Education and Information Technologies

Papers
(The TQCC of Education and Information Technologies is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Inferring learners’ affinities from course interaction data621
Editorial for EAIT issue 7, 2023464
Simulating and evaluating individualized cognitive abilities of Iranian EFL learners in orthography acquisition using multi-layer perceptron neural network–gray wolf optimizer computational model441
Correction to: Advances in database systems education: Methods, tools, curricula, and way forward394
Editorial for EAIT issue 12, 2023393
Automating student assessment using digital data to improve education management effectiveness in higher education institutions362
Correlation factors of translanguaging practices on English as a Foreign Language Contexts: the perception of Teachers344
Blended classroom teaching equalizes educational inequality339
Web-based drawing for students with different learning styles and cognitive abilities329
Correction: A mixed-methods study on the changes in teachers’ perceptions of and strategies for student-centred teaching in programming following teacher development courses218
The effect of digital stories on primary school students’ creative writing skills212
Analysis of cyber security knowledge gaps based on cyber security body of knowledge201
Comparative impact of Whatsapp chatbot technology and Glaser's teaching approaches on the academic performance of education economics students in tertiary institutions in Nigeria182
Factors effecting digital citizenship in education sector: A systematic review and future direction182
Efficacy of micro credential learning spaces in developing students’ twenty-first century skills: Towards graduate work readiness163
Adoption model for a hybrid SEM-neural network approach to education as a service158
Understanding practicing and assessment of 21st-century skills for learners in makerspaces and FabLabs151
An investigation of college students’ acceptance of AI-assisted reading tools: An expansion of the TAM and SDT140
Investigating online learners’ knowledge structure patterns by concept maps: A clustering analysis approach139
Teachers’ value beliefs and usage of one-to-one devices for students with dyslexia: A descriptive study132
Designing a second-order progressive problem-based scaffold strategy to promote students’ writing performance in an SVVR environment128
Hybrid analysis of the learner’s online behavior based on learning style127
Technology integration in emergency remote teaching: teachers’ self-efficacy and sense of success126
AI-assisted automated scoring of picture-cued writing tasks for language assessment120
Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study120
The effect of online oral reading on reading comprehension, reading anxiety, and classroom anxiety among EFL learners120
A cross-sectional look at teacher reactions, worries, and professional development needs related to generative AI in an urban school district118
Learner success and the factors influencing it in computer programming MOOC115
Student experience and digital storytelling: Integrating the authentic interaction of students work, life, play and learning into the co-design of university teaching practices115
The effect of a technology-enhanced collaborative learning environment on secondary school students’ mathematical reasoning: A mixed method design112
Enhancing the 4Cs among college students of a communication skills course in Tanzania through a project-based learning model111
Does learning happen? A mixed study of online chat data as an indicator of student participation in an online English course109
Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning104
The mediating role of mobile learning motivation in the relationship between pre-service teachers’ digital literacy and pre-service teacher identity104
Blockchain-based online education content ranking102
The impact of Online and Offline Learning motivation on learning performance: the mediating role of positive academic emotion100
Perspective of dental medicine students learning in remote biochemistry laboratories during COVID-1999
Implement internet ethics education: What matters most?98
Supporting learning difficulties with e-book based on context-based teaching strategy from social perspective: design and experience97
Do Interactive Learning Environments Have an Effect on Learning Outcomes, Cognitive Load and Metacognitive Judgments?97
The impact of financial deprivation on children’s cybersecurity knowledge & abilities95
Keeping students safe: the experiences of educators implementing monitoring applications in K-12 settings95
The impact of virtual teachers on learners in collaborative inquiry activities: An experimental study95
Prisons as sites of inequitable educational opportunities: Exploring the potential for educational technology behind bars94
Supporting learning and motivation with knowledge mapping in programming courses92
Investigating the effectiveness of a HyFlex cyber security training in a developing country: A case study91
Evaluating self-directed learning competencies in digital learning environments: A meta-analysis90
Crosschecking teachers’ perspectives on learning in a one-to-one environment with their actual classroom behavior – a longitudinal study89
The influence of personal attitude on instructor intent to integrate online collaborative activities89
The effect of using digital technology in the music education of elementary school students89
Confronting bullying in the digital age: Role of Extended Reality84
The effect of cartoon images on children’s touchscreen learning84
The relationship between academic performance and the interaction patterns of online students in learning management system83
Influence of instructor’s facial expressions in video lectures on motor learning in children with autism spectrum disorder80
Algodoo based STEM education: A case study of pre-service science teachers80
Exploring the interaction of cognition and emotion in small group collaborative discourse by Heuristic Mining Algorithm (HMA) and Inductive Miner Algorithm (IMA)79
Emotions as implicit feedback for adapting difficulty in tutoring systems based on reinforcement learning77
Modeling undergraduate students’ learning dynamics between self-regulated learning patterns and community of inquiry77
Investigating the effect of prompts on learners’ academic help-seeking behaviours on the basis of learning analytics75
Generative artificial intelligence attitude analysis of undergraduate students and their precise improvement strategies: A differential analysis of multifactorial influences74
Digital literacy skills of university students with visual impairment: A mixed-methods analysis74
A structural equation model of second language writing strategies and their influence on anxiety, proficiency, and perceived benefits with online writing70
Factors influencing the use of digital technologies in primary mathematics teaching: Voices from Chinese educators69
Analytics-enabled authentic assessment design approach for digital education69
Size matters: contextual factors in local policy translations of National School Digitalisation Policy69
Understanding EFL students’ chatbot-assisted argumentative writing: An activity theory perspective68
Online Instructor Clusters: Implementation Frequency of Instructional Activities67
The mediating role of personality traits on the relationship between academic self-efficacy and digital addiction66
When the push and pull factors in digital educational resources backfire: the role of digital leader in digital educational resources usage64
Student learning performance in online collaborative learning64
Horror VR as a tool supporting the emotional training of students of the uniformed services. Results of a research experiment63
Investigating teachers’ attitude toward integration of ChatGPT in language teaching and learning in higher education63
Teacher-student interaction modes in smart classroom based on lag sequential analysis62
How using a response system in blended synchronous seminars encourages online and onsite student participation62
Addressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality61
Instructors’ self-efficacy, perceived benefits, and challenges in transitioning to online learning61
Teaching and learning computer programming using ChatGPT: A rapid review of literature amid the rise of generative AI technologies61
Innovative music education: Using an AI-based flipped classroom61
Analysis of problem-solving strategies for the development of geometric imagination using eye-tracking61
Game-based learning platform to enhance cybersecurity education59
Factors predicting University students’ behavioral intention to use eLearning platforms in the post-pandemic normal: an UTAUT2 approach with ‘Learning Value’57
Exploring the transformative power of GenAI in education: an exploratory journey from social studies classes57
A comprehensive analysis of the role of artificial intelligence in aligning tertiary institutions academic programs to the emerging digital enterprise56
JEDi - a digital educational game to support student training in identifying portuguese-written fake news: Case studies in high school, undergraduate and graduate scenarios55
Ethical principles for artificial intelligence in education55
Unpacking perceived risks and AI trust influences pre-service teachers’ AI acceptance: A structural equation modeling-based multi-group analysis55
Application and effect analysis of virtual reality technology in vocational education practical training55
An exploration into the impact of augmented reality on EFL learners’ Reading comprehension54
Multi-technique comparative analysis of machine learning algorithms for improving the prediction of teams’ performance53
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow53
Demystifying the challenges of university students’ web-based learning: A qualitative case study52
A “live” and E-education in a frontier area in China under the perspective of the philosophy of technology52
ERSDO: E-learning Recommender System based on Dynamic Ontology51
Development and application of a leisure digital reading motivation questionnaire for university students51
Theoretical model of investigating determinants for a successful Electronic Assessment System (EAS) in higher education51
Exploring the impact of hedonic and utilitarian drivers of gamified learning in metaversity: A multi-group analysis51
Teaching computational thinking using scenario-based learning tools50
Integrating data analysis technology into modern methodological approaches for enhanced quality management in education50
Ecological aspects of online learning in higher education: a qualitative multi-level exploration in a developing country50
Effective technology integration in higher education: a mixed-methods study of professional development49
Perceived key factors affecting online university classrooms49
Effects of technology-mediated professional development on special education teacher collective efficacy49
Enhancing digital productivity and capability in higher education through authentic leader behaviors: A cross-cultural structural equation model49
Serious game design model for language learning in the cultural context48
Interactive piano Learning Systems: implementing the Suzuki Method in web-based classrooms48
Student teachers’ perceptions of flipped classroom in EFL teacher education48
Development and evaluation of predictive models for predicting students performance in MOOCs48
Temporal dynamics of public engagement and sentiment in AI-Enabled mathematics education from YouTube, Twitter and TikTok comments48
Educational Technology Adoption in Instructional Delivery in the New Global reality47
Putting your best face forward: How instructor emoji use influences students’ impressions of credibility, immediacy, and liking47
A comprehensive investigation of cyberbullying and cyber victimization among secondary school students47
Predictors and consequences of typical and “addictive” LMS use47
Using learners’ problem-solving processes in computer-based assessments for enhanced learner modeling: A deep learning approach47
ABENEARIO: A system for learning early maths with ABN47
Contribution of Continuous Professional Development (CPD) Training Programme on Rwandan Secondary School Mathematics and Science Teachers’ Pedagogical, Technological, and Content knowledge46
Correction to: A theoretical and empirical analysis of tensions between learning objects and constructivism46
An innovative distance learning platform for mathematics education in secondary schools: Design, development and preliminary studies46
Modeling and prompting professional vision in a virtual learning environment: effects on pre-service teachers’ cognitive load and motivation46
Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being46
The convergence of GETAMEL and protection motivation theory: A study on augmented reality-based gamification adoption among science teachers45
Smart proctoring with automated anomaly detection45
30-year trends in research on enriching education and training with virtual reality: An innovative study based on machine learning approach45
The effects of students’ backgrounds, attitudes, and ICT familiarity on mathematical literacy: latent profile analysis and lasso regression45
Investigating the antecedents of engagement in online learning: do achievement emotions matter?45
Bloom’s IoT Taxonomy towards an effective Industry 4.0 education: Case study on Open-source IoT laboratory45
The influence of content-relevant background color as a retrieval cue on learning with multimedia45
Exploring learning preferences evolution influence factors: A non-mutually exclusive 3-state cellular automata analysis model45
ChatGPT in education: a discourse analysis of worries and concerns on social media44
Enhancing lecture video navigation with AI generated summaries44
CNN-Transformer: A deep learning method for automatically identifying learning engagement44
The impact of technology-based education in the Russian language on eagerness to learn, academic performance, and academic self-regulation in the conversation of Russian language curriculum44
How e-learning readiness and motivation affect student interactions in distance learning?44
Using high variability phonetic training as a contextualized tool in the development of English consonant clusters pronunciation among Saudi EFL learners44
A case study of monitoring and evaluation method of students’ attention using face detection and head pose Estimation in a classroom44
Exploring the effects of role scripts and goal-orientation scripts in collaborative problem-solving learning44
Developing collective eyes for Iranian EFL teachers’ computer-assisted language assessment literacy through internet-based collaborative reflection44
Using Rogers' diffusion of innovation theory to conceptualize the mobile-learning adoption process in teacher education in the COVID-19 era44
Pre-service teachers’ views about the use of digital educational games for collaborative learning44
Investigating pre-service TCSL teachers’ technology integration competency through a content-based AI-inclusive framework43
Evaluating the user’s experience, adaptivity and learning outcomes of a fuzzy-based intelligent tutoring system for computer programming for academic students in Greece43
How artificially intelligent conversational agents influence EFL learners'self-regulated learning and retention43
A novel methodology using RNN + LSTM + ML for predicting student’s academic performance43
Virtual reality for biochemistry education: the cellular factory43
Exploring non-linear relationships between perceived interactivity or interface design and acceptance of collaborative web-based learning43
From technological distribution to educational innovation: How context, curriculum, and local practice frame educational technology use in early childhood education43
The perceptions of lecturers about blended learning at a particular higher institution in South Africa43
Digital competence of teachers in the use of ICT for research work: development of an instrument from a PLS-SEM approach42
Artificial intelligence in compulsory level of education: perspectives from Namibian in-service teachers42
Online collaborative learning and cognitive presence in mathematics and science education. Case study of university of Rwanda, college of education42
Determinants of continuance intention to use GAI in academic research among graduate students:Findings from PLS-SEM and fsQCA42
Enhancing teacher collaboration in higher education: the potential of activity-oriented design for professional development42
Future metaverse-based education to promote daily living activities in learners with autism using immersive technologies42
Exploring factors that influence graduate students’ intention to use generative artificial intelligence in academic research: PLS-SEM and fsQCA methods42
Ethical use of artificial intelligence based tools in higher education: are future business leaders ready?41
A three-level meta-analytic review of research on virtual field trips and their contribution to students’ academic achievement41
An augmented reality-based system with sound effects for teaching english in primary school41
A dual-pathway model of teacher-AI collaboration based on the job demands-resources theory41
Technology and geometry: Fostering young children's geometrical concepts through a research-based robotic coding program41
Unveiling the drivers of ChatGPT utilization in higher education sectors: the direct role of perceived knowledge and the mediating role of trust in ChatGPT41
Examining the relationship between self-regulated effort and maintained situational interest in an online learning environment41
Identifying secondary science teachers’ adoption styles of technology-based assessments and examining the patterns of teachers’ beliefs, attitudes, and intention: A latent class analysis approach41
Reliability and validity of a single-item computer science identity instrument40
The effectiveness of unplugged activities and programming exercises in computational thinking education: A Meta-analysis40
Extramural ICT factors impact adolescents’ academic performance and well-being differently: Types of self-regulated learners also matter40
A systematic meta-analysis of blockchain technology for educational sector and its advancements towards education 4.040
A mixed method research on increasing digital parenting awareness of parents40
Testing the effects of a TRIZ invention instruction program on creativity beliefs, creativity, and invention teaching self-efficacy39
Online education via media platforms and applications as an innovative teaching method39
Gender prediction based on University students’ complex thinking competency: An analysis from machine learning approaches39
Unveiling educators’ readiness to teach through Digital Media (DM): The case of South Africa39
Interplay of perceived organizational and external e-readiness in the adoption and integration of augmented reality and virtual reality technologies in Malaysian higher education institutions39
Exploring students’ self-directed learning strategies and satisfaction in online learning39
Practical application and industry relevance: the role of off-campus training in student skill development39
Exploring the influence of ChatGPT on student academic success and career readiness39
Course quality and perceived employability of Malaysian youth: The mediating role of course effectiveness and satisfaction38
Efficient topic identification for urgent MOOC Forum posts using BERTopic and traditional topic modeling techniques38
Virtual, augmented reality and learning analytics impact on learners, and educators: A systematic review38
Promoting the AI teaching competency of K-12 computer science teachers: A TPACK-based professional development approach38
Impact of online social capital on academic performance: exploring the mediating role of online knowledge sharing38
Effect of active social media use on flow experience: Mediating role of academic self-efficacy38
Advances and challenges in the detection of academic stress and anxiety in the classroom: A literature review and recommendations38
Empowering education development through AIGC: A systematic literature review38
An application of self-assessment of students in mathematics with intelligent decision systems: questionnaire, design and implementation at digital education37
Students’ understanding and skills on voltage and current measurements using hands-on laboratory and simulation software37
Integrating infrared technologies in science learning: An evidence-based reasoning perspective37
A nonlinear state space model predicting dropout: the case of special education students in the Hellenic Open University37
Team-based learning in online education: the development of students’ creative thinking skills in digital art37
Editor’s Note: Special issue on Information Technology Education37
Moderators of academic performance on the use of generative artificial intelligence36
Text presentation or video: Malaysian university students' preferences with synchronous and asynchronous learning36
Integrating gamified blended learning in gymnastics: effects on motor skill development, knowledge retention, and motivation in physical education settings36
Using analytics to predict students’ interactions with learning management systems in online courses36
Three-stage robotic STEM program ignites secondary school students’ interest in STEM career and attitudes toward science36
A framework identifying challenges & solutions for high school computing36
Correction to: Preservice teachers’ professional knowledge for ICT integration in the classroom: Analysing its structure and its link to teacher education35
The effect of Education 4.0 tools on 7th grade students’ learning outcomes and attitudes in the electrical circuits unit35
Gender and regional differences in technological pedagogical readiness among primary mathematics teachers in post-pandemic China35
Correction: Valuable unintended learning outcomes when practicum for student teachers in kindergartens is carried out online35
Assigning multiple labels of sustainable development goals to open educational resources for sustainability education35
Investigating the relationship between Iranian parents’ demographic factors and their mediation of children’s digital gameplay at home35
Examining learning management system success: a multiperspective framework35
Navigating the nexus: unraveling the influence of changes in time, environmental patterns and psychosocial factors on students’ use of ChatGPT in learning35
“Nothing replaces meeting my students at class”: Analysing academics’ views regarding distance education35
From Freytag pyramid story structure to digital storytelling: Adventures of pre-service teachers as story writers and digital story tellers34
A machine learning based model for student’s dropout prediction in online training34
Exploring the accuracy and consistency of AI models in dyslexia: evaluating ChatGPT and gemini as supplementary resources for parents and caregivers34
Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game34
Enhancing online education: a comprehensive quality assessment framework for Constantine 3 university34
AI-enabled networked learning: A posthuman connectivist approach in an English for specific purposes classroom34
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition33
Factors influencing students' intention to adopt and use ChatGPT in higher education: A study in the Vietnamese context33
ARCS approach to PTA-based programming language practice sessions: Factors influencing Programming Problem-Solving Skills33
Exploring the effects of “productive children: coding and robotics education program” in early childhood education33
Implementation of micro-credentials in higher education: A systematic literature review33
Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach33
Digital education: Mapping the landscape of virtual teaching in higher education – a bibliometric review33
Simulation and prediction study of artificial intelligence education dynamics model for primary and secondary schools33
Enhancing active student engagement in chemistry learning: a case study on the role of e-portfolios in postgraduate education in Rwanda32
Effect of community of inquiry method on media literacy competencies in elementary students32
The impact of interactive touchscreen images on the well-being of schoolchildren in the context of inclusive education32
The effects of trust on user satisfaction with parenting apps for Taiwanese parents: The mediating roles of social ties and perceived value32
Did you act according to your intention? An analysis and exploration of intention–behavior gap in MOOCs32
Effects of using audience response systems (Kahoot and Google Forms and Sheets) on learning of medical students in a large class: A questionnaire-based retrospective study32
The relationship between inert thinking and ChatGPT dependence: An I-PACE model perspective32
Implementation mechanisms for AR-based inquiry learning through the Lens of motivational design32
Personality correlates of academic use of generative artificial intelligence and its outcomes: does fairness matter?31
An examination of vocabulary learning and retention levels of pre-school children using augmented reality technology in English language learning31
Optimising anonymity in CSCL: comparing collaboration between identified and anonymous-to-peers login modes31
The integration of digital educational tools in english classrooms: a mixed-methods study on student participation and skill development in higher education31
Development of a digital literacy measurement tool for middle and high school students in the context of scientific practice31
Teachers’ perceptions on technology-assisted mathematics teaching and the interactive activities31
Correction to: Prediction of student exam performance using data mining classification algorithms31
Effectiveness of a mixed cognitive intervention program (computer-based and home-based) on improving cognitive and academic functions in school-aged children with specific learning disorder (SLD): A p31
Assessment of academic achievements in m-learning31
i-TAM: A model for immersive technology acceptance31
Integrating generative artificial intelligence in the design of scientific inquiry for middle school students31
Application of social justice theory in online learning: A comparison of rural and urban students on perceived learning effectiveness in pre and during COVID-19 era30
Video visualisation of classroom talk in a pre-service teacher-training programme: Design and implementation30
Functions of digital learning within the international mobility programme – perspectives of university students and staff from Europe30
Exploring the influence of excessive social media use on academic performance through media multitasking and attention problems: a three-dimension usage perspective30
How successful the online assessment techniques in distance learning have been, in contributing to academic achievements of management undergraduates?30
Teaching-learning via telepresence classrooms: does telepresence really provide ‘presence’?30
Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning”30
Integrating ethical knowledge in generative AI education: constructing the GenAI-TPACK framework for university teachers’ professional development30
The effectiveness of web-based Mathematics instruction (WBMI) on K-16 students’ mathematics learning: a meta-analytic research30
The interaction effects of reading proficiency and personality types on EFL university students’ online reading strategy use30
Empirical validation of a brick-centric learning design methodology and its implementation through the Eduscript Doctor pedagogical scenario kit30
Google or ChatGPT: Who is the better helper for university students30
Students’ perceptions about the opportunities and challenges of ChatGPT in higher education: a cross-sectional survey based in China30
Investigating students’ adoption of virtual reality for L2-learning in India29
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