Education and Information Technologies

Papers
(The TQCC of Education and Information Technologies is 16. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Editorial for EAIT issue 7, 2023859
Simulating and evaluating individualized cognitive abilities of Iranian EFL learners in orthography acquisition using multi-layer perceptron neural network–gray wolf optimizer computational model605
Editorial for EAIT issue 12, 2023581
Automating student assessment using digital data to improve education management effectiveness in higher education institutions523
Blended classroom teaching equalizes educational inequality491
Implement internet ethics education: What matters most?481
Keeping students safe: the experiences of educators implementing monitoring applications in K-12 settings429
Prisons as sites of inequitable educational opportunities: Exploring the potential for educational technology behind bars297
Supporting learning and motivation with knowledge mapping in programming courses287
How using a response system in blended synchronous seminars encourages online and onsite student participation283
Teacher-student interaction modes in smart classroom based on lag sequential analysis269
Investigating the effect of prompts on learners’ academic help-seeking behaviours on the basis of learning analytics260
The relationship between academic performance and the interaction patterns of online students in learning management system250
Online Instructor Clusters: Implementation Frequency of Instructional Activities237
Influence of instructor’s facial expressions in video lectures on motor learning in children with autism spectrum disorder226
Analysis of cyber security knowledge gaps based on cyber security body of knowledge216
JEDi - a digital educational game to support student training in identifying portuguese-written fake news: Case studies in high school, undergraduate and graduate scenarios214
Understanding practicing and assessment of 21st-century skills for learners in makerspaces and FabLabs201
Supporting learning difficulties with e-book based on context-based teaching strategy from social perspective: design and experience179
Exploring the transformative power of GenAI in education: an exploratory journey from social studies classes174
Modeling undergraduate students’ learning dynamics between self-regulated learning patterns and community of inquiry163
Addressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality162
Correction: A mixed-methods study on the changes in teachers’ perceptions of and strategies for student-centred teaching in programming following teacher development courses162
Correction to: Advances in database systems education: Methods, tools, curricula, and way forward160
The effect of a technology-enhanced collaborative learning environment on secondary school students’ mathematical reasoning: A mixed method design158
Horror VR as a tool supporting the emotional training of students of the uniformed services. Results of a research experiment158
When the push and pull factors in digital educational resources backfire: the role of digital leader in digital educational resources usage156
Comparative impact of Whatsapp chatbot technology and Glaser's teaching approaches on the academic performance of education economics students in tertiary institutions in Nigeria156
Evaluating the effectiveness of immersive VR on performance and user experience in STEM learning: a media-comparison study153
A systemic and longitudinal examination on professional development initiatives followed by the implementation of 1:1 coverage of digital device in primary and secondary schools149
The effect of digital stories on primary school students’ creative writing skills149
Perspective of dental medicine students learning in remote biochemistry laboratories during COVID-19144
Exploring the interaction of cognition and emotion in small group collaborative discourse by Heuristic Mining Algorithm (HMA) and Inductive Miner Algorithm (IMA)139
Hybrid analysis of the learner’s online behavior based on learning style139
Investigating online learners’ knowledge structure patterns by concept maps: A clustering analysis approach138
Web-based drawing for students with different learning styles and cognitive abilities136
Designing a second-order progressive problem-based scaffold strategy to promote students’ writing performance in an SVVR environment136
Analysis of problem-solving strategies for the development of geometric imagination using eye-tracking133
Correlation factors of translanguaging practices on English as a Foreign Language Contexts: the perception of Teachers133
Efficacy of micro credential learning spaces in developing students’ twenty-first century skills: Towards graduate work readiness129
Artificial intelligence dependency among educators: a scale development and validation study128
Understanding EFL students’ chatbot-assisted argumentative writing: An activity theory perspective127
Learner success and the factors influencing it in computer programming MOOC122
Investigating teachers’ attitude toward integration of ChatGPT in language teaching and learning in higher education122
The effect of online oral reading on reading comprehension, reading anxiety, and classroom anxiety among EFL learners121
Instructors’ self-efficacy, perceived benefits, and challenges in transitioning to online learning120
Innovative music education: Using an AI-based flipped classroom115
Emotions as implicit feedback for adapting difficulty in tutoring systems based on reinforcement learning114
Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning110
Analytics-enabled authentic assessment design approach for digital education109
The effect of using digital technology in the music education of elementary school students107
Factors influencing the use of digital technologies in primary mathematics teaching: Voices from Chinese educators98
Confronting bullying in the digital age: Role of Extended Reality97
Algodoo based STEM education: A case study of pre-service science teachers96
Empowering pre-service teachers with generative AI: a GenAI-TPACK-based approach to digital storytelling96
Use and aspects of generative artificial intelligence in the educational system among leadership personnel95
A comprehensive analysis of the role of artificial intelligence in aligning tertiary institutions academic programs to the emerging digital enterprise92
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow91
The effect of cartoon images on children’s touchscreen learning91
Teachers’ value beliefs and usage of one-to-one devices for students with dyslexia: A descriptive study90
Beyond a single role: Justifying a role-adaptive framework for ai companions through a comparative study in elementary book talk90
Student experience and digital storytelling: Integrating the authentic interaction of students work, life, play and learning into the co-design of university teaching practices89
Enhancing teachers’ resilience during difficult times utilizing online gamification89
The impact of virtual teachers on learners in collaborative inquiry activities: An experimental study88
Application and effect analysis of virtual reality technology in vocational education practical training87
Unpacking perceived risks and AI trust influences pre-service teachers’ AI acceptance: A structural equation modeling-based multi-group analysis85
Generative artificial intelligence attitude analysis of undergraduate students and their precise improvement strategies: A differential analysis of multifactorial influences84
An investigation of college students’ acceptance of AI-assisted reading tools: An expansion of the TAM and SDT83
Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study83
AI-assisted automated scoring of picture-cued writing tasks for language assessment82
A cross-sectional look at teacher reactions, worries, and professional development needs related to generative AI in an urban school district82
Evaluating self-directed learning competencies in digital learning environments: A meta-analysis81
The mediating role of mobile learning motivation in the relationship between pre-service teachers’ digital literacy and pre-service teacher identity77
Teaching and learning computer programming using ChatGPT: A rapid review of literature amid the rise of generative AI technologies76
Ethical principles for artificial intelligence in education75
Factors effecting digital citizenship in education sector: A systematic review and future direction74
Enhancing the 4Cs among college students of a communication skills course in Tanzania through a project-based learning model74
Technology integration in emergency remote teaching: teachers’ self-efficacy and sense of success74
Development and application of a leisure digital reading motivation questionnaire for university students74
An augmented reality-based system with sound effects for teaching english in primary school73
Effects of technology-mediated professional development on special education teacher collective efficacy73
Theoretical model of investigating determinants for a successful Electronic Assessment System (EAS) in higher education73
Assessment of large language models’ performance in simulating students’ self-reports of online self-regulated learning skills71
A case study of monitoring and evaluation method of students’ attention using face detection and head pose Estimation in a classroom71
Temporal dynamics of public engagement and sentiment in AI-Enabled mathematics education from YouTube, Twitter and TikTok comments70
ABENEARIO: A system for learning early maths with ABN69
Testing the effects of a TRIZ invention instruction program on creativity beliefs, creativity, and invention teaching self-efficacy69
AI for educational innovation: opportunities and challenges amidst protracted crises69
Integrating data analysis technology into modern methodological approaches for enhanced quality management in education69
Student teachers’ perceptions of flipped classroom in EFL teacher education68
Using high variability phonetic training as a contextualized tool in the development of English consonant clusters pronunciation among Saudi EFL learners68
Contribution of Continuous Professional Development (CPD) Training Programme on Rwandan Secondary School Mathematics and Science Teachers’ Pedagogical, Technological, and Content knowledge67
Modeling and prompting professional vision in a virtual learning environment: effects on pre-service teachers’ cognitive load and motivation67
Future metaverse-based education to promote daily living activities in learners with autism using immersive technologies67
Interplay of perceived organizational and external e-readiness in the adoption and integration of augmented reality and virtual reality technologies in Malaysian higher education institutions67
Gender prediction based on University students’ complex thinking competency: An analysis from machine learning approaches66
Exploring learning preferences evolution influence factors: A non-mutually exclusive 3-state cellular automata analysis model66
Technology and geometry: Fostering young children's geometrical concepts through a research-based robotic coding program66
Enhancing teacher collaboration in higher education: the potential of activity-oriented design for professional development65
Examining the relationship between teachers’ technological pedagogical content knowledge (TPACK) and their self-efficacy for online assessment and evaluation within the scope of 21 st century skills65
30-year trends in research on enriching education and training with virtual reality: An innovative study based on machine learning approach65
An innovative distance learning platform for mathematics education in secondary schools: Design, development and preliminary studies65
Putting your best face forward: How instructor emoji use influences students’ impressions of credibility, immediacy, and liking64
ChatGPT in education: a discourse analysis of worries and concerns on social media64
Enhancing digital productivity and capability in higher education through authentic leader behaviors: A cross-cultural structural equation model64
Enabling the integration of desktop virtual reality in a distance university: an educational stakeholder perspective64
Online collaborative learning and cognitive presence in mathematics and science education. Case study of university of Rwanda, college of education63
Exploring the impact of hedonic and utilitarian drivers of gamified learning in metaversity: A multi-group analysis62
The effects of students’ backgrounds, attitudes, and ICT familiarity on mathematical literacy: latent profile analysis and lasso regression62
How artificially intelligent conversational agents influence EFL learners'self-regulated learning and retention62
Unveiling educators’ readiness to teach through Digital Media (DM): The case of South Africa62
A mixed method research on increasing digital parenting awareness of parents61
Examining the relationship between self-regulated effort and maintained situational interest in an online learning environment60
From technological distribution to educational innovation: How context, curriculum, and local practice frame educational technology use in early childhood education60
A three-level meta-analytic review of research on virtual field trips and their contribution to students’ academic achievement60
Virtual reality for biochemistry education: the cellular factory59
Developing collective eyes for Iranian EFL teachers’ computer-assisted language assessment literacy through internet-based collaborative reflection59
A dual-pathway model of teacher-AI collaboration based on the job demands-resources theory59
Using learners’ problem-solving processes in computer-based assessments for enhanced learner modeling: A deep learning approach59
CNN-Transformer: A deep learning method for automatically identifying learning engagement59
Exploring students’ self-directed learning strategies and satisfaction in online learning58
Exploring non-linear relationships between perceived interactivity or interface design and acceptance of collaborative web-based learning58
Educational Technology Adoption in Instructional Delivery in the New Global reality58
The perceptions of lecturers about blended learning at a particular higher institution in South Africa58
Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being58
Promoting the AI teaching competency of K-12 computer science teachers: A TPACK-based professional development approach57
Digital competence of teachers in the use of ICT for research work: development of an instrument from a PLS-SEM approach57
Factors influencing university teachers’ behavioral intention to use digital technologies: an integrative model from UTAUT57
Understanding students’ intentions to use of AI-Based personalized learning environments in higher education: A TPB and ARCS model approach56
Development and validation of a measurement scale for higher education students’ perceptions of generative artificial intelligence ethical risks56
Smart proctoring with automated anomaly detection56
Online education via media platforms and applications as an innovative teaching method56
Chatbot or cheatbot? Moral judgments of AI usage in academic writing55
A comprehensive investigation of cyberbullying and cyber victimization among secondary school students55
Exploring factors that influence graduate students’ intention to use generative artificial intelligence in academic research: PLS-SEM and fsQCA methods54
The influence of content-relevant background color as a retrieval cue on learning with multimedia54
Exploring the effects of role scripts and goal-orientation scripts in collaborative problem-solving learning54
Ecological aspects of online learning in higher education: a qualitative multi-level exploration in a developing country54
Identifying secondary science teachers’ adoption styles of technology-based assessments and examining the patterns of teachers’ beliefs, attitudes, and intention: A latent class analysis approach54
Interactive piano Learning Systems: implementing the Suzuki Method in web-based classrooms54
Effect of active social media use on flow experience: Mediating role of academic self-efficacy54
Retraction Note: Online learning challenges in Thailand and strategies to overcome the challenges from the students’ perspectives54
Course quality and perceived employability of Malaysian youth: The mediating role of course effectiveness and satisfaction54
Development and evaluation of predictive models for predicting students performance in MOOCs53
Using Rogers' diffusion of innovation theory to conceptualize the mobile-learning adoption process in teacher education in the COVID-19 era53
Extramural ICT factors impact adolescents’ academic performance and well-being differently: Types of self-regulated learners also matter53
Evaluating the user’s experience, adaptivity and learning outcomes of a fuzzy-based intelligent tutoring system for computer programming for academic students in Greece53
Perceived key factors affecting online university classrooms53
Enhancing lecture video navigation with AI generated summaries53
Teaching computational thinking using scenario-based learning tools53
The convergence of GETAMEL and protection motivation theory: A study on augmented reality-based gamification adoption among science teachers53
Correction to: A theoretical and empirical analysis of tensions between learning objects and constructivism53
Reliability and validity of a single-item computer science identity instrument52
Investigating pre-service TCSL teachers’ technology integration competency through a content-based AI-inclusive framework52
A “live” and E-education in a frontier area in China under the perspective of the philosophy of technology52
A systematic meta-analysis of blockchain technology for educational sector and its advancements towards education 4.052
Advances and challenges in the detection of academic stress and anxiety in the classroom: A literature review and recommendations51
The impact of technology-based education in the Russian language on eagerness to learn, academic performance, and academic self-regulation in the conversation of Russian language curriculum51
Practical application and industry relevance: the role of off-campus training in student skill development50
Efficient topic identification for urgent MOOC Forum posts using BERTopic and traditional topic modeling techniques50
Unveiling the drivers of ChatGPT utilization in higher education sectors: the direct role of perceived knowledge and the mediating role of trust in ChatGPT50
Ethical use of artificial intelligence based tools in higher education: are future business leaders ready?50
How e-learning readiness and motivation affect student interactions in distance learning?50
Determinants of continuance intention to use GAI in academic research among graduate students:Findings from PLS-SEM and fsQCA49
Empowering education development through AIGC: A systematic literature review49
How does AI use foster teachers’ innovative work behavior? the sequential roles of work meaningfulness and creative self-efficacy49
Investigating the antecedents of engagement in online learning: do achievement emotions matter?49
A novel methodology using RNN + LSTM + ML for predicting student’s academic performance49
Artificial intelligence in compulsory level of education: perspectives from Namibian in-service teachers49
Exploring the influence of ChatGPT on student academic success and career readiness49
Virtual, augmented reality and learning analytics impact on learners, and educators: A systematic review49
Integrating infrared technologies in science learning: An evidence-based reasoning perspective48
A framework identifying challenges & solutions for high school computing48
Bloom’s IoT Taxonomy towards an effective Industry 4.0 education: Case study on Open-source IoT laboratory48
Editor’s Note: Special issue on Information Technology Education48
Effective technology integration in higher education: a mixed-methods study of professional development48
Assigning multiple labels of sustainable development goals to open educational resources for sustainability education47
Decision support system to reveal future career over students’ survey using explainable AI47
“Nothing replaces meeting my students at class”: Analysing academics’ views regarding distance education47
A nonlinear state space model predicting dropout: the case of special education students in the Hellenic Open University47
Analysis of K-12 teachers’ demand characteristics for digital educational resource services from the perspective of adaptive feedback: based on the analysis of KANO model47
Using analytics to predict students’ interactions with learning management systems in online courses47
The impact of students’ use of ChatGPT on their research skills: The mediating effects of autonomous motivation, engagement, and self-directed learning47
Research on the factors influencing the learner satisfaction of MOOCs46
A bibliometric analysis of Research on Education 4.0 during the 2017–2021 period46
Moderators of academic performance on the use of generative artificial intelligence46
Leveraging AI-enhanced and emerging technologies for pedagogical innovations in higher education45
i-TAM: A model for immersive technology acceptance45
A machine learning based model for student’s dropout prediction in online training45
What are teachers’ perspectives and practices regarding the integration of GenAI tools in pedagogical design and classroom instruction?45
Teaching-learning via telepresence classrooms: does telepresence really provide ‘presence’?45
Implementation mechanisms for AR-based inquiry learning through the Lens of motivational design44
The effects of trust on user satisfaction with parenting apps for Taiwanese parents: The mediating roles of social ties and perceived value44
Effect of community of inquiry method on media literacy competencies in elementary students44
Empirical validation of a brick-centric learning design methodology and its implementation through the Eduscript Doctor pedagogical scenario kit43
Enhancing online education: a comprehensive quality assessment framework for Constantine 3 university43
Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning”43
Exploring the accuracy and consistency of AI models in dyslexia: evaluating ChatGPT and gemini as supplementary resources for parents and caregivers43
An immersion assessment scaffold for digital game-based learning environments through behavioral analysis42
Navigating the nexus: unraveling the influence of changes in time, environmental patterns and psychosocial factors on students’ use of ChatGPT in learning42
AI-enabled networked learning: A posthuman connectivist approach in an English for specific purposes classroom42
Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game42
Digital skills self-assessment tool for youth based on the DigComp framework42
The integration of digital educational tools in english classrooms: a mixed-methods study on student participation and skill development in higher education42
The impact of interactive touchscreen images on the well-being of schoolchildren in the context of inclusive education42
Investigating students’ adoption of virtual reality for L2-learning in India42
An application of self-assessment of students in mathematics with intelligent decision systems: questionnaire, design and implementation at digital education42
Team-based learning in online education: the development of students’ creative thinking skills in digital art42
Video visualisation of classroom talk in a pre-service teacher-training programme: Design and implementation42
Exploring the influence of excessive social media use on academic performance through media multitasking and attention problems: a three-dimension usage perspective42
How successful the online assessment techniques in distance learning have been, in contributing to academic achievements of management undergraduates?42
Gender and regional differences in technological pedagogical readiness among primary mathematics teachers in post-pandemic China42
Examining learning management system success: a multiperspective framework42
Correction: Valuable unintended learning outcomes when practicum for student teachers in kindergartens is carried out online41
Assessment of academic achievements in m-learning41
Correction to: Preservice teachers’ professional knowledge for ICT integration in the classroom: Analysing its structure and its link to teacher education41
ARCS approach to PTA-based programming language practice sessions: Factors influencing Programming Problem-Solving Skills41
Integrating gamified blended learning in gymnastics: effects on motor skill development, knowledge retention, and motivation in physical education settings41
Correction to: Prediction of student exam performance using data mining classification algorithms41
Unpacking the multidimensional predictors of college students’ deep learning: an empirical study in smart learning environments41
Measuring the success of information systems in higher education – a systematic review40
Efficiency and quality enhancement for university business English translation teaching using generative artificial intelligence40
Text presentation or video: Malaysian university students' preferences with synchronous and asynchronous learning40
Effectiveness of a mixed cognitive intervention program (computer-based and home-based) on improving cognitive and academic functions in school-aged children with specific learning disorder (SLD): A p40
From Freytag pyramid story structure to digital storytelling: Adventures of pre-service teachers as story writers and digital story tellers40
Understanding dropout risks in online courses: SHAP-based analysis of lecture interval patterns in LMS40
Students’ perceptions about the opportunities and challenges of ChatGPT in higher education: a cross-sectional survey based in China39
Predicting academic performance using tree-based machine learning models: A case study of bachelor students in an engineering department in China39
Investigating the relationship between Iranian parents’ demographic factors and their mediation of children’s digital gameplay at home39
Digital education: Mapping the landscape of virtual teaching in higher education – a bibliometric review39
Three-stage robotic STEM program ignites secondary school students’ interest in STEM career and attitudes toward science39
Integrating generative artificial intelligence in the design of scientific inquiry for middle school students38
Development and pilot evaluation of an AI-driven learning management system for personalized education for autistic students38
Exploring the effects of “productive children: coding and robotics education program” in early childhood education38
Factors influencing students' intention to adopt and use ChatGPT in higher education: A study in the Vietnamese context38
Ethical framework for AI education based on large language models38
Did you act according to your intention? An analysis and exploration of intention–behavior gap in MOOCs38
The effects of students’ self-efficacy, self-regulated learning strategy, perceived and actual learning effectiveness: A digital game-based learning system38
Application of social justice theory in online learning: A comparison of rural and urban students on perceived learning effectiveness in pre and during COVID-19 era38
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition38
Effects of using audience response systems (Kahoot and Google Forms and Sheets) on learning of medical students in a large class: A questionnaire-based retrospective study38
Philosophical underpinnings of digital citizenship through a postdigital lens: Implications for teacher educators’ professional digital competence38
Examining impacts of information system success and perceived stress on students’ self-regulated learning mediated by intrinsic motivation in online learning environments: second-order structural equa37
A gamified AI movement assessment and feedback approach for university students in physical education: Effects on movement skills, learning engagement, and behavioral patterns37
The effect of Education 4.0 tools on 7th grade students’ learning outcomes and attitudes in the electrical circuits unit37
The relationship between inert thinking and ChatGPT dependence: An I-PACE model perspective37
Influence of Individual-technology-task-environment Fit on University Student Online Learning Performance: The Mediating Role of Behavioral, Emotional, and Cognitive Engagement37
Development of a digital literacy measurement tool for middle and high school students in the context of scientific practice37
Enhancing reflective thinking in STEM education through experiential learning: The role of generative AI as a learning aid37
AI ChatBots’ solutions to mathematical problems in interactive e-textbooks: Affordances and constraints from the eyes of students and teachers37
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