Education and Information Technologies

Papers
(The TQCC of Education and Information Technologies is 7. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-02-01 to 2025-02-01.)
ArticleCitations
Microgenetic analysis of written languaging attributes on form-focused and content-focused e-collaborative writing tasks in Google Docs297
The mediating effect of literacy of LMS between self-evaluation online teaching effectiveness and self-directed learning readiness263
Relationship between perceived learner control and student engagement in various study activities in a blended course in higher education253
The effect of using digital technology in the music education of elementary school students244
Minimization of students’ cognitive load in a virtual chemistry laboratory via contents optimization and arrow-textual aids229
Editorial for EAIT issue 1, 2022228
Unpacking engineering students’ challenges and strategies in a fully online learning space: The mediating role of teachers205
Web-based drawing for students with different learning styles and cognitive abilities183
The effect of digital game-based learning on secondary level students’ learning of Internet literacy166
Editorial for EAIT issue 7, 2023154
Evaluating the students’ behavior intention toward the use of the Student Information Management System (SIMS): a case of the Institute of Social Work145
Parents’ perspectives on using virtual reality for learning mathematics: Identifying factors for innovative technology acceptance144
MetaHuman based phishing attacks in the metaverse realm: Awareness for cyber security education144
A multiple mediation model of thinking style, student assessors’ online assessment performance, and critical thinking in online assessment environment137
Artificial intelligence teaching assistant adoption in university education: Key drivers through the ability, motivation and opportunity framework125
Unpacking the synergistic relationship between the digital environment, administrative support, and pedagogical application in fostering teachers’ digital competence121
Cyber safety in e-learning: The effects of cyber awareness and information security policies with moderating effects of gender and experience levels among e-learning students121
How goal clarity affects college students' perceived effectiveness of online self-directed learning: Evidence from China121
A mixed methods study of adult learners’ online learning motivation profiles117
Designing an AI-enhanced blockchain and FinTech curriculum for youth: a case study of educational and industrial collaboration109
Fostering entrepreneurial success from the classroom: unleashing the potential of generative AI through technology-to-performance chain. A multi-case study approach109
The influence of scaffolding for computational thinking on cognitive load and problem-solving skills in collaborative programming108
Typological analysis of teachers’ self-regulation based on conservation of resources theory: A new perspective on the success of blended instruction108
AI-assisted hand gestures based smart feedback system for educators102
Advancing asynchronous pre-class learning in flipped classrooms: Generative AI companions in business ethics100
Editorial for EAIT issue 5, 202291
Learner acceptance of video conferencing technologies and e-professionalism90
Enhancing e-learning effectiveness: analyzing extrinsic and intrinsic factors influencing students’ use, learning, and performance in higher education82
Enhancing children’s cognitive skills: An experimental study on virtual reality-based gamified educational practices77
Abstractive video lecture summarization: applications and future prospects77
Exploring the role of mobile-mediated dynamic assessment in L2 learners' reading comprehension and reading fluency76
Preparations for and practices of online education during the Covid-19 pandemic: A study of Bangladesh and Nepal74
The effect of usability on the intention to use the e-learning system in a sustainable way: A case study at Universitas Indonesia74
Applications of deep language models for reflective writings72
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow70
Teachers’ data literacy for learning analytics: a central predictor for digital data use in upper secondary schools69
A proposed architectural learner model for a personalized learning environment69
Using the technology acceptance model to assess how preservice teachers’ view educational technology in middle and high school classrooms67
Teachers’ virtual communities of practice: A strong response in times of crisis or just another Fad?65
A framework for measuring abstraction as a sub-skill of computational thinking in block-based programming environments65
A deep learning based approach for classifying tweets related to online learning during the Covid-19 pandemic64
Exploring the impact of AI on teacher leadership: regressing or expanding?64
Examining the predictors of TPACK for integrated STEM: Science teaching self-efficacy, computational thinking, and design thinking64
Does learning happen? A mixed study of online chat data as an indicator of student participation in an online English course63
Perspective of dental medicine students learning in remote biochemistry laboratories during COVID-1962
A mixed-methods approach on Returnee Teachers’ professional identity and its influencing factors in chinese universities61
Editorial for EAIT issue 4, 202360
Student experience and digital storytelling: Integrating the authentic interaction of students work, life, play and learning into the co-design of university teaching practices59
Critical success factors and challenges for individual digital study assistants in higher education: A mixed methods analysis59
The effects of online education on academic success: A meta-analysis study59
Editorial for EAIT issue 2, 202359
Opportunities and challenges of using immersive technologies to support students’ spatial ability and 21st-century skills in K-12 education59
Detecting non-verbal speech and gaze behaviours with multimodal data and computer vision to interpret effective collaborative learning interactions58
Investigating the role of shared screen in a computer-supported classroom in learning57
A novel optimization based deep learning with artificial intelligence approach to detect intrusion attack in network system57
Facilitating student engagement in large lecture classes through a digital question board57
Estimation of individuals’ collaborative problem solving ability in computer-based assessment56
Automating student assessment using digital data to improve education management effectiveness in higher education institutions56
The influence of personal attitude on instructor intent to integrate online collaborative activities56
Online courses for piano teaching: comparing the effectiveness and impact of modern and traditional methods55
An evaluative study for communicative language teaching (CLT) on online teaching and learning in higher education: Indonesian and Malaysian university context55
Learner success and the factors influencing it in computer programming MOOC54
Individualized help for at-risk students using model-agnostic and counterfactual explanations54
Conflict recognition in CSCL sessions through the identification of cycles in conversational graphs54
Fostering creative thinking skills through computer programming: Explicit or integrated teaching?53
Unveiling competence in the classroom: A multidimensional assessment of computer science teachers’ self-efficacy in coding education53
Developing mobile language learning applications: a systematic literature review53
Distance Education for children with a disability and/or from vulnerable families53
Diagnosing virtual patients in a technology-rich learning environment: a sequential Mining of Students’ efficiency and behavioral patterns53
Analysing lecturers’ perceptions on traditional vs. distance learning: A conceptual study of emergency transferring to distance learning during COVID-19 pandemic52
Assessing the development of mathematics teachers TPACK through an observation rubric52
Cyberloafing in academia: a sequential exploration into students’ perceptions52
Size matters: contextual factors in local policy translations of National School Digitalisation Policy51
Trends and Issues in MOOC Learning Analytics Empirical Research: A Systematic Literature Review (2011–2021)51
Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic review51
Effects of Haptic interaction on learning performance and satisfaction with 3D collections50
A multi-criteria decision-making (MCDM) approach for data-driven distance learning recommendations50
Employing animation-based TE to activate Chinese children’ cognitive-involvement in L2 feature acquisition49
Offline and online peer assessment in computer engineering: Insights from a 5-year experience49
Opening a new horizon in digitalization for e-learning in Malaysia: Empirical evidence of Covid-1949
A structural equation modelling in distance education teacher training classroom environments49
Unraveling the relationship between ESCS and digital reading performance: A multilevel mediation analysis of ICT-related psychological needs47
Competence representation and the use of educational technology support for Thai learners47
Exploring students’ digital competencies in two Chilean Universities: Status, gaps and the contribution of years of study46
Integrating internet of things and mixed reality to teach performance-based architectural design: a case study of shading devices45
ChatGPT as an automated essay scoring tool in the writing classrooms: how it compares with human scoring45
Fostering changes in teacher attitudes toward the use of computer simulations: Flexibility, pedagogy, usability and needs45
Toward a new educational reality: A mapping review of the role of e-assessment in the new digital context44
Medical education and COVID-19 pandemic: a crisis management model towards an evolutionary pathway44
Knowledge Management Systems Implementation Effects on University Students’ Academic Performance: The Socio-Technical Theory Perspective44
Technology integration in emergency remote teaching: teachers’ self-efficacy and sense of success43
Computational thinking in primary school: effects of student and school characteristics43
Trends in the use of affective computing in e-learning environments42
Investigating the effectiveness of a HyFlex cyber security training in a developing country: A case study42
Beyond the textbook: A year-long exploration of VODcasts in EFL education41
Examining the Relationships Between English Teachers’ Lifelong Learning Tendencies with Professional Competencies and Technology Integrating Self-Efficacy41
In search of a measure to address different sources of cognitive load in computer-based learning environments40
Addressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality39
Does institution support matter? Blended learning approach in the higher education sector39
Modern information technologies in law education: Teaching innovative principles of taxation of financial assets based on international legal experience39
The role of information and communication technologies in developing a smart campus with its four pillars’ architectural sketch39
ICT as a weight tilting the scales toward “nomadic employees”: Implications for work-school interface experiences of working students38
Algodoo based STEM education: A case study of pre-service science teachers38
Inferring learners’ affinities from course interaction data38
Designing a second-order progressive problem-based scaffold strategy to promote students’ writing performance in an SVVR environment38
Mathematics intelligent tutoring system for learning multiplication and division of fractions based on diagnostic teaching38
Measuring language ability of students with compensatory multidimensional CAT: A post-hoc simulation study37
Impact of extracurricular synchronous and asynchronous computer-mediated communication between students and teachers on digital reading performance: Evidence from 53 countries/regions37
Using three-dimensional geospatial technology in primary school: students’ achievements, spatial thinking skills, cognitive load levels, experiences and teachers’ opinions37
Would gamification affect high and low achievers differently? A study on the moderating effects of academic achievement level36
Crosschecking teachers’ perspectives on learning in a one-to-one environment with their actual classroom behavior – a longitudinal study36
A “fractal” expander-compressor-supplier formative research method on array processing36
Bridging the gap: Towards guided plagiarism correction strategies36
Enhancing online learning for dance majors: A customized teaching approach using massive open online courses35
Investigating the effect of prompts on learners’ academic help-seeking behaviours on the basis of learning analytics35
High-fidelity simulation in pharmacy residency training program for acute medical scenarios35
Using an explicit query and a topic model for scientific article recommendation35
Fostering receptive vocabulary development of kindergarten children with the use of Information and Communication Technologies (ICT)35
How does Identity Theory contribute to the Continuance Use of E-learning: The mediating role of Inertia and moderating role of computer Self-efficacy35
Evaluation of a virtual reality training tool for firefighters responding to transportation incidents with dangerous goods35
Do emojis really help us to communicate better? Investigating instructor credibility, students’ learning motivation, and performance34
The impact of time devoted to video games on student achievement34
Confronting bullying in the digital age: Role of Extended Reality34
Teachers’ and school administrators’ perceptions of emergency distance education34
SBS feature selection and AdaBoost classifier for specialization/major recommendation for undergraduate students34
Examining the impact of teacher scaffolding in the knowledge building environment: Insights from students’ interaction patterns, social epistemic networks, and academic performance33
Fostering engaging online learning experiences: Investigating situational interest and mind-wandering as mediators through learning experience design33
Voices from the field: Integrating e-portfolios in early childhood education33
Teaching behaviors in problem-oriented instruction for robotics education33
The impact of bi/multilingualism on brain activity in dual language education based on smart technologies: Neurolinguistic aspect32
Rethinking pedagogy for computer architecture: A Simplified Approach to teach a Processor (SAtTaP)32
The impact of thinking-aloud peer assessment (TAPA) on the development of high order thinking skills (HOTS) in math e-learning32
Learning management systems success in the Covid-19 post-pandemic blended learning context: Empirical evidence from a Brazilian engineering school32
BISAP: A student academic performance prediction model based on the fusion of classroom behavior images and educational information32
In service of school digitalisation in Sweden – a study on ICT coordinators’ conditions for work in a local municipal context framed by national educational policy32
Interpreting the effect of digital citizenship practices on online student behavior in China32
Effect of game-based learning on educational technology Students’ performance: A case of simple repeated measures approach32
Tangible computing tools in AI education: Approach to improve elementary students' knowledge, perception, and behavioral intention towards AI31
Learning sign language with mixed reality applications - the exploratory case study with deaf students31
SSPOT-VR: An immersive and affordable mobile application for supporting K-12 students in learning programming concepts31
An overview of domestic and international applications of digital technology in teaching in vocational education: Systematic literature mapping30
Analytics-enabled authentic assessment design approach for digital education30
Classical music education in China: The effectiveness of the WeChat social media platform and its impact on the communicative and cognitive skills of music students30
The affective and performative effects of ludicization on language learning: An integrated model related to technology acceptance and multidimensional motivation30
Influencing factors on NLP technology integration in teaching: A case study in Shanghai29
The Effect of the flipped classroom on reflective thinking, academic self-efficacy, and achievement motivation in language learners in intermediate level29
The relationship between the eHealth literacy and computer skills of university students29
Development and validation of teacher artificial intelligence (AI) competence self-efficacy (TAICS) scale29
Short digital-competence test based on DigComp2.1: Does digital competence support research competence in undergraduate students?29
Integrating unplugged and plugged activities for holistic AI education: An embodied constructionist pedagogical approach29
MOOCs as a massive learning resource for a Higher Education Community. The Universitat Politècnica de València experience using the EdX remote access program29
Comparative analysis of education policies: A study on analyzing the evolutionary changes and technical advancement in the education system28
Exploring secondary school teachers’ TPACK for video-based flipped learning: the role of pedagogical beliefs28
Factors influencing students’ satisfaction with continuous use of learning management systems during the COVID-19 pandemic: An empirical study28
Peer pressure and web-based peer learning: an exploratory case study28
Brain-imaging techniques in educational technologies: A systematic literature review28
What motivate learners to continue a professional development program through Massive Open Online Courses (MOOCs)?: A lens of self-determination theory28
The effect of digital stories on primary school students’ creative writing skills28
Are we leaving students behind? Self-directed learning in an ICT challenged country28
Empirical research of emerging trends and patterns across the flipped classroom studies using topic modeling28
What self-regulation strategies do elementary students utilize while learning online?28
Immersive virtual reality in education: impact on the emotional intelligence of university students28
Efficacy of micro credential learning spaces in developing students’ twenty-first century skills: Towards graduate work readiness27
The impact of Online and Offline Learning motivation on learning performance: the mediating role of positive academic emotion27
Introduction to informatics in a Peruvian penitentiary using cs unplugged: from university to penitentiary27
Teachers’ value beliefs and usage of one-to-one devices for students with dyslexia: A descriptive study27
Problems of oboe teaching in a time of the COVID-19 pandemic27
An analysis of learners’ programming skills through data mining26
Blended classroom teaching equalizes educational inequality26
Learning with the interactive whiteboard in the classroom: Its impact on vocabulary acquisition, motivation and the role of foreign language anxiety26
Similarity measures in automated essay scoring systems: A ten-year review26
Teaching electric circuits using tangible and graphical user interfaces: A meta-analysis26
Effects of digitization/mobilization and emotional design of textbooks on emotion, various cognitive load and cognitive performance26
The co-occurrence of adolescent smartphone addiction and academic burnout: The role of smartphone stress and digital flourishing26
Influence of instructor’s facial expressions in video lectures on motor learning in children with autism spectrum disorder26
Unveiling the landscape of generative artificial intelligence in education: a comprehensive taxonomy of applications, challenges, and future prospects26
Exploring college students’ reading effectiveness for different types of micro-reading activities26
Unpacking perceived risks and AI trust influences pre-service teachers’ AI acceptance: A structural equation modeling-based multi-group analysis25
JEDi - a digital educational game to support student training in identifying portuguese-written fake news: Case studies in high school, undergraduate and graduate scenarios25
Breaking boundaries and opening borders by clicking into an inclusive virtual simulated learning environment25
Digital Competence of university students with disabilities and factors that determine it. A descriptive, inferential and multivariate study25
“We [teachers] first require basic technical [skills] training”: Investigating formal professional development pathways and knowledge needs of teachers for technology integration25
Analysis of problem-solving strategies for the development of geometric imagination using eye-tracking25
Architectural Support for Context-Aware Mobile Learning Applications25
Digital game-based learning: Pedagogical agent and feedback types on achievement, flow experience, and cognitive load25
Values enhanced technology adoption (VETA) concerning online learning in higher education institutions: Academician's perspective in India25
Hub-and-spokes practices of blended learning: trajectories of emergency remote teaching in Brunei Darussalam24
Exploring a construct model for university makerspaces beyond curriculum24
Online Instructor Clusters: Implementation Frequency of Instructional Activities24
A structural equation model of second language writing strategies and their influence on anxiety, proficiency, and perceived benefits with online writing24
Responsive student model in an intelligent tutoring system and its evaluation24
AI-assisted automated scoring of picture-cued writing tasks for language assessment24
Editorial for EAIT issue 12, 202324
What to do and what to avoid on the use of gamified intelligent tutor system for low-income students24
The effect of the e-mentoring-based education program on professional development of preschool teachers24
Impact of virtual reality technologies in the context of the case method on engineering students’ competencies24
Academic engagement and management of personalised active learning in higher education digital ecosystems24
Kuwaiti parents’ and teachers’ perceptions of online learning in kindergarten24
Adoption model for a hybrid SEM-neural network approach to education as a service24
Information Security Awareness practices: Omani Government Agencies as a case study24
The usability evaluation on mobile learning apps with gamification for middle-aged women24
A bi-phenomenon analysis to escalate higher educators’ competence in developing university students’ information literacy (HECDUSIL): the role of language lectures’ conceptual and action-oriented digi24
University students’ perspectives on the benefits and challenges of emergency remote teaching during the Covid-19 pandemic in Ghana24
An empirical study on blended learning in higher education in “internet + ” era23
Use of Twitter to share news in higher education: The risk of magnification of engagement and learning23
BP-CM Model: A teaching model for improving the teaching quality of IoT hardware technology based on BOPPPS and memory system23
The mediating role of mobile learning motivation in the relationship between pre-service teachers’ digital literacy and pre-service teacher identity23
Simulating and evaluating individualized cognitive abilities of Iranian EFL learners in orthography acquisition using multi-layer perceptron neural network–gray wolf optimizer computational model23
The effect of online oral reading on reading comprehension, reading anxiety, and classroom anxiety among EFL learners23
Do teamwork experience and self-regulated learning determine the performance of students in an online educational technology course?23
One intervention, two benefits: A qualitative analysis of students’ use of reflective prompting for self-regulated learning in an online course23
Music teachers’ professionalism: Realizing intercultural competence in guzheng education when using a MOOC23
Explainable AI to understand study interest of engineering students23
Supplementing problem-based learning approach with video resources on students’ academic achievement in physics: A comparative study between Government and Private schools23
Advances in database systems education: Methods, tools, curricula, and way forward23
Peer tutoring models in collaborative learning of mathematical problem solving and their effect on group achievement23
Systematic literature review as a digital collaborative research-like learning activity: a case study23
The discourse of design: Patterns of TPACK Contribution during pre-service teacher learning design conversations22
Factors affecting university students’ intention to use mobile apps for intercultural competence development: A mixed-method approach22
Investigating online learners’ knowledge structure patterns by concept maps: A clustering analysis approach22
Toward a model of learning innovation integration: TPACK-SAMR based analysis of the introduction of a digital learning environment in three Russian universities22
When the push and pull factors in digital educational resources backfire: the role of digital leader in digital educational resources usage22
Application of surgical video combined with a multidisciplinary treatment integrated teaching method in the clinical teaching of thyroid surgery22
The impact of financial deprivation on children’s cybersecurity knowledge & abilities22
Designing an intelligent tutoring system for computer programing in the Pacific22
The evolution of IoT education within an IT curriculum22
Perceptions versus performance: Assessing teacher learning in asynchronous online professional development22
Fostering students’ scientific literacy by reflective questioning: An identification, summarization, self-reflective questioning, and application (ISSA)-based flipped learning approach22
Developing College students’ computational thinking multidimensional test based on Life Story situations22
Teaching EFL students to write with ChatGPT: Students' motivation to learn, cognitive load, and satisfaction with the learning process21
The introduction of a software application intended for quality work in four Swedish preschools21
Blockchain-based online education content ranking21
Digital gender gaps in Students’ knowledge, attitudes and skills: an integrative data analysis across 32 Countries21
An appraisal of students’ adoption of e-learning communication tools: a SEM analysis21
It feels so real! Situated authentic language learning in immersive virtual reality21
Navigating virtual english learning horizons: a study on students’ use of 360° videos in self-directed learning21
Determinants of higher education teachers’ intention to use technology-based exams21
How do autonomy and learner characteristics combine to influence learners’ learning outcomes and cognitive load in virtual reality learning environments? A fuzzy-set qualitative comparative analysis a21
MethodViz: designing and evaluating an interactive learning tool for scientific methods – visual learning support and visualization of research process structure21
Putting the flesh on the bones: using a fishbone digital learning design method to align educational objectives21
Social media in the learning ecologies of communications students: Identifying profiles from students’ perspective21
Effect of students’ deep learning in virtual venue environment: a meta-analysis based on 45 experiments and quasi-experiments at home and abroad21
Medical and public health instructors’ perceptions of online teaching: A qualitative study using the Technology Acceptance Model 221
Unveiling the social media landscape: exploring factors influencing usage patterns among tertiary education students in Ghana21
Leadership development in virtual communities of practice: The case of school principals from the GCC Region20
The influences of ChatGPT on undergraduate students’ demonstrated and perceived interdisciplinary learning20
A framework to support educational gerontology based on agile culture20
Visual Basic and MathCAD used for Visualization and modeling STEM education20
Development of digital literacy skills of 21st century mathematics teachers and prospective teachers through technology assisted education20
Virtual reality technologies to provide performance feedback for motor and imagery training20
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