Convergence-The International Journal of Research Into New Media Techn

Papers
(The median citation count of Convergence-The International Journal of Research Into New Media Techn is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-10-01 to 2024-10-01.)
ArticleCitations
The great replacement: Strategic mainstreaming of far-right conspiracy claims49
Algorithms and taste-making: Exposing the Netflix Recommender System's operational logics45
Far-right conspiracy groups on fringe platforms: a longitudinal analysis of radicalization dynamics on Telegram40
Exploring ‘digital placemaking’37
Pandemic fitness assemblages: The sociomaterialities and affective dimensions of exercising at home during the COVID-19 crisis34
Staying in, rocking out: Online live music portal shows during the coronavirus pandemic32
The disconnection turn: Three facets of disconnective work in post-digital capitalism32
Personalization and the Smart Home: questioning techno-hedonist imaginaries30
The streaming network: Conceptualizing distribution economy, technology, and power in streaming media services28
Livestreaming from the bedroom: Performing intimacy through domestic space on Twitch27
The COVID digital home assemblage: Transforming the home into a work space during the crisis27
What is a podcast? Considering innovations in podcasting through the six-tensions framework25
Are you talking to me? Generation X, Y, Z responses to mobile advertising23
Intensification, discovery and abandonment: Unearthing global ecologies of dis/connection in pandemic times23
Digital placemaking and networked corporeality: Embodied mobile media practices in domestic space during Covid-1921
Advancing digital disconnection research: Introduction to the special issue21
To Dally with Dalí: Deepfake (Inter)faces in the Art Museum20
Predictors of parasocial interaction and relationships in live streaming19
Media labs: Constructing journalism laboratories, innovating the future: How journalism is catalysing its future processes, products and people19
Understanding digital disconnection beyond media studies18
Transnationalisation revisited through the Netflix Original: An analysis of investment strategies in Europe17
Custom thumbnails: The changing face of personalisation strategies on Netflix17
Deepfaking Keanu: YouTube deepfakes, platform visual effects, and the complexity of reception17
Children’s gaming involves much more than the gaming itself: A study of the metagame among 12- to 15-year-old children17
Locked down through virtual disconnect: Navigating life by staying on/off the health QR code during COVID-19 in China17
Deep state phobia: Narrative convergence in coronavirus conspiracism on Instagram17
Automation, wellbeing and Digital Voice Assistants: Older people and Google devices17
Ways of seeing digital disconnection: A negative sociology of digital culture16
On the dynamics of Zoom fatigue16
Placemaking through mobile social media platform Snapchat16
Living in, with and beyond the ‘smart home’: Introduction to the special issue16
To share or not to share? That is the (social media) dilemma. Expectant mothers questioning and making sense of performing pregnancy on social media14
Conceptualising Augmented Reality: From virtual divides to mediated dynamics14
Placemaking ‘experiences’ during Covid-1914
Establishing networked misogyny as a counter movement: The analysis of the online anti-Istanbul convention presence13
Creating opportunities for temporary disconnection: How tourism professionals provide alternatives to being permanently online13
The artist and the automaton in digital game production13
Digital placemaking and the datafication of forced migrants13
‘You wouldn’t get that from watching TV!’: Exploring audience responses to virtual reality non-fiction in the home13
The Digital Face and Deepfakes on Screen13
Amplification of regional discrimination on Chinese news portals: An affective critical discourse analysis12
Framing digital disconnection: Problem definitions, values, and actions among digital detox organisers12
Measuring the diffusion of conspiracy theories in digital information ecologies12
Building participatory counternarratives: Pedagogical interventions through digital placemaking12
Rewriting the stars: Surface tensions and gender troubles in the online media production of digital deepfakes12
The limits of gamification11
Technoliberalism and the Complementary Relationships between Humanitarian, Conservation, and Entrepreneurial Dronework in Indonesia11
Visibility and security in the smart home11
Digital placemaking as survival tactics: Sub-Saharan migrants’ videos at the Moroccan–Spanish border11
#NoSnowflakes: The toleration of harassment and an emergent gender-related digital divide, in a UK student online culture11
Netflix in Turkey: Localization and audience expectations from video on demand11
Media as the great emancipators? Exploring relations between media repertoires and cultural participation in Flanders11
In the mood for disconnection10
Distinguishing feast-watching from cringe-watching: Planned, social, and attentive binge-watching predicts increased well-being and decreased regret10
Learning with YouTube: Beyond formal and informal through new actors, strategies and affordances10
Mindsets of conspiracy: A typology of affinities towards conspiracy myths in digital environments10
The digital resurrection of Margaret Thatcher: Creative, technological and legal dilemmas in the use of deepfakes in screen drama9
Deep Nostalgia: Remediated memory, algorithmic nostalgia and technological ambivalence9
The machine without the ghost: Early interactive television in Japan9
Media addictions as Apparatgeist: What discourse on TV and smartphone addiction reveals about society9
Huanlian, or changing faces: Deepfakes on Chinese digital media platforms9
The doge worth 88 billion dollars: A case study of Dogecoin9
Only you can save the world (of videogames): Authoritarian agencies in the heroism of videogame design, play, and culture9
Remix in the age of ubiquitous remix9
“YouTube’s predator problem”: Platform moderation as governance-washing, and user resistance8
The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking8
Urban furniture in digital placemaking: Adapting a storytelling payphone across Los Angeles8
Ethical judgments of esports spectators regarding cheating in competition8
Platforms, alternative influence, and networked political brokerage on YouTube8
RPC-Lex: A dictionary to measure German right-wing populist conspiracy discourse online8
The algorithmic fix: Location intelligence, placemaking, and predictable futures8
Dynamic roles of social presence and individual differences in social TV platforms8
Rebalancing our regulatory response to Deepfakes with performers’ rights8
Digital hostility, internet pile-ons and shaming: A case study8
When digital inequalities meet digital disconnection: Studying the material conditions of disconnection in rural Turkey8
Household intelligent personal assistants in the Netherlands: Exploring privacy concerns around surveillance, security, and platforms8
Sharing dark sides on game service platforms: Disruptive behaviors and toxicity in DOTA2 through a platform lens8
The ‘connected migrant’: A scoping review7
Digital transformations in a platform society: A comparative analysis of European football leagues as YouTube complementors7
Cooperative affordances: How instant messaging apps afford learning, resistance and solidarity among food delivery workers7
Digital hostility, subjectivity and ethics: Theorising the disruption of identity in instances of mass online abuse and hate speech7
Returning to critical pedagogy in a world of datafication7
Desire for sale: Live-streaming and commercial DIY porn among Chinese gay microcelebrities7
The domestication of privacy-invasive technology on YouTube: Unboxing the Amazon Echo with the online warm expert7
Pandemic rhythms: Adults’ gaming in Finland during the spring 2020 COVID-19 restrictions7
Converging experiences, converging audiences: An analysis of doctor who on Twitch7
‘If you press this, I’ll pay’: MrBeast, YouTube, and the mobilisation of the audience commodity in the name of charity7
The politics of data visualisation and policy making7
Gendered and generational dynamics of domestic automations7
Multi-platform practices among digital patronage creators7
Cynical technical practice: From AI to APIs7
Becoming a Virtual Cutie: Digital Cross-Dressing in Japan7
The emergence of promotional gatekeeping and converged local music professionals on social media7
Tracing a historical development of conspiracy theory networks on the web: The hyperlink network of vaccine hesitancy on the Danish web 2006–20156
Social media, migration and the platformization of moral panic: Evidence from Canada6
Augmented play: An analysis of augmented reality features in location-based games6
AI and the social construction of creativity6
Online fandom communities as networked counterpublics: LGBTQ+ youths’ perceptions of representation and community climate6
Moonwalking together: Tracing Redditors’ digital memory work on Michael Jackson6
Aberrant AI creations: co-creating surrealist body horror using the DALL-E Mini text-to-image generator6
Deep learning analysis of social media content used by Bahraini women: WhatsApp in focus6
Consumer nationalism in digital space: A case study of the 2017 anti-lotte boycott in China6
Visualising policy responses during health emergencies. Learning from the COVID-19 policy trackers6
Mapping the entertainment ecosystem of Wattpad: Platforms, publishing and adaptation6
There is no cure: Paratexts as remediations of agency in Red Dead Redemption 26
Rage against the empathy machine revisited: The ethics of empathy-related affordances of virtual reality6
Interactive documentary and the reinvention of digital journalism, 2015–20206
Wild, stressful, or stupid: Que es Bandersnatch? Exploring user outcomes of Netflix’s interactive Black Mirror episode6
The limits of transactional identity: Whiteness and embodiment in digital facial replacement6
Avoiding conflict and minimising exposure: Face-work on Twitter6
Politics of fun and participatory censorship: China’s reception of Animal Crossing: New Horizons6
Spanish Twitch streamers: Personal influence in a broadcast model akin to television6
Playing the past: Historical video games as participatory public history in China5
Visual tactility: ‘Oddly satisfying’ videos, sensory genres and ambiguities in children’s YouTube5
Adapting to context: Creative strategies of video streaming services in Nigeria5
After agency: The queer posthumanism of video games that cannot be played5
Understanding the changing television market: A comparison of the macroeconomy of the United States, United Kingdom and Australia5
‘Hello, this is Martha’: Interaction dynamics of live scambaiting on Twitch5
Authority-led conspiracy theories in China during the COVID-19 pandemic – Exploring the thematic features and rhetoric strategies5
The warm expert—A warm teacher? Learning about digital media in intergenerational interaction5
From critical technical practice to reflexive data science5
Probing ‘instaworthiness’: Siting the selfie5
Fluid agency in relation to algorithms: Tensions, mediations, and transversalities5
From tool to tool-making: Reflections on authorship in social media research software5
Coronavirus meets the clash of civilizations5
Museum exhibition co-creation in the age of data: Emerging design strategy for enhanced visitor engagement4
Having skin in the game: How players purchase representation in games4
To Convince, to Provoke or to Entertain? A Study on Individual Motivations behind Engaging with Conspiracy Theories Online4
Characteristics of invention development during the hackathon4
The assemblages of flagging and de-platforming against marginalised content creators4
Situating the videogame maker’s agency through craft4
The (not so) secret governors of the internet: Morality policing and platform politics4
Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews4
“It ain’t a compliment”: Feminist data visualisation and digital street harassment advocacy4
Effects of parasocial affinity and gender on live streaming fans’ motivations4
Social media engagements of music videos on YouTube’s official artist channels4
Race/ethnicity, online information and COVID-19 vaccination: Study of minority immigrants’ internet use for health-related information4
Digital resource abundance: How social media shapes success and failure of online mobilisation4
From school strikes to webinars: Mapping the forced digitalization of Fridays for Future’s activism during the COVID-19 pandemic4
Echolocation as theory of digital sociality4
Reddit’s cops and cop-watchers: Resisting and insisting on change in online interpretive communities4
Participatory conspiracy culture: Believing, doubting and playing with conspiracy theories on Reddit4
Postcyberpunk dystopian cityscape and emotion artificial intelligence: A spatio-cognitive analysis of posthuman representation in Blade Runner 2049 (2017)4
Facts of (Financial) life: Political power and re-visualization strategies4
Curating Viking objects through customized scrolling: How search engines personalize historical narratives4
Conspiracy theories in digital environments: Moving the research field forward4
More real, or just more surveillance? Panopticism and shifting authenticity paradigms in BeReal4
Rhetoric in the metaverse4
Know(ing) Infrastructure: The Wayback Machine as object and instrument of digital research4
When a TV channel reinvents itself online: Post-broadcast consumption and content change at BBC Three4
Facework in Confessional Videos by YouTube Content Creators4
What is remembered lives: Time and the disruptive animacy of archiving AIDS on Instagram3
Systemic issues with narratives of identity: Toxicity and esports media professionals3
WeChat users’ debunking strategies in response to COVID-19 conspiracy theories: A mixed-methods study3
Look at all those big knobs! Online audio technology discourse and sexy gear fetishes3
What’s behind that screenshot? Digital windows and capturing data on screen3
Delivery riders’ cultural production in Spain: A thematic analysis of their self-representation on YouTube3
reCAPTCHA challenges and the production of the ideal web user3
Delivery workers’ visibility struggles: Weapons of the gig, (extra)ordinary social media, and strikes3
4chumblr’s divorce: Revisiting the online culture wars through the 2014 Tumblr-4chan raids3
Imagining the social future of drones3
Embodied parallelism and immersion in virtual reality gaming3
The social robot? Analyzing whether and how the telepresence robot AV1 affords socialization3
When youth ecological commitment is hindered by identity issues: the case of commitment visibility on social networks3
Onboarding and offboarding in virtual reality: A user-centred framework for audience experience across genres and spaces3
Visualization as infrastructure: China’s data visualization politics during COVID-19 and their implications for public health emergencies3
Twitch, Fish, Pokémon and Plumbers: Game live streaming by nonhuman actors3
Speaking, but having no voice. Negotiating agency in advertisements for intelligent personal assistants3
The memory of perfection: Digital faces and nostalgic franchise cinema3
Soft skills, stories, and self-reflection: Applied digital storytelling for self-branding3
Ways of seeing: Peace process data-viz as a research practice3
Beyond the scorecard diplomacy: From soft power rankings to critical inductive geography3
The post-digital labyrinth. Understanding post-digital diversity through CGI volumetric aesthetics3
QR codes during the pandemic: Seamful quotidian placemaking3
Streaming ambivalence: Livestreaming and indie game development3
The mutual configuration of affordances and technological frames: Content creators in the Chilean influencer industry3
Cartographies of migration and mobility as levers of deferral policies3
Creanalytics: Automating the supercut as a form of critical technical practice3
Dimensions of the digital face: Flatness, contour and the grid2
Predicting streaming audiences for a channel’s on-demand TV shows: Discerning the influences of choice architecture, consumer agency, and content attributes2
Conceptual framework for temporal discontinuance experiences of social media users: What factors are responsible?2
Rethinking criticism about lossy compression: Sound fidelity, large-scale production and audio capital in pop music2
Race and the digital face: Facial (mis)recognition in Gemini Man2
Climate futures: Machine learning from cli-fi2
Relating, searching, and referencing: Assessing the appeal of using GIFs to communicate2
The digital divide in the journalism sector2
Arendt in the Metaverse: Four properties of eXtended Reality that imperil factual truth and democracy2
Convenient and worth the price? Identifying early users and predicting future use of book streaming services2
The emergence of virtual production – a research agenda2
An audience studies’ contribution to the discoverability and prominence debate: Seeking UK TV audiences’ ‘routes to content’2
Mediatised marketplaces: Platforms, places, and strategies for trading material goods in digital economies2
‘Listening closely’ to mediated intimacies and podcast intimacies inSong Exploder2
Shifting from Web2 to Web3: The adaptive creator experiences on blockchain-based video-sharing and streaming platforms2
Prototyping policy: Visualizing impact for better regulation2
Platformed listening in podcasting: An approach from material and scales potentials2
Exclusionary inclusion? Streaming platforms and trans inclusive policies and practices: A case study of Netflix2
Feasibility documents as critical structuring objects: An approach to the study of documents in digital research production2
Podcasting and ethics: Independent podcast production in New Zealand2
TikTok’s ‘Republicansona’ trend as cross-party cross-dressing: Legible normativity, (in)dividual representation and performing subversive ambiguity2
Self-representation as platform work: Stories about working as social media content creators2
The epitome of reprehensible individualism: The Dutch response to the Walkman, 1980–19952
Operationalising ‘toxicity’ in the manosphere: Automation, platform governance and community health2
Pen, paper, dice…screen? Digital resistance in the Swedish tabletop role-playing game community2
Exposing the mess in the online kitchen: Bon Appetit and digital continuities in legacy media’s workplace exploitations2
Audio for extended realities: A case study informed exposition2
Re-enacting machine learning practices to enquire into the moral issues they pose2
Streaming demand for eSports: Analysis of Counter-strike: Global offensive2
Social media and platform work: Stories, practices, and workers’ organisation2
‘This app can help you change your voice’: Authenticity and authority in mobile applications for transgender voice training2
Never forget? Memory maintenance on an aging platform2
Mediatization of tabletop role-playing: The intertwined cases of Critical Role and D&D Beyond2
Social TV and the WWE: Exploring the fan-to-brand relationship in a highly engaged, live-viewing, interactive online space2
Data as capital and ethical implications in digital sport business models2
Theaters, social media, and streams: Evaluating social word-of-mouth patterns of pandemic-era blockbuster films on Twitter2
Sociohistorical development of sim racing in European and Asia-Pacific esports: A cross-cultural qualitative study2
Special Issue Introduction: Politicizing agency in digital play after humanism2
Community Grievances, personal responsibility, and DIY protection: Frustrations and solution-seeking among marginalized Twitch streamers2
What’s the problem with “screen time”? A content analysis of dominant voices and worries in three years of national print media2
Who cares about digital disconnection? Exploring commodified digital disconnection discourse through a relational lens2
Achieving agency within imperfect automation: Working customers and self-service technologies2
Humanising gaming? The politics of posthuman agency in autobiographical videogames2
Interface critique at large2
Korean travel selfies as contested placemaking practices2
Testing Classical Predictors of Public Willingness to Censor on the Desire to Block Fake News Online2
Soundtrack loudness as a depth cue in stereoscopic 3D media2
Expanded stereoscopy: Alternative aesthetics for artistic expression in 3D films1
What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups1
Enhancing #TdF2017: Cross-media controversies and forensic fandom during live sports events1
‘This is a House’: Large Image Collections and Their Platform Embeddings1
A bottom-up method for remixing narratives for virtual heritage experiences1
You the readers will complete the list. The Castrochavismo conspiracy theory1
Ageism in the era of digital platforms1
Mediatisation, digital spaces and live performance: Understanding Indian stand-up comedy and evolving performance landscapes1
From Bitcoin to Farm Bank: An idiotic inquiry into blockchain speculation1
Digital methods for sensory media research: Toolmaking as a critical technical practice1
Gazing or glancing? Mapping student engagement when film studies moves online1
Politicizing witnessing: Testimonial user-generated content in the aftermath of Rousseff’s impeachment in Brazil1
Sexual diversity and streaming television: Toward a platform studies approach to analyzing LGBTQ+ TV1
Stretching immersion in virtual reality: How glitches reveal aspects of presence, interactivity and plausibility1
The access control double bind: How everyday interfaces regulate access and privacy, enable surveillance, and enforce identity1
Virtual nexus: Female players’ emotional attachment in a role-playing video game1
Looking professional: How women decide what to wear with and through automated technologies1
Cooperative solidarity among crowdworkers? Social learning practices on a crowdtesting social media platform1
What Brazilianness looks like: SVODs’ impact on cultural representation1
Digital pedagogies post-COVID-19: The future of teaching with/in new technologies1
Platformed solidarity: Examining the performative politics of Twitter hashflags1
The taste of video: Facebook videos as multi-sensory experiences1
Analysing podcast intimacy: Four parameters1
Intelligent Personal Assistants in practice. Situational agencies and the multiple forms of cooperation without consensus1
Transmediating difference: Fictional filter bubbles and transmedia storytelling1
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