Education and Information Technologies

Papers
(The TQCC of Education and Information Technologies is 9. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-10-01 to 2024-10-01.)
ArticleCitations
Students’ online learning challenges during the pandemic and how they cope with them: The case of the Philippines283
Impact of online classes on the satisfaction and performance of students during the pandemic period of COVID 19256
Interacting with educational chatbots: A systematic review218
Transitioning to E-Learning during the COVID-19 pandemic: How have Higher Education Institutions responded to the challenge?212
Artificial intelligence in online higher education: A systematic review of empirical research from 2011 to 2020189
Ethical principles for artificial intelligence in education179
Using the UTAUT model to understand students’ usage of e-learning systems in developing countries173
Systematic literature review and bibliometric analysis on virtual reality and education164
Examining university students’ behavioural intention to use e-learning during the COVID-19 pandemic: An extended TAM model154
Learner satisfaction, engagement and performances in an online module: Implications for institutional e-learning policy145
Online learning satisfaction in higher education during the COVID-19 pandemic: A regional comparison between Eastern and Western Chinese universities125
Adoption of virtual reality technology in higher education: An evaluation of five teaching semesters in a purpose-designed laboratory122
Impact of ChatGPT on learners in a L2 writing practicum: An exploratory investigation122
Large language models in education: A focus on the complementary relationship between human teachers and ChatGPT116
Emergency remote learning during COVID-19 crisis: Students’ engagement116
Emergency remote teaching during the COVID-19 pandemic: Parents experiences and perspectives109
A systematic mapping review of augmented reality applications to support STEM learning in higher education108
Higher education strategy in digital transformation106
“Extending the Technology Acceptance Model (TAM) to Predict University Students’ Intentions to Use Metaverse-Based Learning Platforms”105
Factors affecting students’ intentions to undertake online learning: an empirical study in Vietnam102
Online teaching self-efficacy during COVID-19: Changes, its associated factors and moderators100
Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review99
Academic and emotional effects of online learning during the COVID-19 pandemic on engineering students96
Learning design to support student-AI collaboration: perspectives of leading teachers for AI in education94
A Systematic Review on AI-based Proctoring Systems: Past, Present and Future94
Tailored gamification in education: A literature review and future agenda94
A systematic review of research on cheating in online exams from 2010 to 202190
Analytical study on the impact of technology in higher education during the age of COVID-19: Systematic literature review84
A hybrid learning pedagogy for surmounting the challenges of the COVID-19 pandemic in the performing arts education82
Finding satisfaction: intrinsic motivation for synchronous and asynchronous communication in the online language learning context73
E-proctored exams during the COVID-19 pandemic: A close understanding72
Factors affecting online accounting education during the COVID-19 pandemic: an integrated perspective of social capital theory, the theory of reasoned action and the technology acceptance model71
Comparison of students’ use and acceptance of emergency online learning due to COVID-19 in the USA, Mexico, Peru, and Turkey70
A systematic review of the use of gamification in flipped learning68
A thematic analysis of higher education students’ perceptions of online learning in Hong Kong under COVID-19: Challenges, strategies and support67
Using virtual reality to facilitate learners’ creative self-efficacy and intrinsic motivation in an EFL classroom67
Flipped classroom in the second decade of the Millenia: a Bibliometrics analysis with Lotka’s law65
Technology supported learning and pedagogy in times of crisis: the case of COVID-19 pandemic64
An assessment of the interplay between literacy and digital Technology in Higher Education64
Aims for cultivating students’ key competencies based on artificial intelligence education in China64
A review of AI teaching and learning from 2000 to 202063
Students academic and social concerns during COVID-19 pandemic60
Exploring factors affecting the adoption of MOOC in Generation Z using extended UTAUT2 model59
What virtual laboratory usage tells us about laboratory skill education pre- and post-COVID-19: Focus on usage, behavior, intention and adoption59
Educational Technology Adoption: A systematic review58
Chatbot application in a 5th grade science course57
Understanding key drivers affecting students’ use of artificial intelligence-based voice assistants57
Adoption of online proctored examinations by university students during COVID-19: Innovation diffusion study57
A systematic literature review regarding computational thinking and programming in early childhood education57
Preparations for and practices of online education during the Covid-19 pandemic: A study of Bangladesh and Nepal56
Learning management systems and technology acceptance models: A systematic review56
Neural machine translation in foreign language teaching and learning: a systematic review54
A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration53
What students want? Experiences, challenges, and engagement during Emergency Remote Learning amidst COVID-19 crisis53
Key factors in digital literacy in learning and education: a systematic literature review using text mining53
Acceptance of mobile technologies and M-learning by university students: An empirical investigation in higher education53
Innovative pedagogical principles and technological tools capabilities for immersive blended learning: a systematic literature review53
Potential to use metaverse for future teaching and learning52
Factors influencing students’ satisfaction with continuous use of learning management systems during the COVID-19 pandemic: An empirical study52
Engaging students in creative music making with musical instrument application in an online flipped classroom52
Demographic, gadget and internet profiles as determinants of disease and consequence related COVID-19 anxiety among Filipino college students51
Predicting behavioral intention to use e-learning system: A case-study in Begum Rokeya University, Rangpur, Bangladesh51
Integration of personality trait, motivation and UTAUT 2 to understand e-learning adoption in the era of COVID-19 pandemic51
Technology-mediated teaching and learning process: A conceptual study of educators’ response amidst the Covid-19 pandemic51
Blockchain adoption in education: a systematic literature review51
Recent advances in Predictive Learning Analytics: A decade systematic review (2012–2022)50
Digital competence of higher education professor according to DigCompEdu. Statistical research methods with ANOVA between fields of knowledge in different age ranges50
Exploring the potential of an AI-based Chatbot (ChatGPT) in enhancing English as a Foreign Language (EFL) teaching: perceptions of EFL Faculty Members50
COVID-19 and the use of digital technology in mathematics education50
The impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course in higher education49
Visual tools for teaching machine learning in K-12: A ten-year systematic mapping49
ChatGPT: Empowering lifelong learning in the digital age of higher education49
Factors predicting University students’ behavioral intention to use eLearning platforms in the post-pandemic normal: an UTAUT2 approach with ‘Learning Value’49
User acceptance of augmented reality welding simulator in engineering training49
Novel extension of the UTAUT model to understand continued usage intention of learning management systems: the role of learning tradition49
Exploring the relationship between students' learning satisfaction and self-efficacy during the emergency transition to remote learning amid the coronavirus pandemic: A cross-sectional study49
A systematic review of teaching and learning machine learning in K-12 education48
A phenomenographic approach on teacher conceptions of teaching Artificial Intelligence (AI) in K-12 schools47
Indian government E-learning initiatives in response to COVID-19 crisis: A case study on online learning in Indian higher education system47
The evaluation of chatbot as a tool for health literacy education among undergraduate students47
Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions47
Gamification for educational purposes: What are the factors contributing to varied effectiveness?46
Video conferencing in the e-learning context: explaining learning outcome with the technology acceptance model46
Cooperative learning in computer programming: A quasi-experimental evaluation of Jigsaw teaching strategy with novice programmers45
Educational data mining to predict students' academic performance: A survey study44
Digital transformation shaping structural pillars for academic entrepreneurship: A framework proposal and research agenda44
Negative emotions, cognitive load, acceptance, and self-perceived learning outcome in emergency remote education during COVID-1944
Modeling English teachers’ behavioral intention to use artificial intelligence in middle schools44
Impact of digital technologies upon teaching and learning in higher education in Latin America: an outlook on the reach, barriers, and bottlenecks43
A systematic literature review on educational recommender systems for teaching and learning: research trends, limitations and opportunities43
An overview of teacher training programs in educational robotics: characteristics, best practices and recommendations43
Remote emergency learning during COVID-19 and its impact on university students perception of blended learning in KSA43
The use of metacognitive strategies for undisrupted online learning: Preparing university students in the age of pandemic42
An assessment of student satisfaction with e-learning: An empirical study with computer and software engineering undergraduate students in Turkey under pandemic conditions41
Utilizing social virtual reality robot (V2R) for music education to children with high-functioning autism41
Investigating the challenges and factors influencing the use of the learning management system during the Covid-19 pandemic in Afghanistan41
Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles40
Teachers’ perceptions of using virtual reality technology in classrooms: A large-scale survey39
Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education39
A computer science and robotics integration model for primary school: evaluation of a large-scale in-service K-4 teacher-training program38
University students’ perspectives toward learning and assessment during COVID-1938
Understanding secondary students’ continuance intention to adopt AI-powered intelligent tutoring system for English learning38
Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review38
Sustainable Development Goal for Quality Education (SDG 4): A study on SDG 4 to extract the pattern of association among the indicators of SDG 4 employing a genetic algorithm38
Explainable AI and machine learning: performance evaluation and explainability of classifiers on educational data mining inspired career counseling38
Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits38
Gender differences in information and communication technology use & skills: a systematic review and meta-analysis37
A systematic review of AI role in the educational system based on a proposed conceptual framework37
Mobile device use among preschool-aged children in Greece37
The role of personality traits and online academic self-efficacy in acceptance, actual use and achievement in Moodle36
Developing student connectedness under remote learning using digital resources: A systematic review36
Towards teaching analytics: a contextual model for analysis of students’ evaluation of teaching through text mining and machine learning classification36
To resist it or to embrace it? Examining ChatGPT’s potential to support teacher feedback in EFL writing36
Fear of missing out (FoMO) among undergraduate students in relation to attention distraction and learning disengagement in lectures36
Review of flipped learning in engineering education: Scientific mapping and research horizon35
Exploring the determinants of students’ academic performance at university level: The mediating role of internet usage continuance intention35
Co-design of mini games for learning computational thinking in an online environment35
A sustainable University: Digital Transformation and Beyond35
Automatic recommendation system based on hybrid filtering algorithm35
Self-regulated learning and satisfaction: A key determinants of MOOC success35
Effects of higher education institutes’ artificial intelligence capability on students' self-efficacy, creativity and learning performance35
Online education via media platforms and applications as an innovative teaching method34
Digital game-based learning in K-12 mathematics education: a systematic literature review34
Influence of MOOC learners discussion forum social interactions on online reviews of MOOC34
Virtual Laboratories- A historical review and bibliometric analysis of the past three decades34
Mining educational data to predict students performance34
M-learning in the COVID-19 era: physical vs digital class33
Supporting self-regulated learning with learning analytics interventions – a systematic literature review33
Determinants predicting undergraduates’ intention to adopt e-learning for studying english in chinese higher education context: A structural equation modelling approach33
An ontology-based hybrid e-learning content recommender system for alleviating the cold-start problem33
RETRACTED ARTICLE: Current trends in the digital transformation of higher education institutions in Russia32
Transformation and digital literacy: Systematic literature mapping32
Evaluating pre and post COVID 19 learning: An empirical study of learners' perception in higher education32
The effects of online education on academic success: A meta-analysis study32
Simulations to Teach Science Subjects: Connections Among Students’ Engagement, Self-Confidence, Satisfaction, and Learning Styles32
Examining teachers’ behavioural intention for online teaching after COVID-19 pandemic: A large-scale survey32
Towards intelligent E-learning systems32
Nexus among cyberloafing behavior, job demands and job resources: A mediated-moderated model32
Perspectives of University Students and Faculty on remote education experiences during COVID-19- a qualitative study31
A systematic evaluation of game elements effects on students’ motivation31
The relationship between Technostress levels and job satisfaction of Teachers within the COVID-19 period31
Exploring predictors of teachers’ self-efficacy for online teaching in the Arab world amid COVID-1930
K-12 students’ online learning motivation in China: An integrated model based on community of inquiry and technology acceptance theory30
Pre-service teacher’s self-perception of digital literacy: The case of Israel30
Effective measures to foster girls’ interest in secondary computer science education30
Examining the applications of intelligent tutoring systems in real educational contexts: A systematic literature review from the social experiment perspective30
Development and validation of an instrument to measure undergraduate students’ attitudes toward the ethics of artificial intelligence (AT-EAI) and analysis of its difference by gender and experience o30
Equity factors during the COVID-19 pandemic: Difficulties in emergency remote teaching (ert) through online learning30
Applying immersive virtual reality for remote teaching architectural history30
Predicting learner’s performance through video sequences viewing behavior analysis using educational data-mining30
Application of machine learning in higher education to assess student academic performance, at-risk, and attrition: A meta-analysis of literature29
In times of trouble: Higher education lecturers' emotional reaction to online instruction during COVID-19 outbreak29
The emergency (crisis) e-learning as a challenge for teachers in Poland29
Are teachers techno-optimists or techno-pessimists? A pilot comparative among teachers in Bolivia, Brazil, the Dominican Republic, Ecuador, Finland, Poland, Turkey, and Uruguay29
Effects of virtual learning environments: A scoping review of literature29
Management and leadership in online learning29
Situating ICT in early childhood teacher education29
Learning Strategies in Self-directed Language Learning Using Mobile Technology in Higher Education: A Systematic Scoping Review28
The Effect of Augmented Reality based applications on achievement and attitude towards science course in distance education process28
Student learning performance in online collaborative learning28
A meta-analysis and bibliographic review of the effect of nine factors on online learning outcomes across the world28
RETRACTED ARTICLE: Distance learning impact on the English language teaching during COVID-1928
DigComp-Based Digital competence Assessment Tools: Literature Review and Instrument Analysis28
Teachers’ virtual communities of practice: A strong response in times of crisis or just another Fad?28
Effects of the COVID-19 pandemic on the online learning behaviors of university students in Taiwan28
Effects of the blended learning model on preservice teachers’ academic achievements and twenty-first century skills28
Understanding foreign language learners’ perceptions of teachers' practice with educational technology with specific reference to Kahoot! and Padlet: A case from China28
Personalized learning analytics intervention approach for enhancing student learning achievement and behavioral engagement in blended learning28
Investigating the role of accepting learning management system on students’ engagement and sense of community in blended learning27
Issues in learning management systems implementation: A comparison of research perspectives between Australia and China27
Validation of the Delone and McLean information systems success model: a study on student information system27
Voices of the students: Adolescent well-being and social interactions during the emergent shift to online learning environments27
Contextualized mobile game-based learning application for computing education27
3D printing as an educational technology: theoretical perspectives, learning outcomes, and recommendations for practice27
Students’ perceptions of Kahoot!: An exploratory mixed-method study in EFL undergraduate classrooms in the UAE27
Using Rogers' diffusion of innovation theory to conceptualize the mobile-learning adoption process in teacher education in the COVID-19 era27
Prediction of student academic performance based on their emotional wellbeing and interaction on various e-learning platforms27
Research on mobile learning in a teaching information service system based on a big data driven environment27
Social media aids for business learning: A quantitative evaluation with the 5E instructional model27
The effect of virtual learning environments designed according to problem-based learning approach to students’ success, problem-solving skills, and motivations26
Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using a digital virtual classroom learning environmen26
Making the connection: Examining the relationship between undergraduate students’ digital literacy and academic success in an English medium instruction (EMI) university26
An integrated model for examining teachers’ intentions to use augmented reality in science courses26
An examination of vocabulary learning and retention levels of pre-school children using augmented reality technology in English language learning26
Indian government initiatives on cyberbullying: A case study on cyberbullying in Indian higher education institutions26
Towards a wearable education: Understanding the determinants affecting students’ adoption of wearable technologies using machine learning algorithms26
Twenty-five years of education and information technologies: Insights from a topic modeling based bibliometric analysis25
Psychological capital development effectiveness of face-to-face, online, and Micro-learning interventions25
The difference in views of educators and students on Forced Online Distance Education can lead to unintentional side effects25
Trends and development in research on computational thinking25
Smart Learning Objects Retrieval for E-Learning with Contextual Recommendation based on Collaborative Filtering25
A systematic meta-analysis of blockchain technology for educational sector and its advancements towards education 4.025
Mobile devices in early childhood education: teachers’ views on benefits and barriers25
Effects of instructor-present videos on learning, cognitive load, motivation, and social presence: A meta-analysis25
The impact of Online and Offline Learning motivation on learning performance: the mediating role of positive academic emotion25
The challenges of instructors’ and students’ attitudes in digital transformation: A case study of Saudi Universities24
The effect of different usage of the educational programming language in programming education on the programming anxiety and achievement24
Exploring a self-directed interactive app for informal EFL learning: a self-determination theory perspective24
A bibliometric analysis of Community of Inquiry in online learning contexts over twenty-five years24
A meta-analysis of the impact of mobile learning on mathematics achievement24
Impact of social networking for advancing learners’ knowledge in E-learning environments24
Distance education in COVID-19 pandemic: An evaluation of parent’s, child’s and teacher’s competences24
Students’ adoption towards behavioral intention of digital learning platform24
Personalized and Adaptive Context-Aware Mobile Learning: Review, challenges and future directions24
Digital transformation initiatives in higher education institutions: A multivocal literature review24
Effect of animated and interactive video variations on learners' motivation in distance Education24
Predictive modelling and analytics of students’ grades using machine learning algorithms23
An intelligent tutoring system architecture based on fuzzy neural network (FNN) for special education of learning disabled learners23
An investigation on primary school students’ dispositions towards programming with game-based learning23
Factors affecting the usage of learning management systems in higher education23
Examining technology acceptance of pre-service mathematics teachers in Turkey: A structural equation modeling approach23
The unique effects of Covid-19 – A qualitative study of the factors that influence teachers’ acceptance and usage of digital tools23
Adoption, use and enhancement of virtual learning during COVID-1923
Technological factors of students’ persistence in online courses in higher education: The moderating role of gender, age and prior online course experience23
The determinants of Gen Z's metaverse adoption decisions in higher education: Integrating UTAUT2 with personal innovativeness in IT23
Transitioning to online learning in higher education: Influence of Awareness of COVID-19 and Self-Efficacy on Perceived Net Benefits and Intention23
Development and validation of a students’ remote learning attitude scale (RLAS) in higher education23
The effectiveness of technology-facilitated personalized learning on learning achievements and learning perceptions: a meta-analysis23
The effect of flipped learning on EFL students’ writing performance, autonomy, and motivation23
NOTA: a novel online teaching and assessment scheme using Blockchain for emergency cases23
An extended CCtalk technology acceptance model in EFL education23
Digital games pre-schoolers play: parental mediation and examination of educational content23
Developing a Learning Analytics Intervention in E-learning to Enhance Students’ Learning Performance: A Case Study22
Factors predicting videoconferencing fatigue among higher education faculty22
Algorithmic thinking development through physical computing activities with Arduino in STEM education22
Does teacher’s data literacy and digital teaching competence influence empowering students in the classroom? Evidence from China22
The advantage of distributed practice in a blended learning setting22
The ethical dimension of digital competence in teacher training22
Factors contributing to teachers’ acceptance intention of gamified learning tools in secondary schools: An exploratory study22
Factors influencing graduate students’ behavioral intention to use Google Classroom: Case study-mixed methods research22
Do Interactive Learning Environments Have an Effect on Learning Outcomes, Cognitive Load and Metacognitive Judgments?22
A systematic review of automated writing evaluation systems22
Dropout prediction in Moocs using deep learning and machine learning22
The effect of technology-supported collaborative problem solving method on students’ achievement and engagement22
Surviving but not thriving: Comparing primary, vocational and higher education teachers’ experiences during the COVID-19 lockdown22
Identification and evaluation of technology trends in K-12 education from 2011 to 202121
An exploratory study on academic staff perception towards blended learning in higher education21
Cybersecurity Awareness Enhancement: A Study of the Effects of Age and Gender of Thai Employees Associated with Phishing Attacks21
On enhancing students’ cognitive abilities in online learning using brain activity and eye movements21
Developing a digital competence scale for teachers: validity and reliability study21
Understanding the impact of quality elements on MOOCs continuance intention21
The effect of a programming tool scratch on the problem-solving skills of middle school students21
Evaluating an artificial intelligence literacy programme for empowering and developing concepts, literacy and ethical awareness in senior secondary students21
The webcam and student engagement in synchronous online learning: visually or verbally?21
Integration of information and communication technology in teaching: Initial perspectives of senior high school teachers in Ghana21
Design, implementation, and evaluation of an online supported peer feedback module to enhance students’ argumentative essay quality21
Integrating augmented reality in language learning: pre-service teachers’ digital competence and attitudes through the TPACK framework21
An empirical study of student perception towards pedagogy, teaching style and effectiveness of online classes21
Game-based learning platform to enhance cybersecurity education21
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow21
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