Convergence-The International Journal of Research Into New Media Techn

Papers
(The TQCC of Convergence-The International Journal of Research Into New Media Techn is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
‘Disciplining the audience’: Audience experiences with MUBI98
Joe Rogan v. Spotify: Platformization and worlds colliding63
It’s not her fault: Trust through anthropomorphism among young adult Amazon Alexa users53
You the readers will complete the list. The Castrochavismo conspiracy theory47
Book Review: Computing Taste: Algorithms and the Makers of Music Recommendation44
The politics of streaming time: When elastic time meets troubled tiers in the turn to the subscription video-on-demand (SVOD) model39
Book Review: The Two Revolutions: A History of the Transgender Internet Dame-GriffAvery, The Two Revolutions: A History of the Transgender Internet, New York: New York University Press, 2023. ISBN: 9738
Challenging (platformisation) invisibilities through humour: The Paralympics, TikTok and social change?33
Slantwise disengagement: Explaining Facebook users’ acts beyond resistance/internalization of domination binary32
Platformed creativity: Female chuktubers in Korean football media32
Performing home through women’s care practices in digital spaces30
Conspiracy theories in digital environments: Moving the research field forward29
The role of geolocation data in U.S. political campaigning: How digital political strategists perceive it27
Faking it deeply and universally? Media forms and epistemologies of artificial faces and emotions in Japanese and Euro-American contexts27
What’s behind that screenshot? Digital windows and capturing data on screen26
Political Solutions or user Responsibilization? How Politicians understand Problems Connected to Digital Overload24
Book Review: Review of Playing to the Crowd: Musicians, Audiences and the Intimate Work of Connection by Nancy Baym24
Book review: Understanding Collegiate Esports: A Practitioner’s Guide to Developing Community and Competition23
From permissive to resistive tactics: How audience members engage with and make sense of datafied journalism22
Ja’miezing’s Podcast Persona: Intertextual and Intercommunicative22
Relating, searching, and referencing: Assessing the appeal of using GIFs to communicate22
Mindsets of conspiracy: A typology of affinities towards conspiracy myths in digital environments20
Advancing digital disconnection research: Introduction to the special issue20
A holistic framework for the analysis of predictive rhetoric in digital visualizations19
Augmented play: An analysis of augmented reality features in location-based games19
Partners or workers? Mexican app deliverers on YouTube and TikTok17
From fan citizenship to ‘fanspiracies’: Politics and participatory cultures in times of crisis?17
What ifs: The role of imagining in people’s reflections on data uses16
Internet memes, populist campaigns: Nationalism, populism, and online visual protests in China16
Reconsidering Cartesian dualism and selfhood in Love, Death & Robots16
Self-representation as platform work: Stories about working as social media content creators16
Repairing what’s not broken – Algorithm repair manual as reflexivity device16
Book Review: The Currency of Truth: Newsmaking and the Late-Socialist Imaginaries of China’s Digital Era Chua, Emily HC, The Currency of Truth: Newsmaking and the Late-S15
Diamond hands to the moon: Idiocultural mobilization and politicization of personal finance on r/wallstreetbets15
Depression representations on the most popular Russian-language YouTube channels14
Pluralising critical technical practice14
Only you can save the world (of videogames): Authoritarian agencies in the heroism of videogame design, play, and culture14
Effects of parasocial affinity and gender on live streaming fans’ motivations14
Theming electracy: An interview with Gregory L. Ulmer13
Book review: Left to our own devices: Coping with insecure work in a digital age13
Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews13
Instagrammable feminisms: Aesthetics and attention-seeking strategies on Portuguese feminist Instagram13
Integrating trace data into interviews: Better interviews, better data13
Navigating the information environment about the Ukraine war13
Meta-music and the sonic storytelling of Baldur’s Gate 313
Video-on-demand catalog and interface analysis: The state of research methods13
Sick kids versus whom? Childhood disability and charitable campaigns on Instagram13
Performing male femininity on China’s live-streaming platform: Identity construction, self-sexualization, and making marginalized males visible12
Overt conviviality and covert distress: Navigating the emotional experiences of left-behind women via Douyin in rural China12
On the dynamics of Zoom fatigue12
Diagrammatic thinking and audience reading of COVID-19 data visualisations: A UK case study12
The connected collector: Collecting in a Web 2.0 world12
Sound design in VR filmmaking: Opportunities and challenges in a new medium12
The (not so) secret governors of the internet: Morality policing and platform politics12
Queering algorithms: LGBTQ+ content creators’ non-conforming and non-confronting workarounds to digital normativity in China11
From school strikes to webinars: Mapping the forced digitalization of Fridays for Future’s activism during the COVID-19 pandemic11
Ranting in emotional public spheres: Publicizing participatory challenges on YouTube11
Ways of seeing digital disconnection: A negative sociology of digital culture10
Feeling safe: Safety app discourse and affective labor10
Situating the videogame maker’s agency through craft10
Combating contamination and contagion: Embodied and environmental metaphors of misinformation10
The mutual configuration of affordances and technological frames: Content creators in the Chilean influencer industry10
#BoomerRemover: COVID-19 and the intertextual politics of internet memes10
Far-right conspiracy groups on fringe platforms: a longitudinal analysis of radicalization dynamics on Telegram10
Framing the startup accelerator through assemblage theory: A case study of an intensive hub in Indonesia10
A note from the editors10
Cynical technical practice: From AI to APIs9
Arendt in the Metaverse: Four properties of eXtended Reality that imperil factual truth and democracy9
Transnationalisation revisited through the Netflix Original: An analysis of investment strategies in Europe9
Book Review: The perception machine: Our photographic future between the eye and AI9
Knocking on doors: The use of blogging sites by visually impaired people in the USA preliminary study9
Mirroring journalistic work in newsroom metrics: A longitudinal study of Estonian journalists’ making sense of data9
How to play in slow time: Embodying creativity literacies in digital learning environments9
Under surveillance: How podcasting on YouTube is redefining the media landscape of Pakistan9
A framework for examining hybridity: The case of academic explanatory journalism9
Cyber Nuts and Bolts: Effective Participatory Online Learning, Theory and Practice9
Embodied parallelism and immersion in virtual reality gaming9
Audio for extended realities: A case study informed exposition9
“YouTube’s predator problem”: Platform moderation as governance-washing, and user resistance9
The dystopian imaginaries of ChatGPT: A designed cycle of fear9
Gazing or glancing? Mapping student engagement when film studies moves online9
Formatting work: Cloud platforms and the infrastructuring of capitalist asymmetries in software work8
Dialectics of training: A critique of recommendation engines’ aesthetic judgment8
Finding the future in digitally mediated ruin: #nostalgiacores and the algorithmic culture of digital platforms8
Digital transformations in a platform society: A comparative analysis of European football leagues as YouTube complementors8
Digital divide in the Middle East and North Africa: Introduction to the special issue8
Phonographic theatricality: The performativity of human-machine vocality8
Ageing on the internet: Feminist perspectives on sexist practices8
The photographic palimpsest: Layering and alteration in digital photography7
Visualization as infrastructure: China’s data visualization politics during COVID-19 and their implications for public health emergencies7
The epitome of reprehensible individualism: The Dutch response to the Walkman, 1980–19957
What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups7
Exposing the mess in the online kitchen:Bon Appetitand digital continuities in legacy media’s workplace exploitations7
What Brazilianness looks like: SVODs’ impact on cultural representation7
The value of books in the age of generative AI training data7
Streaming demand for eSports: Analysis of Counter-strike: Global offensive7
Expanded stereoscopy: Alternative aesthetics for artistic expression in 3D films7
Operationalising ‘toxicity’ in the manosphere: Automation, platform governance and community health7
Are you talking to me? Generation X, Y, Z responses to mobile advertising7
‘I like the narrative of curating what we watch’: The curatorial worlds of retroconversion artists7
After agency: The queer posthumanism of video games that cannot be played7
Reading literature in/against the digital age: Shallow assumptions, deep problems, expectant pedagogies7
Introduction7
Intelligent Personal Assistants in practice. Situational agencies and the multiple forms of cooperation without consensus7
Visibility and security in the smart home6
Strategies for communicating and mitigating algorithmic control on delivery platforms6
Book review: Media ruins: Cambodian postwar media reconstruction and the geopolitics of technology6
Coronavirus meets the clash of civilizations6
Social media, migration and the platformization of moral panic: Evidence from Canada6
Personal playlists and collective experiences: Findings from the pervasive game ‘What we take with us’6
Camera Phantasma: Reframing virtual photographies in the age of AI6
TikTok’s ‘Republicansona’ trend as cross-party cross-dressing: Legible normativity, (in)dividual representation and performing subversive ambiguity6
‘As you write your Odyssey…’: An empirical study of Classics students’ play interests and ergodic characterization in historical video games6
Struggle over visibility on Douyin: How transnational influencers who create content about Myanmar strategically negotiate the cybercriminal identity6
Ethical judgments of esports spectators regarding cheating in competition6
Witnessing distress: Cultural workers’ processing of pandemic experiences on social media platforms6
Returning to critical pedagogy in a world of datafication6
Fractured spectacle: Contrasting reactions to Itaewon stampede across Korean and English-language networked publics6
Reconstituting the ‘good woman’: Gendered visual politics on social media during 2021 state election in West Bengal, India6
Audiovisual prominence and discoverability in Europe: Stakeholders’ alliances under construction6
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