Education and Information Technologies

Papers
(The median citation count of Education and Information Technologies is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-03-01 to 2024-03-01.)
ArticleCitations
Exploring the critical challenges and factors influencing the E-learning system usage during COVID-19 pandemic485
Students’ online learning challenges during the pandemic and how they cope with them: The case of the Philippines210
Impact of online classes on the satisfaction and performance of students during the pandemic period of COVID 19199
Transitioning to E-Learning during the COVID-19 pandemic: How have Higher Education Institutions responded to the challenge?157
“I’m not against online teaching, but what about us?”: ICT in Ghana post Covid-19156
Examining university students’ behavioural intention to use e-learning during the COVID-19 pandemic: An extended TAM model130
Using the UTAUT model to understand students’ usage of e-learning systems in developing countries121
Adoption of artificial intelligence in higher education: a quantitative analysis using structural equation modelling120
Learner satisfaction, engagement and performances in an online module: Implications for institutional e-learning policy119
Interacting with educational chatbots: A systematic review116
Online learning satisfaction in higher education during the COVID-19 pandemic: A regional comparison between Eastern and Western Chinese universities103
Systematic literature review and bibliometric analysis on virtual reality and education102
Emergency remote learning during COVID-19 crisis: Students’ engagement96
Artificial intelligence in online higher education: A systematic review of empirical research from 2011 to 202096
Emergency remote teaching during the COVID-19 pandemic: Parents experiences and perspectives91
Adoption of virtual reality technology in higher education: An evaluation of five teaching semesters in a purpose-designed laboratory89
Online teaching self-efficacy during COVID-19: Changes, its associated factors and moderators86
Factors affecting students’ intentions to undertake online learning: an empirical study in Vietnam83
Student performance analysis and prediction in classroom learning: A review of educational data mining studies81
Academic and emotional effects of online learning during the COVID-19 pandemic on engineering students79
A systematic mapping review of augmented reality applications to support STEM learning in higher education79
Self-regulated learning strategies in higher education: Fostering digital literacy for sustainable lifelong learning74
Acceptance of mobile phone by university students for their studies: an investigation applying UTAUT2 model74
Impact of technostress on academic productivity of university students74
An account of EFL learners’ self-efficacy and gender in the Flipped Classroom Model70
A Systematic Review on AI-based Proctoring Systems: Past, Present and Future69
A hybrid learning pedagogy for surmounting the challenges of the COVID-19 pandemic in the performing arts education67
Comparison of students’ use and acceptance of emergency online learning due to COVID-19 in the USA, Mexico, Peru, and Turkey65
Analytical study on the impact of technology in higher education during the age of COVID-19: Systematic literature review64
Predictive learning analytics using deep learning model in MOOCs’ courses videos64
Ethical principles for artificial intelligence in education63
Investigating the drivers and barriers to MOOCs adoption: The perspective of TAM63
Higher education strategy in digital transformation62
Employing the technology acceptance model in social media: A systematic review61
E-proctored exams during the COVID-19 pandemic: A close understanding59
A systematic review of research on cheating in online exams from 2010 to 202158
Exploring factors affecting academics’ adoption of emerging mobile technologies-an extended UTAUT perspective58
Impact of ChatGPT on learners in a L2 writing practicum: An exploratory investigation57
Influencing factors in M-learning adoption in higher education57
Toward a model for acceptance of MOOCs in higher education: the modified UTAUT model for Saudi Arabia56
Factors affecting online accounting education during the COVID-19 pandemic: an integrated perspective of social capital theory, the theory of reasoned action and the technology acceptance model56
Finding satisfaction: intrinsic motivation for synchronous and asynchronous communication in the online language learning context56
Tailored gamification in education: A literature review and future agenda55
Large language models in education: A focus on the complementary relationship between human teachers and ChatGPT51
Aims for cultivating students’ key competencies based on artificial intelligence education in China51
Using virtual reality to facilitate learners’ creative self-efficacy and intrinsic motivation in an EFL classroom50
Flipped classroom in the second decade of the Millenia: a Bibliometrics analysis with Lotka’s law50
A systematic review of the use of gamification in flipped learning50
Students academic and social concerns during COVID-19 pandemic48
A thematic analysis of higher education students’ perceptions of online learning in Hong Kong under COVID-19: Challenges, strategies and support48
Preparations for and practices of online education during the Covid-19 pandemic: A study of Bangladesh and Nepal48
Demographic, gadget and internet profiles as determinants of disease and consequence related COVID-19 anxiety among Filipino college students47
An assessment of the interplay between literacy and digital Technology in Higher Education47
Adoption of online proctored examinations by university students during COVID-19: Innovation diffusion study46
What students want? Experiences, challenges, and engagement during Emergency Remote Learning amidst COVID-19 crisis46
Factors influencing students’ satisfaction with continuous use of learning management systems during the COVID-19 pandemic: An empirical study46
What virtual laboratory usage tells us about laboratory skill education pre- and post-COVID-19: Focus on usage, behavior, intention and adoption46
Understanding digitalization and educational change in school by means of activity theory and the levels of learning concept46
User acceptance of augmented reality welding simulator in engineering training43
Technology supported learning and pedagogy in times of crisis: the case of COVID-19 pandemic43
Learning design to support student-AI collaboration: perspectives of leading teachers for AI in education42
Exploring the relationship between students' learning satisfaction and self-efficacy during the emergency transition to remote learning amid the coronavirus pandemic: A cross-sectional study41
A two-phase machine learning approach for predicting student outcomes41
Gamification of student peer review in education: A systematic literature review41
A scoping review of Critical Predictive Factors (CPFs) of satisfaction and perceived learning outcomes in E-learning environments40
Transforming universities in interactive digital platform: case of city university of science and information technology40
Acceptance of mobile technologies and M-learning by university students: An empirical investigation in higher education40
Understanding key drivers affecting students’ use of artificial intelligence-based voice assistants40
Digital competence of higher education professor according to DigCompEdu. Statistical research methods with ANOVA between fields of knowledge in different age ranges40
Investigating the challenges and factors influencing the use of the learning management system during the Covid-19 pandemic in Afghanistan39
Technology-mediated teaching and learning process: A conceptual study of educators’ response amidst the Covid-19 pandemic39
Learning management systems and technology acceptance models: A systematic review38
Social media usage by higher education academics: A scoping review of the literature38
Google classroom: insights from Malaysian higher education students’ and instructors’ experiences38
Digital transformation shaping structural pillars for academic entrepreneurship: A framework proposal and research agenda38
Mobile game-based learning as a solution in COVID-19 era: Modeling the pedagogical affordance and student interactions37
Blockchain adoption in education: a systematic literature review37
Key factors in digital literacy in learning and education: a systematic literature review using text mining37
Chatbot application in a 5th grade science course37
Visual tools for teaching machine learning in K-12: A ten-year systematic mapping37
A literature review on the influence of Kahoot! On learning outcomes, interaction, and collaboration37
Remote emergency learning during COVID-19 and its impact on university students perception of blended learning in KSA36
Educational Technology Adoption: A systematic review36
Indian government E-learning initiatives in response to COVID-19 crisis: A case study on online learning in Indian higher education system36
COVID-19 and the use of digital technology in mathematics education36
The impact of game-based learning (GBL) on students’ motivation, engagement and academic performance on an Arabic language grammar course in higher education36
A systematic literature review regarding computational thinking and programming in early childhood education36
Effect of learning management system on Student’s performance in educational measurement and evaluation36
Exploring University students’ intention to use mobile learning: A research model approach35
The use of metacognitive strategies for undisrupted online learning: Preparing university students in the age of pandemic35
Cooperative learning in computer programming: A quasi-experimental evaluation of Jigsaw teaching strategy with novice programmers35
A computer science and robotics integration model for primary school: evaluation of a large-scale in-service K-4 teacher-training program35
Engaging students in creative music making with musical instrument application in an online flipped classroom34
Negative emotions, cognitive load, acceptance, and self-perceived learning outcome in emergency remote education during COVID-1934
Application of machine learning and data mining in predicting the performance of intermediate and secondary education level student34
Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education34
Evaluating YouTube videos for young children34
Multimodal data indicators for capturing cognitive, motivational, and emotional learning processes: A systematic literature review34
Utilizing social virtual reality robot (V2R) for music education to children with high-functioning autism34
The evaluation of chatbot as a tool for health literacy education among undergraduate students33
Application of innovation diffusion theory to the E-learning process: higher education context33
Exploring factors affecting the adoption of MOOC in Generation Z using extended UTAUT2 model33
Novel extension of the UTAUT model to understand continued usage intention of learning management systems: the role of learning tradition33
Adoption of mobile applications for teaching-learning process in rural girls’ schools in India: an empirical study33
Gamification for educational purposes: What are the factors contributing to varied effectiveness?33
An overview of teacher training programs in educational robotics: characteristics, best practices and recommendations33
Integration of personality trait, motivation and UTAUT 2 to understand e-learning adoption in the era of COVID-19 pandemic32
Predicting behavioral intention to use e-learning system: A case-study in Begum Rokeya University, Rangpur, Bangladesh32
An assessment of student satisfaction with e-learning: An empirical study with computer and software engineering undergraduate students in Turkey under pandemic conditions32
A machine learning approximation of the 2015 Portuguese high school student grades: A hybrid approach32
Intention and barriers to use MOOCs: An investigation among the post graduate students in India31
Mobile device use among preschool-aged children in Greece31
University students’ perspectives toward learning and assessment during COVID-1931
Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review30
Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits30
Influence of MOOC learners discussion forum social interactions on online reviews of MOOC29
Collaborative writing at work: Peer feedback in a blended learning environment29
Factors predicting University students’ behavioral intention to use eLearning platforms in the post-pandemic normal: an UTAUT2 approach with ‘Learning Value’29
Fear of missing out (FoMO) among undergraduate students in relation to attention distraction and learning disengagement in lectures29
Parental mediation of adolescent Internet use: Combining strategies to promote awareness, autonomy and self-regulation in preparing youth for life on the web29
Design framework of adaptive intelligent tutoring systems28
Students’ interaction patterns in different online learning activities and their relationship with motivation, self-regulated learning strategy and learning performance28
Self-regulated learning and satisfaction: A key determinants of MOOC success28
Effect of coding and robotic education on pre-school children’s skills of scientific process28
Developing student connectedness under remote learning using digital resources: A systematic review28
Time to engage: Implementing math and literacy blended learning routines in an Indian elementary classroom28
RETRACTED ARTICLE: Current trends in the digital transformation of higher education institutions in Russia28
Augmented reality (AR) as a learning material in special needs education28
An exploration of eLearning adoption in the educational ecosystem28
Co-design of mini games for learning computational thinking in an online environment28
Towards teaching analytics: a contextual model for analysis of students’ evaluation of teaching through text mining and machine learning classification27
Perspectives of University Students and Faculty on remote education experiences during COVID-19- a qualitative study27
Applying immersive virtual reality for remote teaching architectural history27
M-learning in the COVID-19 era: physical vs digital class27
Exploring the determinants of students’ academic performance at university level: The mediating role of internet usage continuance intention27
The role of personality traits and online academic self-efficacy in acceptance, actual use and achievement in Moodle27
Quantitative-comparative research on digital competence in students, graduates and professors of faculty education: an analysis with ANOVA27
In times of trouble: Higher education lecturers' emotional reaction to online instruction during COVID-19 outbreak27
M-learning adoption of management students’: A case of India27
Determinants predicting undergraduates’ intention to adopt e-learning for studying english in chinese higher education context: A structural equation modelling approach27
The emergency (crisis) e-learning as a challenge for teachers in Poland27
“Extending the Technology Acceptance Model (TAM) to Predict University Students’ Intentions to Use Metaverse-Based Learning Platforms”26
Virtual Laboratories- A historical review and bibliometric analysis of the past three decades26
Predicting learner’s performance through video sequences viewing behavior analysis using educational data-mining26
Review of flipped learning in engineering education: Scientific mapping and research horizon26
Development and validation of the MOOC success scale (MOOC-SS)26
To study the impact of Google Classroom as a platform of learning and collaboration at the teacher education level25
Video conferencing in the e-learning context: explaining learning outcome with the technology acceptance model25
A phenomenographic approach on teacher conceptions of teaching Artificial Intelligence (AI) in K-12 schools25
Neural machine translation in foreign language teaching and learning: a systematic review25
Effective measures to foster girls’ interest in secondary computer science education25
The academic turn: Social media in higher education25
Nexus among cyberloafing behavior, job demands and job resources: A mediated-moderated model25
Voices of the students: Adolescent well-being and social interactions during the emergent shift to online learning environments25
Effects of the COVID-19 pandemic on the online learning behaviors of university students in Taiwan25
Are teachers techno-optimists or techno-pessimists? A pilot comparative among teachers in Bolivia, Brazil, the Dominican Republic, Ecuador, Finland, Poland, Turkey, and Uruguay25
College students information security awareness: a comparison between smartphones and computers25
Teachers’ digital literacy and digital activity as digital divide components among basic schools in Ghana25
The Effect of Augmented Reality based applications on achievement and attitude towards science course in distance education process24
Investigating the role of accepting learning management system on students’ engagement and sense of community in blended learning24
The two perfect scorers for technology acceptance24
A review of AI teaching and learning from 2000 to 202024
Pre-service teacher’s self-perception of digital literacy: The case of Israel24
Automatic recommendation system based on hybrid filtering algorithm24
RETRACTED ARTICLE: Distance learning impact on the English language teaching during COVID-1924
Exploring the factors influencing student’s intention to use mobile learning in Indonesia higher education24
Ontologies in education – state of the art24
Equity factors during the COVID-19 pandemic: Difficulties in emergency remote teaching (ert) through online learning24
Higher education in a material world: Constraints to digital innovation in Portuguese universities and polytechnic institutes23
Contextualized mobile game-based learning application for computing education23
Beyond limits: Lecturers’ reflections on Moodle uptake in South African universities23
Gender differences in information and communication technology use & skills: a systematic review and meta-analysis23
Recent advances in Predictive Learning Analytics: A decade systematic review (2012–2022)23
The effects of online education on academic success: A meta-analysis study23
Gamification in education: A scientometric, content and co-occurrence analysis of systematic review and meta-analysis articles23
An ontology-based hybrid e-learning content recommender system for alleviating the cold-start problem23
Effects of the blended learning model on preservice teachers’ academic achievements and twenty-first century skills22
Student learning performance in online collaborative learning22
Mobile devices in early childhood education: teachers’ views on benefits and barriers22
An examination of vocabulary learning and retention levels of pre-school children using augmented reality technology in English language learning22
Issues in learning management systems implementation: A comparison of research perspectives between Australia and China22
Mining educational data to predict students performance22
Application of machine learning in higher education to assess student academic performance, at-risk, and attrition: A meta-analysis of literature22
Situating ICT in early childhood teacher education22
The difference in views of educators and students on Forced Online Distance Education can lead to unintentional side effects22
A meta-analysis and bibliographic review of the effect of nine factors on online learning outcomes across the world22
A systematic review of AI role in the educational system based on a proposed conceptual framework22
K-12 students’ online learning motivation in China: An integrated model based on community of inquiry and technology acceptance theory21
Simulations to Teach Science Subjects: Connections Among Students’ Engagement, Self-Confidence, Satisfaction, and Learning Styles21
Innovative pedagogical principles and technological tools capabilities for immersive blended learning: a systematic literature review21
Digital games pre-schoolers play: parental mediation and examination of educational content21
Impact of digital technologies upon teaching and learning in higher education in Latin America: an outlook on the reach, barriers, and bottlenecks21
A sustainable University: Digital Transformation and Beyond21
Teachers’ perceptions of using virtual reality technology in classrooms: A large-scale survey21
Impact of social networking for advancing learners’ knowledge in E-learning environments21
Transformation and digital literacy: Systematic literature mapping21
Evaluating pre and post COVID 19 learning: An empirical study of learners' perception in higher education21
Surviving but not thriving: Comparing primary, vocational and higher education teachers’ experiences during the COVID-19 lockdown21
Development and validation of a students’ remote learning attitude scale (RLAS) in higher education20
WhatsApp supported language teacher development: A case study in the Zataari refugee camp20
Technological factors of students’ persistence in online courses in higher education: The moderating role of gender, age and prior online course experience20
Digital game-based learning in K-12 mathematics education: a systematic literature review20
Research on mobile learning in a teaching information service system based on a big data driven environment20
Factors affecting the usage of learning management systems in higher education20
The relationship between Technostress levels and job satisfaction of Teachers within the COVID-19 period20
NOTA: a novel online teaching and assessment scheme using Blockchain for emergency cases20
‘Dreaming in colour’: disabled higher education students’ perspectives on improving design practices that would enable them to benefit from their use of technologies20
DigComp-Based Digital competence Assessment Tools: Literature Review and Instrument Analysis19
A systematic review of teaching and learning machine learning in K-12 education19
Distance education in COVID-19 pandemic: An evaluation of parent’s, child’s and teacher’s competences19
Deconstructing self-regulated learning in MOOCs: In search of help-seeking mechanisms19
The effect of flipped learning on EFL students’ writing performance, autonomy, and motivation19
Educational data mining to predict students' academic performance: A survey study19
The effect of different usage of the educational programming language in programming education on the programming anxiety and achievement19
Teachers’ virtual communities of practice: A strong response in times of crisis or just another Fad?19
Twenty-five years of education and information technologies: Insights from a topic modeling based bibliometric analysis19
Psychological capital development effectiveness of face-to-face, online, and Micro-learning interventions19
Head teachers’ opinions on the future of school education conditioned by emergency remote teaching19
A structural equation model predicting adults’ online learning self-efficacy19
Social media aids for business learning: A quantitative evaluation with the 5E instructional model19
An empirical study of student perception towards pedagogy, teaching style and effectiveness of online classes19
Personalization of study material based on predicted final grades using multi-criteria user-collaborative filtering recommender system19
A systematic evaluation of game elements effects on students’ motivation19
Management and leadership in online learning19
Adoption, use and enhancement of virtual learning during COVID-1919
Preservice teachers’ views about the twenty-first century skills: A qualitative survey study in Turkey and Sweden19
Exploring predictors of teachers’ self-efficacy for online teaching in the Arab world amid COVID-1918
RETRACTED ARTICLE: COVID 19 response: An analysis of teachers’ perception on pedagogical successes and challenges of digital teaching practice during new normal18
Thai undergraduate science, technology, engineering, arts, and math (STEAM) creative thinking and innovation skill development: a conceptual model using a digital virtual classroom learning environmen18
Explanatory model of barriers to integration of digital technologies in higher education institutions18
Google glass adoption in the educational environment: A case study in the Gulf area18
Identification of operational risks impeding the implementation of eLearning in higher education system18
The impact of Online and Offline Learning motivation on learning performance: the mediating role of positive academic emotion18
Identifying the key success factors for the adoption of mobile learning18
Smart Learning Objects Retrieval for E-Learning with Contextual Recommendation based on Collaborative Filtering18
The challenges of instructors’ and students’ attitudes in digital transformation: A case study of Saudi Universities18
eLearning technology and the advancement of practical constructivist pedagogies: Illustrations from classroom observations18
Research and practice of flipped classroom teaching mode based on guidance case18
Electrical/electronics technology education teachers attitude, engagement, and disposition towards actual usage of Mobile learning in higher institutions18
Exploring the potential of an AI-based Chatbot (ChatGPT) in enhancing English as a Foreign Language (EFL) teaching: perceptions of EFL Faculty Members18
The coping of academic staff with an extreme situation: The transition from conventional teaching to online teaching18
The ethical dimension of digital competence in teacher training18
A systematic review study on integrating technology-assisted intercultural learning in various learning context18
Cognitive optimism of distinctive initiatives to foster self-directed and self-regulated learning skills: A comparative analysis of conventional and blended-learning in undergraduate studies18
Developing Technological Pedagogical Content Knowledge (TPACK) through Technology-Enhanced Content and Language-Integrated Learning (T-CLIL) Instruction18
Regression analysis of student academic performance using deep learning18
Making the connection: Examining the relationship between undergraduate students’ digital literacy and academic success in an English medium instruction (EMI) university17
The moderating effect of social capital on co-regulated learning for MOOC achievement17
Blockchain-based online education content ranking17
Exploring EFL pre-service teachers’ adoption of technology in a CALL program: obstacles, motivators, and maintenance17
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