Convergence-The International Journal of Research Into New Media Techn

Papers
(The median citation count of Convergence-The International Journal of Research Into New Media Techn is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
You the readers will complete the list. The Castrochavismo conspiracy theory110
Book Review: Computing Taste: Algorithms and the Makers of Music Recommendation71
‘Disciplining the audience’: Audience experiences with MUBI62
Joe Rogan v. Spotify: Platformization and worlds colliding41
Conspiracy theories in digital environments: Moving the research field forward34
Performing home through women’s care practices in digital spaces31
Slantwise disengagement: Explaining Facebook users’ acts beyond resistance/internalization of domination binary31
The politics of streaming time: When elastic time meets troubled tiers in the turn to the subscription video-on-demand (SVOD) model28
It’s not her fault: Trust through anthropomorphism among young adult Amazon Alexa users28
Book Review: The Two Revolutions: A History of the Transgender Internet Dame-GriffAvery, The Two Revolutions: A History of the Transgender Internet, New York: New York University Press, 2023. ISBN: 9726
Platformed creativity: Female chuktubers in Korean football media26
Challenging (platformisation) invisibilities through humour: The Paralympics, TikTok and social change?26
Mindsets of conspiracy: A typology of affinities towards conspiracy myths in digital environments24
What’s behind that screenshot? Digital windows and capturing data on screen22
Political Solutions or user Responsibilization? How Politicians understand Problems Connected to Digital Overload20
Faking it deeply and universally? Media forms and epistemologies of artificial faces and emotions in Japanese and Euro-American contexts20
Relating, searching, and referencing: Assessing the appeal of using GIFs to communicate19
The role of geolocation data in U.S. political campaigning: How digital political strategists perceive it19
Book Review: Inequalities in Platform Publishing ParnellClaire. Inequalities in Platform Publishing . Amherst, Mass: University of Massachusetts Press. 202 pp. ISBN 978117
Book review: Understanding Collegiate Esports: A Practitioner’s Guide to Developing Community and Competition17
Ja’miezing’s Podcast Persona: Intertextual and Intercommunicative17
Book Review: Review of Playing to the Crowd: Musicians, Audiences and the Intimate Work of Connection by Nancy Baym17
From permissive to resistive tactics: How audience members engage with and make sense of datafied journalism16
Meta-music and the sonic storytelling of Baldur’s Gate 316
Advancing digital disconnection research: Introduction to the special issue16
Augmented play: An analysis of augmented reality features in location-based games16
Pluralising critical technical practice16
Depression representations on the most popular Russian-language YouTube channels15
Repairing what’s not broken – Algorithm repair manual as reflexivity device15
Self-representation as platform work: Stories about working as social media content creators15
What ifs: The role of imagining in people’s reflections on data uses14
Diamond hands to the moon: Idiocultural mobilization and politicization of personal finance on r/wallstreetbets14
From fan citizenship to ‘fanspiracies’: Politics and participatory cultures in times of crisis?14
A holistic framework for the analysis of predictive rhetoric in digital visualizations14
Internet memes, populist campaigns: Nationalism, populism, and online visual protests in China14
Instagrammable feminisms: Aesthetics and attention-seeking strategies on Portuguese feminist Instagram14
Book Review: The Currency of Truth: Newsmaking and the Late-Socialist Imaginaries of China’s Digital Era Chua, Emily HC, The Currency of Truth: Newsmaking and the Late-S14
Only you can save the world (of videogames): Authoritarian agencies in the heroism of videogame design, play, and culture13
Video-on-demand catalog and interface analysis: The state of research methods13
Book review: Left to our own devices: Coping with insecure work in a digital age13
Partners or workers? Mexican app deliverers on YouTube and TikTok13
Theming electracy: An interview with Gregory L. Ulmer13
Sick kids versus whom? Childhood disability and charitable campaigns on Instagram13
Effects of parasocial affinity and gender on live streaming fans’ motivations13
Reconsidering Cartesian dualism and selfhood in Love, Death & Robots13
Navigating the information environment about the Ukraine war13
Diagrammatic thinking and audience reading of COVID-19 data visualisations: A UK case study12
Sound design in VR filmmaking: Opportunities and challenges in a new medium12
Stakeholder-desired audiences: Fans’ audience data imaginaries and how they shape industry data practices12
On the dynamics of Zoom fatigue12
Overt conviviality and covert distress: Navigating the emotional experiences of left-behind women via Douyin in rural China12
The gamification of generative AI interfaces11
Players’ perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews11
The connected collector: Collecting in a Web 2.0 world11
The (not so) secret governors of the internet: Morality policing and platform politics11
Combating contamination and contagion: Embodied and environmental metaphors of misinformation11
Integrating trace data into interviews: Better interviews, better data11
Mirroring journalistic work in newsroom metrics: A longitudinal study of Estonian journalists’ making sense of data10
Queering algorithms: LGBTQ+ content creators’ non-conforming and non-confronting workarounds to digital normativity in China10
Ranting in emotional public spheres: Publicizing participatory challenges on YouTube10
A note from the editors10
Performing male femininity on China’s live-streaming platform: Identity construction, self-sexualization, and making marginalized males visible10
From school strikes to webinars: Mapping the forced digitalization of Fridays for Future’s activism during the COVID-19 pandemic10
The mutual configuration of affordances and technological frames: Content creators in the Chilean influencer industry10
Situating the videogame maker’s agency through craft10
Far-right conspiracy groups on fringe platforms: a longitudinal analysis of radicalization dynamics on Telegram10
Framing the startup accelerator through assemblage theory: A case study of an intensive hub in Indonesia9
Cynical technical practice: From AI to APIs9
How to play in slow time: Embodying creativity literacies in digital learning environments9
The dystopian imaginaries of ChatGPT: A designed cycle of fear9
Feeling safe: Safety app discourse and affective labor9
Arendt in the Metaverse: Four properties of eXtended Reality that imperil factual truth and democracy9
A framework for examining hybridity: The case of academic explanatory journalism9
Knocking on doors: The use of blogging sites by visually impaired people in the USA preliminary study9
#BoomerRemover: COVID-19 and the intertextual politics of internet memes9
Audio for extended realities: A case study informed exposition9
Under surveillance: How podcasting on YouTube is redefining the media landscape of Pakistan8
‘I like the narrative of curating what we watch’: The curatorial worlds of retroconversion artists8
“YouTube’s predator problem”: Platform moderation as governance-washing, and user resistance8
Embodied parallelism and immersion in virtual reality gaming8
Cyber Nuts and Bolts: Effective Participatory Online Learning, Theory and Practice8
Queer lives in the social media prism: Precarious LGBTQIA+ visibility and lateral surveillance in Azerbaijan8
The value of books in the age of generative AI training data8
Book Review: The perception machine: Our photographic future between the eye and AI8
Book Review: Social Media and Ordinary Life: Affect, Ethics, and Aspiration in Contemporary China WallisCara. Social Media and Ordinary Life: Affect, Ethics, and Aspiration in Contemporary China. New 7
Phonographic theatricality: The performativity of human-machine vocality7
Formatting work: Cloud platforms and the infrastructuring of capitalist asymmetries in software work7
Gazing or glancing? Mapping student engagement when film studies moves online7
What is so funny about platform labour in Brazil? Ride-hailing drivers’ use of humour and memes on Facebook groups7
The epitome of reprehensible individualism: The Dutch response to the Walkman, 1980–19957
Witnessing distress: Cultural workers’ processing of pandemic experiences on social media platforms7
Digital divide in the Middle East and North Africa: Introduction to the special issue7
Dialectics of training: A critique of recommendation engines’ aesthetic judgment7
Visualization as infrastructure: China’s data visualization politics during COVID-19 and their implications for public health emergencies7
Ageing on the internet: Feminist perspectives on sexist practices7
Expanded stereoscopy: Alternative aesthetics for artistic expression in 3D films7
Operationalising ‘toxicity’ in the manosphere: Automation, platform governance and community health7
Intelligent Personal Assistants in practice. Situational agencies and the multiple forms of cooperation without consensus7
The photographic palimpsest: Layering and alteration in digital photography7
Digital transformations in a platform society: A comparative analysis of European football leagues as YouTube complementors7
Streaming demand for eSports: Analysis of Counter-strike: Global offensive7
Finding the future in digitally mediated ruin: #nostalgiacores and the algorithmic culture of digital platforms7
Reading literature in/against the digital age: Shallow assumptions, deep problems, expectant pedagogies7
Audiovisual prominence and discoverability in Europe: Stakeholders’ alliances under construction7
Struggle over visibility on Douyin: How transnational influencers who create content about Myanmar strategically negotiate the cybercriminal identity7
Fractured spectacle: Contrasting reactions to Itaewon stampede across Korean and English-language networked publics6
After agency: The queer posthumanism of video games that cannot be played6
Coronavirus meets the clash of civilizations6
What Brazilianness looks like: SVODs’ impact on cultural representation6
Introduction6
Countering digital labor platforms’ algorithmic management: OnlyFans and the emergence of neo-patronage6
Twisting existence in AI media: The mediation–extension schema6
TikTok’s ‘Republicansona’ trend as cross-party cross-dressing: Legible normativity, (in)dividual representation and performing subversive ambiguity6
Personal playlists and collective experiences: Findings from the pervasive game ‘What we take with us’6
Exposing the mess in the online kitchen:Bon Appetitand digital continuities in legacy media’s workplace exploitations6
‘As you write your Odyssey…’: An empirical study of Classics students’ play interests and ergodic characterization in historical video games6
Ethical judgments of esports spectators regarding cheating in competition6
Strategies for communicating and mitigating algorithmic control on delivery platforms6
Camera Phantasma: Reframing virtual photographies in the age of AI6
Big data audiences: Critical approaches to the datafication of audience ontologies in contemporary media industries6
Reconstituting the ‘good woman’: Gendered visual politics on social media during 2021 state election in West Bengal, India6
Social media, migration and the platformization of moral panic: Evidence from Canada6
Book review: Media ruins: Cambodian postwar media reconstruction and the geopolitics of technology JackMargaret, Media Ruins: Cambodian Postwar Media Reconstruction and the Geopolitics of Technology. 6
Systemic issues with narratives of identity: Toxicity and esports media professionals5
Who pays the piper delivers the data: Audience measurement and programming in the crowdfunded radio5
Cinephilia, take three?: Availability, reliability, and disenchantment in the streaming era5
Book review: The private is political: Networked privacy and social media by Alice Marwick5
From subculture to mainstream: Nostalgia, criticism and negotiation in a fan community5
‘Come support the locals!’: mediating peripheral spaces on Google maps via user-generated content5
Game live streaming in the Japanese context: Initial findings5
Automated content recognition (ACR), smart TVs, and ad-tech infrastructure5
Machinic agency and datafication: Labour and value after anthropocentrism5
Behind-the-scenes of the parliament: Influencer genres and political authenticity on Swedish politicians’ YouTube channels5
Post-social media: de-platformed users’ challenges to belong in ‘corpo-civic’ spaces5
Returning to critical pedagogy in a world of datafication5
Book review: Algorithms of resistance Bonini T and Treré E (2024)  Algorithms of resistance: The everyday fight against platform power . Cambridge, MA: The MIT Press. 255
The politics of data visualisation and policy making5
Reclaiming and remediating space: The dynamics of queer presence in audio drama platform5
The techno-cultural imaginaries of virtual reality in China: A historical perspective5
A note from the editors5
‘Azadi’s political until you’re pressing play’: Capitalist realism, hip-hop, and platform affordances4
Collecting streaming services4
Creanalytics: Automating the supercut as a form of critical technical practice4
Aberrant AI creations: co-creating surrealist body horror using the DALL-E Mini text-to-image generator4
The great replacement: Strategic mainstreaming of far-right conspiracy claims4
Wikipedia and AI: Access, representation, and advocacy in the age of large language models4
Recalcitrant audiencing: Between analytics and creative practice in the film industry4
Digital media and the banalization of deception4
Pictures from the Atomic Force Microscope: Temporal Representation in the Moving Image4
Delivery workers’ visibility struggles: Weapons of the gig, (extra)ordinary social media, and strikes4
The narrativization of ludic elements in videogame fanfiction4
Computational cross-media research: tracing divergences between normative Dutch television and social media discourses on the ‘refugee crisis’ (2013-2018)4
Measuring the diffusion of conspiracy theories in digital information ecologies4
The ratings panel from participation to personification: Nielsen and the big-data reconfiguration of the audience4
The material politics of mobile virtual reality: Oculus, data, and the technics of sensemaking4
Speaking, but having no voice. Negotiating agency in advertisements for intelligent personal assistants4
Book review: Appropriate, Negotiate, Challenge: Activist Imaginaries and the Politics of Digital Technologies by Elisabetta Ferrari FerrariE (2024) Appropriate, negotiate, challenge: Activist imaginar4
VR/AR artworks in the museum: Redefining preservation through collaboration4
Salad Fingers: Pre-YouTube digital uncanny and the ‘weird’ future of animation4
The ethical dilemma of modding digital games: A literature review of the creation and distribution of mods4
Transforming the Doctoral Defence: Remote-Access Technologies and Social Space4
Participatory conspiracy culture: Believing, doubting and playing with conspiracy theories on Reddit4
‘Traffic rewards’, ‘algorithmic visibility’, and ‘advertiser satisfaction’: How Chinese short-video platforms cultivate creators in stages4
‘Every adventure begins with a cup of coffee’: Black rifle coffee company, reactionary fandom, and the tactical body4
New territories for fan studies: The insurrection, QAnon, Donald Trump and fandom4
The experiential value of gambling in f2p gamespaces4
Content creators’ hopes and fears about artificial intelligence4
Playing with persona: Highlighting older adults’ lived experience with the digital media4
If you’re reading this, it’s meant for you: The reflexive ambivalence of algorithmic conspirituality4
Big data on pornhub insights: Datafication and the making of a new sexual culture3
Nextdoor v. the community network literature: Do Nextdoor’s uses match the potential envisioned for ComNets3
Look at all those big knobs! Online audio technology discourse and sexy gear fetishes3
Exploring users’ algorithmic knowledge and reflexivity in a music streaming context: A critical realist approach3
Infinite media: The contemporary infinite paradigm in media3
Data as capital and ethical implications in digital sport business models3
Sociable desires and gendered commitments: Video gaming and food in everyday life3
‘I produce songs for her …. In this way, I gradually know her more. The more I know her, the more I like her’: Using Collins’ model of interactive ritual chains to study the case of virtual idol fando3
The social robot? Analyzing whether and how the telepresence robot AV1 affords socialization3
Stretching immersion in virtual reality: How glitches reveal aspects of presence, interactivity and plausibility3
What’s the problem with “screen time”? A content analysis of dominant voices and worries in three years of national print media3
Digital pedagogies post-COVID-19: The future of teaching with/in new technologies3
More real, or just more surveillance? Panopticism and shifting authenticity paradigms in BeReal3
Politicizing witnessing: Testimonial user-generated content in the aftermath of Rousseff’s impeachment in Brazil3
Invisible, aesthetic, and enrolled listeners across storytelling modalities: Immersive preference as situated player type3
Band of blood brothers: Exploring visibility management and networking among Twitter users identifying as Filipino men living with HIV3
Understanding digital disconnection beyond media studies3
‘The road to the metaverse is not a straight one’: Social representations of virtual reality in the news media3
Sustainability of Facebook-radio convergence for content distribution in Nigeria: Computational content and stakeholders’ perspectives analyses3
Negotiating digital visibility in Asia: Rethinking conceptual frameworks through (g)local communities and practices3
Domesticating algorithms through data reflectivity and user reflexivity: The metaphor of Yanghao on Xiaohongshu (RED)3
Consumer nationalism in digital space: A case study of the 2017 anti-lotte boycott in China3
Technology acceptance, moral panic, and perceived ease of use: Negotiating ChatGPT at research one universities3
Virtual nexus: Female players’ emotional attachment in a role-playing video game3
WeChat users’ debunking strategies in response to COVID-19 conspiracy theories: A mixed-methods study3
Narrative virtual reality as a memory machine3
‘Grandma, tell that story about how to make napalm again’: Exploring early adopters’ collaborative domestication of generative AI3
Visualising policy responses during health emergencies. Learning from the COVID-19 policy trackers3
Book Review: The Modem World. A Prehistory of Social Media3
‘Listening closely’ to mediated intimacies and podcast intimacies inSong Exploder3
Social media and platform work: Stories, practices, and workers’ organisation3
Horror to humour: The affective transformation of the moment of death in Little Nightmares3
To Convince, to Provoke or to Entertain? A Study on Individual Motivations behind Engaging with Conspiracy Theories Online3
The participatory politics and play of canceling an idol: Exploring how fans negotiate their fandom of a canceled ‘fave’3
QR codes during the pandemic: Seamful quotidian placemaking3
Black summer on TikTok and ABC news: Shaping cultural identity during an Australian bushfire crisis3
Of tubes and telegrams: The names of social media platforms and messenger services3
The different worlds of Google – A comparison of search results on conspiracy theories in 12 countries3
Dynamic roles of social presence and individual differences in social TV platforms3
The taste of video: Facebook videos as multi-sensory experiences3
Reddit’s cops and cop-watchers: Resisting and insisting on change in online interpretive communities3
Social media engagements of music videos on YouTube’s official artist channels3
Critical data studies meets discard studies: Waste data reflectivity in digital urban waste tracking system3
Whiteness construction in South Korean digital spaces: Oliver-ssaem’s strategic identity-distancing for visibility on YouTube3
The category is #gaymer: A multi-method approach for understanding the queer player experience3
Troubling games: Materials, histories, and speculative future worlds for games pedagogy3
RPC-Lex: A dictionary to measure German right-wing populist conspiracy discourse online3
The access control double bind: How everyday interfaces regulate access and privacy, enable surveillance, and enforce identity2
Achieving agency within imperfect automation: Working customers and self-service technologies2
Establishing networked misogyny as a counter movement: The analysis of the online anti-Istanbul convention presence2
‘This is a House’: Large Image Collections and Their Platform Embeddings2
Negotiating issue visibility in the diaspora: A study of political discussion within Jianzhong Quan on X , 2014-20232
The digitally manipulated family photograph: MyHeritage’s ‘Deep Nostalgia’, and the extended temporality of the photographic image2
Ambivalent visibilities : Social media bullying and disconnective practice of the youth2
(Semi-)immersive digital placemaking: A systematic literature review on augmented reality, virtual reality, and mixed reality applications in placemaking2
From Bitcoin to Farm Bank: An idiotic inquiry into blockchain speculation2
Making immersive storytelling accessible: Interactive low-tech implementation in elementary school civic learning2
A bottom-up method for remixing narratives for virtual heritage experiences2
Workers’ right to the subject: The social relations of data production2
‘This app can help you change your voice’: Authenticity and authority in mobile applications for transgender voice training2
Mapping an online production network: The field of ‘actual play’ media2
Loved everywhere?: Netflix’s top 10 and the popularity of geographically diverse content2
From glows to graphics: The invention of visuality in early electronic media systems2
Spanish Twitch streamers: Personal influence in a broadcast model akin to television2
Interfering with the black-box-tradeoff model: Gephisto, a one-click Gephi for critical technical practice2
The enduring schism between culture and technique: Historical (dis)continuities between the Daguerreotype and Generative AI2
Analysing podcast intimacy: Four parameters2
Reassembling #MeToo: Tracing the techno-affective agency of the feminist Instagram influencer2
The politics of constructing television audiences: Diversity, equality and inclusion in Swedish media policy2
Race/ethnicity, online information and COVID-19 vaccination: Study of minority immigrants’ internet use for health-related information2
Generative AI in the screen and live performance industries: A conceptual framework and prospects for future research2
Follow the user: Taking advantage of Internet users as methodological resources2
Technoliberalism and the Complementary Relationships between Humanitarian, Conservation, and Entrepreneurial Dronework in Indonesia2
The quantification of diversity: Netflix, visibility politics and the grammar of transnationalism2
Algorithmic experiences of Netflix’s users in the Arab world: Implications for agency and social practice2
Rage against the empathy machine revisited: The ethics of empathy-related affordances of virtual reality2
Shades of digital deception: Self-presentation among men seeking men on locative dating apps2
The digital divide in the journalism sector2
Delivery riders’ cultural production in Spain: A thematic analysis of their self-representation on YouTube2
Platform policy and online abuse: Understanding differential protections for public figures2
Characteristics of invention development during the hackathon2
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