-based multi-group analysis141
Confronting bullying in the digital age: Role of Extended Reality133
Evaluating self-directed learning competencies in digital learning environments: A meta-analysis133
Technology integration in emergency remote teaching: teachers’ self-efficacy and sense of success133
Ethical principles for artificial intelligence in education133
Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning132
The effect of online oral reading on reading comprehension, reading anxiety, and classroom anxiety among EFL learners127
The effect of using digital technology in the music education of elementary school students127
Understanding EFL students’ chatbot-assisted argumentative writing: An activity theory perspective125
Application and effect analysis of virtual reality technology in vocational education practical training125
Innovative music education: Using an AI-based flipped classroom125
Teaching and learning computer programming using ChatGPT: A rapid review of literature amid the rise of generative AI technologies125
Factors influencing the use of digital technologies in primary mathematics teaching: Voices from Chinese educators119
The relationship between academic performance and the interaction patterns of online students in learning management system118
Online Instructor Clusters: Implementation Frequency of Instructional Activities117
The impact of virtual teachers on learners in collaborative inquiry activities: An experimental study116
Artificial intelligence dependency among educators: a scale development and validation study112
Enhancing teachers’ resilience during difficult times utilizing online gamification107
Hybrid analysis of the learner’s online behavior based on learning style105
Perspective of dental medicine students learning in remote biochemistry laboratories during COVID-19103
Web-based drawing for students with different learning styles and cognitive abilities103
Modeling undergraduate students’ learning dynamics between self-regulated learning patterns and community of inquiry102
Emotions as implicit feedback for adapting difficulty in tutoring systems based on reinforcement learning96
Addressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality93
Teachers’ value beliefs and usage of one-to-one devices for students with dyslexia: A descriptive study93
Learner success and the factors influencing it in computer programming MOOC91
Teacher-student interaction modes in smart classroom based on lag sequential analysis89
Instructors’ self-efficacy, perceived benefits, and challenges in transitioning to online learning89
Size matters: contextual factors in local policy translations of National School Digitalisation Policy89
Investigating the effect of prompts on learners’ academic help-seeking behaviours on the basis of learning analytics89
Horror VR as a tool supporting the emotional training of students of the uniformed services. Results of a research experiment88
JEDi - a digital educational game to support student training in identifying portuguese-written fake news: Case studies in high school, undergraduate and graduate scenarios86
Investigating online learners’ knowledge structure patterns by concept maps: A clustering analysis approach86
Supporting learning difficulties with e-book based on context-based teaching strategy from social perspective: design and experience86
Understanding practicing and assessment of 21st-century skills for learners in makerspaces and FabLabs85
Exploring the transformative power of GenAI in education: an exploratory journey from social studies classes85
The effect of a technology-enhanced collaborative learning environment on secondary school students’ mathematical reasoning: A mixed method design84
Exploring the interaction of cognition and emotion in small group collaborative discourse by Heuristic Mining Algorithm (HMA) and Inductive Miner Algorithm (IMA)82
Factors effecting digital citizenship in education sector: A systematic review and future direction81
Correlation factors of translanguaging practices on English as a Foreign Language Contexts: the perception of Teachers81
Analysis of problem-solving strategies for the development of geometric imagination using eye-tracking81
Efficacy of micro credential learning spaces in developing students’ twenty-first century skills: Towards graduate work readiness80
Designing a second-order progressive problem-based scaffold strategy to promote students’ writing performance in an SVVR environment79
The mediating role of mobile learning motivation in the relationship between pre-service teachers’ digital literacy and pre-service teacher identity78
The effect of digital stories on primary school students’ creative writing skills75
Comparative impact of Whatsapp chatbot technology and Glaser's teaching approaches on the academic performance of education economics students in tertiary institutions in Nigeria73
Evaluating the effectiveness of immersive VR on performance and user experience in STEM learning: a media-comparison study73
A systemic and longitudinal examination on professional development initiatives followed by the implementation of 1:1 coverage of digital device in primary and secondary schools73
Theoretical model of investigating determinants for a successful Electronic Assessment System (EAS) in higher education72
Development and application of a leisure digital reading motivation questionnaire for university students72
When the push and pull factors in digital educational resources backfire: the role of digital leader in digital educational resources usage72
Teaching computational thinking using scenario-based learning tools71
Exploring non-linear relationships between perceived interactivity or interface design and acceptance of collaborative web-based learning71
Effects of technology-mediated professional development on special education teacher collective efficacy71
Investigating pre-service TCSL teachers’ technology integration competency through a content-based AI-inclusive framework70
Factors influencing university teachers’ behavioral intention to use digital technologies: an integrative model from UTAUT68
ABENEARIO: A system for learning early maths with ABN67
Using learners’ problem-solving processes in computer-based assessments for enhanced learner modeling: A deep learning approach67
Examining the relationship between self-regulated effort and maintained situational interest in an online learning environment67
The impact of technology-based education in the Russian language on eagerness to learn, academic performance, and academic self-regulation in the conversation of Russian language curriculum67
30-year trends in research on enriching education and training with virtual reality: An innovative study based on machine learning approach66
A novel methodology using RNN + LSTM + ML for predicting student’s academic performance65
How artificially intelligent conversational agents influence EFL learners'self-regulated learning and retention65
Technology and geometry: Fostering young children's geometrical concepts through a research-based robotic coding program65
Chatbot or cheatbot? Moral judgments of AI usage in academic writing64
The influence of content-relevant background color as a retrieval cue on learning with multimedia63
Evaluating the user’s experience, adaptivity and learning outcomes of a fuzzy-based intelligent tutoring system for computer programming for academic students in Greece63
Development and evaluation of predictive models for predicting students performance in MOOCs63
Unveiling educators’ readiness to teach through Digital Media (DM): The case of South Africa62
The convergence of GETAMEL and protection motivation theory: A study on augmented reality-based gamification adoption among science teachers62
Investigating the antecedents of engagement in online learning: do achievement emotions matter?62
Gender prediction based on University students’ complex thinking competency: An analysis from machine learning approaches62
Exploring the impact of hedonic and utilitarian drivers of gamified learning in metaversity: A multi-group analysis62
Examining the relationship between teachers’ technological pedagogical content knowledge (TPACK) and their self-efficacy for online assessment and evaluation within the scope of 21 st century skills62
A three-level meta-analytic review of research on virtual field trips and their contribution to students’ academic achievement61
A comprehensive investigation of cyberbullying and cyber victimization among secondary school students61
Exploring learning preferences evolution influence factors: A non-mutually exclusive 3-state cellular automata analysis model61
Using Rogers' diffusion of innovation theory to conceptualize the mobile-learning adoption process in teacher education in the COVID-19 era61
The perceptions of lecturers about blended learning at a particular higher institution in South Africa60
Temporal dynamics of public engagement and sentiment in AI-Enabled mathematics education from YouTube, Twitter and TikTok comments60
From technological distribution to educational innovation: How context, curriculum, and local practice frame educational technology use in early childhood education60
Integrating data analysis technology into modern methodological approaches for enhanced quality management in education60
Perceived key factors affecting online university classrooms58
Enhancing lecture video navigation with AI generated summaries58
Developing collective eyes for Iranian EFL teachers’ computer-assisted language assessment literacy through internet-based collaborative reflection58
Testing the effects of a TRIZ invention instruction program on creativity beliefs, creativity, and invention teaching self-efficacy58
Educational Technology Adoption in Instructional Delivery in the New Global reality57
Reliability and validity of a single-item computer science identity instrument57
Assessment of large language models’ performance in simulating students’ self-reports of online self-regulated learning skills57
Correction to: A theoretical and empirical analysis of tensions between learning objects and constructivism57
Determinants of continuance intention to use GAI in academic research among graduate students:Findings from PLS-SEM and fsQCA57
Online education via media platforms and applications as an innovative teaching method56
Bloom’s IoT Taxonomy towards an effective Industry 4.0 education: Case study on Open-source IoT laboratory56
Practical application and industry relevance: the role of off-campus training in student skill development56
Effective technology integration in higher education: a mixed-methods study of professional development56
Unveiling the drivers of ChatGPT utilization in higher education sectors: the direct role of perceived knowledge and the mediating role of trust in ChatGPT55
Modeling and prompting professional vision in a virtual learning environment: effects on pre-service teachers’ cognitive load and motivation55
Student teachers’ perceptions of flipped classroom in EFL teacher education55
AI for educational innovation: opportunities and challenges amidst protracted crises54
Putting your best face forward: How instructor emoji use influences students’ impressions of credibility, immediacy, and liking54
Exploring students’ self-directed learning strategies and satisfaction in online learning54
Future metaverse-based education to promote daily living activities in learners with autism using immersive technologies54
Contribution of Continuous Professional Development (CPD) Training Programme on Rwandan Secondary School Mathematics and Science Teachers’ Pedagogical, Technological, and Content knowledge54
Efficient topic identification for urgent MOOC Forum posts using BERTopic and traditional topic modeling techniques54
Using high variability phonetic training as a contextualized tool in the development of English consonant clusters pronunciation among Saudi EFL learners54
Interplay of perceived organizational and external e-readiness in the adoption and integration of augmented reality and virtual reality technologies in Malaysian higher education institutions54
An augmented reality-based system with sound effects for teaching english in primary school53
The effects of students’ backgrounds, attitudes, and ICT familiarity on mathematical literacy: latent profile analysis and lasso regression53
Enhancing digital productivity and capability in higher education through authentic leader behaviors: A cross-cultural structural equation model53
A case study of monitoring and evaluation method of students’ attention using face detection and head pose Estimation in a classroom53
A “live” and E-education in a frontier area in China under the perspective of the philosophy of technology52
Interactive piano Learning Systems: implementing the Suzuki Method in web-based classrooms52
Enhancing teacher collaboration in higher education: the potential of activity-oriented design for professional development52
Extramural ICT factors impact adolescents’ academic performance and well-being differently: Types of self-regulated learners also matter52
Effect of active social media use on flow experience: Mediating role of academic self-efficacy52
Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being52
Course quality and perceived employability of Malaysian youth: The mediating role of course effectiveness and satisfaction52
Retraction Note: Online learning challenges in Thailand and strategies to overcome the challenges from the students’ perspectives52
Exploring the effects of role scripts and goal-orientation scripts in collaborative problem-solving learning51
Exploring factors that influence graduate students’ intention to use generative artificial intelligence in academic research: PLS-SEM and fsQCA methods51
Ecological aspects of online learning in higher education: a qualitative multi-level exploration in a developing country51
Smart proctoring with automated anomaly detection51
Identifying secondary science teachers’ adoption styles of technology-based assessments and examining the patterns of teachers’ beliefs, attitudes, and intention: A latent class analysis approach51
ChatGPT in education: a discourse analysis of worries and concerns on social media50
Understanding students’ intentions to use of AI-Based personalized learning environments in higher education: A TPB and ARCS model approach50
How e-learning readiness and motivation affect student interactions in distance learning?50
Digital competence of teachers in the use of ICT for research work: development of an instrument from a PLS-SEM approach49
A dual-pathway model of teacher-AI collaboration based on the job demands-resources theory49
Promoting the AI teaching competency of K-12 computer science teachers: A TPACK-based professional development approach49
Artificial intelligence in compulsory level of education: perspectives from Namibian in-service teachers49
An innovative distance learning platform for mathematics education in secondary schools: Design, development and preliminary studies49
Advances and challenges in the detection of academic stress and anxiety in the classroom: A literature review and recommendations49
CNN-Transformer: A deep learning method for automatically identifying learning engagement49
Virtual, augmented reality and learning analytics impact on learners, and educators: A systematic review48
A mixed method research on increasing digital parenting awareness of parents48
Ethical use of artificial intelligence based tools in higher education: are future business leaders ready?48
A systematic meta-analysis of blockchain technology for educational sector and its advancements towards education 4.048
Virtual reality for biochemistry education: the cellular factory48
Empowering education development through AIGC: A systematic literature review48
Exploring the influence of ChatGPT on student academic success and career readiness48
Integrating infrared technologies in science learning: An evidence-based reasoning perspective47
Online collaborative learning and cognitive presence in mathematics and science education. Case study of university of Rwanda, college of education47
Using analytics to predict students’ interactions with learning management systems in online courses46
Effect of community of inquiry method on media literacy competencies in elementary students46
A framework identifying challenges & solutions for high school computing46
The effects of trust on user satisfaction with parenting apps for Taiwanese parents: The mediating roles of social ties and perceived value46
Editor’s Note: Special issue on Information Technology Education46
Enhancing active student engagement in chemistry learning: a case study on the role of e-portfolios in postgraduate education in Rwanda46
Effects of using audience response systems (Kahoot and Google Forms and Sheets) on learning of medical students in a large class: A questionnaire-based retrospective study45
Enhancing online education: a comprehensive quality assessment framework for Constantine 3 university45
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition45
Implementation mechanisms for AR-based inquiry learning through the Lens of motivational design45
Predicting academic performance using tree-based machine learning models: A case study of bachelor students in an engineering department in China45
Personality correlates of academic use of generative artificial intelligence and its outcomes: does fairness matter?44
Measuring the success of information systems in higher education – a systematic review44
Digital skills self-assessment tool for youth based on the DigComp framework44
The effect of Education 4.0 tools on 7th grade students’ learning outcomes and attitudes in the electrical circuits unit44
A gamified AI movement assessment and feedback approach for university students in physical education: Effects on movement skills, learning engagement, and behavioral patterns44
Digital education: Mapping the landscape of virtual teaching in higher education – a bibliometric review44
AI-enabled networked learning: A posthuman connectivist approach in an English for specific purposes classroom43
Investigating the relationship between Iranian parents’ demographic factors and their mediation of children’s digital gameplay at home43
Three-stage robotic STEM program ignites secondary school students’ interest in STEM career and attitudes toward science43
Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach42
i-TAM: A model for immersive technology acceptance42
Correction to: Prediction of student exam performance using data mining classification algorithms42
Correction: Valuable unintended learning outcomes when practicum for student teachers in kindergartens is carried out online42
Correction to: Preservice teachers’ professional knowledge for ICT integration in the classroom: Analysing its structure and its link to teacher education42
Teaching-learning via telepresence classrooms: does telepresence really provide ‘presence’?42
Integrating gamified blended learning in gymnastics: effects on motor skill development, knowledge retention, and motivation in physical education settings41
Empirical validation of a brick-centric learning design methodology and its implementation through the Eduscript Doctor pedagogical scenario kit41
Video visualisation of classroom talk in a pre-service teacher-training programme: Design and implementation41
The impact of interactive touchscreen images on the well-being of schoolchildren in the context of inclusive education41
Optimising anonymity in CSCL: comparing collaboration between identified and anonymous-to-peers login modes41
Exploring the accuracy and consistency of AI models in dyslexia: evaluating ChatGPT and gemini as supplementary resources for parents and caregivers41
The integration of digital educational tools in english classrooms: a mixed-methods study on student participation and skill development in higher education41
Investigating students’ adoption of virtual reality for L2-learning in India41
Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning”41
Team-based learning in online education: the development of students’ creative thinking skills in digital art41
An immersion assessment scaffold for digital game-based learning environments through behavioral analysis41
Navigating the nexus: unraveling the influence of changes in time, environmental patterns and psychosocial factors on students’ use of ChatGPT in learning41
What are teachers’ perspectives and practices regarding the integration of GenAI tools in pedagogical design and classroom instruction?40
Philosophical underpinnings of digital citizenship through a postdigital lens: Implications for teacher educators’ professional digital competence40
Assessment of academic achievements in m-learning40
Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game40
Gender and regional differences in technological pedagogical readiness among primary mathematics teachers in post-pandemic China40
An application of self-assessment of students in mathematics with intelligent decision systems: questionnaire, design and implementation at digital education40
Simulation and prediction study of artificial intelligence education dynamics model for primary and secondary schools40
Exploring the influence of excessive social media use on academic performance through media multitasking and attention problems: a three-dimension usage perspective40
Examining learning management system success: a multiperspective framework39
ARCS approach to PTA-based programming language practice sessions: Factors influencing Programming Problem-Solving Skills39
Development and pilot evaluation of an AI-driven learning management system for personalized education for autistic students39
Assigning multiple labels of sustainable development goals to open educational resources for sustainability education39
Application of social justice theory in online learning: A comparison of rural and urban students on perceived learning effectiveness in pre and during COVID-19 era39
“Nothing replaces meeting my students at class”: Analysing academics’ views regarding distance education39
A nonlinear state space model predicting dropout: the case of special education students in the Hellenic Open University39
The relationship between inert thinking and ChatGPT dependence: An I-PACE model perspective38
How successful the online assessment techniques in distance learning have been, in contributing to academic achievements of management undergraduates?38
Leveraging AI-enhanced and emerging technologies for pedagogical innovations in higher education38
From Freytag pyramid story structure to digital storytelling: Adventures of pre-service teachers as story writers and digital story tellers38
Ethical framework for AI education based on large language models38
Text presentation or video: Malaysian university students' preferences with synchronous and asynchronous learning38
Students’ perceptions about the opportunities and challenges of ChatGPT in higher education: a cross-sectional survey based in China38
Influence of Individual-technology-task-environment Fit on University Student Online Learning Performance: The Mediating Role of Behavioral, Emotional, and Cognitive Engagement38
AI ChatBots’ solutions to mathematical problems in interactive e-textbooks: Affordances and constraints from the eyes of students and teachers38
Exploring the effects of “productive children: coding and robotics education program” in early childhood education37
The impact of students’ use of ChatGPT on their research skills: The mediating effects of autonomous motivation, engagement, and self-directed learning37
Did you act according to your intention? An analysis and exploration of intention–behavior gap in MOOCs37
Integrating generative artificial intelligence in the design of scientific inquiry for middle school students37
Effectiveness of a mixed cognitive intervention program (computer-based and home-based) on improving cognitive and academic functions in school-aged children with specific learning disorder (SLD): A p37
Understanding dropout risks in online courses: SHAP-based analysis of lecture interval patterns in LMS37
Unpacking the multidimensional predictors of college students’ deep learning: an empirical study in smart learning environments37
Research on the factors influencing the learner satisfaction of MOOCs37
Implementation of micro-credentials in higher education: A systematic literature review37
Efficiency and quality enhancement for university business English translation teaching using generative artificial intelligence37
Factors influencing students' intention to adopt and use ChatGPT in higher education: A study in the Vietnamese context37
The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system37
Decision support system to reveal future career over students’ survey using explainable AI37
Investigating teachers’ perceptions of artificial intelligence tools in education: potential and difficulties36
Examining impacts of information system success and perceived stress on students’ self-regulated learning mediated by intrinsic motivation in online learning environments: second-order structural equa36
0.085027933120728