Convergence-The International Journal of Research Into New Media Techn

Papers
(The TQCC of Convergence-The International Journal of Research Into New Media Techn is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-10-01 to 2024-10-01.)
ArticleCitations
The great replacement: Strategic mainstreaming of far-right conspiracy claims49
Algorithms and taste-making: Exposing the Netflix Recommender System's operational logics45
Far-right conspiracy groups on fringe platforms: a longitudinal analysis of radicalization dynamics on Telegram40
Exploring ‘digital placemaking’37
Pandemic fitness assemblages: The sociomaterialities and affective dimensions of exercising at home during the COVID-19 crisis34
Staying in, rocking out: Online live music portal shows during the coronavirus pandemic32
The disconnection turn: Three facets of disconnective work in post-digital capitalism32
Personalization and the Smart Home: questioning techno-hedonist imaginaries30
The streaming network: Conceptualizing distribution economy, technology, and power in streaming media services28
The COVID digital home assemblage: Transforming the home into a work space during the crisis27
Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch27
What is a podcast? Considering innovations in podcasting through the six-tensions framework25
Intensification, discovery and abandonment: Unearthing global ecologies of dis/connection in pandemic times23
Are you talking to me? Generation X, Y, Z responses to mobile advertising23
Digital placemaking and networked corporeality: Embodied mobile media practices in domestic space during Covid-1921
Advancing digital disconnection research: Introduction to the special issue21
To Dally with Dalí: Deepfake (Inter)faces in the Art Museum20
Predictors of parasocial interaction and relationships in live streaming19
Media labs: Constructing journalism laboratories, innovating the future: How journalism is catalysing its future processes, products and people19
Understanding digital disconnection beyond media studies18
Locked down through virtual disconnect: Navigating life by staying on/off the health QR code during COVID-19 in China17
Deep state phobia: Narrative convergence in coronavirus conspiracism on Instagram17
Automation, wellbeing and Digital Voice Assistants: Older people and Google devices17
Transnationalisation revisited through the Netflix Original: An analysis of investment strategies in Europe17
Custom thumbnails: The changing face of personalisation strategies on Netflix17
Deepfaking Keanu: YouTube deepfakes, platform visual effects, and the complexity of reception17
Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children17
Placemaking through mobile social media platform Snapchat16
Living in, with and beyond the ‘smart home’: Introduction to the special issue16
Ways of seeing digital disconnection: A negative sociology of digital culture16
On the dynamics of Zoom fatigue16
Placemaking ‘experiences’ during Covid-1914
To share or not to share? That is the (social media) dilemma. Expectant mothers questioning and making sense of performing pregnancy on social media14
Conceptualising Augmented Reality: From virtual divides to mediated dynamics14
‘You wouldn’t get that from watching TV!’: Exploring audience responses to virtual reality non-fiction in the home13
The Digital Face and Deepfakes on Screen13
Establishing networked misogyny as a counter movement: The analysis of the online anti-Istanbul convention presence13
Creating opportunities for temporary disconnection: How tourism professionals provide alternatives to being permanently online13
The artist and the automaton in digital game production13
Digital placemaking and the datafication of forced migrants13
Rewriting the stars: Surface tensions and gender troubles in the online media production of digital deepfakes12
Amplification of regional discrimination on Chinese news portals: An affective critical discourse analysis12
Framing digital disconnection: Problem definitions, values, and actions among digital detox organisers12
Measuring the diffusion of conspiracy theories in digital information ecologies12
Building participatory counternarratives: Pedagogical interventions through digital placemaking12
#NoSnowflakes: The toleration of harassment and an emergent gender-related digital divide, in a UK student online culture11
Netflix in Turkey: Localization and audience expectations from video on demand11
Media as the great emancipators? Exploring relations between media repertoires and cultural participation in Flanders11
The limits of gamification11
Technoliberalism and the Complementary Relationships between Humanitarian, Conservation, and Entrepreneurial Dronework in Indonesia11
Visibility and security in the smart home11
Digital placemaking as survival tactics: Sub-Saharan migrants’ videos at the Moroccan–Spanish border11
Learning with YouTube: Beyond formal and informal through new actors, strategies and affordances10
Mindsets of conspiracy: A typology of affinities towards conspiracy myths in digital environments10
In the mood for disconnection10
Distinguishing feast-watching from cringe-watching: Planned, social, and attentive binge-watching predicts increased well-being and decreased regret10
The doge worth 88 billion dollars: A case study of Dogecoin9
Only you can save the world (of videogames): Authoritarian agencies in the heroism of videogame design, play, and culture9
Remix in the age of ubiquitous remix9
The digital resurrection of Margaret Thatcher: Creative, technological and legal dilemmas in the use of deepfakes in screen drama9
Deep Nostalgia: Remediated memory, algorithmic nostalgia and technological ambivalence9
The machine without the ghost: Early interactive television in Japan9
Media addictions as Apparatgeist: What discourse on TV and smartphone addiction reveals about society9
Huanlian, or changing faces: Deepfakes on Chinese digital media platforms9
Digital hostility, internet pile-ons and shaming: A case study8
When digital inequalities meet digital disconnection: Studying the material conditions of disconnection in rural Turkey8
Household intelligent personal assistants in the Netherlands: Exploring privacy concerns around surveillance, security, and platforms8
Sharing dark sides on game service platforms: Disruptive behaviors and toxicity in DOTA2 through a platform lens8
“YouTube’s predator problem”: Platform moderation as governance-washing, and user resistance8
The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking8
Urban furniture in digital placemaking: Adapting a storytelling payphone across Los Angeles8
Ethical judgments of esports spectators regarding cheating in competition8
Platforms, alternative influence, and networked political brokerage on YouTube8
RPC-Lex: A dictionary to measure German right-wing populist conspiracy discourse online8
The algorithmic fix: Location intelligence, placemaking, and predictable futures8
Dynamic roles of social presence and individual differences in social TV platforms8
Rebalancing our regulatory response to Deepfakes with performers’ rights8
‘If you press this, I’ll pay’: MrBeast, YouTube, and the mobilisation of the audience commodity in the name of charity7
Cooperative affordances: How instant messaging apps afford learning, resistance and solidarity among food delivery workers7
The politics of data visualisation and policy making7
Gendered and generational dynamics of domestic automations7
Multi-platform practices among digital patronage creators7
Pandemic rhythms: Adults’ gaming in Finland during the spring 2020 COVID-19 restrictions7
The emergence of promotional gatekeeping and converged local music professionals on social media7
Converging experiences, converging audiences: An analysis of doctor who on Twitch7
The ‘connected migrant’: A scoping review7
Digital transformations in a platform society: A comparative analysis of European football leagues as YouTube complementors7
Digital hostility, subjectivity and ethics: Theorising the disruption of identity in instances of mass online abuse and hate speech7
Cynical technical practice: From AI to APIs7
Returning to critical pedagogy in a world of datafication7
Becoming a Virtual Cutie: Digital Cross-Dressing in Japan7
Desire for sale: Live-streaming and commercial DIY porn among Chinese gay microcelebrities7
The domestication of privacy-invasive technology on YouTube: Unboxing the Amazon Echo with the online warm expert7
Online fandom communities as networked counterpublics: LGBTQ+ youths’ perceptions of representation and community climate6
Moonwalking together: Tracing Redditors’ digital memory work on Michael Jackson6
Aberrant AI creations: co-creating surrealist body horror using the DALL-E Mini text-to-image generator6
Deep learning analysis of social media content used by Bahraini women: WhatsApp in focus6
Consumer nationalism in digital space: A case study of the 2017 anti-lotte boycott in China6
Visualising policy responses during health emergencies. Learning from the COVID-19 policy trackers6
Mapping the entertainment ecosystem of Wattpad: Platforms, publishing and adaptation6
There is no cure: Paratexts as remediations of agency in Red Dead Redemption 26
Rage against the empathy machine revisited: The ethics of empathy-related affordances of virtual reality6
Interactive documentary and the reinvention of digital journalism, 2015–20206
Wild, stressful, or stupid: Que es Bandersnatch? Exploring user outcomes of Netflix’s interactive Black Mirror episode6
The limits of transactional identity: Whiteness and embodiment in digital facial replacement6
Avoiding conflict and minimising exposure: Face-work on Twitter6
Politics of fun and participatory censorship: China’s reception of Animal Crossing: New Horizons6
Spanish Twitch streamers: Personal influence in a broadcast model akin to television6
Tracing a historical development of conspiracy theory networks on the web: The hyperlink network of vaccine hesitancy on the Danish web 2006–20156
Social media, migration and the platformization of moral panic: Evidence from Canada6
Augmented play: An analysis of augmented reality features in location-based games6
AI and the social construction of creativity6
Playing the past: Historical video games as participatory public history in China5
Visual tactility: ‘Oddly satisfying’ videos, sensory genres and ambiguities in children’s YouTube5
Adapting to context: Creative strategies of video streaming services in Nigeria5
After agency: The queer posthumanism of video games that cannot be played5
Understanding the changing television market: A comparison of the macroeconomy of the United States, United Kingdom and Australia5
‘Hello, this is Martha’: Interaction dynamics of live scambaiting on Twitch5
Authority-led conspiracy theories in China during the COVID-19 pandemic – Exploring the thematic features and rhetoric strategies5
The warm expert—A warm teacher? Learning about digital media in intergenerational interaction5
From critical technical practice to reflexive data science5
Probing ‘instaworthiness’: Siting the selfie5
Fluid agency in relation to algorithms: Tensions, mediations, and transversalities5
From tool to tool-making: Reflections on authorship in social media research software5
Coronavirus meets the clash of civilizations5
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