Convergence-The International Journal of Research Into New Media Techn

Papers
(The TQCC of Convergence-The International Journal of Research Into New Media Techn is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-05-01 to 2024-05-01.)
ArticleCitations
Ageism in the era of digital platforms50
The great replacement: Strategic mainstreaming of far-right conspiracy claims36
Whose dystopia is it anyway? Deepfakes and social media regulation34
Far-right conspiracy groups on fringe platforms: a longitudinal analysis of radicalization dynamics on Telegram33
Pandemic fitness assemblages: The sociomaterialities and affective dimensions of exercising at home during the COVID-19 crisis32
Exploring ‘digital placemaking’30
Staying in, rocking out: Online live music portal shows during the coronavirus pandemic29
Connecting to nature through tech? The case of the iNaturalist app27
The disconnection turn: Three facets of disconnective work in post-digital capitalism26
Algorithms and taste-making: Exposing the Netflix Recommender System's operational logics24
The COVID digital home assemblage: Transforming the home into a work space during the crisis22
Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch22
The symbol of social media in contemporary protest: Twitter and the Gezi Park movement21
The streaming network: Conceptualizing distribution economy, technology, and power in streaming media services21
Personalization and the Smart Home: questioning techno-hedonist imaginaries21
Intensification, discovery and abandonment: Unearthing global ecologies of dis/connection in pandemic times20
Digital placemaking and networked corporeality: Embodied mobile media practices in domestic space during Covid-1919
PewDiePie, racism and Youtube’s neoliberalist interpretation of freedom of speech19
What is a podcast? Considering innovations in podcasting through the six-tensions framework18
Are you talking to me? Generation X, Y, Z responses to mobile advertising18
Advancing digital disconnection research: Introduction to the special issue18
Locked down through virtual disconnect: Navigating life by staying on/off the health QR code during COVID-19 in China17
Transnationalisation revisited through the Netflix Original: An analysis of investment strategies in Europe16
Media labs: Constructing journalism laboratories, innovating the future: How journalism is catalysing its future processes, products and people16
Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children15
To Dally with Dalí: Deepfake (Inter)faces in the Art Museum15
Gamifying fake news: Engaging youth in the participatory design of news literacy games15
Predictors of parasocial interaction and relationships in live streaming15
Fourth VR: Indigenous virtual reality practice15
Automation, wellbeing and Digital Voice Assistants: Older people and Google devices15
Ways of seeing digital disconnection: A negative sociology of digital culture14
Locative disconnection: The use of location-based technologies to make disconnection easier, enforceable and exclusive13
Living in, with and beyond the ‘smart home’: Introduction to the special issue13
Understanding digital disconnection beyond media studies12
Deepfaking Keanu: YouTube deepfakes, platform visual effects, and the complexity of reception12
Placemaking ‘experiences’ during Covid-1912
Deep state phobia: Narrative convergence in coronavirus conspiracism on Instagram11
Digital placemaking and the datafication of forced migrants11
Placemaking through mobile social media platform Snapchat11
Amplification of regional discrimination on Chinese news portals: An affective critical discourse analysis10
Measuring the diffusion of conspiracy theories in digital information ecologies10
Distinguishing feast-watching from cringe-watching: Planned, social, and attentive binge-watching predicts increased well-being and decreased regret10
Media as the great emancipators? Exploring relations between media repertoires and cultural participation in Flanders10
Playful approaches to news engagement10
#NoSnowflakes: The toleration of harassment and an emergent gender-related digital divide, in a UK student online culture10
The limits of gamification10
Conceptualising Augmented Reality: From virtual divides to mediated dynamics10
Digital placemaking as survival tactics: Sub-Saharan migrants’ videos at the Moroccan–Spanish border10
Establishing networked misogyny as a counter movement: The analysis of the online anti-Istanbul convention presence10
How does it ‘sound’? Audiences, broadcasters, and managers on visual radio in Israel10
Framing digital disconnection: Problem definitions, values, and actions among digital detox organisers10
Technoliberalism and the Complementary Relationships between Humanitarian, Conservation, and Entrepreneurial Dronework in Indonesia10
In the mood for disconnection9
Building participatory counternarratives: Pedagogical interventions through digital placemaking9
Custom thumbnails: The changing face of personalisation strategies on Netflix9
Remix in the age of ubiquitous remix9
‘You wouldn’t get that from watching TV!’: Exploring audience responses to virtual reality non-fiction in the home9
The digital resurrection of Margaret Thatcher: Creative, technological and legal dilemmas in the use of deepfakes in screen drama9
To share or not to share? That is the (social media) dilemma. Expectant mothers questioning and making sense of performing pregnancy on social media9
Visibility and security in the smart home9
The machine without the ghost: Early interactive television in Japan9
On the dynamics of Zoom fatigue9
Creating opportunities for temporary disconnection: How tourism professionals provide alternatives to being permanently online9
Social responses to and motivation involving knitting vlog viewing9
Netflix in Turkey: Localization and audience expectations from video on demand8
The Digital Face and Deepfakes on Screen8
Rewriting the stars: Surface tensions and gender troubles in the online media production of digital deepfakes8
Urban furniture in digital placemaking: Adapting a storytelling payphone across Los Angeles8
‘Hey Alexa, what did I forget?’: Networked devices, Internet search and the delegation of human memory8
The doge worth 88 billion dollars: A case study of Dogecoin8
Media addictions as Apparatgeist: What discourse on TV and smartphone addiction reveals about society8
Digital hostility, internet pile-ons and shaming: A case study7
‘Embodiments of the invention’: Patents and urban diagrammatics in the smart city7
Ethical judgments of esports spectators regarding cheating in competition7
The artist and the automaton in digital game production7
Only you can save the world (of videogames): Authoritarian agencies in the heroism of videogame design, play, and culture7
Platforms, alternative influence, and networked political brokerage on YouTube7
The emergence of promotional gatekeeping and converged local music professionals on social media7
Desire for sale: Live-streaming and commercial DIY porn among Chinese gay microcelebrities7
‘If you press this, I’ll pay’: MrBeast, YouTube, and the mobilisation of the audience commodity in the name of charity6
Deep learning analysis of social media content used by Bahraini women: WhatsApp in focus6
Rebalancing our regulatory response to Deepfakes with performers’ rights6
Mapping the entertainment ecosystem of Wattpad: Platforms, publishing and adaptation6
Producing newsgames beyond boundaries: Journalists, game developers, and the news business6
Dynamic roles of social presence and individual differences in social TV platforms6
Mindsets of conspiracy: A typology of affinities towards conspiracy myths in digital environments6
The domestication of privacy-invasive technology on YouTube: Unboxing the Amazon Echo with the online warm expert6
Becoming a Virtual Cutie: Digital Cross-Dressing in Japan6
There is no cure: Paratexts as remediations of agency in Red Dead Redemption 26
The politics of data visualisation and policy making6
Confronting bias in the online representation of pregnancy6
Redefining screenshots: Toward critical literacy of screen capture practices6
Pandemic rhythms: Adults’ gaming in Finland during the spring 2020 COVID-19 restrictions6
Predictable policing: New technology, old bias, and future resistance in big data surveillance6
Avoiding conflict and minimising exposure: Face-work on Twitter5
Digital hostility, subjectivity and ethics: Theorising the disruption of identity in instances of mass online abuse and hate speech5
Authority-led conspiracy theories in China during the COVID-19 pandemic – Exploring the thematic features and rhetoric strategies5
Rage against the empathy machine revisited: The ethics of empathy-related affordances of virtual reality5
Household intelligent personal assistants in the Netherlands: Exploring privacy concerns around surveillance, security, and platforms5
Collaborative storytelling and canon fluidity in The Adventure Zone podcast5
Mixed methods on Instagram research: Methodological challenges in data analysis and visualization5
Marvinter: A case study of an inclusive transmedia storytelling production5
Playing the past: Historical video games as participatory public history in China5
Politics of fun and participatory censorship: China’s reception of Animal Crossing: New Horizons5
Converging experiences, converging audiences: An analysis of doctor who on Twitch5
The algorithmic fix: Location intelligence, placemaking, and predictable futures5
Adapting to context: Creative strategies of video streaming services in Nigeria5
Huanlian, or changing faces: Deepfakes on Chinese digital media platforms5
Visualising policy responses during health emergencies. Learning from the COVID-19 policy trackers5
The limits of transactional identity: Whiteness and embodiment in digital facial replacement5
RPC-Lex: A dictionary to measure German right-wing populist conspiracy discourse online5
We love to hate George Soros: A cross-platform analysis of the Globalism conspiracy theory campaign in Brazil5
From tool to tool-making: Reflections on authorship in social media research software5
The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking5
Returning to critical pedagogy in a world of datafication5
Gendered and generational dynamics of domestic automations5
Sharing dark sides on game service platforms: Disruptive behaviors and toxicity in DOTA2 through a platform lens5
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