Education and Information Technologies

Papers
(The TQCC of Education and Information Technologies is 11. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Inferring learners’ affinities from course interaction data525
Editorial for EAIT issue 7, 2023414
An investigation of college students’ acceptance of AI-assisted reading tools: An expansion of the TAM and SDT390
Simulating and evaluating individualized cognitive abilities of Iranian EFL learners in orthography acquisition using multi-layer perceptron neural network–gray wolf optimizer computational model324
Correction: A mixed-methods study on the changes in teachers’ perceptions of and strategies for student-centred teaching in programming following teacher development courses304
The effect of digital stories on primary school students’ creative writing skills303
Evaluating self-directed learning competencies in digital learning environments: A meta-analysis300
Factors influencing the use of digital technologies in primary mathematics teaching: Voices from Chinese educators272
Blockchain-based online education content ranking267
Automating student assessment using digital data to improve education management effectiveness in higher education institutions230
Correction to: Advances in database systems education: Methods, tools, curricula, and way forward181
Editorial for EAIT issue 12, 2023176
Investigating the effect of prompts on learners’ academic help-seeking behaviours on the basis of learning analytics173
The mediating role of mobile learning motivation in the relationship between pre-service teachers’ digital literacy and pre-service teacher identity151
Correlation factors of translanguaging practices on English as a Foreign Language Contexts: the perception of Teachers147
Multi-technique comparative analysis of machine learning algorithms for improving the prediction of teams’ performance133
Blended classroom teaching equalizes educational inequality133
Web-based drawing for students with different learning styles and cognitive abilities128
Designing a second-order progressive problem-based scaffold strategy to promote students’ writing performance in an SVVR environment127
An exploration into the impact of augmented reality on EFL learners’ Reading comprehension123
Teachers’ value beliefs and usage of one-to-one devices for students with dyslexia: A descriptive study116
Comparative impact of Whatsapp chatbot technology and Glaser's teaching approaches on the academic performance of education economics students in tertiary institutions in Nigeria108
Emotions as implicit feedback for adapting difficulty in tutoring systems based on reinforcement learning107
Analysis of problem-solving strategies for the development of geometric imagination using eye-tracking105
Investigating online learners’ knowledge structure patterns by concept maps: A clustering analysis approach104
Teaching and learning computer programming using ChatGPT: A rapid review of literature amid the rise of generative AI technologies104
Generative artificial intelligence attitude analysis of undergraduate students and their precise improvement strategies: A differential analysis of multifactorial influences102
Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study101
Exploring the interaction of cognition and emotion in small group collaborative discourse by Heuristic Mining Algorithm (HMA) and Inductive Miner Algorithm (IMA)100
Addressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality98
Modeling undergraduate students’ learning dynamics between self-regulated learning patterns and community of inquiry97
The impact of applying challenge-based gamification program on students’ learning outcomes: Academic achievement, motivation and flow96
Adoption model for a hybrid SEM-neural network approach to education as a service94
Do Interactive Learning Environments Have an Effect on Learning Outcomes, Cognitive Load and Metacognitive Judgments?91
How using a response system in blended synchronous seminars encourages online and onsite student participation90
Efficacy of micro credential learning spaces in developing students’ twenty-first century skills: Towards graduate work readiness89
Analytics-enabled authentic assessment design approach for digital education88
Crosschecking teachers’ perspectives on learning in a one-to-one environment with their actual classroom behavior – a longitudinal study87
Implement internet ethics education: What matters most?86
Keeping students safe: the experiences of educators implementing monitoring applications in K-12 settings85
The influence of personal attitude on instructor intent to integrate online collaborative activities84
Algodoo based STEM education: A case study of pre-service science teachers83
Instructors’ self-efficacy, perceived benefits, and challenges in transitioning to online learning82
The impact of virtual teachers on learners in collaborative inquiry activities: An experimental study82
The effect of cartoon images on children’s touchscreen learning81
Confronting bullying in the digital age: Role of Extended Reality80
A comprehensive analysis of the role of artificial intelligence in aligning tertiary institutions academic programs to the emerging digital enterprise80
Online Instructor Clusters: Implementation Frequency of Instructional Activities80
Understanding practicing and assessment of 21st-century skills for learners in makerspaces and FabLabs78
Influence of instructor’s facial expressions in video lectures on motor learning in children with autism spectrum disorder76
Digital literacy skills of university students with visual impairment: A mixed-methods analysis76
Does learning happen? A mixed study of online chat data as an indicator of student participation in an online English course74
JEDi - a digital educational game to support student training in identifying portuguese-written fake news: Case studies in high school, undergraduate and graduate scenarios73
The relationship between academic performance and the interaction patterns of online students in learning management system73
Prisons as sites of inequitable educational opportunities: Exploring the potential for educational technology behind bars73
Supporting learning and motivation with knowledge mapping in programming courses70
Hybrid analysis of the learner’s online behavior based on learning style70
A structural equation model of second language writing strategies and their influence on anxiety, proficiency, and perceived benefits with online writing69
The effect of using digital technology in the music education of elementary school students69
Exploring a construct model for university makerspaces beyond curriculum69
Investigating the effectiveness of a HyFlex cyber security training in a developing country: A case study68
Medical education and COVID-19 pandemic: a crisis management model towards an evolutionary pathway67
Game-based learning platform to enhance cybersecurity education67
The effect of online oral reading on reading comprehension, reading anxiety, and classroom anxiety among EFL learners67
Analysing lecturers’ perceptions on traditional vs. distance learning: A conceptual study of emergency transferring to distance learning during COVID-19 pandemic66
Student learning performance in online collaborative learning65
Perspective of dental medicine students learning in remote biochemistry laboratories during COVID-1965
Learner success and the factors influencing it in computer programming MOOC65
When the push and pull factors in digital educational resources backfire: the role of digital leader in digital educational resources usage64
The effect of a technology-enhanced collaborative learning environment on secondary school students’ mathematical reasoning: A mixed method design63
Analysis of cyber security knowledge gaps based on cyber security body of knowledge63
Innovative music education: Using an AI-based flipped classroom61
The mediating role of personality traits on the relationship between academic self-efficacy and digital addiction60
The impact of financial deprivation on children’s cybersecurity knowledge & abilities60
Teacher-student interaction modes in smart classroom based on lag sequential analysis59
Size matters: contextual factors in local policy translations of National School Digitalisation Policy58
Application and effect analysis of virtual reality technology in vocational education practical training57
Technology integration in emergency remote teaching: teachers’ self-efficacy and sense of success57
Unpacking perceived risks and AI trust influences pre-service teachers’ AI acceptance: A structural equation modeling-based multi-group analysis56
Factors effecting digital citizenship in education sector: A systematic review and future direction54
A cross-sectional look at teacher reactions, worries, and professional development needs related to generative AI in an urban school district54
Student experience and digital storytelling: Integrating the authentic interaction of students work, life, play and learning into the co-design of university teaching practices54
A systematic mapping review of augmented reality applications to support STEM learning in higher education53
Supporting learning difficulties with e-book based on context-based teaching strategy from social perspective: design and experience53
Investigating teachers’ attitude toward integration of ChatGPT in language teaching and learning in higher education53
Factors predicting University students’ behavioral intention to use eLearning platforms in the post-pandemic normal: an UTAUT2 approach with ‘Learning Value’52
The impact of Online and Offline Learning motivation on learning performance: the mediating role of positive academic emotion51
Enhancing the 4Cs among college students of a communication skills course in Tanzania through a project-based learning model49
AI-assisted automated scoring of picture-cued writing tasks for language assessment49
Ethical principles for artificial intelligence in education49
Unveiling educators’ readiness to teach through Digital Media (DM): The case of South Africa48
Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified learning48
Predictors of e-democracy applicability in Turkish K-12 schools48
Understanding EFL students’ chatbot-assisted argumentative writing: An activity theory perspective48
Transitioning to online learning in higher education: Influence of Awareness of COVID-19 and Self-Efficacy on Perceived Net Benefits and Intention47
Testing the effects of a TRIZ invention instruction program on creativity beliefs, creativity, and invention teaching self-efficacy47
Determinants of continuance intention to use GAI in academic research among graduate students:Findings from PLS-SEM and fsQCA47
Exploring factors that influence graduate students’ intention to use generative artificial intelligence in academic research: PLS-SEM and fsQCA methods47
Course quality and perceived employability of Malaysian youth: The mediating role of course effectiveness and satisfaction46
Student teachers’ perceptions of flipped classroom in EFL teacher education45
Pre-service teachers’ views about the use of digital educational games for collaborative learning45
Identifying secondary science teachers’ adoption styles of technology-based assessments and examining the patterns of teachers’ beliefs, attitudes, and intention: A latent class analysis approach45
Digital competence of teachers in the use of ICT for research work: development of an instrument from a PLS-SEM approach45
How artificially intelligent conversational agents influence EFL learners'self-regulated learning and retention44
Exploring the influence of ChatGPT on student academic success and career readiness43
Enhancing lecture video navigation with AI generated summaries43
A systematic literature review of web-based student response systems: Advantages and challenges42
Putting your best face forward: How instructor emoji use influences students’ impressions of credibility, immediacy, and liking42
Virtual reality for biochemistry education: the cellular factory42
Correction to: A theoretical and empirical analysis of tensions between learning objects and constructivism42
Educational Technology Adoption in Instructional Delivery in the New Global reality42
Developing collective eyes for Iranian EFL teachers’ computer-assisted language assessment literacy through internet-based collaborative reflection42
An innovative distance learning platform for mathematics education in secondary schools: Design, development and preliminary studies42
Using Rogers' diffusion of innovation theory to conceptualize the mobile-learning adoption process in teacher education in the COVID-19 era42
Effect of active social media use on flow experience: Mediating role of academic self-efficacy42
Contribution of Continuous Professional Development (CPD) Training Programme on Rwandan Secondary School Mathematics and Science Teachers’ Pedagogical, Technological, and Content knowledge42
Gender prediction based on University students’ complex thinking competency: An analysis from machine learning approaches41
A comprehensive investigation of cyberbullying and cyber victimization among secondary school students41
RETRACTED ARTICLE: The impact of ICT education on humanistic innovative potential41
A “live” and E-education in a frontier area in China under the perspective of the philosophy of technology41
An augmented reality-based system with sound effects for teaching english in primary school41
Using learners’ problem-solving processes in computer-based assessments for enhanced learner modeling: A deep learning approach41
Demystifying the challenges of university students’ web-based learning: A qualitative case study41
The perceptions of lecturers about blended learning at a particular higher institution in South Africa41
Predictors and consequences of typical and “addictive” LMS use41
ABENEARIO: A system for learning early maths with ABN41
The convergence of GETAMEL and protection motivation theory: A study on augmented reality-based gamification adoption among science teachers40
Effects of technology-mediated professional development on special education teacher collective efficacy40
Examining the relationship between self-regulated effort and maintained situational interest in an online learning environment40
Enhancing digital productivity and capability in higher education through authentic leader behaviors: A cross-cultural structural equation model40
Future metaverse-based education to promote daily living activities in learners with autism using immersive technologies40
Investigating the antecedents of engagement in online learning: do achievement emotions matter?39
Unveiling the drivers of ChatGPT utilization in higher education sectors: the direct role of perceived knowledge and the mediating role of trust in ChatGPT39
Reliability and validity of a single-item computer science identity instrument39
Exploring learning preferences evolution influence factors: A non-mutually exclusive 3-state cellular automata analysis model39
Investigating pre-service TCSL teachers’ technology integration competency through a content-based AI-inclusive framework39
Using high variability phonetic training as a contextualized tool in the development of English consonant clusters pronunciation among Saudi EFL learners39
Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being39
Theoretical model of investigating determinants for a successful Electronic Assessment System (EAS) in higher education38
Integrating data analysis technology into modern methodological approaches for enhanced quality management in education38
Exploring the impact of hedonic and utilitarian drivers of gamified learning in metaversity: A multi-group analysis38
Bloom’s IoT Taxonomy towards an effective Industry 4.0 education: Case study on Open-source IoT laboratory38
Interactive piano Learning Systems: implementing the Suzuki Method in web-based classrooms38
Development and application of a leisure digital reading motivation questionnaire for university students38
Exploring non-linear relationships between perceived interactivity or interface design and acceptance of collaborative web-based learning38
ERSDO: E-learning Recommender System based on Dynamic Ontology38
A three-level meta-analytic review of research on virtual field trips and their contribution to students’ academic achievement38
Ecological aspects of online learning in higher education: a qualitative multi-level exploration in a developing country37
A systematic meta-analysis of blockchain technology for educational sector and its advancements towards education 4.037
The impact of technology-based education in the Russian language on eagerness to learn, academic performance, and academic self-regulation in the conversation of Russian language curriculum37
Serious game design model for language learning in the cultural context37
Development and evaluation of predictive models for predicting students performance in MOOCs37
From technological distribution to educational innovation: How context, curriculum, and local practice frame educational technology use in early childhood education37
Teaching computational thinking using scenario-based learning tools37
Advances and challenges in the detection of academic stress and anxiety in the classroom: A literature review and recommendations37
The effectiveness of unplugged activities and programming exercises in computational thinking education: A Meta-analysis36
A mixed method research on increasing digital parenting awareness of parents36
Evaluating the user’s experience, adaptivity and learning outcomes of a fuzzy-based intelligent tutoring system for computer programming for academic students in Greece36
Modeling and prompting professional vision in a virtual learning environment: effects on pre-service teachers’ cognitive load and motivation36
Smart proctoring with automated anomaly detection36
Online collaborative learning and cognitive presence in mathematics and science education. Case study of university of Rwanda, college of education36
Exploring the effects of role scripts and goal-orientation scripts in collaborative problem-solving learning36
Impact of online social capital on academic performance: exploring the mediating role of online knowledge sharing36
Exploring students’ self-directed learning strategies and satisfaction in online learning36
How e-learning readiness and motivation affect student interactions in distance learning?36
Interplay of perceived organizational and external e-readiness in the adoption and integration of augmented reality and virtual reality technologies in Malaysian higher education institutions36
CNN-Transformer: A deep learning method for automatically identifying learning engagement35
ChatGPT in education: a discourse analysis of worries and concerns on social media35
Enhancing teacher collaboration in higher education: the potential of activity-oriented design for professional development35
Ethical use of artificial intelligence based tools in higher education: are future business leaders ready?35
Online education via media platforms and applications as an innovative teaching method35
The influence of content-relevant background color as a retrieval cue on learning with multimedia35
Technology and geometry: Fostering young children's geometrical concepts through a research-based robotic coding program35
Practical application and industry relevance: the role of off-campus training in student skill development34
A novel methodology using RNN + LSTM + ML for predicting student’s academic performance34
Promoting the AI teaching competency of K-12 computer science teachers: A TPACK-based professional development approach34
Extramural ICT factors impact adolescents’ academic performance and well-being differently: Types of self-regulated learners also matter34
Efficient topic identification for urgent MOOC Forum posts using BERTopic and traditional topic modeling techniques34
30-year trends in research on enriching education and training with virtual reality: An innovative study based on machine learning approach34
Empowering education development through AIGC: A systematic literature review34
Mobile technology usage in early childhood: Pre-COVID-19 and the national lockdown period in North Cyprus34
A dual-pathway model of teacher-AI collaboration based on the job demands-resources theory34
Virtual, augmented reality and learning analytics impact on learners, and educators: A systematic review33
The effectiveness of web-based Mathematics instruction (WBMI) on K-16 students’ mathematics learning: a meta-analytic research33
Integrating infrared technologies in science learning: An evidence-based reasoning perspective33
i-TAM: A model for immersive technology acceptance33
An application of self-assessment of students in mathematics with intelligent decision systems: questionnaire, design and implementation at digital education33
Artificial intelligence in compulsory level of education: perspectives from Namibian in-service teachers33
Editor’s Note: Special issue on Information Technology Education33
Assessing the performance of Turkish science pre-service teachers in a TPACK-practical course33
Team-based learning in online education: the development of students’ creative thinking skills in digital art33
Correction to: Prediction of student exam performance using data mining classification algorithms33
The effects of students’ backgrounds, attitudes, and ICT familiarity on mathematical literacy: latent profile analysis and lasso regression33
Editorial for EAIT issue 5, 202133
Text presentation or video: Malaysian university students' preferences with synchronous and asynchronous learning33
Optimising anonymity in CSCL: comparing collaboration between identified and anonymous-to-peers login modes33
A nonlinear state space model predicting dropout: the case of special education students in the Hellenic Open University33
Enhancing active student engagement in chemistry learning: a case study on the role of e-portfolios in postgraduate education in Rwanda32
Investigating students’ adoption of virtual reality for L2-learning in India32
Investigating teachers’ perceptions of artificial intelligence tools in education: potential and difficulties32
Video visualisation of classroom talk in a pre-service teacher-training programme: Design and implementation32
Total reaction time can explain the performance on the literacy and numeracy skills of young people with intellectual disabilities using an augmented reality game32
Gender and regional differences in technological pedagogical readiness among primary mathematics teachers in post-pandemic China32
Influence of Individual-technology-task-environment Fit on University Student Online Learning Performance: The Mediating Role of Behavioral, Emotional, and Cognitive Engagement32
A triangulation method on the effectiveness of digital game-based language learning for vocabulary acquisition32
A framework identifying challenges & solutions for high school computing32
Investigating the relationship between Iranian parents’ demographic factors and their mediation of children’s digital gameplay at home32
Examining impacts of information system success and perceived stress on students’ self-regulated learning mediated by intrinsic motivation in online learning environments: second-order structural equa32
Google or ChatGPT: Who is the better helper for university students32
Philosophical underpinnings of digital citizenship through a postdigital lens: Implications for teacher educators’ professional digital competence32
Negotiating (dis-)engagement in K-12 blended learning32
Exploring the effects of “productive children: coding and robotics education program” in early childhood education31
Application of social justice theory in online learning: A comparison of rural and urban students on perceived learning effectiveness in pre and during COVID-19 era31
Effectiveness of a mixed cognitive intervention program (computer-based and home-based) on improving cognitive and academic functions in school-aged children with specific learning disorder (SLD): A p31
Teaching-learning via telepresence classrooms: does telepresence really provide ‘presence’?31
How successful the online assessment techniques in distance learning have been, in contributing to academic achievements of management undergraduates?31
Remote learning during COVID-19: cognitive appraisals and perceptions of english medium of instruction (EMI) students31
The impact of interactive touchscreen images on the well-being of schoolchildren in the context of inclusive education31
Enhancing reflective thinking in STEM education through experiential learning: The role of generative AI as a learning aid31
Digital education: Mapping the landscape of virtual teaching in higher education – a bibliometric review31
The interaction effects of reading proficiency and personality types on EFL university students’ online reading strategy use31
Development of a digital literacy measurement tool for middle and high school students in the context of scientific practice31
Correction to: Preservice teachers’ professional knowledge for ICT integration in the classroom: Analysing its structure and its link to teacher education30
Guest editorial: Special issue on “disruption, innovation and resiliency in immersive learning”30
Simulation and prediction study of artificial intelligence education dynamics model for primary and secondary schools30
Correction: Valuable unintended learning outcomes when practicum for student teachers in kindergartens is carried out online30
Measuring the success of information systems in higher education – a systematic review30
Functions of digital learning within the international mobility programme – perspectives of university students and staff from Europe30
Assigning multiple labels of sustainable development goals to open educational resources for sustainability education30
From Freytag pyramid story structure to digital storytelling: Adventures of pre-service teachers as story writers and digital story tellers30
Exploring the influence of excessive social media use on academic performance through media multitasking and attention problems: a three-dimension usage perspective29
Three-stage robotic STEM program ignites secondary school students’ interest in STEM career and attitudes toward science29
The effects of trust on user satisfaction with parenting apps for Taiwanese parents: The mediating roles of social ties and perceived value29
Effect of community of inquiry method on media literacy competencies in elementary students29
Exploring the accuracy and consistency of AI models in dyslexia: evaluating ChatGPT and gemini as supplementary resources for parents and caregivers29
Students’ understanding and skills on voltage and current measurements using hands-on laboratory and simulation software29
Students’ perceptions about the opportunities and challenges of ChatGPT in higher education: a cross-sectional survey based in China29
Did you act according to your intention? An analysis and exploration of intention–behavior gap in MOOCs29
Empirical validation of a brick-centric learning design methodology and its implementation through the Eduscript Doctor pedagogical scenario kit29
Implementation mechanisms for AR-based inquiry learning through the Lens of motivational design28
Ethical framework for AI education based on large language models28
Personality correlates of academic use of generative artificial intelligence and its outcomes: does fairness matter?28
Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach28
AI-enabled networked learning: A posthuman connectivist approach in an English for specific purposes classroom28
“Nothing replaces meeting my students at class”: Analysing academics’ views regarding distance education27
ARCS approach to PTA-based programming language practice sessions: Factors influencing Programming Problem-Solving Skills27
The relationship between inert thinking and ChatGPT dependence: An I-PACE model perspective27
Analysis of K-12 teachers’ demand characteristics for digital educational resource services from the perspective of adaptive feedback: based on the analysis of KANO model27
Effects of using audience response systems (Kahoot and Google Forms and Sheets) on learning of medical students in a large class: A questionnaire-based retrospective study27
Assessment of academic achievements in m-learning27
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