Convergence-The International Journal of Research Into New Media Techn

Papers
(The TQCC of Convergence-The International Journal of Research Into New Media Techn is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-12-01 to 2025-12-01.)
ArticleCitations
You the readers will complete the list. The Castrochavismo conspiracy theory114
Book Review: Computing Taste: Algorithms and the Makers of Music Recommendation74
‘Disciplining the audience’: Audience experiences with MUBI65
Challenging (platformisation) invisibilities through humour: The Paralympics, TikTok and social change?35
Joe Rogan v. Spotify: Platformization and worlds colliding34
Performing home through women’s care practices in digital spaces29
Conspiracy theories in digital environments: Moving the research field forward29
Slantwise disengagement: Explaining Facebook users’ acts beyond resistance/internalization of domination binary28
Book Review: The Two Revolutions: A History of the Transgender Internet Dame-GriffAvery, The Two Revolutions: A History of the Transgender Internet, New York: New York University Press, 2023. ISBN: 9727
The politics of streaming time: When elastic time meets troubled tiers in the turn to the subscription video-on-demand (SVOD) model27
Platformed creativity: Female chuktubers in Korean football media24
Empowering women for sustainable tourism: Evidence from Xijiang Miao village using PLS-SEM analysis23
It’s not her fault: Trust through anthropomorphism among young adult Amazon Alexa users22
Mindsets of conspiracy: A typology of affinities towards conspiracy myths in digital environments21
The role of geolocation data in U.S. political campaigning: How digital political strategists perceive it19
What’s behind that screenshot? Digital windows and capturing data on screen19
Political Solutions or user Responsibilization? How Politicians understand Problems Connected to Digital Overload19
Faking it deeply and universally? Media forms and epistemologies of artificial faces and emotions in Japanese and Euro-American contexts19
Relating, searching, and referencing: Assessing the appeal of using GIFs to communicate18
Book review: Understanding Collegiate Esports: A Practitioner’s Guide to Developing Community and Competition18
Book Review: Review of Playing to the Crowd: Musicians, Audiences and the Intimate Work of Connection by Nancy Baym18
Ja’miezing’s Podcast Persona: Intertextual and Intercommunicative17
From permissive to resistive tactics: How audience members engage with and make sense of datafied journalism17
Book Review: Inequalities in Platform Publishing ParnellClaire. Inequalities in Platform Publishing . Amherst, Mass: University of Massachusetts Press. 216
‘Simulating fan discourse shifts: A thematic coding and regression model of K-pop communities under China’s Korean Wave Ban (2016–2017)’16
Augmented play: An analysis of augmented reality features in location-based games16
Virtual production at model scale: A case-study of virtual production R&D in Aardman Animations16
Instagrammable feminisms: Aesthetics and attention-seeking strategies on Portuguese feminist Instagram15
Pluralising critical technical practice15
A holistic framework for the analysis of predictive rhetoric in digital visualizations15
Meta-music and the sonic storytelling of Baldur’s Gate 315
Depression representations on the most popular Russian-language YouTube channels14
Book Review: The Currency of Truth: Newsmaking and the Late-Socialist Imaginaries of China’s Digital Era Chua, Emily HC, The Currency of Truth: Newsmaking and the Late-S14
What ifs: The role of imagining in people’s reflections on data uses14
Internet memes, populist campaigns: Nationalism, populism, and online visual protests in China14
Self-representation as platform work: Stories about working as social media content creators14
Repairing what’s not broken – Algorithm repair manual as reflexivity device14
Book review: Left to our own devices: Coping with insecure work in a digital age13
Only you can save the world (of videogames): Authoritarian agencies in the heroism of videogame design, play, and culture13
Partners or workers? Mexican app deliverers on YouTube and TikTok13
Theming electracy: An interview with Gregory L. Ulmer13
Effects of parasocial affinity and gender on live streaming fans’ motivations13
Diamond hands to the moon: Idiocultural mobilization and politicization of personal finance on r/wallstreetbets13
Sick kids versus whom? Childhood disability and charitable campaigns on Instagram13
From fan citizenship to ‘fanspiracies’: Politics and participatory cultures in times of crisis?13
Reconsidering Cartesian dualism and selfhood in Love, Death & Robots13
Stakeholder-desired audiences: Fans’ audience data imaginaries and how they shape industry data practices12
Overt conviviality and covert distress: Navigating the emotional experiences of left-behind women via Douyin in rural China12
Sound design in VR filmmaking: Opportunities and challenges in a new medium12
On the dynamics of Zoom fatigue12
Integrating trace data into interviews: Better interviews, better data12
Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews12
The (not so) secret governors of the internet: Morality policing and platform politics12
Navigating the information environment about the Ukraine war12
Video-on-demand catalog and interface analysis: The state of research methods11
The gamification of generative AI interfaces11
Diagrammatic thinking and audience reading of COVID-19 data visualisations: A UK case study11
The connected collector: Collecting in a Web 2.0 world11
Reconfiguring the global–local nexus: A comparative analysis of Netflix and theatrical film diversity in South Korea10
Queering algorithms: LGBTQ+ content creators’ non-conforming and non-confronting workarounds to digital normativity in China10
Situating the videogame maker’s agency through craft10
From school strikes to webinars: Mapping the forced digitalization of Fridays for Future’s activism during the COVID-19 pandemic10
Performing male femininity on China’s live-streaming platform: Identity construction, self-sexualization, and making marginalized males visible10
Far-right conspiracy groups on fringe platforms: a longitudinal analysis of radicalization dynamics on Telegram10
Combating contamination and contagion: Embodied and environmental metaphors of misinformation10
Ranting in emotional public spheres: Publicizing participatory challenges on YouTube10
Mirroring journalistic work in newsroom metrics: A longitudinal study of Estonian journalists’ making sense of data10
A note from the editors9
Knocking on doors: The use of blogging sites by visually impaired people in the USA preliminary study9
How to play in slow time: Embodying creativity literacies in digital learning environments9
Arendt in the Metaverse: Four properties of eXtended Reality that imperil factual truth and democracy9
#BoomerRemover: COVID-19 and the intertextual politics of internet memes9
Cynical technical practice: From AI to APIs9
A framework for examining hybridity: The case of academic explanatory journalism9
Feeling safe: Safety app discourse and affective labor9
The dystopian imaginaries of ChatGPT: A designed cycle of fear9
Audio for extended realities: A case study informed exposition9
Ageing on the internet: Feminist perspectives on sexist practices8
Finding the future in digitally mediated ruin: #nostalgiacores and the algorithmic culture of digital platforms8
Book Review: The perception machine: Our photographic future between the eye and AI8
‘I like the narrative of curating what we watch’: The curatorial worlds of retroconversion artists8
Queer lives in the social media prism: Precarious LGBTQIA+ visibility and lateral surveillance in Azerbaijan8
Formatting work: Cloud platforms and the infrastructuring of capitalist asymmetries in software work8
Dialectics of training: A critique of recommendation engines’ aesthetic judgment8
Phonographic theatricality: The performativity of human-machine vocality8
“YouTube’s predator problem”: Platform moderation as governance-washing, and user resistance8
Under surveillance: How podcasting on YouTube is redefining the media landscape of Pakistan8
Embodied parallelism and immersion in virtual reality gaming8
Visualization as infrastructure: China’s data visualization politics during COVID-19 and their implications for public health emergencies8
Book Review: Social Media and Ordinary Life: Affect, Ethics, and Aspiration in Contemporary China WallisCara. Social Media and Ordinary Life: Affect, Ethics, and Aspiration in Contemporary China. New 8
Gazing or glancing? Mapping student engagement when film studies moves online8
The mutual configuration of affordances and technological frames: Content creators in the Chilean influencer industry8
Cyber Nuts and Bolts: Effective Participatory Online Learning, Theory and Practice8
‘Beating tech with tech’: The use of apps and technological measures for digital disconnection7
Expanded stereoscopy: Alternative aesthetics for artistic expression in 3D films7
Ethical judgments of esports spectators regarding cheating in competition7
What Brazilianness looks like: SVODs’ impact on cultural representation7
‘As you write your Odyssey…’: An empirical study of Classics students’ play interests and ergodic characterization in historical video games7
Social media, migration and the platformization of moral panic: Evidence from Canada7
Digital divide in the Middle East and North Africa: Introduction to the special issue7
Streaming demand for eSports: Analysis of Counter-strike: Global offensive7
The epitome of reprehensible individualism: The Dutch response to the Walkman, 1980–19957
Operationalising ‘toxicity’ in the manosphere: Automation, platform governance and community health7
Reconstituting the ‘good woman’: Gendered visual politics on social media during 2021 state election in West Bengal, India7
Book review: Media ruins: Cambodian postwar media reconstruction and the geopolitics of technology JackMargaret, Media Ruins: Cambodian Postwar Media Reconstruction and the Geopolitics of Technology. 7
Personal playlists and collective experiences: Findings from the pervasive game ‘What we take with us’7
The photographic palimpsest: Layering and alteration in digital photography7
Digital transformations in a platform society: A comparative analysis of European football leagues as YouTube complementors7
What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups7
Struggle over visibility on Douyin: How transnational influencers who create content about Myanmar strategically negotiate the cybercriminal identity7
After agency: The queer posthumanism of video games that cannot be played7
Introduction7
Coronavirus meets the clash of civilizations7
Intelligent Personal Assistants in practice. Situational agencies and the multiple forms of cooperation without consensus7
The value of books in the age of generative AI training data7
Witnessing distress: Cultural workers’ processing of pandemic experiences on social media platforms6
Reading literature in/against the digital age: Shallow assumptions, deep problems, expectant pedagogies6
Game live streaming in the Japanese context: Initial findings6
Countering digital labor platforms’ algorithmic management: OnlyFans and the emergence of neo-patronage6
Exposing the mess in the online kitchen:Bon Appetitand digital continuities in legacy media’s workplace exploitations6
Fractured spectacle: Contrasting reactions to Itaewon stampede across Korean and English-language networked publics6
Book review: Algorithms of resistance Bonini T and Treré E (2024)  Algorithms of resistance: The everyday fight against platform power . Cambridge, MA: The MIT Press. 256
Big data audiences: Critical approaches to the datafication of audience ontologies in contemporary media industries6
Audiovisual prominence and discoverability in Europe: Stakeholders’ alliances under construction6
Who pays the piper delivers the data: Audience measurement and programming in the crowdfunded radio6
The politics of data visualisation and policy making6
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